raze-gles/source
hendricks266 820bd2545c SW: Get widescreen aspect working
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
..
audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
build Fix buffer overflow in getclosestcol_lim 2019-11-27 18:01:58 +01:00
common - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet. 2019-11-20 22:01:44 +01:00
duke3d Fix tautological comparison in savegame.cpp 2019-11-27 18:01:57 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed Blood fullscreen tinting. 2019-11-24 21:21:31 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - fixed merge errors. 2019-11-26 19:10:24 +01:00
sw SW: Get widescreen aspect working 2019-12-03 17:32:45 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - fixed auto-picking of game GRPS from the command line. 2019-11-19 21:35:35 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp