raze-gles/source
Christoph Oelckers aed05840ae - removed the mouseInactiveConditional interface function.
This was only a crutch to let the input interface work with the original menus.

Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
..
audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - removed the mouseInactiveConditional interface function. 2019-12-01 10:31:44 +01:00
build - removed the mouseInactiveConditional interface function. 2019-12-01 10:31:44 +01:00
common - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
duke3d - removed the mouseInactiveConditional interface function. 2019-12-01 10:31:44 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - removed the mouseInactiveConditional interface function. 2019-12-01 10:31:44 +01:00
platform - removed quitevent. 2019-12-01 09:02:17 +01:00
rr - removed the mouseInactiveConditional interface function. 2019-12-01 10:31:44 +01:00
sw - removed the mouseInactiveConditional interface function. 2019-12-01 10:31:44 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - removed the code for Doom's help screens. 2019-12-01 08:23:35 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00