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qw_common/pmove.h:
add #include "net.h" uquake/Makefile.in: put cl_ents.c back it. might as well make a commitment :) merge qw_common/protocol.h and uquake/protocol.h into common/protocol.h
This commit is contained in:
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4 changed files with 211 additions and 314 deletions
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@ -1,8 +1,6 @@
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/*
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protocol.h - communications protocols
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protocol.h - communications protocol (quake1)
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@ -21,11 +19,60 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _PROTOCOL_H
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#define _PROTOCOL_H
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#ifndef __protocol_h
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#define __protocol_h
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#include <net.h>
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#include <render.h>
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#ifdef UQUAKE
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#define PROTOCOL_VERSION 15
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// if the high bit of the servercmd is set, the low bits are fast update flags:
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#define U_MOREBITS (1<<0)
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#define U_ORIGIN1 (1<<1)
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#define U_ORIGIN2 (1<<2)
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#define U_ORIGIN3 (1<<3)
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#define U_ANGLE2 (1<<4)
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#define U_NOLERP (1<<5) // don't interpolate movement
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#define U_FRAME (1<<6)
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#define U_SIGNAL (1<<7) // just differentiates from other updates
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// svc_update can pass all of the fast update bits, plus more
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#define U_ANGLE1 (1<<8)
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#define U_ANGLE3 (1<<9)
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#define U_MODEL (1<<10)
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#define U_COLORMAP (1<<11)
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#define U_SKIN (1<<12)
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#define U_EFFECTS (1<<13)
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#define U_LONGENTITY (1<<14)
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#define SU_VIEWHEIGHT (1<<0)
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#define SU_IDEALPITCH (1<<1)
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#define SU_PUNCH1 (1<<2)
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#define SU_PUNCH2 (1<<3)
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#define SU_PUNCH3 (1<<4)
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#define SU_VELOCITY1 (1<<5)
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#define SU_VELOCITY2 (1<<6)
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#define SU_VELOCITY3 (1<<7)
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//define SU_AIMENT (1<<8) AVAILABLE BIT
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#define SU_ITEMS (1<<9)
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#define SU_ONGROUND (1<<10) // no data follows, the bit is it
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#define SU_INWATER (1<<11) // no data follows, the bit is it
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#define SU_WEAPONFRAME (1<<12)
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#define SU_ARMOR (1<<13)
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#define SU_WEAPON (1<<14)
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// a sound with no channel is a local only sound
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#define SND_VOLUME (1<<0) // a byte
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#define SND_ATTENUATION (1<<1) // a byte
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#define SND_LOOPING (1<<2) // a long
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// defaults for clientinfo messages
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#define DEFAULT_VIEWHEIGHT 22
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#endif // UQUAKE
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#ifdef QUAKEWORLD
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#define PROTOCOL_VERSION 28
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@ -57,138 +104,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define A2C_CLIENT_COMMAND 'B' // + command line
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#define S2M_SHUTDOWN 'C'
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// game types sent by serverinfo
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// these determine which intermission screen plays
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#define GAME_COOP 0
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#define GAME_DEATHMATCH 1
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//==================
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// note that there are some defs.qc that mirror to these numbers
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// also related to svc_strings[] in cl_parse
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//==================
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//
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// server to client
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//
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#define svc_bad 0
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#define svc_nop 1
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#define svc_disconnect 2
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#define svc_updatestat 3 // [byte] [byte]
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//define svc_version 4 // [long] server version
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#define svc_setview 5 // [short] entity number
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#define svc_sound 6 // <see code>
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//define svc_time 7 // [float] server time
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#define svc_print 8 // [byte] id [string] null terminated string
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#define svc_stufftext 9 // [string] stuffed into client's console buffer
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// the string should be \n terminated
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#define svc_setangle 10 // [angle3] set the view angle to this absolute value
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#define svc_serverdata 11 // [long] protocol ...
