raze-gles/source
2019-12-01 00:02:46 +01:00
..
audiolib Merge branch 'master' into powerslave 2019-11-28 17:07:11 +01:00
blood - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
build Merge branch 'master' into powerslave 2019-11-28 17:07:11 +01:00
common - more work on making Exhumed compile. 2019-11-24 13:59:36 +01:00
duke3d Merge branch 'master' into powerslave 2019-11-28 17:07:11 +01:00
exhumed Fix an issue where the game attempts to index sprite array with -1. This occurs when runlist_DamageEnemy() is called when no source sprite for the damage is specified (an enemy burning in lava??). The game passes -1 for the 2nd parameter to this function call, and then attempts to index sprite array. Added check. Hopefully fixes crashing on the final level? 2019-12-01 00:02:46 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed Blood fullscreen tinting. 2019-11-24 21:21:31 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - fixed merge errors. 2019-11-26 19:10:24 +01:00
sw Merge branch 'master' into powerslave 2019-11-30 01:12:20 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - added project and namespace wrappers to all Exhumed files. 2019-11-23 00:11:37 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00