Christoph Oelckers
54177cd27d
- added the animated player display.
2019-12-05 19:52:46 +01:00
Christoph Oelckers
169d68f583
- fixed stuff and cleaned out most of the old menu code.
2019-12-05 19:00:40 +01:00
hendricks266
d1ed4063eb
Fix the widescreen alignment of weapons when shrinking the screen with + or - (currently disabled by default)
...
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@8356 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:07 +01:00
hendricks266
5624c9b5b0
SW: Avoid a one-pixel tall hall of mirrors above the full status bar
...
git-svn-id: https://svn.eduke32.com/eduke32@8355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:06 +01:00
hendricks266
007d16712c
SW: Draw the status bar under the menu instead of over it
...
git-svn-id: https://svn.eduke32.com/eduke32@8354 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:05 +01:00
hendricks266
22a778a22c
SW: Don't show the status bar during the end of level screen
...
git-svn-id: https://svn.eduke32.com/eduke32@8353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:04 +01:00
hendricks266
1507e9fd15
SW: Left-pin the mini HUD in widescreen
...
git-svn-id: https://svn.eduke32.com/eduke32@8352 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/text.cpp
2019-12-05 17:23:03 +01:00
Christoph Oelckers
6914408453
- fixed writeback of hud_size CVAR
...
G_ChangeHudLayout must ensure that the written value is ok, otherwise the auto validation in the CVAR can screw things up.
2019-12-05 00:54:55 +01:00
Christoph Oelckers
628bd9efc6
Filled in the rest of the menus
...
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
Christoph Oelckers
1b1fad6e13
- forgot to save this.
2019-12-05 01:17:28 +01:00
Christoph Oelckers
cb0538d0f2
- mouse aiming cleanup.
...
Reverted this to a sane setting, as it was in the original games and in all other games I have ever seen, i.e. there is a global setting to enable mouse view, and a button to manually trigger it. The toggle can be easily handled by flipping the CVAR directly.
The main problem here was that it triggered a few cases for mouse-less gameplay in the default case with a mouse present, because the mouseaim CVAR was no longer what the game expected.
This misguided change seems to have originated in JFDuke but by now had propagated to all the other games as well, the code was in all 4 frontends.
2019-12-05 01:08:35 +01:00
Christoph Oelckers
525cf28d29
- commented FBaseCVar::GetHumanString back in.
...
This had to be deactivated when adding the code, but was forgotten when everything was ready.
2019-12-04 23:09:09 +01:00
Christoph Oelckers
3ea526055f
- added a generic message display, using ZDoom's code.
...
This is mainly meant for Nam and WW2GI which have an ugly-as-hell font for these texts.
2019-12-04 23:07:02 +01:00
Christoph Oelckers
6d04f0f159
- added option to print custom messages with Duke Nukem's quote system.
...
- hooked up all front ends with a generic message printing function so that common code can access the native message displays. This is needed for consolidation of some input actions which are mostly identical but print messages.
- preparations for a generic message system.
2019-12-04 21:35:35 +01:00
Christoph Oelckers
5b0033c08c
- minor menu tweaks and fixes.
2019-12-04 18:52:39 +01:00
Christoph Oelckers
dca118881a
- added graphics for the mouse back button and reactivated the code for it.
2019-12-04 17:55:43 +01:00
Christoph Oelckers
138326314e
- text update.
2019-12-04 17:30:41 +01:00
Christoph Oelckers
4cefc1db83
Merge branch 'master' into menu_for_real
2019-12-04 17:25:40 +01:00
Christoph Oelckers
7d1eb74b5e
- more menus implemented
2019-12-04 01:38:51 +01:00
Christoph Oelckers
6a6d6e3694
- fixed quote init.
2019-12-04 00:38:43 +01:00
Christoph Oelckers
72857db17b
- refactor of the quote storage.
...
This was consolidated for both EDuke and RedNukem frontends, put into a class with strict access control and the length limit was lifted.
The new class will eventually allow better localization control.
2019-12-04 00:28:28 +01:00
Christoph Oelckers
c561255018
- moved the application of in_mousebias and in_mousedeadzone into the backend code.
...
This piece was repeated 6x for each call to CONTROL_GetInput, creating quite a bit of redundancy.
2019-12-03 20:58:43 +01:00
Christoph Oelckers
fb5d944170
- made the mouse sensitivity CVARs floating point so that the menu can display them properly.
...
- disabled the mouse movement sensitivity CVARs pending a refactoring of the code to handle them in the input backend instead of the individual input handlers.
2019-12-03 20:49:56 +01:00
Christoph Oelckers
49e0e551d6
- fixed the sliders.
