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moved many cvars in from the old host.c
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@ -62,6 +62,7 @@ double oldrealtime; // last frame run
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qboolean isDedicated;
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int fps_count;
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int vcrFile = -1;
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double host_time;
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cvar_t serverprofile = {"serverprofile", "0"};
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cvar_t host_framerate = {"host_framerate", "0"}; // set for slow motion
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@ -70,6 +71,12 @@ cvar_t noexit = {"noexit", "0", false, true};
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cvar_t pausable = {"pausable", "1"};
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cvar_t temp1 = {"temp1", "0"};
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cvar_t sv_filter = {"sv_filter", "1"}; // filter \n & \r in names?
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cvar_t teamplay = {"teamplay","0",false,true};
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cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
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cvar_t coop = {"coop","0"}; // 0 or 1
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cvar_t fraglimit = {"fraglimit","0",false,true};
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cvar_t skill = {"skill","1"}; // 0 - 3
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cvar_t timelimit = {"timelimit","0",false,true};
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#ifdef UQUAKE
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client_t *host_client; // current client
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