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https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
The pretty green/yellow/blue pixels that hang around after things like
biosuits, pents, and quads wear off are now gone. Sort of. They are caused by places where two texture edges meet and there are little gaps at the seams where nothing gets drawn. This is also why noclip screws w/ the screen if you walk outside of the map in the GL targets. We now draw a backdrop whose color is set by r_clearcolor, ala software renderer.
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parent
23b33b7173
commit
7e04ceced5
6 changed files with 103 additions and 40 deletions
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@ -47,6 +47,11 @@ int translate_texture;
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int char_texture;
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int cs_texture; // crosshair 2 texture
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int cs_texture3; // crosshair 3 texture
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int bc_texture; // used for noclip
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static byte bc_data[4] = {
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0xfe, 0xfe, 0xfe, 0xfe
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};
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static byte cs_data[64] = {
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0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
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@ -417,6 +422,7 @@ void Draw_Init (void)
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cs_texture3 = GL_LoadTexture ("crosshair3", 16, 16, cs_data3,
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false, true);
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cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
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bc_texture = GL_LoadTexture ("bctex", 2, 2, bc_data, false, true);
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// For some reason which I cannot claim to fathom, it seems to be
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// necessary to call GL_LoadTexture() here in descending (in terms
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// of size) order else things don't work right. No idea why this
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@ -27,16 +27,19 @@
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Boston, MA 02111-1307, USA.
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*/
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#include "qtypes.h"
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#include "quakedef.h"
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#include "glquake.h"
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#include "mathlib.h"
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#include "console.h"
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#include "view.h"
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#include "sound.h"
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#include <qtypes.h>
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#include <quakedef.h>
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#include <glquake.h>
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#include <mathlib.h>
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#include <console.h>
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#include <view.h>
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#include <sound.h>
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#include <cvar.h>
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#include <sys.h>
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#include <draw.h>
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#include <sbar.h>
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entity_t r_worldentity;
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qboolean r_cache_thrash; // compatability
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@ -82,6 +85,7 @@ texture_t *r_notexture_mip;
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int d_lightstylevalue[256]; // 8.8 fraction of base light value
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cvar_t r_clearcolor = {"r_clearcolor", "2"};
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void R_MarkLeaves (void);
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@ -975,6 +979,34 @@ R_Clear ( void ) {
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glDepthRange (gldepthmin, gldepthmax);
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}
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extern int bc_texture;
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extern cvar_t crosshaircolor;
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void TileBC (int x, int y, int w, int h)
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{
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unsigned char *pColor;
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glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
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pColor = (unsigned char *) &d_8to24table[(byte) r_clearcolor.value];
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glColor4ubv ( pColor );
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GL_Bind (bc_texture);
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glBegin (GL_QUADS);
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glTexCoord2f (x/64.0, y/64.0);
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glVertex2f (x, y);
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glTexCoord2f ( (x+w)/64.0, y/64.0);
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glVertex2f (x+w, y);
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glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
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glVertex2f (x+w, y+h);
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glTexCoord2f ( x/64.0, (y+h)/64.0 );
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glVertex2f (x, y+h);
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glEnd ();
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glTexEnvf ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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}
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/*
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R_RenderView
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@ -993,6 +1025,11 @@ R_RenderView ( void ) {
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if (!r_worldentity.model || !cl.worldmodel)
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Sys_Error ("R_RenderView: NULL worldmodel");
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if ((int)cl_sbar.value == 1)
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TileBC (0, 0, vid.width, vid.height - sb_lines);
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else
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TileBC (0, 0, vid.width, vid.height);
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if (r_speeds.value)
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{
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glFinish ();
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@ -1,4 +1,5 @@
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/*
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r_misc.c
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -19,19 +20,20 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_misc.c
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#include "qtypes.h"
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#include "quakedef.h"
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#include "glquake.h"
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#include "cvar.h"
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#include "console.h"
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#include <qtypes.h>
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#include <quakedef.h>
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#include <glquake.h>
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#include <cvar.h>
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#include <console.h>
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#include <sys.h>
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#include <lib_replace.h>
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#include <cmd.h>
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extern void R_InitBubble();