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#define svc_lightstyle 12 // [byte] [string]
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//define svc_updatename 13 // [byte] [string]
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#define svc_updatefrags 14 // [byte] [short]
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//define svc_clientdata 15 // <shortbits + data>
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#define svc_stopsound 16 // <see code>
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//define svc_updatecolors 17 // [byte] [byte] [byte]
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//define svc_particle 18 // [vec3] <variable>
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#define svc_damage 19
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#define svc_spawnstatic 20
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// svc_spawnbinary 21
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#define svc_spawnbaseline 22
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#define svc_temp_entity 23 // variable
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#define svc_setpause 24 // [byte] on / off
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// svc_signonnum 25 // [byte] used for the signon sequence
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#define svc_centerprint 26 // [string] to put in center of the screen
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#define svc_killedmonster 27
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#define svc_foundsecret 28
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#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
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#define svc_intermission 30 // [vec3_t] origin [vec3_t] angle
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#define svc_finale 31 // [string] text
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#define svc_cdtrack 32 // [byte] track
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#define svc_sellscreen 33
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#define svc_smallkick 34 // set client punchangle to 2
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#define svc_bigkick 35 // set client punchangle to 4
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#define svc_updateping 36 // [byte] [short]
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#define svc_updateentertime 37 // [byte] [float]
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#define svc_updatestatlong 38 // [byte] [long]
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#define svc_muzzleflash 39 // [short] entity
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#define svc_updateuserinfo 40 // [byte] slot [long] uid
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// [string] userinfo
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#define svc_download 41 // [short] size [size bytes]
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#define svc_playerinfo 42 // variable
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#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
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#define svc_chokecount 44 // [byte] packets choked
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#define svc_modellist 45 // [strings]
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#define svc_soundlist 46 // [strings]
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#define svc_packetentities 47 // [...]
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#define svc_deltapacketentities 48 // [...]
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#define svc_maxspeed 49 // maxspeed change, for prediction
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#define svc_entgravity 50 // gravity change, for prediction
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#define svc_setinfo 51 // setinfo on a client
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#define svc_serverinfo 52 // serverinfo
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#define svc_updatepl 53 // [byte] [byte]
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//==============================================
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//
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// client to server
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//
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#define clc_bad 0
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#define clc_nop 1
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//define clc_doublemove 2
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#define clc_move 3 // [[usercmd_t]
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#define clc_stringcmd 4 // [string] message
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#define clc_delta 5 // [byte] sequence number, requests delta compression of message
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#define clc_tmove 6 // teleport request, spectator only
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#define clc_upload 7 // teleport request, spectator only
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//==============================================
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// playerinfo flags from server
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// playerinfo allways sends: playernum, flags, origin[] and framenumber
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#define PF_MSEC (1<<0)
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#define PF_COMMAND (1<<1)
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#define PF_VELOCITY1 (1<<2)
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#define PF_VELOCITY2 (1<<3)
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#define PF_VELOCITY3 (1<<4)
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#define PF_MODEL (1<<5)
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#define PF_SKINNUM (1<<6)
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#define PF_EFFECTS (1<<7)
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#define PF_WEAPONFRAME (1<<8) // only sent for view player
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#define PF_DEAD (1<<9) // don't block movement any more
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#define PF_GIB (1<<10) // offset the view height differently
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#define PF_NOGRAV (1<<11) // don't apply gravity for prediction
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//==============================================
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// if the high bit of the client to server byte is set, the low bits are
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// client move cmd bits
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// ms and angle2 are allways sent, the others are optional
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#define CM_ANGLE1 (1<<0)
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#define CM_ANGLE3 (1<<1)
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#define CM_FORWARD (1<<2)
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#define CM_SIDE (1<<3)
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#define CM_UP (1<<4)
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#define CM_BUTTONS (1<<5)
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#define CM_IMPULSE (1<<6)
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#define CM_ANGLE2 (1<<7)
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//==============================================
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// the first 16 bits of a packetentities update holds 9 bits
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#define PRINT_HIGH 2
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#define PRINT_CHAT 3 // also go to chat buffer
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#endif // QUAKEWORLD
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// game types sent by serverinfo
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// these determine which intermission screen plays
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#define GAME_COOP 0
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#define GAME_DEATHMATCH 1
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//==================
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// note that there are some defs.qc that mirror to these numbers
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// also related to svc_strings[] in cl_parse
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//==================
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//
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// server to client
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//
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#define svc_bad 0
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#define svc_nop 1
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#define svc_disconnect 2
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#define svc_updatestat 3 // [byte] [long]
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#define svc_version 4 // [long] server version
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#define svc_setview 5 // [short] entity number
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#define svc_sound 6 // <see code>
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#define svc_time 7 // [float] server time
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#define svc_print 8 // [string] null terminated string
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#define svc_stufftext 9 // [string] stuffed into client's console buffer
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// the string should be \n terminated
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#define svc_setangle 10 // [angle3] set the view angle to this absolute value
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#ifdef UQUAKE
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#define svc_serverinfo 11 // [long] version
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// [string] signon string
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// [string]..[0]model cache
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// [string]...[0]sounds cache
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#else
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#define svc_serverdata 11 // [long] protocol ...
