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Fix DoAfterCinemaScene() not calling GoToTheCinema()
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1 changed files with 4 additions and 4 deletions
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@ -2155,10 +2155,10 @@ int showmap(short nLevel, short nLevelNew, short nLevelBest)
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void DoAfterCinemaScene(int nLevel)
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{
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short word_9ABD5[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 7, 0, 0, 0, 0, 6 };
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short nAfterScene[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 7, 0, 0, 0, 0, 6 };
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if (word_9ABD5[nLevel]) {
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GoToTheCinema(word_9ABD5[nLevel]);
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if (nAfterScene[nLevel]) {
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GoToTheCinema(nAfterScene[nLevel]);
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}
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}
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@ -2173,7 +2173,7 @@ void DoFailedFinalScene()
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playCDtrack(9);
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FadeToWhite();
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// TODO GoToTheCinema(word_9ABFF);
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GoToTheCinema(4);
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}
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int FindGString(const char *str)
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