.. |
audiolib
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- started fixing things.
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2019-11-24 00:04:15 +01:00 |
blood
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- deleted a batch of code from engine.cpp which is only needed for the assembly drawers.
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2019-11-20 19:33:36 +01:00 |
build
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Fix buffer overflow in getclosestcol_lim
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2019-11-23 23:37:32 +01:00 |
common
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- more work on making Exhumed compile.
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2019-11-24 13:59:36 +01:00 |
duke3d
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- more work on making Exhumed compile.
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2019-11-24 13:59:36 +01:00 |
exhumed
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Add shade flash highlight for currently selected Load Game name
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2019-11-28 17:06:18 +01:00 |
glad
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- hooked up the 2D drawer
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2019-11-05 23:35:38 +01:00 |
glbackend
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- fixed use of brightmaps.
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2019-11-15 20:51:02 +01:00 |
libsmackerdec
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
mact
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- added blend table translucency estimation instead of using a lame default.
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2019-11-10 15:15:14 +01:00 |
platform
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- fixed use of brightmaps.
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2019-11-15 20:51:02 +01:00 |
rr
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- disabled the broken savegame pic code for the GL renderer.
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2019-11-15 19:07:24 +01:00 |
sw
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- more work on making Exhumed compile.
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2019-11-24 13:59:36 +01:00 |
thirdparty
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- save custom data as JSON.
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2019-11-15 18:57:26 +01:00 |
zmusic
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
g_pch.h
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- fixed most issues with newly added music files
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2019-11-11 01:01:18 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |