mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2025-01-19 07:00:58 +00:00
fixed VC win32 support for standalone, thanks to Jason Nelson
i think i got it all
This commit is contained in:
parent
2d6be70bd7
commit
45e2b45148
10 changed files with 2608 additions and 0 deletions
33
common/net_ser.h
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33
common/net_ser.h
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net_ser.h
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int Serial_Init (void);
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void Serial_Listen (qboolean state);
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void Serial_SearchForHosts (qboolean xmit);
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qsocket_t *Serial_Connect (char *host);
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qsocket_t *Serial_CheckNewConnections (void);
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int Serial_GetMessage (qsocket_t *sock);
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int Serial_SendMessage (qsocket_t *sock, sizebuf_t *data);
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int Serial_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data);
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qboolean Serial_CanSendMessage (qsocket_t *sock);
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qboolean Serial_CanSendUnreliableMessage (qsocket_t *sock);
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void Serial_Close (qsocket_t *sock);
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void Serial_Shutdown (void);
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39
common/net_wins.h
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39
common/net_wins.h
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net_wins.h
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int WINS_Init (void);
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void WINS_Shutdown (void);
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void WINS_Listen (qboolean state);
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int WINS_OpenSocket (int port);
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int WINS_CloseSocket (int socket);
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int WINS_Connect (int socket, struct qsockaddr *addr);
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int WINS_CheckNewConnections (void);
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int WINS_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
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int WINS_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
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int WINS_Broadcast (int socket, byte *buf, int len);
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char *WINS_AddrToString (struct qsockaddr *addr);
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int WINS_StringToAddr (char *string, struct qsockaddr *addr);
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int WINS_GetSocketAddr (int socket, struct qsockaddr *addr);
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int WINS_GetNameFromAddr (struct qsockaddr *addr, char *name);
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int WINS_GetAddrFromName (char *name, struct qsockaddr *addr);
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int WINS_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
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int WINS_GetSocketPort (struct qsockaddr *addr);
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int WINS_SetSocketPort (struct qsockaddr *addr, int port);
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39
common/net_wipx.h
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39
common/net_wipx.h
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// net_wipx.h
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int WIPX_Init (void);
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void WIPX_Shutdown (void);
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void WIPX_Listen (qboolean state);
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int WIPX_OpenSocket (int port);
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int WIPX_CloseSocket (int socket);
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int WIPX_Connect (int socket, struct qsockaddr *addr);
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int WIPX_CheckNewConnections (void);
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int WIPX_Read (int socket, byte *buf, int len, struct qsockaddr *addr);
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int WIPX_Write (int socket, byte *buf, int len, struct qsockaddr *addr);
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int WIPX_Broadcast (int socket, byte *buf, int len);
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char *WIPX_AddrToString (struct qsockaddr *addr);
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int WIPX_StringToAddr (char *string, struct qsockaddr *addr);
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int WIPX_GetSocketAddr (int socket, struct qsockaddr *addr);
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int WIPX_GetNameFromAddr (struct qsockaddr *addr, char *name);
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int WIPX_GetAddrFromName (char *name, struct qsockaddr *addr);
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int WIPX_AddrCompare (struct qsockaddr *addr1, struct qsockaddr *addr2);
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int WIPX_GetSocketPort (struct qsockaddr *addr);
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int WIPX_SetSocketPort (struct qsockaddr *addr, int port);
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2382
quakeforge.dsp
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2382
quakeforge.dsp
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File diff suppressed because it is too large
Load diff
29
quakeforge.dsw
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29
quakeforge.dsw
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "quakeforge"=.\quakeforge.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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BIN
quakeforge.ncb
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BIN
quakeforge.ncb
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Binary file not shown.
BIN
quakeforge.opt
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BIN
quakeforge.opt
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Binary file not shown.