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#endif
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#define svc_lightstyle 12 // [byte] [string]
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#define svc_updatename 13 // [byte] [string]
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#define svc_updatefrags 14 // [byte] [short]
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#define svc_clientdata 15 // <shortbits + data>
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#define svc_stopsound 16 // <see code>
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#define svc_updatecolors 17 // [byte] [byte]
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#define svc_particle 18 // [vec3] <variable>
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#define svc_damage 19
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#define svc_spawnstatic 20
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// svc_spawnbinary 21
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#define svc_spawnbaseline 22
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#define svc_temp_entity 23
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#define svc_setpause 24 // [byte] on / off
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#define svc_signonnum 25 // [byte] used for the signon sequence
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#define svc_centerprint 26 // [string] to put in center of the screen
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#define svc_killedmonster 27
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#define svc_foundsecret 28
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#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
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#define svc_intermission 30 // [string] music
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#define svc_finale 31 // [string] music [string] text
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#define svc_cdtrack 32 // [byte] track [byte] looptrack
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#define svc_sellscreen 33
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#define svc_cutscene 34
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// QUAKEWORLD
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#define svc_smallkick 34 // set client punchangle to 2
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#define svc_bigkick 35 // set client punchangle to 4
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#define svc_updateping 36 // [byte] [short]
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#define svc_updateentertime 37 // [byte] [float]
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#define svc_updatestatlong 38 // [byte] [long]
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#define svc_muzzleflash 39 // [short] entity
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#define svc_updateuserinfo 40 // [byte] slot [long] uid
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// [string] userinfo
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#define svc_download 41 // [short] size [size bytes]
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#define svc_playerinfo 42 // variable
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#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
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#define svc_chokecount 44 // [byte] packets choked
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#define svc_modellist 45 // [strings]
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#define svc_soundlist 46 // [strings]
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#define svc_packetentities 47 // [...]
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#define svc_deltapacketentities 48 // [...]
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#define svc_maxspeed 49 // maxspeed change, for prediction
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#define svc_entgravity 50 // gravity change, for prediction
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#define svc_setinfo 51 // setinfo on a client
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#ifdef QUAKEWORLD
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#define svc_serverinfo 52 // serverinfo
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#endif
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#define svc_updatepl 53 // [byte] [byte]
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//
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// client to server
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//
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#define clc_bad 0
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#define clc_nop 1
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#define clc_disconnect 2
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#define clc_move 3 // [usercmd_t]
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#define clc_stringcmd 4 // [string] message
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#define clc_delta 5 // [byte] sequence number, requests delta compression of message
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#define clc_tmove 6 // teleport request, spectator only
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#define clc_upload 7 // teleport request, spectator only
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//==============================================
