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4 scrap textures oughtta be enough for anybody.
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2606dee353
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23b33b7173
1 changed files with 1 additions and 5 deletions
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@ -32,8 +32,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <cmd.h>
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#include <lib_replace.h>
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#undef HIPFIX
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extern unsigned char d_15to8table[65536];
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extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
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@ -143,7 +141,7 @@ void GL_Bind (int texnum)
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=============================================================================
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*/
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#define MAX_SCRAPS 1
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#define MAX_SCRAPS 4
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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@ -231,7 +229,6 @@ qpic_t *Draw_PicFromWad (char *name)
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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#ifndef HIPFIX
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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@ -256,7 +253,6 @@ qpic_t *Draw_PicFromWad (char *name)
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pic_texels += p->width*p->height;
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}
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else
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#endif
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{
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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