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Fixed r_wateralpha...
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4
NEWS
4
NEWS
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@ -6,6 +6,10 @@ NEWS for the QuakeForge project
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the fog density rather than a simple toggle control. Eric Windisch
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recommends setting r_fog to .0005 if you're going to use it.
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19 Jan 2000 - removed cvar r_mirroralpha
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This was a cheap hack which affected one texture on one map of the
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entire game. It also wasn't working right, so it's been removed.
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19 Jan 2000 - time cheats revisited
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The final word in detecting time/speed cheating is here at long
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last! Still catches an occasional person who is "not cheating", but
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@ -1050,6 +1050,9 @@ void DrawTextureChains (void)
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R_DrawSkyChain (s);
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else
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{
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if ((s->flags & SURF_DRAWTURB) &&
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r_wateralpha.value != 1.0)
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continue; // draw translucent water later
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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}
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