mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2025-02-21 02:50:56 +00:00
Host_* merging
This commit is contained in:
parent
fa875465d7
commit
3e1912f471
4 changed files with 516 additions and 1291 deletions
327
common/cl_main.c
327
common/cl_main.c
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@ -169,8 +169,6 @@ qboolean host_initialized; // true if into command execution
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qboolean nomaster;
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double host_frametime;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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int host_hunklevel;
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@ -184,10 +182,6 @@ cvar_t host_speeds = {"host_speeds","0"}; // set for running times
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cvar_t show_fps = {"show_fps","0"}; // set for running times
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cvar_t developer = {"developer","0"};
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int fps_count;
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jmp_buf host_abort;
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void Master_Connect_f (void);
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char *server_version = NULL; // version of server we connected to
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@ -198,10 +192,6 @@ char prespawn_name[] = "prespawn %i 0 %i";
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char modellist_name[] = "modellist %i %i";
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char soundlist_name[] = "soundlist %i %i";
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void CL_CheckForResend (void);
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void CL_SendConnectPacket (void);
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void SetPal (int i);
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void CL_RelinkEntities (void);
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#ifdef UQUAKE
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/*
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@ -1881,320 +1871,3 @@ void CL_Init (void)
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Cmd_AddCommand ("windows", CL_Windows_f);
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#endif
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}
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#ifdef QUAKEWORLD
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/*
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================
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Host_EndGame
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Call this to drop to a console without exiting the qwcl
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================
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*/
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void Host_EndGame (char *message, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr, message);
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vsnprintf (string, sizeof(string), message, argptr);
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va_end (argptr);
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Con_Printf ("\n===========================\n");
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Con_Printf ("Host_EndGame: %s\n",string);
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Con_Printf ("===========================\n\n");
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CL_Disconnect ();
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longjmp (host_abort, 1);
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}
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/*
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================
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Host_Error
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This shuts down the client and exits qwcl
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================
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*/
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void Host_Error (char *error, ...)
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{
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va_list argptr;
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char string[1024];
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static qboolean inerror = false;
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if (inerror)
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Sys_Error ("Host_Error: recursively entered");
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inerror = true;
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va_start (argptr, error);
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vsnprintf (string, sizeof(string), error, argptr);
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va_end (argptr);
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Con_Printf ("Host_Error: %s\n",string);
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CL_Disconnect ();
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cls.demonum = -1;
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inerror = false;
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// FIXME
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Sys_Error ("Host_Error: %s\n",string);
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}
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/*
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==================
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Host_Frame
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Runs all active servers
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==================
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*/
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int nopacketcount;
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void Host_Frame (float time)
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{
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static double time1 = 0;
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static double time2 = 0;
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static double time3 = 0;
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int pass1, pass2, pass3;
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float fps;
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if (setjmp (host_abort) )
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return; // something bad happened, or the server disconnected
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// decide the simulation time
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realtime += time;
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if (oldrealtime > realtime)
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oldrealtime = 0;
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if (cl_maxfps.value)
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fps = max(30.0, min(cl_maxfps.value, 72.0));
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else
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fps = max(30.0, min(rate.value/80.0, 72.0));
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if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
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return; // framerate is too high
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host_frametime = realtime - oldrealtime;
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oldrealtime = realtime;
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if (host_frametime > 0.2)
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host_frametime = 0.2;
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// get new key events
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Sys_SendKeyEvents ();
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// allow mice or other external controllers to add commands
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IN_Commands ();
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// process console commands
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Cbuf_Execute ();
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// fetch results from server
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CL_ReadPackets ();
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// send intentions now
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// resend a connection request if necessary
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if (cls.state == ca_disconnected) {
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CL_CheckForResend ();
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} else
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CL_SendCmd ();
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// Set up prediction for other players
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CL_SetUpPlayerPrediction(false);
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// do client side motion prediction
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CL_PredictMove ();
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// Set up prediction for other players
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CL_SetUpPlayerPrediction(true);
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// build a refresh entity list
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CL_EmitEntities ();
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// update video
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if (host_speeds.value)
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time1 = Sys_DoubleTime ();
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SCR_UpdateScreen ();
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if (host_speeds.value)
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time2 = Sys_DoubleTime ();
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// update audio
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if (cls.state == ca_active)
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{
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S_Update (r_origin, vpn, vright, vup);
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CL_DecayLights ();
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}
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else
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S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
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CDAudio_Update();
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if (host_speeds.value)
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{
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pass1 = (time1 - time3)*1000;
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time3 = Sys_DoubleTime ();
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pass2 = (time2 - time1)*1000;
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pass3 = (time3 - time2)*1000;
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Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
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pass1+pass2+pass3, pass1, pass2, pass3);
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}
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host_framecount++;
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fps_count++;
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}
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/*
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===============
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Host_Shutdown
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FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
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to run quit through here before the final handoff to the sys code.
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===============
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*/
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void Host_Shutdown(void)
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{
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static qboolean isdown = false;
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if (isdown)
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{
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printf ("recursive shutdown\n");
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return;
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}
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isdown = true;
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Host_WriteConfiguration ();
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CDAudio_Shutdown ();
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NET_Shutdown ();
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S_Shutdown();
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IN_Shutdown ();
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if (host_basepal)
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VID_Shutdown();
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}
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#if 0
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/*
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==================
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Host_SimulationTime
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This determines if enough time has passed to run a simulation frame
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==================
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*/
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qboolean Host_SimulationTime(float time)
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{
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float fps;
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if (oldrealtime > realtime)
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oldrealtime = 0;
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if (cl_maxfps.value)
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fps = max(30.0, min(cl_maxfps.value, 72.0));
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else
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fps = max(30.0, min(rate.value/80.0, 72.0));
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if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
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return false; // framerate is too high
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return true;
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}
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#endif
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/*
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===============
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Host_WriteConfiguration
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Writes key bindings and archived cvars to config.cfg
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===============
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*/
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void Host_WriteConfiguration (void)
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{
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QFile *f;
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if (host_initialized)
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{
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f = Qopen (va("%s/config.cfg",com_gamedir), "w");
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if (!f)
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{
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Con_Printf ("Couldn't write config.cfg.\n");
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return;
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}
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Key_WriteBindings (f);
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Cvar_WriteVariables (f);
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Qclose (f);
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}
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}
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/*
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====================
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Host_Init
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====================
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*/
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void Host_Init (quakeparms_t *parms)
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{
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COM_InitArgv (parms->argc, parms->argv);
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COM_AddParm ("-game");
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COM_AddParm ("qw");
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Sys_mkdir("qw");
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if (COM_CheckParm ("-minmemory"))
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parms->memsize = MINIMUM_MEMORY;
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host_parms = *parms;
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if (parms->memsize < MINIMUM_MEMORY)
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Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
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Memory_Init (parms->membase, parms->memsize);
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Cbuf_Init ();
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Cmd_Init ();
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V_Init ();
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COM_Init ();
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NET_Init (PORT_CLIENT);
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Netchan_Init ();
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W_LoadWadFile ("gfx.wad");
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Key_Init ();
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Con_Init ();
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M_Init ();
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Mod_Init ();
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// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
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Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0));
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R_InitTextures ();
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host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
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if (!host_basepal)
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Sys_Error ("Couldn't load gfx/palette.lmp");
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host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
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if (!host_colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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VID_Init(host_basepal);
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IN_Init();
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Draw_Init();
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SCR_Init();
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R_Init();
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// S_Init (); // S_Init is now done as part of VID. Sigh.