2019-12-03 20:32:35 +01:00
Christoph Oelckers
6f9494435a
- adjustment for last commit.
2019-12-03 17:40:35 +01:00
hendricks266
53e2a8297d
Fix STARTUP_WINDOW=0 on modern macOS
...
git-svn-id: https://svn.eduke32.com/eduke32@8351 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
# source/build/src/startosx.editor.mm
# source/platform/macos/osxbits.h
# source/platform/macos/startosx.game.mm
2019-12-03 17:34:36 +01:00
hendricks266
c27616508e
SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
...
git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:50 +01:00
hendricks266
863d35d7c2
SW: Activate ASSERT macro with RELEASE=0 builds
...
git-svn-id: https://svn.eduke32.com/eduke32@8349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:49 +01:00
hendricks266
823e47f3e8
SW: Fix assertions and OOB so that the player can noclip OOB
...
git-svn-id: https://svn.eduke32.com/eduke32@8348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:48 +01:00
hendricks266
f19848a1b3
SW: Address Sanitization commenceth
...
git-svn-id: https://svn.eduke32.com/eduke32@8347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:46 +01:00
hendricks266
820bd2545c
SW: Get widescreen aspect working
...
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
sirlemonhead
e1dc15d165
Added switch case break and returns for Rex
2019-12-03 17:30:40 +01:00
nukeykt
099a995495
minor branching fix in FuncPlayer
2019-12-03 17:30:39 +01:00
nukeykt
426570729e
Use engine's MAXSECTORS value in MoveRaToEnemy
2019-12-03 17:30:37 +01:00
nukeykt
865ca92b33
Another fish ai fix
2019-12-03 17:30:36 +01:00
nukeykt
0a4129ff56
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
nukeykt
a0dac5e035
Fix bubbles
2019-12-03 17:30:34 +01:00
nukeykt
d5fd9ba8b4
Fix fish velocity calculation
2019-12-03 17:30:32 +01:00
nukeykt
c783ecbf22
Fix explode trigger seq counter randomization
2019-12-03 17:30:31 +01:00
nukeykt
51a24b3413
Fix demo playback speed
2019-12-03 17:30:30 +01:00
Christoph Oelckers
6245a0e2e2
- added mouse and controller menus
...
The controller menu obviously does not work yet, it needs quite a bit of backing code fron GZDoom first.
2019-12-03 01:21:27 +01:00
Christoph Oelckers
65ae00fb74
- completion of controls menu
...
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers
79ced02d36
- implemented the Shadow Warrior menu interface.
2019-12-03 00:01:04 +01:00
nukeykt
75789eee50
Fix reading demo file
...
# Conflicts:
# source/exhumed/src/exhumed.cpp
2019-12-02 21:19:25 +01:00
sirlemonhead
7a7a0e16e8
Fix /playback command line argument handling
2019-12-02 21:18:42 +01:00
sirlemonhead
a55a5ef038
Fix laptop static when using OpenGL
2019-12-02 21:18:40 +01:00
sirlemonhead
fae001df77
Even more silencing of compiler warnings
...
# Conflicts:
# source/exhumed/src/aistuff.cpp
# source/exhumed/src/config.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/status.cpp
2019-12-02 21:18:39 +01:00
sirlemonhead
2e28647e31
Silence some more compiler warnings
2019-12-02 21:17:05 +01:00
sirlemonhead
c4b9137ee1
Silence compiler warnings about intentional switch fallthrough
2019-12-02 21:17:03 +01:00
sirlemonhead
5b82f519ff
Add some timing code to the Laptop scene to control the playback speed. This speed isn't likely exact to the original - might need to verify this on one of my old machines.
...
# Conflicts:
# source/exhumed/src/menu.cpp
2019-12-02 21:17:02 +01:00
sirlemonhead
33eeb3956f
Amend previous spider and lion code slightly.
2019-12-02 21:16:13 +01:00
sirlemonhead
9e44478467
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
...
# Conflicts:
# source/exhumed/src/lion.cpp
# source/exhumed/src/spider.cpp
2019-12-02 21:16:03 +01:00
Christoph Oelckers
51083f6d51
Merge branch 'master' into powerslave
2019-12-02 21:14:08 +01:00
Christoph Oelckers
702f91b6b5
- disconnected Shadow Warrior's menu so it can be replaced.
...
Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
Christoph Oelckers
d55f55c04d
- now, where this that 6 come from...?
2019-12-02 19:27:35 +01:00
Christoph Oelckers
bc3a921a72
- fixed newly added menu content.
