Fixed gl_doubleeyes and made it common, whitesize cleanup to gl_warp.c

This commit is contained in:
Jeff Teunissen 2000-01-08 07:42:14 +00:00
parent 9a6d5d1f70
commit 092d32cd23
2 changed files with 201 additions and 276 deletions

View file

@ -1,26 +1,31 @@
/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
gl_warp.c
Sky and water polygons
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
Portions Copyright (C) 1999,2000 Nelson Rush.
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// gl_warp.c -- sky and water polygons
#include "quakedef.h"
@ -36,8 +41,12 @@ msurface_t *warpface;
extern cvar_t gl_subdivide_size;
void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
/*
BoundPoly (int, float, vec3_t, vec3_t)
*/
void
BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs) {
int i, j;
float *v;
@ -45,8 +54,7 @@ void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
maxs[0] = maxs[1] = maxs[2] = -9999;
v = verts;
for (i=0 ; i<numverts ; i++)
for (j=0 ; j<3 ; j++, v++)
{
for (j=0 ; j<3 ; j++, v++) {
if (*v < mins[j])
mins[j] = *v;
if (*v > maxs[j])
@ -54,8 +62,9 @@ void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
}
}
void SubdividePolygon (int numverts, float *verts)
{
void
SubdividePolygon ( int numverts, float *verts ) {
int i, j, k;
vec3_t mins, maxs;
float m;
@ -72,8 +81,7 @@ void SubdividePolygon (int numverts, float *verts)
BoundPoly (numverts, verts, mins, maxs);
for (i=0 ; i<3 ; i++)
{
for (i=0 ; i<3 ; i++) {
m = (mins[i] + maxs[i]) * 0.5;
m = gl_subdivide_size.value * floor (m/gl_subdivide_size.value + 0.5);
if (maxs[i] - m < 8)
@ -93,22 +101,18 @@ void SubdividePolygon (int numverts, float *verts)
f = b = 0;
v = verts;
for (j=0 ; j<numverts ; j++, v+= 3)
{
if (dist[j] >= 0)
{
for (j=0 ; j<numverts ; j++, v+= 3) {
if (dist[j] >= 0) {
VectorCopy (v, front[f]);
f++;
}
if (dist[j] <= 0)
{
if (dist[j] <= 0) {
VectorCopy (v, back[b]);
b++;
}
if (dist[j] == 0 || dist[j+1] == 0)
continue;
if ( (dist[j] > 0) != (dist[j+1] > 0) )
{
if ( (dist[j] > 0) != (dist[j+1] > 0) ) {
// clip point
frac = dist[j] / (dist[j] - dist[j+1]);
for (k=0 ; k<3 ; k++)
@ -127,8 +131,7 @@ void SubdividePolygon (int numverts, float *verts)
poly->next = warpface->polys;
warpface->polys = poly;
poly->numverts = numverts;
for (i=0 ; i<numverts ; i++, verts+= 3)
{
for (i=0 ; i<numverts ; i++, verts+= 3) {
VectorCopy (verts, poly->verts[i]);
s = DotProduct (verts, warpface->texinfo->vecs[0]);
t = DotProduct (verts, warpface->texinfo->vecs[1]);
@ -138,16 +141,14 @@ void SubdividePolygon (int numverts, float *verts)
}
/*
================
GL_SubdivideSurface
GL_SubdivideSurface
Breaks a polygon up along axial 64 unit
boundaries so that turbulent and sky warps
can be done reasonably.
================
Break a polygon up along axial 64 unit boundaries so that turbulent
and sky warps can be done reasonably.