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cls.state = ca_disconnected;
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CDAudio_Init();
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Sbar_Init();
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CL_Init();
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Cbuf_InsertText ("exec quake.rc\n");
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Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
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Cbuf_AddText ("cl_warncmd 1\n");
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Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
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host_hunklevel = Hunk_LowMark ();
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host_initialized = true;
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Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
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Con_Printf ("€<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuakeWorld Initialized <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‚\n");
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}
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#endif
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@ -363,6 +363,9 @@ extern cvar_t cl_nolerp;
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extern cvar_t cl_warncmd;
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extern cvar_t name;
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#endif // QUAKEWORLD
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extern cvar_t rate;
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extern cvar_t host_speeds;
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extern cvar_t cl_maxfps;
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extern cvar_t cl_upspeed;
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extern cvar_t cl_forwardspeed;
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extern cvar_t cl_backspeed;
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@ -422,6 +425,10 @@ void CL_Init (void);
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void Host_WriteConfiguration (void);
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void CL_EstablishConnection (char *host);
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void CL_CheckForResend (void);
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void CL_SendConnectPacket (void);
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void SetPal (int i);
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void CL_RelinkEntities (void);
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#ifdef UQUAKE
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void CL_Signon1 (void);
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509
common/host.c
Normal file
509
common/host.c
Normal file
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@ -0,0 +1,509 @@
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/*
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host.c
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(description)
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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Author: Jeff Teunissen <deek@quakeforge.net>
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Date: 09 Feb 2000
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This file is part of the QuakeForge Core system.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA.
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*/
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/*
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Host_EndGame
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On clients and non-dedicated servers, close currently-running game and
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drop to console. On dedicated servers, exit.
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*/
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#include <stdarg.h>
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#include <stdio.h>
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#include <setjmp.h>
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#include "net.h"
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#include "console.h"
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#include "quakedef.h"
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#ifdef UQUAKE
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#include "server.h"
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#endif
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#include "client.h"
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#include "view.h"
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#include "wad.h"
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#include "input.h"
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#include "sound.h"
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#include "cdaudio.h"
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#include "keys.h"
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#include "menu.h"
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#include "draw.h"
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#include "screen.h"
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#include "sbar.h"
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#include "mathlib.h"
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extern int host_hunklevel;
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jmp_buf host_abort;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int fps_count;
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int vcrFile = -1;
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void
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Host_EndGame ( char *message, ... )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr, message);
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vsnprintf (string, sizeof(string), message, argptr);
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va_end (argptr);
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Con_Printf ("\n===========================\n");
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Con_Printf ("Host_EndGame: %s\n", string);
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Con_Printf ("===========================\n\n");
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#if QUAKEWORLD
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CL_Disconnect ();
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longjmp (host_abort, 1);
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#elif UQUAKE
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if ( sv.active )
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Host_ShutdownServer (false);
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if ( cls.state == ca_dedicated )
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Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
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if ( cls.demonum != -1 )
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CL_NextDemo ();
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else
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||||
CL_Disconnect ();
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longjmp (host_abortserver, 1);
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||||
#endif
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||||
}
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||||
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||||
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||||
/*
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||||
Host_FrameMain
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||||
Run everything that happens on a per-frame basis
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*/
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int nopacketcount;
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void
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Host_FrameMain (float time)
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{
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static double time1 = 0;
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static double time2 = 0;
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static double time3 = 0;
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int pass1, pass2, pass3;
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float fps;
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if (setjmp (host_abort) )
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return; // something bad happened, or the server disconnected
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// decide the simulation time
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realtime += time;
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if (oldrealtime > realtime)
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oldrealtime = 0;
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|
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if (cl_maxfps.value)
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fps = max(30.0, min(cl_maxfps.value, 72.0));
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else
|
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fps = max(30.0, min(rate.value/80.0, 72.0));
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||||
|
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if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
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return; // framerate is too high
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||||
|
||||
host_frametime = realtime - oldrealtime;
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oldrealtime = realtime;
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||||
if (host_frametime > 0.2)
|
||||
host_frametime = 0.2;
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||||
|
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// get new key events
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||||
Sys_SendKeyEvents ();
|
||||
|
||||
// allow mice or other external controllers to add commands
|
||||
IN_Commands ();
|
||||
|
||||
// process console commands
|
||||
Cbuf_Execute ();
|
||||
|
||||
// fetch results from server
|
||||
CL_ReadPackets ();
|
||||
|
||||
// send intentions now
|
||||
// resend a connection request if necessary
|
||||
if (cls.state == ca_disconnected) {
|
||||
CL_CheckForResend ();
|
||||
} else
|
||||
CL_SendCmd ();
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||||
|
||||
// Set up prediction for other players
|
||||
CL_SetUpPlayerPrediction(false);
|
||||
|
||||
// do client side motion prediction
|
||||
CL_PredictMove ();
|
||||
|
||||
// Set up prediction for other players
|
||||
CL_SetUpPlayerPrediction(true);
|
||||
|
||||
// build a refresh entity list
|
||||
CL_EmitEntities ();
|
||||
|
||||
// update video
|
||||
if (host_speeds.value)
|
||||
time1 = Sys_DoubleTime ();
|
||||
|
||||
SCR_UpdateScreen ();
|
||||
|
||||
if (host_speeds.value)
|
||||
time2 = Sys_DoubleTime ();
|
||||
|
||||
// update audio
|
||||
if (cls.state == ca_active)
|
||||
{
|
||||
S_Update (r_origin, vpn, vright, vup);
|
||||
CL_DecayLights ();
|
||||
}
|
||||
else
|
||||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
|
||||
|
||||
CDAudio_Update();
|
||||
|
||||
if (host_speeds.value)
|
||||
{
|
||||
pass1 = (time1 - time3)*1000;
|
||||
time3 = Sys_DoubleTime ();
|
||||
pass2 = (time2 - time1)*1000;
|
||||
pass3 = (time3 - time2)*1000;
|
||||
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
||||
pass1+pass2+pass3, pass1, pass2, pass3);
|
||||
}
|
||||
|
||||
host_framecount++;
|
||||
fps_count++;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Host_Frame
|
||||
|
||||
For QW, just call Host_FrameMain; for UQ, check if we want profiling
|
||||
information. If we do, time how long it took for the per-frame stuff
|
||||
to be handled and write it to console.
