ARGH! Mesa doesn't work with gl_ztrick 1 anymore and neither does Utah

GLX, so it now defaults to 0 for the linux -gl target..
This commit is contained in:
Joseph Carter 2000-01-09 12:08:39 +00:00
parent 78f728731c
commit 3dfe70f066

View file

@ -99,7 +99,7 @@ int texture_extension_number = 1;
float gldepthmin, gldepthmax;
cvar_t gl_ztrick = {"gl_ztrick", "1", true};
cvar_t gl_ztrick = {"gl_ztrick", "0", true};
const char *gl_vendor;
const char *gl_renderer;