Slight reformat, nothing big

This commit is contained in:
Joseph Carter 2000-02-10 17:25:27 +00:00
parent f79476c5ec
commit c249d90a69

View file

@ -1,4 +1,5 @@
/*
cl_cam.c - Player camera tracking in Spectator mode
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -13,29 +14,25 @@ This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* ZOID
*
* Player camera tracking in Spectator mode
*
* This takes over player controls for spectator automatic camera.
* Player moves as a spectator, but the camera tracks and enemy player
*/
#include "qtypes.h"
#include "quakedef.h"
#include "winquake.h"
#include "mathlib.h"
#include "client.h"
#include "sbar.h"
#include "cvar.h"
#include "console.h"
#include <qtypes.h>
#include <quakedef.h>
#include <winquake.h>
#include <mathlib.h>
#include <client.h>
#include <sbar.h>
#include <cvar.h>
#include <console.h>
#define PM_SPECTATORMAXSPEED 500
#define PM_STOPSPEED 100