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Commented out volume fog until it works, or at least until after release.
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1 changed files with 8 additions and 6 deletions
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@ -1202,21 +1202,23 @@ Eric Windisch: I basicly rewrote what carmack had here to
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display _much_ prettier. small hack
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*/
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/*
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// The volume fog probally will not work yet :)
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if(r_volfog.value)
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{
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gl_Clear(GL_STENCIL_BUFFER_BIT);
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gl_ColorMask();
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glEnable(GL_STENCIL_TEST);
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gl_ColorMask(GL_FALSE);
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glStencilFunc(GL_ALWAYS, 1, 1);
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glStencilOp(GL_KEEP, GL_ZERO, GL_REPLACE);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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//glEnable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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gl_DepthFunc(GL_LESS);
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glFogi (GL_FOG_MODE, GL_EXP2);
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glFogfv (GL_FOG_COLOR, colors);
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// fixme: GL_FOG_DENSITY should have r_volfog_density var
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glFogf (GL_FOG_DENSITY, 1);
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glEnable(GL_FOG);
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//R_RenderScene ();
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@ -1227,7 +1229,7 @@ display _much_ prettier. small hack
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glStencilMask(GL_FALSE);
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glDisable(GL_DEPTH_TEST);
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}
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*/
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if(r_fog.value)
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{
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