2019-12-02 19:21:45 +01:00
Christoph Oelckers
026cc7153c
- externalized the controller bindings and removed all code responsible for maintaining them separately.
...
Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers
26daff79db
- fixed compile errors and updated string table.
2019-12-02 18:11:10 +01:00
Christoph Oelckers
00b2467eea
- WIP keybinding cleanup
2019-12-02 02:07:32 +01:00
Christoph Oelckers
36cf2583e4
- removed some dead code.
2019-12-02 00:19:35 +01:00
Christoph Oelckers
71c2a8f33a
- made the main option menu work.
2019-12-02 00:16:48 +01:00
Christoph Oelckers
e743268c4b
- Blood load/save works.
2019-12-01 22:54:52 +01:00
Christoph Oelckers
eb668180c8
- implemented help and credits menu for Blood.
2019-12-01 21:44:50 +01:00
Christoph Oelckers
1cfe5be130
- fixed creation of true color textures.
...
The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
e8c5939695
- more work on Blood menus. Game start works.
2019-12-01 20:17:30 +01:00
Christoph Oelckers
e2be025433
- fixed the Ion Fury credit screens.
...
The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
2019-12-01 17:48:56 +01:00
Christoph Oelckers
b372cb5f35
- the primary Blood menus are working.
...
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers
b0a6734915
- removed no longer needed parts from input.cpp.
2019-12-01 11:38:13 +01:00
Christoph Oelckers
aed05840ae
- removed the mouseInactiveConditional interface function.
...
This was only a crutch to let the input interface work with the original menus.
Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
Christoph Oelckers
5d0d37df25
- disconnected Blood's menu.
...
This is due for replacement next.
2019-12-01 10:18:38 +01:00
Christoph Oelckers
55ba1116ec
- fixing the last commit.
2019-12-01 09:03:51 +01:00
Christoph Oelckers
8a98f9b3ca
- removed quitevent.
...
This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00
Christoph Oelckers
d8c74a8b00
- don't show the map name when the menu is active
...
Since it uses the same font this causes ugly visual clashes.
2019-12-01 08:25:24 +01:00
Christoph Oelckers
79fd4e830a
- removed the code for Doom's help screens.
2019-12-01 08:23:35 +01:00
sirlemonhead
81dce2d2fe
Amend previous spider and lion code slightly.
2019-12-01 00:02:56 +01:00
sirlemonhead
eecb503207
Tidy anims.cpp somewhat
2019-12-01 00:02:53 +01:00
sirlemonhead
a7e09febe4
Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)
2019-12-01 00:02:51 +01:00
sirlemonhead
66e3a53991
Fix another potential index of sprite array by -1
2019-12-01 00:02:49 +01:00
sirlemonhead
ceccc0c2ee
Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level?
2019-12-01 00:02:46 +01:00
Christoph Oelckers
0fc439a969
- fixed Redneck Rampage ingame menu and added selection validation to the load menu.
2019-11-30 23:59:22 +01:00
Christoph Oelckers
06d5705ae6
- formatting fix and null check for aborted transition.
2019-11-30 23:45:43 +01:00
Christoph Oelckers
c36402eb5c
- fixed savegame validation and recursive ticker calls.
2019-11-30 23:33:04 +01:00
Christoph Oelckers
41b116e2f2
- save menu in Duke Nukem is working.
2019-11-30 22:46:00 +01:00
Christoph Oelckers
2a9e4fca46
WIP safety commit
2019-11-30 19:23:54 +01:00
Christoph Oelckers
9cb6c65223
- fixed errors in SW merge.
2019-11-30 10:07:25 +01:00
Christoph Oelckers
d5c3991c2e
- fixed compile errors in menu code.
2019-11-30 10:03:20 +01:00
Christoph Oelckers
3c4c8af20c
Merge branch 'master' into menu_for_real
2019-11-30 09:33:35 +01:00
hendricks266
68668058c9
SW: Fix cheats only granting one Uzi instead of two
...
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266
769b359928
SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
...
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/_functio.h
# source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266
361a964067
SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/function.h
# source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266
15b8bc959f
SW: Add Equip Pickups weapon auto-switching toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266
8d2159ab70
SW: Implement Darts option, including bloody frames
...
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/menus.cpp
# source/sw/src/panel.cpp
# source/sw/src/sprite.cpp
# source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266
69c01587c7
SW: Make quick save and load actually quick
...
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/game.h
# source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266
8b78440f76
SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
...
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266
1cac2c76c6
SW: Add debug_break() to _Assert()
...
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers
d474478800
Merge branch 'master' into powerslave
...