*/
void GL_SubdivideSurface (msurface_t *fa)
{
void
GL_SubdivideSurface (msurface_t *fa) {
vec3_t verts[64];
int numverts;
int i;
@ -156,12 +157,11 @@ void GL_SubdivideSurface (msurface_t *fa)
warpface = fa;
//
// convert edges back to a normal polygon
//
/*
convert edges back to a normal polygon
*/
numverts = 0;
for (i=0 ; i<fa->numedges ; i++)
{
for (i=0 ; i<fa->numedges ; i++) {
lindex = loadmodel->surfedges[fa->firstedge + i];
if (lindex > 0)
@ -180,32 +180,28 @@ void GL_SubdivideSurface (msurface_t *fa)
// speed up sin calculations - Ed
float turbsin[] =
{
float turbsin[] = {
#include "gl_warp_sin.h"
};
#define TURBSCALE (256.0 / (2 * M_PI))
/*
=============
EmitWaterPolys
EmitWaterPolys
Does a water warp on the pre-fragmented glpoly_t chain
=============
Do a water warp on the pre-fragmented glpoly_t chain
*/
void EmitWaterPolys (msurface_t *fa)
{
void
EmitWaterPolys ( msurface_t *fa ) {
glpoly_t *p;
float *v;
int i;
float s, t, os, ot;
for (p=fa->polys ; p ; p=p->next)
{
for (p=fa->polys ; p ; p=p->next) {
glBegin (GL_POLYGON);
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE)
{
for (i=0,v=p->verts[0] ; i<p->numverts ; i++, v+=VERTEXSIZE) {
os = v[3];
ot = v[4];
@ -222,16 +218,12 @@ void EmitWaterPolys (msurface_t *fa)
}
}
/*
=============
EmitSkyPolys
=============
EmitSkyPolys
*/
void EmitSkyPolys (msurface_t *fa)
{
void
EmitSkyPolys ( msurface_t *fa ) {
glpoly_t *p;
float *v;
int i;
@ -265,16 +257,13 @@ void EmitSkyPolys (msurface_t *fa)
}
/*
===============
EmitBothSkyLayers
EmitBothSkyLayers
Does a sky warp on the pre-fragmented glpoly_t chain
This will be called for brushmodels, the world
will have them chained together.
===============
Do a sky warp on the pre-fragmented glpoly_t chain. This will be
called for brushmodels, the world will have them chained together.
*/
void EmitBothSkyLayers (msurface_t *fa)
{
void
EmitBothSkyLayers ( msurface_t *fa ) {
GL_DisableMultitexture();
GL_Bind (solidskytexture);
@ -293,14 +282,12 @@ void EmitBothSkyLayers (msurface_t *fa)
glDisable (GL_BLEND);
}
#ifndef QUAKE2
/*
=================
R_DrawSkyChain
=================
R_DrawSkyChain
*/
void R_DrawSkyChain (msurface_t *s)
{
void
R_DrawSkyChain ( msurface_t *s ) {
msurface_t *fa;
GL_DisableMultitexture();
@ -324,31 +311,19 @@ void R_DrawSkyChain (msurface_t *s)
glDisable (GL_BLEND);
}
#endif
/*
=================================================================
Quake 2 environment sky
=================================================================
Quake 2 sky rendering ("skyboxes")
*/
#ifdef QUAKE2
#define SKY_TEX 2000
/*
=================================================================
PCX Loading
=================================================================
PCX Loading
*/
typedef struct
{
typedef struct {
char manufacturer;
char version;
char encoding;
@ -367,12 +342,11 @@ typedef struct
byte *pcx_rgb;
/*
============
LoadPCX
============
LoadPCX
*/
void LoadPCX (FILE *f)
{
void
LoadPCX (FILE *f) {
pcx_t *pcx, pcxbuf;
byte palette[768];
byte *pix;
@ -380,21 +354,17 @@ void LoadPCX (FILE *f)
int dataByte, runLength;
int count;
//
// parse the PCX file
//
/*
Parse PCX file
*/
fread (&pcxbuf, 1, sizeof(pcxbuf), f);
pcx = &pcxbuf;
if (pcx->manufacturer != 0x0a
|| pcx->version != 5
|| pcx->encoding != 1
|| pcx->bits_per_pixel != 8
|| pcx->xmax >= 320
|| pcx->ymax >= 256)
{
Con_Printf ("Bad pcx file\n");
if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1
|| pcx->bits_per_pixel != 8 || pcx->xmax >= 320
|| pcx->ymax >= 256) {
Con_Printf ("Bad PCX file\n");
return;
}