|
||||
*/
|
||||
void
|
||||
Host_Frame ( float time )
|
||||
{
|
||||
#ifdef QUAKEWORLD
|
||||
Host_FrameMain (time);
|
||||
return;
|
||||
#elif UQUAKE
|
||||
double time1, time2;
|
||||
static double timetotal;
|
||||
static int timecount;
|
||||
int i, c, m;
|
||||
|
||||
if (!serverprofile.value) {
|
||||
Host_FrameMain (time);
|
||||
return;
|
||||
}
|
||||
|
||||
time1 = Sys_DoubleTime ();
|
||||
Host_FrameMain (time);
|
||||
time2 = Sys_DoubleTime ();
|
||||
|
||||
timetotal += time2 - time1;
|
||||
timecount++;
|
||||
|
||||
if (timecount < 1000)
|
||||
return;
|
||||
|
||||
m = timetotal*1000/timecount;
|
||||
timecount = 0;
|
||||
timetotal = 0;
|
||||
c = 0;
|
||||
for (i=0 ; i < svs.maxclients ; i++) {
|
||||
if (svs.clients[i].active)
|
||||
c++;
|
||||
}
|
||||
|
||||
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Host_Error
|
||||
|
||||
Shut down client. If server running, shut that down too.
|
||||
*/
|
||||
void
|
||||
Host_Error ( char *error, ... )
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
static qboolean inerror = false;
|
||||
|
||||
if ( inerror ) {
|
||||
Sys_Error ("Host_Error: Called recursively from within an error");
|
||||
}
|
||||
inerror = true;
|
||||
|
||||
va_start (argptr, error);
|
||||
vsnprintf (string, sizeof(string), error, argptr);
|
||||
va_end (argptr);
|
||||
Con_Printf ("Host_Error: %s\n", string);
|
||||
|
||||
#ifdef UQUAKE
|
||||
if (sv.active)
|
||||
Host_ShutdownServer (false);
|
||||
|
||||
if (cls.state == ca_dedicated)
|
||||
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
|
||||
#endif
|
||||
|
||||
CL_Disconnect ();
|
||||
cls.demonum = -1;
|
||||
|
||||
inerror = false;
|
||||
|
||||
// FIXME
|
||||
Sys_Error ("Host_Error: %s\n",string);
|
||||
|
||||
#ifdef UQUAKE
|
||||
longjmp (host_abortserver, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Host_InitVCR
|
||||
|
||||
Set up playback and recording of demos.
|
||||
*/
|
||||
extern int vcrFile;
|
||||
#define VCR_SIGNATURE 0x56435231 // "VCR1"
|
||||
|
||||
void
|
||||
Host_InitVCR ( quakeparms_t *parms )
|
||||
{
|
||||
int i, len, n;
|
||||
char *p;
|
||||
|
||||
if ( COM_CheckParm("-playback") ) {
|
||||
if ( com_argc != 2 )
|
||||
Sys_Error("No other parameters allowed with -playback\n");
|
||||
|
||||
Sys_FileOpenRead("quake.vcr", &vcrFile);
|
||||
if ( vcrFile == -1 )
|
||||
Sys_Error("playback file not found\n");
|
||||
|
||||
Sys_FileRead (vcrFile, &i, sizeof(int));
|
||||
if ( i != VCR_SIGNATURE )
|
||||
Sys_Error("Invalid signature in vcr file\n");
|
||||
|
||||
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
|
||||
com_argv = malloc(com_argc * sizeof(char *));
|
||||
com_argv[0] = parms->argv[0];
|
||||
for (i = 0 ; i < com_argc ; i++) {
|
||||
Sys_FileRead (vcrFile, &len, sizeof(int));
|
||||
p = malloc(len);
|
||||
Sys_FileRead (vcrFile, p, len);
|
||||
com_argv[i+1] = p;
|
||||
}
|
||||
com_argc++; /* add one for arg[0] */
|
||||
parms->argc = com_argc;
|
||||
parms->argv = com_argv;
|
||||
}
|
||||
|
||||
n = COM_CheckParm("-record");
|
||||
if ( n ) {
|
||||
vcrFile = Sys_FileOpenWrite("quake.vcr");
|
||||
|
||||
i = VCR_SIGNATURE;
|
||||
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
||||
i = com_argc - 1;
|
||||
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
||||
for (i = 1 ; i < com_argc ; i++) {
|
||||
if (i == n) {
|
||||
len = 10;
|
||||
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
||||
Sys_FileWrite(vcrFile, "-playback", len);
|
||||
continue;
|
||||
}
|
||||
len = Q_strlen(com_argv[i]) + 1;
|
||||
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
||||
Sys_FileWrite(vcrFile, com_argv[i], len);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Host_Init
|
||||
|
||||
System Startup
|
||||
*/
|
||||
void
|
||||
Host_Init ( quakeparms_t *parms)
|
||||
{
|
||||
COM_InitArgv (parms->argc, parms->argv);
|
||||
|
||||
#ifdef QUAKEWORLD
|
||||
COM_AddParm ("-game");
|
||||
COM_AddParm ("qw");
|
||||
Sys_mkdir("qw");
|
||||
#endif
|
||||
|
||||
if ( COM_CheckParm ("-minmemory") )
|
||||
parms->memsize = MINIMUM_MEMORY;
|
||||
|
||||
host_parms = *parms;
|
||||
|
||||
if (parms->memsize < MINIMUM_MEMORY)
|
||||
