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Remove the #ifndef arround the wateralpha code. It doesn't actually fix the
wateraplha+mirroralpha problem according to knghtbrd
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1 changed files with 0 additions and 5 deletions
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@ -1069,13 +1069,8 @@ void DrawTextureChains (void)
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}
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else
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{
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#ifndef _EXPERIMENTAL_
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/* XXX this one is wierd. If both wateralpha and mirror alpha
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are !=1.0, you can see the water though walls and floors.
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*/
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if ((s->flags & SURF_DRAWTURB) && r_wateralpha.value != 1.0)
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continue; // draw translucent water later
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#endif
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for ( ; s ; s=s->texturechain)
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R_RenderBrushPoly (s);
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}
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