@ -407,23 +377,19 @@ void LoadPCX (FILE *f)
count = (pcx->xmax+1) * (pcx->ymax+1);
pcx_rgb = malloc( count * 4);
for (y=0 ; y<=pcx->ymax ; y++)
{
for (y=0 ; y<=pcx->ymax ; y++) {
pix = pcx_rgb + 4*y*(pcx->xmax+1);
for (x=0 ; x<=pcx->ymax ; )
{
for (x=0 ; x<=pcx->ymax ; ) {
dataByte = fgetc(f);
if((dataByte & 0xC0) == 0xC0)
{
if((dataByte & 0xC0) == 0xC0) {
runLength = dataByte & 0x3F;
dataByte = fgetc(f);
}
else
runLength = 1;
while(runLength-- > 0)
{
while(runLength-- > 0) {
pix[0] = palette[dataByte*3];
pix[1] = palette[dataByte*3+1];
pix[2] = palette[dataByte*3+2];
@ -436,11 +402,7 @@ void LoadPCX (FILE *f)
}
/*
=========================================================
TARGA LOADING
=========================================================
TARGA LOADING
*/
typedef struct _TargaHeader {
@ -451,12 +413,12 @@ typedef struct _TargaHeader {
unsigned char pixel_size, attributes;
} TargaHeader;
TargaHeader targa_header;
byte *targa_rgba;
int fgetLittleShort (FILE *f)
{
int
fgetLittleShort ( FILE *f ) {
byte b1, b2;
b1 = fgetc(f);
@ -465,8 +427,9 @@ int fgetLittleShort (FILE *f)
return (short)(b1 + b2*256);
}
int fgetLittleLong (FILE *f)
{
int
fgetLittleLong (FILE *f) {
byte b1, b2, b3, b4;
b1 = fgetc(f);
@ -477,17 +440,15 @@ int fgetLittleLong (FILE *f)
return b1 + (b2<<8) + (b3<<16) + (b4<<24);
}
/*
=============
LoadTGA
=============
LoadTGA
*/
void LoadTGA (FILE *fin)
{
int columns, rows, numPixels;
byte *pixbuf;
int row, column;
void
LoadTGA (FILE *fin) {
int columns, rows, numPixels;
byte *pixbuf;
int row, column;
targa_header.id_length = fgetc(fin);
targa_header.colormap_type = fgetc(fin);
@ -503,13 +464,13 @@ void LoadTGA (FILE *fin)
targa_header.pixel_size = fgetc(fin);
targa_header.attributes = fgetc(fin);
if (targa_header.image_type!=2
&& targa_header.image_type!=10)
if (targa_header.image_type!=2 && targa_header.image_type!=10)
Sys_Error ("LoadTGA: Only type 2 and 10 targa RGB images supported\n");
if (targa_header.colormap_type !=0
|| (targa_header.pixel_size!=32 && targa_header.pixel_size!=24))
if (targa_header.colormap_type !=0 ||
(targa_header.pixel_size!=32 && targa_header.pixel_size!=24)) {
Sys_Error ("Texture_LoadTGA: Only 32 or 24 bit images supported (no colormaps)\n");
}
columns = targa_header.width;
rows = targa_header.height;
@ -627,29 +588,26 @@ void LoadTGA (FILE *fin)
breakOut:;
}
}
fclose(fin);
}
/*
==================
R_LoadSkys
==================
R_LoadSkys
*/
char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
void R_LoadSkys (void)
{
void
R_LoadSkys ( void ) {
int i;
FILE *f;
char name[64];
for (i=0 ; i<6 ; i++)
{
for (i=0 ; i<6 ; i++) {
GL_Bind (SKY_TEX + i);
snprintf(name, sizeof(name), "gfx/env/bkgtst%s.tga", suf[i]);
COM_FOpenFile (name, &f);
if (!f)
{
if (!f) {
Con_Printf ("Couldn't load %s\n", name);
continue;
}
@ -679,8 +637,7 @@ vec3_t skyclip[6] = {
int c_sky;
// 1 = s, 2 = t, 3 = 2048
int st_to_vec[6][3] =
{
int st_to_vec[6][3] = {
{3,-1,2},
{-3,1,2},
@ -695,8 +652,7 @@ int st_to_vec[6][3] =
};
// s = [0]/[2], t = [1]/[2]
int vec_to_st[6][3] =
{
int vec_to_st[6][3] = {
{-2,3,1},
{2,3,-1},
@ -712,8 +668,9 @@ int vec_to_st[6][3] =
float skymins[2][6], skymaxs[2][6];
void DrawSkyPolygon (int nump, vec3_t vecs)
{
void
DrawSkyPolygon (int nump, vec3_t vecs) {
int i,j;
vec3_t v, av;
float s, t, dv;
@ -722,40 +679,33 @@ void DrawSkyPolygon (int nump, vec3_t vecs)
c_sky++;
#if 0
glBegin (GL_POLYGON);
for (i=0 ; i<nump ; i++, vecs+=3)
{
VectorAdd(vecs, r_origin, v);
glVertex3fv (v);
}
glEnd();
return;
glBegin (GL_POLYGON);
for (i=0 ; i<nump ; i++, vecs+=3) {