Sys_Error ("Only %4.1fMB of memory reported, can't execute game", parms->memsize / (float) 0x100000);
|
||||
|
||||
Memory_Init (parms->membase, parms->memsize);
|
||||
Cbuf_Init ();
|
||||
Cmd_Init ();
|
||||
V_Init ();
|
||||
|
||||
#ifdef QUAKEWORLD
|
||||
COM_Init ();
|
||||
|
||||
NET_Init (PORT_CLIENT);
|
||||
Netchan_Init ();
|
||||
#elif UQUAKE
|
||||
Chase_Init ();
|
||||
Host_InitVCR (parms);
|
||||
|
||||
COM_Init (parms->basedir);
|
||||
Host_InitLocal ();
|
||||
#endif
|
||||
|
||||
W_LoadWadFile ("gfx.wad");
|
||||
Key_Init ();
|
||||
Con_Init ();
|
||||
M_Init ();
|
||||
|
||||
#ifdef UQUAKE
|
||||
PR_Init ();
|
||||
#endif
|
||||
|
||||
Mod_Init ();
|
||||
|
||||
#ifdef UQUAKE
|
||||
NET_Init ();
|
||||
SV_Init ();
|
||||
#endif
|
||||
|
||||
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
||||
Con_Printf ("%4.1f megabytes RAM used.\n", (parms->memsize / (1024 * 1024.0)) );
|
||||
|
||||
R_InitTextures (); // needed even for UQ dedicated server
|
||||
|
||||
#ifdef UQUAKE
|
||||
if (cls.state != ca_dedicated) {
|
||||
#endif
|
||||
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
|
||||
if (!host_basepal)
|
||||
Sys_Error ("Couldn't load gfx/palette.lmp");
|
||||
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
|
||||
if (!host_colormap)
|
||||
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
||||
|
||||
VID_Init(host_basepal);
|
||||
IN_Init();
|
||||
Draw_Init();
|
||||
SCR_Init();
|
||||
R_Init();
|
||||
|
||||
#ifdef QUAKEWORLD
|
||||
cls.state = ca_disconnected;
|
||||
#endif
|
||||
|
||||
CDAudio_Init();
|
||||
Sbar_Init();
|
||||
CL_Init();
|
||||
#ifdef UQUAKE
|
||||
}
|
||||
#endif
|
||||
|
||||
Cbuf_InsertText ("exec quake.rc\n");
|
||||
|
||||
#ifdef QUAKEWORLD
|
||||
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
|
||||
Cbuf_AddText ("cl_warncmd 1\n");
|
||||
#endif
|
||||
|
||||
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
||||
host_hunklevel = Hunk_LowMark ();
|
||||
host_initialized = true;
|
||||
|
||||
#ifdef QUAKEWORLD
|
||||
Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
|
||||
#endif
|
||||
Sys_Printf ("======= QuakeForge Initialized =======\n");
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Host_Shutdown
|
||||
|
||||
Callback from Sys_Quit and Sys_Error. It would be better to run quit
|
||||
through here before the final handoff to the sys code.
|
||||
*/
|
||||
void
|
||||
Host_Shutdown( void )
|
||||
{
|
||||
static qboolean isdown = false;
|
||||
|
||||
if ( isdown ) {
|
||||
printf ("recursive shutdown\n");
|
||||
return;
|
||||
}
|
||||
isdown = true;
|
||||
|
||||
#if UQUAKE
|
||||
// keep Con_Printf from trying to update the screen
|
||||
scr_disabled_for_loading = true;
|
||||
#endif
|
||||
|
||||
Host_WriteConfiguration ();
|
||||
|
||||
CDAudio_Shutdown ();
|
||||
NET_Shutdown ();
|
||||
S_Shutdown();
|
||||
IN_Shutdown ();
|
||||
|
||||
#if QUAKEWORLD
|
||||
if (host_basepal) {
|
||||
#elif UQUAKE
|
||||
if (cls.state != ca_dedicated) {
|
||||
#endif
|
||||
VID_Shutdown();
|
||||
}
|
||||
}
|
964
uquake/host.c
964
uquake/host.c
|
@ -1,964 +0,0 @@
|
|||
/*
|
||||
host.c - coordinates spawning and killing of local servers
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#include <quakedef.h>
|
||||
#include <r_local.h>
|
||||
#include <qtypes.h>
|
||||
#include <console.h>
|
||||
#include <lib_replace.h>
|
||||
#include <cvar.h>
|
||||
#include <sys.h>
|
||||
#include <sound.h>
|
||||
#include <keys.h>
|
||||
#include <view.h>
|
||||
#include <render.h>
|
||||
#include <net.h>
|
||||
#include <menu.h>
|
||||
#include <sbar.h>
|
||||
#include <cdaudio.h>
|
||||
#include <cmd.h>
|
||||
#include <input.h>
|
||||
#include <draw.h>
|
||||
#include <screen.h>
|
||||
#include <wad.h>
|
||||
#include <protocol.h>
|
||||
#include <mathlib.h>
|
||||
#include <client.h>
|
||||
#include <server.h>
|
||||
|
||||
/*
|
||||
|
||||
A server can allways be started, even if the system started out as a client
|
||||
to a remote system.
|
||||
|
||||
A client can NOT be started if the system started as a dedicated server.
|
||||
|
||||
Memory is cleared / released when a server or client begins, not when they end.