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// playerinfo flags from server
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// playerinfo allways sends: playernum, flags, origin[] and framenumber
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#define PF_MSEC (1<<0)
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#define PF_COMMAND (1<<1)
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#define PF_VELOCITY1 (1<<2)
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#define PF_VELOCITY2 (1<<3)
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#define PF_VELOCITY3 (1<<4)
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#define PF_MODEL (1<<5)
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#define PF_SKINNUM (1<<6)
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#define PF_EFFECTS (1<<7)
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#define PF_WEAPONFRAME (1<<8) // only sent for view player
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#define PF_DEAD (1<<9) // don't block movement any more
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#define PF_GIB (1<<10) // offset the view height differently
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#define PF_NOGRAV (1<<11) // don't apply gravity for prediction
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//==============================================
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// if the high bit of the client to server byte is set, the low bits are
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// client move cmd bits
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// ms and angle2 are allways sent, the others are optional
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#define CM_ANGLE1 (1<<0)
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#define CM_ANGLE3 (1<<1)
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#define CM_FORWARD (1<<2)
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#define CM_SIDE (1<<3)
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#define CM_UP (1<<4)
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#define CM_BUTTONS (1<<5)
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#define CM_IMPULSE (1<<6)
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#define CM_ANGLE2 (1<<7)
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//
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// temp entity events
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//
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@ -241,10 +299,20 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define TE_LIGHTNING3 9
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#define TE_LAVASPLASH 10
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#define TE_TELEPORT 11
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#define TE_EXPLOSION2 12
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// PGM 01/21/97
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#define TE_BEAM 13
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// PGM 01/21/97
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#ifdef QUAKE2
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#define TE_IMPLOSION 14
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#define TE_RAILTRAIL 15
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#endif
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// QUAKEWORLD
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#define TE_BLOOD 12
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#define TE_LIGHTNINGBLOOD 13
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/*
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==========================================================
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@ -259,4 +327,4 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// must be power of two
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#define UPDATE_MASK (UPDATE_BACKUP-1)
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#endif // _PROTOCOL_H
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#endif
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@ -25,6 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "pmove_simple.h"
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#include "model.h"
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#include "net.h"
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#include "protocol.h"
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typedef struct
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@ -175,7 +175,7 @@ SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
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# Client source files
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CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
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CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c cl_ents.c
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CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
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# Server source files
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@ -1,172 +0,0 @@
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/*
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protocol.h - communications protocol (quake1)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