86
quakeforge.plg
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86
quakeforge.plg
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: quakeforge - Win32 GLRelease--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\WINDOWS\TEMP\RSP6032.TMP" with contents
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[
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dxguid.lib .\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"quakeforge___Win32_GLRelease/glquakeforge.pdb" /machine:I386 /out:"quakeforge___Win32_GLRelease/glquakeforge.exe"
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.\quakeforge___Win32_GLRelease\cd_wrapper.obj
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.\quakeforge___Win32_GLRelease\chasecam.obj
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.\quakeforge___Win32_GLRelease\cl_demo.obj
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.\quakeforge___Win32_GLRelease\cl_input.obj
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.\quakeforge___Win32_GLRelease\cl_main.obj
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.\quakeforge___Win32_GLRelease\cl_parse.obj
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.\quakeforge___Win32_GLRelease\cl_tent.obj
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.\quakeforge___Win32_GLRelease\cmd.obj
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.\quakeforge___Win32_GLRelease\common.obj
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.\quakeforge___Win32_GLRelease\conproc.obj
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.\quakeforge___Win32_GLRelease\console.obj
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.\quakeforge___Win32_GLRelease\crc.obj
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.\quakeforge___Win32_GLRelease\cvar.obj
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.\quakeforge___Win32_GLRelease\gl_draw.obj
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.\quakeforge___Win32_GLRelease\gl_mesh.obj
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.\quakeforge___Win32_GLRelease\gl_model.obj
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.\quakeforge___Win32_GLRelease\gl_refrag.obj
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.\quakeforge___Win32_GLRelease\gl_rlight.obj
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.\quakeforge___Win32_GLRelease\gl_rmain.obj
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.\quakeforge___Win32_GLRelease\gl_rmisc.obj
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.\quakeforge___Win32_GLRelease\gl_rsurf.obj
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.\quakeforge___Win32_GLRelease\gl_screen.obj
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.\quakeforge___Win32_GLRelease\gl_vidnt.obj
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.\quakeforge___Win32_GLRelease\gl_warp.obj
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.\quakeforge___Win32_GLRelease\host.obj
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.\quakeforge___Win32_GLRelease\host_cmd.obj
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.\quakeforge___Win32_GLRelease\in_win.obj
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.\quakeforge___Win32_GLRelease\keys.obj
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.\quakeforge___Win32_GLRelease\mathlib.obj
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.\quakeforge___Win32_GLRelease\mdfour.obj
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.\quakeforge___Win32_GLRelease\menu.obj
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.\quakeforge___Win32_GLRelease\net_dgrm.obj
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.\quakeforge___Win32_GLRelease\net_loop.obj
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.\quakeforge___Win32_GLRelease\net_main.obj
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.\quakeforge___Win32_GLRelease\net_vcr.obj
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.\quakeforge___Win32_GLRelease\net_win.obj
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.\quakeforge___Win32_GLRelease\net_wins.obj
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.\quakeforge___Win32_GLRelease\net_wipx.obj
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.\quakeforge___Win32_GLRelease\pr_cmds.obj
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.\quakeforge___Win32_GLRelease\pr_edict.obj
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.\quakeforge___Win32_GLRelease\pr_exec.obj
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.\quakeforge___Win32_GLRelease\r_part.obj
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.\quakeforge___Win32_GLRelease\register_check.obj
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.\quakeforge___Win32_GLRelease\sbar.obj
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.\quakeforge___Win32_GLRelease\snd_dma.obj
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.\quakeforge___Win32_GLRelease\snd_mem.obj
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.\quakeforge___Win32_GLRelease\snd_mix.obj
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.\quakeforge___Win32_GLRelease\snd_win.obj
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.\quakeforge___Win32_GLRelease\sv_main.obj
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.\quakeforge___Win32_GLRelease\sv_move.obj
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.\quakeforge___Win32_GLRelease\sv_phys.obj
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.\quakeforge___Win32_GLRelease\sv_user.obj
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.\quakeforge___Win32_GLRelease\sys_common.obj
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.\quakeforge___Win32_GLRelease\sys_win.obj
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.\quakeforge___Win32_GLRelease\view.obj
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.\quakeforge___Win32_GLRelease\wad.obj
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.\quakeforge___Win32_GLRelease\world.obj
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.\quakeforge___Win32_GLRelease\zone.obj
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.\quakeforge___Win32_GLRelease\winquake.res
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.\quakeforge___Win32_GLRelease\math.obj
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.\quakeforge___Win32_GLRelease\snd_mixa.obj
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.\quakeforge___Win32_GLRelease\sys_wina.obj
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.\quakeforge___Win32_GLRelease\worlda.obj
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]
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Creating command line "link.exe @C:\WINDOWS\TEMP\RSP6032.TMP"
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<h3>Output Window</h3>
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Linking...
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<h3>Results</h3>
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glquakeforge.exe - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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BIN
uquake/qe3.ico
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BIN
uquake/qe3.ico
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After Width: | Height: | Size: 766 B |
BIN
uquake/quake.ico
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BIN
uquake/quake.ico
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Binary file not shown.
After Width: | Height: | Size: 9.6 KiB |
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