|
||||
|
||||
*/
|
||||
|
||||
quakeparms_t host_parms;
|
||||
|
||||
qboolean host_initialized; // true if into command execution
|
||||
|
||||
double host_frametime;
|
||||
double host_time;
|
||||
double realtime; // without any filtering or bounding
|
||||
double oldrealtime; // last frame run
|
||||
int host_framecount;
|
||||
|
||||
int host_hunklevel;
|
||||
|
||||
int minimum_memory;
|
||||
|
||||
client_t *host_client; // current client
|
||||
|
||||
jmp_buf host_abortserver;
|
||||
|
||||
|
||||
|
||||
int fps_count;
|
||||
|
||||
byte *host_basepal;
|
||||
byte *host_colormap;
|
||||
|
||||
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
|
||||
extern cvar_t host_speeds;
|
||||
|
||||
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
|
||||
cvar_t serverprofile = {"serverprofile","0"};
|
||||
|
||||
cvar_t fraglimit = {"fraglimit","0",false,true};
|
||||
cvar_t timelimit = {"timelimit","0",false,true};
|
||||
cvar_t teamplay = {"teamplay","0",false,true};
|
||||
|
||||
cvar_t samelevel = {"samelevel","0"};
|
||||
cvar_t noexit = {"noexit","0",false,true};
|
||||
|
||||
cvar_t skill = {"skill","1"}; // 0 - 3
|
||||
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
|
||||
cvar_t coop = {"coop","0"}; // 0 or 1
|
||||
|
||||
cvar_t pausable = {"pausable","1"};
|
||||
|
||||
cvar_t temp1 = {"temp1","0"};
|
||||
|
||||
/* PHS 02/01/2000 */
|
||||
/* Should server filter out \n & \r in player names ? */
|
||||
cvar_t sv_filter = {"sv_filter","1"};
|
||||
|
||||
/*
|
||||
================
|
||||
Host_EndGame
|
||||
================
|
||||
*/
|
||||
void Host_EndGame (char *message, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
||||
va_start (argptr, message);
|
||||
vsnprintf (string, sizeof(string), message, argptr);
|
||||
va_end (argptr);
|
||||
Con_DPrintf ("Host_EndGame: %s\n",string);
|
||||
|
||||
if (sv.active)
|
||||
Host_ShutdownServer (false);
|
||||
|
||||
if (cls.state == ca_dedicated)
|
||||
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
|
||||
|
||||
if (cls.demonum != -1)
|
||||
CL_NextDemo ();
|
||||
else
|
||||
CL_Disconnect ();
|
||||
|
||||
longjmp (host_abortserver, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Host_Error
|
||||
|
||||
This shuts down both the client and server
|
||||
================
|
||||
*/
|
||||
void Host_Error (char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
static qboolean inerror = false;
|
||||
|
||||
if (inerror)
|
||||
Sys_Error ("Host_Error: recursively entered");
|
||||
inerror = true;
|
||||
|
||||
SCR_EndLoadingPlaque (); // reenable screen updates
|
||||
|
||||
va_start (argptr, error);
|
||||
vsnprintf (string, sizeof(string), error,argptr);
|
||||
va_end (argptr);
|
||||
Con_Printf ("Host_Error: %s\n",string);
|
||||
|
||||
if (sv.active)
|
||||
Host_ShutdownServer (false);
|
||||
|
||||
if (cls.state == ca_dedicated)
|
||||
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
|
||||
|
||||
CL_Disconnect ();
|
||||
cls.demonum = -1;
|
||||
|
||||
inerror = false;
|
||||
|
||||
longjmp (host_abortserver, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Host_FindMaxClients
|
||||
================
|
||||
*/
|
||||
void Host_FindMaxClients (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
svs.maxclients = 1;
|
||||
|
||||
i = COM_CheckParm ("-dedicated");
|
||||
if (i)
|
||||
{
|
||||
cls.state = ca_dedicated;
|
||||
if (i != (com_argc - 1))
|
||||
{
|
||||
svs.maxclients = Q_atoi (com_argv[i+1]);
|
||||
}
|
||||
else
|
||||
svs.maxclients = 8;
|
||||
}
|
||||
else
|
||||
cls.state = ca_disconnected;
|
||||
|
||||
i = COM_CheckParm ("-listen");
|
||||
if (i)
|
||||
{
|
||||
if (cls.state == ca_dedicated)
|
||||
Sys_Error ("Only one of -dedicated or -listen can be specified");
|
||||
if (i != (com_argc - 1))
|
||||
svs.maxclients = Q_atoi (com_argv[i+1]);
|
||||
else
|
||||
svs.maxclients = 8;
|
||||
}
|
||||
if (svs.maxclients < 1)
|
||||
svs.maxclients = 8;
|
||||
else if (svs.maxclients > MAX_SCOREBOARD)
|
||||
svs.maxclients = MAX_SCOREBOARD;
|
||||
|
||||
svs.maxclientslimit = svs.maxclients;
|
||||
if (svs.maxclientslimit < 4)
|
||||
svs.maxclientslimit = 4;
|
||||
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
|
||||
|
||||
if (svs.maxclients > 1)
|
||||
Cvar_SetValue ("deathmatch", 1.0);
|
||||
else
|
||||
Cvar_SetValue ("deathmatch", 0.0);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=======================
|
||||
Host_InitLocal
|
||||
======================
|
||||
*/
|
||||
void Host_InitLocal (void)
|
||||
{
|
||||
Host_InitCommands ();
|
||||
|
||||
Cvar_RegisterVariable (&host_framerate);
|
||||
|
||||
Cvar_RegisterVariable (&sys_ticrate);
|
||||
Cvar_RegisterVariable (&serverprofile);
|
||||
|
||||
Cvar_RegisterVariable (&fraglimit);
|
||||
Cvar_RegisterVariable (&timelimit);
|
||||
Cvar_RegisterVariable (&teamplay);
|
||||
Cvar_RegisterVariable (&samelevel);
|
||||
Cvar_RegisterVariable (&noexit);
|
||||
Cvar_RegisterVariable (&skill);
|
||||
Cvar_RegisterVariable (&deathmatch);
|
||||
Cvar_RegisterVariable (&coop);
|
||||
|
||||
Cvar_RegisterVariable (&pausable);
|
||||
|
||||
Cvar_RegisterVariable (&temp1);
|
||||
Cvar_RegisterVariable (&sv_filter);
|
||||
|
||||
|
||||
Host_FindMaxClients ();
|
||||
|
||||
host_time = 1.0; // so a think at time 0 won't get called
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
Host_WriteConfiguration
|
||||
|
||||
Writes key bindings and archived cvars to config.cfg
|
||||
===============
|
||||
*/
|
||||
void Host_WriteConfiguration (void)
|
||||
{
|
||||
QFile *f;
|
||||
|
||||
// dedicated servers initialize the host but don't parse and set the
|
||||
// config.cfg cvars
|
||||
if (host_initialized & !isDedicated)
|
||||
{
|
||||
f = Qopen (va("%s/config.cfg",com_gamedir), "w");
|
||||
if (!f)
|
||||
{
|
||||
Con_Printf ("Couldn't write config.cfg.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Key_WriteBindings (f);
|
||||
Cvar_WriteVariables (f);
|
||||
|
||||
Qclose (f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
SV_ClientPrintf
|
||||
|
||||
Sends text across to be displayed
|
||||
FIXME: make this just a stuffed echo?
