Remove the #ifndef arround the wateralpha code. It doesn't actually fix the

wateraplha+mirroralpha problem according to knghtbrd
This commit is contained in:
Bill Currie 2000-01-18 20:33:23 +00:00
parent 00fa83c923
commit c494af94b6

View file

@ -1069,13 +1069,8 @@ void DrawTextureChains (void)
}
else
{
#ifndef _EXPERIMENTAL_
/* XXX this one is wierd. If both wateralpha and mirror alpha
are !=1.0, you can see the water though walls and floors.
*/
if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0)
continue; // draw translucent water later
#endif
for ( ; s ; s=s->texturechain)
R_RenderBrushPoly (s);
}