VectorAdd(vecs, r_origin, v);
glVertex3fv (v);
}
glEnd();
return;
#endif
// decide which face it maps to
VectorCopy (vec3_origin, v);
for (i=0, vp=vecs ; i<nump ; i++, vp+=3)
{
for (i=0, vp=vecs ; i<nump ; i++, vp+=3) {
VectorAdd (vp, v, v);
}
av[0] = fabs(v[0]);
av[1] = fabs(v[1]);
av[2] = fabs(v[2]);
if (av[0] > av[1] && av[0] > av[2])
{
if (av[0] > av[1] && av[0] > av[2]) {
if (v[0] < 0)
axis = 1;
else
axis = 0;
}
else if (av[1] > av[2] && av[1] > av[0])
{
} else if (av[1] > av[2] && av[1] > av[0]) {
if (v[1] < 0)
axis = 3;
else
axis = 2;
}
else
{
} else {
if (v[2] < 0)
axis = 5;
else
@ -763,8 +713,7 @@ return;
}
// project new texture coords
for (i=0 ; i<nump ; i++, vecs+=3)
{
for (i=0 ; i<nump ; i++, vecs+=3) {
j = vec_to_st[axis][2];
if (j > 0)
dv = vecs[j - 1];
@ -794,8 +743,9 @@ return;
}
#define MAX_CLIP_VERTS 64
void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
{
void
ClipSkyPolygon (int nump, vec3_t vecs, int stage) {
float *norm;
float *v;
qboolean front, back;
@ -808,34 +758,27 @@ void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
if (nump > MAX_CLIP_VERTS-2)
Sys_Error ("ClipSkyPolygon: MAX_CLIP_VERTS");
if (stage == 6)
{ // fully clipped, so draw it
if (stage == 6) { // fully clipped, so draw it
DrawSkyPolygon (nump, vecs);
return;
}
front = back = false;
norm = skyclip[stage];
for (i=0, v = vecs ; i<nump ; i++, v+=3)
{
for (i=0, v = vecs ; i<nump ; i++, v+=3) {
d = DotProduct (v, norm);
if (d > ON_EPSILON)
{
if (d > ON_EPSILON) {
front = true;
sides[i] = SIDE_FRONT;
}
else if (d < ON_EPSILON)
{
} else if (d < ON_EPSILON) {
back = true;
sides[i] = SIDE_BACK;
}
else
} else
sides[i] = SIDE_ON;
dists[i] = d;
}
if (!front || !back)
{ // not clipped
if (!front || !back) { // not clipped
ClipSkyPolygon (nump, vecs, stage+1);
return;
}
@ -846,32 +789,29 @@ void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
VectorCopy (vecs, (vecs+(i*3)) );
newc[0] = newc[1] = 0;
for (i=0, v = vecs ; i<nump ; i++, v+=3)
{
switch (sides[i])
{
case SIDE_FRONT:
VectorCopy (v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy (v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy (v, newv[0][newc[0]]);
newc[0]++;
VectorCopy (v, newv[1][newc[1]]);
newc[1]++;
break;
for (i=0, v = vecs ; i<nump ; i++, v+=3) {
switch (sides[i]) {
case SIDE_FRONT:
VectorCopy (v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy (v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy (v, newv[0][newc[0]]);
newc[0]++;
VectorCopy (v, newv[1][newc[1]]);
newc[1]++;
break;
}
if (sides[i] == SIDE_ON || sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
continue;
d = dists[i] / (dists[i] - dists[i+1]);
for (j=0 ; j<3 ; j++)
{
for (j=0 ; j<3 ; j++) {
e = v[j] + d*(v[j+3] - v[j]);
newv[0][newc[0]][j] = e;
newv[1][newc[1]][j] = e;
@ -886,12 +826,11 @@ void ClipSkyPolygon (int nump, vec3_t vecs, int stage)
}
/*
=================
R_DrawSkyChain
=================
R_DrawSkyChain
*/
void R_DrawSkyChain (msurface_t *s)
{
void
R_DrawSkyChain (msurface_t *s) {
msurface_t *fa;
int i;
@ -903,12 +842,9 @@ void R_DrawSkyChain (msurface_t *s)
// calculate vertex values for sky box
for (fa=s ; fa ; fa=fa->texturechain)
{
for (p=fa->polys ; p ; p=p->next)
{
for (i=0 ; i<p->numverts ; i++)
{
for (fa=s ; fa ; fa=fa->texturechain) {
for (p=fa->polys ; p ; p=p->next) {
for (i=0 ; i<p->numverts ; i++) {
VectorSubtract (p->verts[i], r_origin, verts[i]);
}
ClipSkyPolygon (p->numverts, verts[0], 0);
@ -916,26 +852,21 @@ void R_DrawSkyChain (msurface_t *s)
}
}
/*
==============
R_ClearSkyBox
==============
R_ClearSkyBox
*/
void R_ClearSkyBox (void)