|
||||
=================
|
||||
*/
|
||||
void SV_ClientPrintf (char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
||||
va_start (argptr, fmt);
|
||||
vsnprintf (string, sizeof(string), fmt, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
MSG_WriteByte (&host_client->message, svc_print);
|
||||
MSG_WriteString (&host_client->message, string);
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
SV_BroadcastPrintf
|
||||
|
||||
Sends text to all active clients
|
||||
=================
|
||||
*/
|
||||
void SV_BroadcastPrintf (char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
int i;
|
||||
|
||||
va_start (argptr, fmt);
|
||||
vsnprintf (string, sizeof(string), fmt, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
for (i=0 ; i<svs.maxclients ; i++)
|
||||
if (svs.clients[i].active && svs.clients[i].spawned)
|
||||
{
|
||||
MSG_WriteByte (&svs.clients[i].message, svc_print);
|
||||
MSG_WriteString (&svs.clients[i].message, string);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Host_ClientCommands
|
||||
|
||||
Send text over to the client to be executed
|
||||
=================
|
||||
*/
|
||||
void Host_ClientCommands (char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char string[1024];
|
||||
|
||||
va_start (argptr, fmt);
|
||||
vsnprintf (string, sizeof(string), fmt, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
MSG_WriteByte (&host_client->message, svc_stufftext);
|
||||
MSG_WriteString (&host_client->message, string);
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
SV_DropClient
|
||||
|
||||
Called when the player is getting totally kicked off the host
|
||||
if (crash = true), don't bother sending signofs
|
||||
=====================
|
||||
*/
|
||||
void SV_DropClient (qboolean crash)
|
||||
{
|
||||
int saveSelf;
|
||||
int i;
|
||||
client_t *client;
|
||||
|
||||
if (!crash)
|
||||
{
|
||||
// send any final messages (don't check for errors)
|
||||
if (NET_CanSendMessage (host_client->netconnection))
|
||||
{
|
||||
MSG_WriteByte (&host_client->message, svc_disconnect);
|
||||
NET_SendMessage (host_client->netconnection, &host_client->message);
|
||||
}
|
||||
|
||||
if (host_client->edict && host_client->spawned)
|
||||
{
|
||||
// call the prog function for removing a client
|
||||
// this will set the body to a dead frame, among other things
|
||||
saveSelf = pr_global_struct->self;
|
||||
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
|
||||
PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
|
||||
pr_global_struct->self = saveSelf;
|
||||
}
|
||||
|
||||
Sys_Printf ("Client %s removed\n",host_client->name);
|
||||
}
|
||||
|
||||
// break the net connection
|
||||
NET_Close (host_client->netconnection);
|
||||
host_client->netconnection = NULL;
|
||||
|
||||
// free the client (the body stays around)
|
||||
host_client->active = false;
|
||||
host_client->name[0] = 0;
|
||||
host_client->old_frags = -999999;
|
||||
net_activeconnections--;
|
||||
|
||||
// send notification to all clients
|
||||
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
|
||||
{
|
||||
if (!client->active)
|
||||
continue;
|
||||
MSG_WriteByte (&client->message, svc_updatename);
|
||||
MSG_WriteByte (&client->message, host_client - svs.clients);
|
||||
MSG_WriteString (&client->message, "");
|
||||
MSG_WriteByte (&client->message, svc_updatefrags);
|
||||
MSG_WriteByte (&client->message, host_client - svs.clients);
|
||||
MSG_WriteShort (&client->message, 0);
|
||||
MSG_WriteByte (&client->message, svc_updatecolors);
|
||||
MSG_WriteByte (&client->message, host_client - svs.clients);
|
||||
MSG_WriteByte (&client->message, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Host_ShutdownServer
|
||||
|
||||
This only happens at the end of a game, not between levels
|
||||
==================
|
||||
*/
|
||||
void Host_ShutdownServer(qboolean crash)
|
||||
{
|
||||
int i;
|
||||
int count;
|
||||
sizebuf_t buf;
|
||||
char message[4];
|
||||
double start;
|
||||
|
||||
if (!sv.active)
|
||||
return;
|
||||
|
||||
sv.active = false;
|
||||
|
||||
// stop all client sounds immediately
|
||||
if (cls.state >= ca_connected)
|
||||
CL_Disconnect ();
|
||||
|
||||
// flush any pending messages - like the score!!!
|
||||
start = Sys_DoubleTime();
|
||||
do
|
||||
{
|
||||
count = 0;
|
||||
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
||||
{
|
||||
if (host_client->active && host_client->message.cursize)
|
||||
{
|
||||
if (NET_CanSendMessage (host_client->netconnection))
|
||||
{
|
||||
NET_SendMessage(host_client->netconnection, &host_client->message);
|
||||
SZ_Clear (&host_client->message);
|
||||
}
|
||||
else
|
||||
{
|
||||
NET_GetMessage(host_client->netconnection);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((Sys_DoubleTime() - start) > 3.0)
|
||||
break;
|
||||
}
|
||||
while (count);
|
||||
|
||||
// make sure all the clients know we're disconnecting
|
||||
buf.data = message;
|
||||
buf.maxsize = 4;
|
||||
buf.cursize = 0;
|
||||
MSG_WriteByte(&buf, svc_disconnect);
|
||||
count = NET_SendToAll(&buf, 5);
|
||||
if (count)
|
||||
Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
|
||||
|
||||
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
||||
if (host_client->active)
|
||||
SV_DropClient(crash);
|
||||
|
||||
//
|
||||
// clear structures
|
||||
//
|
||||
memset (&sv, 0, sizeof(sv));
|
||||
memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Host_ClearMemory
|
||||
|
||||
This clears all the memory used by both the client and server, but does
|
||||
not reinitialize anything.
