Add another invalid target sprite index check for Spider (and made the lion check more consistent to other code)

This commit is contained in:
sirlemonhead 2019-11-30 16:04:01 +00:00 committed by Christoph Oelckers
parent 66e3a53991
commit a7e09febe4
2 changed files with 5 additions and 5 deletions

View File

@ -187,11 +187,11 @@ void FuncLion(int a, int nDamage, int nRun)
}
else
{
if ((a & 0xFFFF) >= 0)
{
short nTarget = a & 0xFFFF;
short nTarget = a & 0xFFFF;
if (sprite[nTarget].statnum < 199) {
if (nTarget > -1)
{
if (nTarget > -1 && sprite[nTarget].statnum < 199) {
LionList[nLion].nTarget = nTarget;
}

View File

@ -400,7 +400,7 @@ case_3:
SpiderList[nSpider].nHealth -= nDamage;
if (SpiderList[nSpider].nHealth > 0)
{
if (sprite[nTarget].statnum == 100)
if (nTarget > -1 && sprite[nTarget].statnum == 100)
{
SpiderList[nSpider].nTarget = nTarget;
}