# Conflicts:
# wadsrc/static/demolition/demolition.grpinfo
2019-11-30 01:12:20 +01:00
sirlemonhead
7b60bfdb95
Fix infinite loop in DimLights(). Should fix game locking up when finishing the final level.
2019-11-30 01:09:58 +01:00
Christoph Oelckers
07ac12110f
- removed some piece of obsolete code merged from upstream.
2019-11-30 01:07:46 +01:00
Christoph Oelckers
b3c335cd1d
Merge branch 'menu_for_real' of https://github.com/coelckers/demolition into menu_for_real
...
# Conflicts:
# source/common/menu/loadsavemenu.cpp
# source/duke3d/src/d_menu.cpp
# source/rr/src/d_menu.cpp
2019-11-30 01:06:37 +01:00
Christoph Oelckers
79ce4563eb
- fixed game resuming when closing the load and save menus.
2019-11-30 01:03:14 +01:00
Christoph Oelckers
e266044391
- update of load/save menu to latest GZDoom code.
...
Input in save menu working.
2019-11-30 00:49:50 +01:00
Christoph Oelckers
6d110da209
- removed some piece of obsolete code merged from upstream.
2019-11-29 20:14:45 +01:00
Christoph Oelckers
a7bbd7324e
Merge branch 'master' into menu_for_real
2019-11-29 19:55:16 +01:00
hendricks266
f19c9eb840
SW: Clean up startup messages
...
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/game.cpp
# source/sw/src/grpscan.cpp
2019-11-29 17:29:11 +01:00
Christoph Oelckers
ebcc25f36d
- prototyping the Blood fullscreen menu entries
...
These are a bit more sophisticated than what the other games have. ;)
2019-11-29 02:12:38 +01:00
Christoph Oelckers
90c5ea6acc
- updated option menu code to latest scripted version
...
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
Christoph Oelckers
5590abd471
Merge branch 'master' into menu_for_real
2019-11-29 00:49:33 +01:00
hendricks266
0dbf0a36a1
SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
...
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
hendricks266
d4eb10d10d
SW: Fix saves
...
Dynamically-allocated structs strike again.
git-svn-id: https://svn.eduke32.com/eduke32@8325 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/saveable.h
2019-11-29 00:48:16 +01:00
sirlemonhead
cdf44030d7
Silence nPlayerSprite check in DoKenTest() as this can fail in valid situations, such as in RestartPlayer() while the player is still being set up.
2019-11-29 00:39:24 +01:00
sirlemonhead
de5aa31674
Fix issue causing voodoo doll of player appearing when selecting No to starting Training when already in a level. Fixes issue #20
2019-11-29 00:39:23 +01:00
sirlemonhead
1928f3fbc1
Change cheat screen messages to not display player number - are cheats usable outside of single player?!. Also removed a redundant message in FillWeapons() which got overwritten immediately anyway
2019-11-29 00:39:22 +01:00
sirlemonhead
e115058cd3
Rewrote music playback to be more sensible. Hopefully this will get rid of the crashes that the handful of people reported. Needs to be fully tested.
...
Also, not sure what to do re: map screen. OG seems to keep playing the currently playing track, which seems slightly janky? should we just play track 19?
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
2019-11-29 00:39:20 +01:00
Christoph Oelckers
0cedad6390
- started work on load/save menus.
2019-11-29 00:37:19 +01:00
Christoph Oelckers
943cb64eda
- image scroller menus working.
2019-11-28 23:27:10 +01:00
Christoph Oelckers
48f62ef1ed
- cleaned out most of menus.cpp for RR.
2019-11-28 20:59:34 +01:00
Christoph Oelckers
299314b8a5
- Redneck Rampage menu looks correct.
2019-11-28 20:48:58 +01:00
Christoph Oelckers
1f1b927b6b
- fixed a few issues.
2019-11-28 20:11:27 +01:00
Christoph Oelckers
59ebb10512
- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
2019-11-28 19:35:35 +01:00
Christoph Oelckers
115675417a
Merge branch 'master' into powerslave
2019-11-28 17:07:11 +01:00
nukeykt
acc8f01269
Shifting is not needed here
2019-11-28 17:06:55 +01:00
nukeykt
6f4a6daaa2
Scale status text
2019-11-28 17:06:54 +01:00
sirlemonhead
ca80125aba
Set bShowTowers back to it's default value
...
# Conflicts:
# source/exhumed/src/map.cpp
2019-11-28 17:06:53 +01:00
sirlemonhead
c7e3aa4b46
Changed the order of some variable assignment in ThrowGrenade() to match disassembly. Don't think it really makes a difference?