|
||||
================
|
||||
*/
|
||||
void Host_ClearMemory (void)
|
||||
{
|
||||
Con_DPrintf ("Clearing memory\n");
|
||||
D_FlushCaches ();
|
||||
Mod_ClearAll ();
|
||||
if (host_hunklevel)
|
||||
Hunk_FreeToLowMark (host_hunklevel);
|
||||
|
||||
cls.signon = 0;
|
||||
memset (&sv, 0, sizeof(sv));
|
||||
memset (&cl, 0, sizeof(cl));
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
Host_FilterTime
|
||||
|
||||
Returns false if the time is too short to run a frame
|
||||
===================
|
||||
*/
|
||||
qboolean Host_FilterTime (float time)
|
||||
{
|
||||
realtime += time;
|
||||
|
||||
if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0)
|
||||
return false; // framerate is too high
|
||||
|
||||
host_frametime = realtime - oldrealtime;
|
||||
oldrealtime = realtime;
|
||||
|
||||
if (host_framerate.value > 0)
|
||||
host_frametime = host_framerate.value;
|
||||
else
|
||||
{ // don't allow really long or short frames
|
||||
if (host_frametime > 0.1)
|
||||
host_frametime = 0.1;
|
||||
if (host_frametime < 0.001)
|
||||
host_frametime = 0.001;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
Host_GetConsoleCommands
|
||||
|
||||
Add them exactly as if they had been typed at the console
|
||||
===================
|
||||
*/
|
||||
void Host_GetConsoleCommands (void)
|
||||
{
|
||||
char *cmd;
|
||||
|
||||
while (1)
|
||||
{
|
||||
cmd = Sys_ConsoleInput ();
|
||||
if (!cmd)
|
||||
break;
|
||||
Cbuf_AddText (cmd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Host_ServerFrame
|
||||
|
||||
==================
|
||||
*/
|
||||
#ifdef FPS_20
|
||||
|
||||
void _Host_ServerFrame (void)
|
||||
{
|
||||
// run the world state
|
||||
pr_global_struct->frametime = host_frametime;
|
||||
|
||||
// read client messages
|
||||
SV_RunClients ();
|
||||
|
||||
// move things around and think
|
||||
// always pause in single player if in console or menus
|
||||
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
||||
SV_Physics ();
|
||||
}
|
||||
|
||||
void Host_ServerFrame (void)
|
||||
{
|
||||
float save_host_frametime;
|
||||
float temp_host_frametime;
|
||||
|
||||
// run the world state
|
||||
pr_global_struct->frametime = host_frametime;
|
||||
|
||||
// set the time and clear the general datagram
|
||||
SV_ClearDatagram ();
|
||||
|
||||
// check for new clients
|
||||
SV_CheckForNewClients ();
|
||||
|
||||
temp_host_frametime = save_host_frametime = host_frametime;
|
||||
while(temp_host_frametime > (1.0/72.0))
|
||||
{
|
||||
if (temp_host_frametime > 0.05)
|
||||
host_frametime = 0.05;
|
||||
else
|
||||
host_frametime = temp_host_frametime;
|
||||
temp_host_frametime -= host_frametime;
|
||||
_Host_ServerFrame ();
|
||||
}
|
||||
host_frametime = save_host_frametime;
|
||||
|
||||
// send all messages to the clients
|
||||
SV_SendClientMessages ();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void Host_ServerFrame (void)
|
||||
{
|
||||
// run the world state
|
||||
pr_global_struct->frametime = host_frametime;
|
||||
|
||||
// set the time and clear the general datagram
|
||||
SV_ClearDatagram ();
|
||||
|
||||
// check for new clients
|
||||
SV_CheckForNewClients ();
|
||||
|
||||
// read client messages
|
||||
SV_RunClients ();
|
||||
|
||||
// move things around and think
|
||||
// always pause in single player if in console or menus
|
||||
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
||||
SV_Physics ();
|
||||
|
||||
// send all messages to the clients
|
||||
SV_SendClientMessages ();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Host_Frame
|
||||
|
||||
Runs all active servers
|
||||
==================
|
||||
*/
|
||||
void _Host_Frame (float time)
|
||||
{
|
||||
static double time1 = 0;
|
||||
static double time2 = 0;
|
||||
static double time3 = 0;
|
||||
int pass1, pass2, pass3;
|
||||
|
||||
cl_visedicts = cl_visedicts_list[0];
|
||||
if (setjmp (host_abortserver) )
|
||||
return; // something bad happened, or the server disconnected
|
||||
|
||||
// keep the random time dependent
|
||||
rand ();
|
||||
|
||||
// decide the simulation time
|
||||
if (!Host_FilterTime (time))
|
||||
return; // don't run too fast, or packets will flood out
|
||||
|
||||
// get new key events
|
||||
Sys_SendKeyEvents ();
|
||||
|
||||
// allow mice or other external controllers to add commands
|
||||
IN_Commands ();
|
||||
|
||||
// process console commands
|
||||
Cbuf_Execute ();
|
||||
|
||||
NET_Poll();
|
||||
|
||||
// if running the server locally, make intentions now
|
||||
if (sv.active)
|
||||
CL_SendCmd ();
|
||||
|
||||
//-------------------
|
||||
//
|
||||
// server operations
|
||||
//
|
||||
//-------------------
|
||||
|
||||
// check for commands typed to the host
|
||||
Host_GetConsoleCommands ();
|
||||
|
||||
if (sv.active)
|
||||
Host_ServerFrame ();
|
||||
|
||||
//-------------------
|
||||
//
|
||||
// client operations
|
||||
//
|
||||
//-------------------
|
||||
|
||||
// if running the server remotely, send intentions now after
|
||||
// the incoming messages have been read
|
||||
if (!sv.active)
|
||||
CL_SendCmd ();
|
||||
|
||||
host_time += host_frametime;
|
||||
|
||||
// fetch results from server
|
||||
if (cls.state >= ca_connected)
|
||||
{
|
||||
CL_ReadFromServer ();
|
||||
}
|
||||
|
||||
// update video
|
||||
if (host_speeds.value)
|
||||
time1 = Sys_DoubleTime ();
|
||||
|
||||
SCR_UpdateScreen ();
|
||||
|
||||
if (host_speeds.value)
|
||||
time2 = Sys_DoubleTime ();
|
||||
|
||||
// update audio
|
||||
if (cls.signon == SIGNONS)
|
||||
{
|
||||
S_Update (r_origin, vpn, vright, vup);
|
||||
CL_DecayLights ();
|
||||
}
|
||||
else
|
||||
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
|
||||
|
||||