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||||
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||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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||||
|
||||
*/
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#ifndef __PROTOCOL_H
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#define __PROTOCOL_H
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#define PROTOCOL_VERSION 15
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|
||||
// if the high bit of the servercmd is set, the low bits are fast update flags:
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#define U_MOREBITS (1<<0)
|
||||
#define U_ORIGIN1 (1<<1)
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||||
#define U_ORIGIN2 (1<<2)
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||||
#define U_ORIGIN3 (1<<3)
|
||||
#define U_ANGLE2 (1<<4)
|
||||
#define U_NOLERP (1<<5) // don't interpolate movement
|
||||
#define U_FRAME (1<<6)
|
||||
#define U_SIGNAL (1<<7) // just differentiates from other updates
|
||||
|
||||
// svc_update can pass all of the fast update bits, plus more
|
||||
#define U_ANGLE1 (1<<8)
|
||||
#define U_ANGLE3 (1<<9)
|
||||
#define U_MODEL (1<<10)
|
||||
#define U_COLORMAP (1<<11)
|
||||
#define U_SKIN (1<<12)
|
||||
#define U_EFFECTS (1<<13)
|
||||
#define U_LONGENTITY (1<<14)
|
||||
|
||||
|
||||
#define SU_VIEWHEIGHT (1<<0)
|
||||
#define SU_IDEALPITCH (1<<1)
|
||||
#define SU_PUNCH1 (1<<2)
|
||||
#define SU_PUNCH2 (1<<3)
|
||||
#define SU_PUNCH3 (1<<4)
|
||||
#define SU_VELOCITY1 (1<<5)
|
||||
#define SU_VELOCITY2 (1<<6)
|
||||
#define SU_VELOCITY3 (1<<7)
|
||||
//define SU_AIMENT (1<<8) AVAILABLE BIT
|
||||
#define SU_ITEMS (1<<9)
|
||||
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
|
||||
#define SU_INWATER (1<<11) // no data follows, the bit is it
|
||||
#define SU_WEAPONFRAME (1<<12)
|
||||
#define SU_ARMOR (1<<13)
|
||||
#define SU_WEAPON (1<<14)
|
||||
|
||||
// a sound with no channel is a local only sound
|
||||
#define SND_VOLUME (1<<0) // a byte
|
||||
#define SND_ATTENUATION (1<<1) // a byte
|
||||
#define SND_LOOPING (1<<2) // a long
|
||||
|
||||
|
||||
// defaults for clientinfo messages
|
||||
#define DEFAULT_VIEWHEIGHT 22
|
||||
|
||||
|
||||
// game types sent by serverinfo
|
||||
// these determine which intermission screen plays
|
||||
#define GAME_COOP 0
|
||||
#define GAME_DEATHMATCH 1
|
||||
|
||||
//==================
|
||||
// note that there are some defs.qc that mirror to these numbers
|
||||
// also related to svc_strings[] in cl_parse
|
||||
//==================
|
||||
|
||||
//
|
||||
// server to client
|
||||
//
|
||||
#define svc_bad 0
|
||||
#define svc_nop 1
|
||||
#define svc_disconnect 2
|
||||
#define svc_updatestat 3 // [byte] [long]
|
||||
#define svc_version 4 // [long] server version
|
||||
#define svc_setview 5 // [short] entity number
|
||||
#define svc_sound 6 // <see code>
|
||||
#define svc_time 7 // [float] server time
|
||||
#define svc_print 8 // [string] null terminated string
|
||||
#define svc_stufftext 9 // [string] stuffed into client's console buffer
|
||||
// the string should be \n terminated
|
||||
#define svc_setangle 10 // [angle3] set the view angle to this absolute value
|
||||
|
||||
#define svc_serverinfo 11 // [long] version
|
||||
// [string] signon string
|
||||
// [string]..[0]model cache
|
||||
// [string]...[0]sounds cache
|
||||
#define svc_lightstyle 12 // [byte] [string]
|
||||
#define svc_updatename 13 // [byte] [string]
|
||||
#define svc_updatefrags 14 // [byte] [short]
|
||||
#define svc_clientdata 15 // <shortbits + data>
|
||||
#define svc_stopsound 16 // <see code>
|
||||
#define svc_updatecolors 17 // [byte] [byte]
|
||||
#define svc_particle 18 // [vec3] <variable>
|
||||
#define svc_damage 19
|
||||
|
||||
#define svc_spawnstatic 20
|
||||
// svc_spawnbinary 21
|
||||
#define svc_spawnbaseline 22
|
||||
|
||||
#define svc_temp_entity 23
|
||||
|
||||
#define svc_setpause 24 // [byte] on / off
|
||||
#define svc_signonnum 25 // [byte] used for the signon sequence
|
||||
|
||||
#define svc_centerprint 26 // [string] to put in center of the screen
|
||||
|
||||
#define svc_killedmonster 27
|
||||
#define svc_foundsecret 28
|
||||
|
||||
#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
|
||||
|
||||
#define svc_intermission 30 // [string] music
|
||||
#define svc_finale 31 // [string] music [string] text
|
||||
|
||||
#define svc_cdtrack 32 // [byte] track [byte] looptrack
|
||||
#define svc_sellscreen 33
|
||||
|
||||
#define svc_cutscene 34
|
||||
|
||||
//
|
||||
// client to server
|
||||
//
|
||||
#define clc_bad 0
|
||||
#define clc_nop 1
|
||||
#define clc_disconnect 2
|
||||
#define clc_move 3 // [usercmd_t]
|
||||
#define clc_stringcmd 4 // [string] message
|
||||
|
||||
|
||||
//
|
||||
// temp entity events
|
||||
//
|
||||
#define TE_SPIKE 0
|
||||
#define TE_SUPERSPIKE 1
|
||||
#define TE_GUNSHOT 2
|
||||
#define TE_EXPLOSION 3
|
||||
#define TE_TAREXPLOSION 4
|
||||
#define TE_LIGHTNING1 5
|
||||
#define TE_LIGHTNING2 6
|
||||
#define TE_WIZSPIKE 7
|
||||
#define TE_KNIGHTSPIKE 8
|
||||
#define TE_LIGHTNING3 9
|
||||
#define TE_LAVASPLASH 10
|
||||
#define TE_TELEPORT 11
|
||||
#define TE_EXPLOSION2 12
|
||||
|
||||
// PGM 01/21/97
|
||||
#define TE_BEAM 13
|
||||
// PGM 01/21/97
|
||||
|
||||
#ifdef QUAKE2
|
||||
#define TE_IMPLOSION 14
|
||||
#define TE_RAILTRAIL 15
|
||||
#endif
|
||||
|
||||
#endif // __PROTOCOL_H
|
Loading…
Reference in a new issue