2019-11-28 17:06:20 +01:00
sirlemonhead
2dddf19ce7
Add shade flash highlight for currently selected Load Game name
2019-11-28 17:06:18 +01:00
sirlemonhead
f56dd9a3e1
Fix incorrect bitwise OR operation in CheckSectorSprites()
2019-11-28 17:06:17 +01:00
sirlemonhead
8b9f15d5ea
Fix DoAfterCinemaScene() not calling GoToTheCinema()
2019-11-28 17:06:16 +01:00
Christoph Oelckers
cd4ff92266
- handle Blood.
2019-11-28 03:32:02 +01:00
Christoph Oelckers
324056ad88
- more cleanup on music code
...
* removed some redundant functionality (e.g. Shift-F5 to change - use the console for that!)
* removed a few more leftover parts of the old music system
* savegames should not do more than resuming the music at the point of saving. (DN3D and RR only so far. Blood to be done.)
* handle music enabling/disabling in the backend, which simply knows better what to do. This was only working in the menu, so changing the CVAR had no effect.
2019-11-28 03:18:58 +01:00
Christoph Oelckers
a59917b35d
- more cleanup of sound code
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removed the remaining parts of the old music system in EDuke32 and RedNukem frontends.
2019-11-28 03:02:33 +01:00
Christoph Oelckers
d569cd76c1
- cleanup of sound code - removal of the cache lock
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This has been inoperable for a long time and by now the cache is entirely gone.
2019-11-28 02:36:34 +01:00
Christoph Oelckers
6ad9c1c0e3
- set up d_menu.cpp for Redneck Rampage
2019-11-28 02:14:30 +01:00
Christoph Oelckers
f62611e90d
- cleaned out a large chunk of menus.cpp
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… leaving only the parts still needed for reference.
2019-11-28 01:49:50 +01:00
Christoph Oelckers
b12377962a
- moved the game interface function to d_menu
2019-11-28 01:30:24 +01:00
Christoph Oelckers
4e5f59a373
- Menu WIP
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* implemented single image screens
* implemented skeleton of the image scroller
* added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp)
* added definitions for credits screens.
2019-11-28 01:02:45 +01:00
Christoph Oelckers
ef3ad690da
- initial work on credits screens.
2019-11-28 00:02:36 +01:00
Christoph Oelckers
5f5fe271f7
- fixed handling of the custom game mode menus in Ion Fury.
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Sadly the scripting which necessitates this all is such a hack that it's probably necessary to fix again if the next project comes along that uses the same kind of "creativity" instead of providing a robust implementation.
2019-11-27 23:35:12 +01:00
Christoph Oelckers
2c36e986b9
- fixed most issues with Ion Fury's game startup menus.
2019-11-27 22:41:15 +01:00
Christoph Oelckers
8492e3c67a
- migrated SW's savegame code to the same containers as the other front ends.
...
Fortunately everything here was wrapped in macros so that it was relatively simple to change.
2019-11-27 19:31:58 +01:00
Christoph Oelckers
3bb46a4d8d
Merge branch 'master' into menu_for_real
2019-11-27 18:04:44 +01:00
hendricks266
0a70c5e55f
SW: Sanitize all uses of wall.nextwall to prevent OOBs
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git-svn-id: https://svn.eduke32.com/eduke32@8322 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/sw/src/jnstub.cpp
# source/sw/src/sector.cpp
2019-11-27 18:04:01 +01:00
hendricks266
ece20928a0
Fix buffer overflow in getclosestcol_lim
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Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@8315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:58 +01:00
hendricks266
7698f73b55
Fix tautological comparison in savegame.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@8314 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:57 +01:00
Christoph Oelckers
a4a4b230fd
- deleted a large batch of code from the menu that is no longer needed.
2019-11-27 17:58:14 +01:00
Christoph Oelckers
723b210c95
- major work on savegame code
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Not tested yet!
* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00
Christoph Oelckers
3b7aa74c27
- connecting the dots in the menu. Duke Nukem can now start a level.
2019-11-26 23:20:54 +01:00
Christoph Oelckers
46d1f8517a
- animated transitions are working.
2019-11-26 22:05:52 +01:00
Christoph Oelckers
a5a0c38474
- removed DObject.
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Just for the menu this can be done much simpler - the entire setup here doesn't work well with the game frontends being compiled as separate modules anyway.
2019-11-26 21:25:45 +01:00
Christoph Oelckers
1adceb82ef
- consolidation of defbinds definitions.
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Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
2019-11-26 21:06:43 +01:00
Christoph Oelckers
0f4d80b5d3
Merge branch 'master' into menu_for_real
2019-11-26 19:19:21 +01:00