CDAudio_Update();
|
||||
|
||||
if (host_speeds.value)
|
||||
{
|
||||
pass1 = (time1 - time3)*1000;
|
||||
time3 = Sys_DoubleTime ();
|
||||
pass2 = (time2 - time1)*1000;
|
||||
pass3 = (time3 - time2)*1000;
|
||||
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
||||
pass1+pass2+pass3, pass1, pass2, pass3);
|
||||
}
|
||||
|
||||
host_framecount++;
|
||||
fps_count++;
|
||||
}
|
||||
|
||||
void Host_Frame (float time)
|
||||
{
|
||||
double time1, time2;
|
||||
static double timetotal;
|
||||
static int timecount;
|
||||
int i, c, m;
|
||||
|
||||
if (!serverprofile.value)
|
||||
{
|
||||
_Host_Frame (time);
|
||||
return;
|
||||
}
|
||||
|
||||
time1 = Sys_DoubleTime ();
|
||||
_Host_Frame (time);
|
||||
time2 = Sys_DoubleTime ();
|
||||
|
||||
timetotal += time2 - time1;
|
||||
timecount++;
|
||||
|
||||
if (timecount < 1000)
|
||||
return;
|
||||
|
||||
m = timetotal*1000/timecount;
|
||||
timecount = 0;
|
||||
timetotal = 0;
|
||||
c = 0;
|
||||
for (i=0 ; i<svs.maxclients ; i++)
|
||||
{
|
||||
if (svs.clients[i].active)
|
||||
c++;
|
||||
}
|
||||
|
||||
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
||||
|
||||
extern int vcrFile;
|
||||
#define VCR_SIGNATURE 0x56435231
|
||||
// "VCR1"
|
||||
|
||||
void Host_InitVCR (quakeparms_t *parms)
|
||||
{
|
||||
int i, len, n;
|
||||
char *p;
|
||||
|
||||
if (COM_CheckParm("-playback"))
|
||||
{
|
||||
if (com_argc != 2)
|
||||
Sys_Error("No other parameters allowed with -playback\n");
|
||||
|
||||
Sys_FileOpenRead("quake.vcr", &vcrFile);
|
||||
if (vcrFile == -1)
|
||||
Sys_Error("playback file not found\n");
|
||||
|
||||
Sys_FileRead (vcrFile, &i, sizeof(int));
|
||||
if (i != VCR_SIGNATURE)
|
||||
Sys_Error("Invalid signature in vcr file\n");
|
||||
|
||||
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
|
||||
com_argv = malloc(com_argc * sizeof(char *));
|
||||
com_argv[0] = parms->argv[0];
|
||||
for (i = 0; i < com_argc; i++)
|
||||
{
|
||||
Sys_FileRead (vcrFile, &len, sizeof(int));
|
||||
p = malloc(len);
|
||||
Sys_FileRead (vcrFile, p, len);
|
||||
com_argv[i+1] = p;
|
||||
}
|
||||
com_argc++; /* add one for arg[0] */
|
||||
parms->argc = com_argc;
|
||||
parms->argv = com_argv;
|
||||
}
|
||||
|
||||
if ( (n = COM_CheckParm("-record")) != 0)
|
||||
{
|
||||
vcrFile = Sys_FileOpenWrite("quake.vcr");
|
||||
|
||||
i = VCR_SIGNATURE;
|
||||
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
||||
i = com_argc - 1;
|
||||
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
||||
for (i = 1; i < com_argc; i++)
|
||||
{
|
||||
if (i == n)
|
||||
{
|
||||
len = 10;
|
||||
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
||||
Sys_FileWrite(vcrFile, "-playback", len);
|
||||
continue;
|
||||
}
|
||||
len = Q_strlen(com_argv[i]) + 1;
|
||||
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
||||
Sys_FileWrite(vcrFile, com_argv[i], len);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Host_Init
|
||||
====================
|
||||
*/
|
||||
void Host_Init (quakeparms_t *parms)
|
||||
{
|
||||
|
||||
if (standard_quake)
|
||||
minimum_memory = MINIMUM_MEMORY;
|
||||
else
|
||||
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
|
||||
|
||||
if (COM_CheckParm ("-minmemory"))
|
||||
parms->memsize = minimum_memory;
|
||||
|
||||
host_parms = *parms;
|
||||
|
||||
if (parms->memsize < minimum_memory)
|
||||
Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
|
||||
|
||||
com_argc = parms->argc;
|
||||
com_argv = parms->argv;
|
||||
|
||||
Memory_Init (parms->membase, parms->memsize);
|
||||
Cbuf_Init ();
|
||||
Cmd_Init ();
|
||||
V_Init ();
|
||||
Chase_Init ();
|
||||
Host_InitVCR (parms);
|
||||
COM_Init (parms->basedir);
|
||||
Host_InitLocal ();
|
||||
W_LoadWadFile ("gfx.wad");
|
||||
Key_Init ();
|
||||
Con_Init ();
|
||||
M_Init ();
|
||||
PR_Init ();
|
||||
Mod_Init ();
|
||||
NET_Init ();
|
||||
SV_Init ();
|
||||
|
||||
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
||||
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
|
||||
|
||||
R_InitTextures (); // needed even for dedicated servers
|
||||
|
||||
if (cls.state != ca_dedicated) {
|
||||
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
|
||||
if (!host_basepal)
|
||||
Sys_Error ("Couldn't load gfx/palette.lmp");
|
||||
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
|
||||
if (!host_colormap)
|
||||
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
||||
|
||||
VID_Init(host_basepal);
|
||||
IN_Init();
|
||||
Draw_Init();
|
||||
SCR_Init();
|
||||
R_Init();
|
||||
CDAudio_Init();
|
||||
Sbar_Init();
|
||||
CL_Init();
|
||||
}
|
||||
|
||||
Cbuf_InsertText ("exec quake.rc\n");
|
||||
|
||||
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
||||
host_hunklevel = Hunk_LowMark ();
|
||||
|
||||
host_initialized = true;
|
||||
|
||||
Sys_Printf ("========Quake Initialized=========\n");
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
Host_Shutdown
|
||||
|
||||
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
|
||||
to run quit through here before the final handoff to the sys code.
|
||||
===============
|
||||
*/
|
||||
void Host_Shutdown(void)
|
||||
{
|
||||
static qboolean isdown = false;
|
||||
|
||||
if (isdown)
|
||||
{
|
||||
printf ("recursive shutdown\n");
|
||||
return;
|
||||
}
|
||||
isdown = true;
|
||||
|
||||
// keep Con_Printf from trying to update the screen
|
||||
scr_disabled_for_loading = true;
|
||||
|
||||
Host_WriteConfiguration ();
|
||||
|
||||
CDAudio_Shutdown ();
|
||||
NET_Shutdown ();
|
||||
S_Shutdown();
|
||||
IN_Shutdown ();
|
||||
|
||||
if (cls.state != ca_dedicated)
|
||||
{
|
||||
VID_Shutdown();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in a new issue