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extern cvar_t r_clearcolor;
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/*
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==================
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R_InitTextures
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@ -205,6 +207,7 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_volfog);
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#endif
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Cvar_RegisterVariable (&r_waterripple);
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Cvar_RegisterVariable (&r_clearcolor);
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Cvar_RegisterVariable (&gl_clear);
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Cvar_RegisterVariable (&gl_texsort);
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@ -467,13 +467,13 @@ LoadTGA (gzFile *fin) {
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targa_header.colormap_type = gzgetc(fin);
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targa_header.image_type = gzgetc(fin);
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targa_header.colormap_index = fgetLittleShort(fin);
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targa_header.colormap_length = fgetLittleShort(fin);
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targa_header.colormap_size = fgetc(fin);
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targa_header.x_origin = fgetLittleShort(fin);
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targa_header.y_origin = fgetLittleShort(fin);
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targa_header.width = fgetLittleShort(fin);
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targa_header.height = fgetLittleShort(fin);
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targa_header.colormap_index = gzgetLittleShort(fin);
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targa_header.colormap_length = gzgetLittleShort(fin);
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targa_header.colormap_size = gzgetc(fin);
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targa_header.x_origin = gzgetLittleShort(fin);
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targa_header.y_origin = gzgetLittleShort(fin);
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targa_header.width = gzgetLittleShort(fin);
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targa_header.height = gzgetLittleShort(fin);
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targa_header.pixel_size = gzgetc(fin);
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targa_header.attributes = gzgetc(fin);
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@ -601,7 +601,8 @@ LoadTGA (gzFile *fin) {
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breakOut:;
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}
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}
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fclose(fin);
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gzclose(fin);
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// fclose(fin);
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}
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/*
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@ -1,4 +1,5 @@
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/*
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render.h - public interface to both GL and software renderers
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -23,10 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _RENDER_H
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#define _RENDER_H
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#include "qtypes.h"
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#include "vid.h"
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#include <qtypes.h>
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#include <vid.h>
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// refresh.h -- public interface to refresh functions
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#define MAXCLIPPLANES 11
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@ -123,31 +123,47 @@ typedef struct
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{
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cactive_t state;
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#ifdef QUAKEWORLD
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netchan_t netchan;
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char userinfo[MAX_INFO_STRING];
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char servername[MAX_OSPATH];
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// download stuff
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int qport;
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FILE *download;
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char downloadtempname[MAX_OSPATH];
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char downloadname[MAX_OSPATH];
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int downloadnumber;
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dltyle_t downloadtype;
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int downloadpercent;
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int challenge;
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float latency;
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#endif
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#ifdef UQUAKE
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// personalization data sent to server
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char mapstring[MAX_QPATH];
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char spawnparms[MAX_MAPSTRING]; // to restart a level
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// demo loop control
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int demonum; // -1 = don't play demos
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char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
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// connection information
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int signon; // 0 to SIGNONS
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struct qsocket_s *netcon;
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sizebuf_t message; // net msg write buffer
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#endif
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// demo recording info must be here, because record is started before
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// entering a map (and clearing client_state_t)
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// demos - this stuff can't go into client_state_t
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int demonum; // -1 == don't play
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char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
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qboolean demorecording;
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qboolean demoplayback;
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qboolean timedemo;
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int forcetrack; // -1 = use normal cd track
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int forcetrack; // -1 == normal cd track
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gzFile *demofile;
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int td_lastframe; // to meter out one message a frame
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int td_startframe; // host_framecount at start
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float td_starttime; // realtime at second frame of timedemo
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// connection information
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int signon; // 0 to SIGNONS
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struct qsocket_s *netcon;
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sizebuf_t message; // writing buffer to send to server
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int td_lastframe; // for msg timing
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int td_startframe; // inits to host_framecount
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float td_starttime; // of 2nd frame of timedemo
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} client_static_t;
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extern client_static_t cls;
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