{
void
R_ClearSkyBox (void) {
int i;
for (i=0 ; i<6 ; i++)
{
for (i=0 ; i<6 ; i++) {
skymins[0][i] = skymins[1][i] = 9999;
skymaxs[0][i] = skymaxs[1][i] = -9999;
}
}
void MakeSkyVec (float s, float t, int axis)
{
void
MakeSkyVec (float s, float t, int axis) {
vec3_t v, b;
int j, k;
@ -943,8 +874,7 @@ void MakeSkyVec (float s, float t, int axis)
b[1] = t*2048;
b[2] = 2048;
for (j=0 ; j<3 ; j++)
{
for (j=0 ; j<3 ; j++) {
k = st_to_vec[axis][j];
if (k < 0)
v[j] = -b[-k - 1];
@ -972,22 +902,22 @@ void MakeSkyVec (float s, float t, int axis)
}
/*
==============
R_DrawSkyBox
==============
R_DrawSkyBox
*/
int skytexorder[6] = {0,2,1,3,4,5};
void R_DrawSkyBox (void)
{
void
R_DrawSkyBox (void) {
int i, j, k;
vec3_t v;
float s, t;
#if 0
glEnable (GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f (1,1,1,0.5);
glDisable (GL_DEPTH_TEST);
glEnable (GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f (1,1,1,0.5);
glDisable (GL_DEPTH_TEST);
#endif
for (i=0 ; i<6 ; i++)
{
@ -997,10 +927,10 @@ glDisable (GL_DEPTH_TEST);
GL_Bind (SKY_TEX+skytexorder[i]);
#if 0
skymins[0][i] = -1;
skymins[1][i] = -1;
skymaxs[0][i] = 1;
skymaxs[1][i] = 1;
skymins[0][i] = -1;
skymins[1][i] = -1;
skymaxs[0][i] = 1;
skymaxs[1][i] = 1;
#endif
glBegin (GL_QUADS);
MakeSkyVec (skymins[0][i], skymins[1][i], i);
@ -1010,27 +940,23 @@ skymaxs[1][i] = 1;
glEnd ();
}
#if 0
glDisable (GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1,1,1,0.5);
glEnable (GL_DEPTH_TEST);
glDisable (GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1,1,1,0.5);
glEnable (GL_DEPTH_TEST);
#endif
}
#endif
//===============================================================
#endif // QUAKE2
/*
=============
R_InitSky
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
==============
A sky texture is 256*128, with the right side being a masked overlay
*/
void R_InitSky (texture_t *mt)
{
void
R_InitSky (texture_t *mt) {
int i, j, p;
byte *src;
unsigned trans[128*128];
@ -1044,9 +970,8 @@ void R_InitSky (texture_t *mt)
// a fringe on the top level
r = g = b = 0;
for (i=0 ; i<128 ; i++)
for (j=0 ; j<128 ; j++)
{
for (i=0 ; i<128 ; i++) {
for (j=0 ; j<128 ; j++) {
p = src[i*256 + j + 128];
rgba = &d_8to24table[p];
trans[(i*128) + j] = *rgba;
@ -1054,13 +979,13 @@ void R_InitSky (texture_t *mt)
g += ((byte *)rgba)[1];
b += ((byte *)rgba)[2];
}
}
((byte *)&transpix)[0] = r/(128*128);
((byte *)&transpix)[1] = g/(128*128);
((byte *)&transpix)[2] = b/(128*128);
((byte *)&transpix)[3] = 0;
if (!solidskytexture)
solidskytexture = texture_extension_number++;
GL_Bind (solidskytexture );
@ -1068,18 +993,17 @@ void R_InitSky (texture_t *mt)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
for (i=0 ; i<128 ; i++)
for (j=0 ; j<128 ; j++)
{
for (i=0 ; i<128 ; i++) {
for (j=0 ; j<128 ; j++) {
p = src[i*256 + j];
if (p == 0)
trans[(i*128) + j] = transpix;
else
trans[(i*128) + j] = d_8to24table[p];
}
}
if (!alphaskytexture)
if ( !alphaskytexture )
alphaskytexture = texture_extension_number++;
GL_Bind(alphaskytexture);
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);

View file

@ -19,10 +19,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// disable data conversion warnings
/*#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4136) // X86
#pragma warning(disable : 4051) // ALPHA
*/
#ifdef _WIN32
#include <windows.h>
#endif
@ -231,6 +231,7 @@ extern cvar_t gl_keeptjunctions;
extern cvar_t gl_flashblend;
extern cvar_t gl_nocolors;
extern cvar_t gl_finish;
extern cvar_t gl_doubleeyes;
extern int gl_lightmap_format;
extern int gl_solid_format;