raze-gles/source
Christoph Oelckers d569cd76c1 - cleanup of sound code - removal of the cache lock
This has been inoperable for a long time and by now the cache is entirely gone.
2019-11-28 02:36:34 +01:00
..
audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - major work on savegame code 2019-11-27 00:41:26 +01:00
build - Menu WIP 2019-11-28 01:02:45 +01:00
common - set up d_menu.cpp for Redneck Rampage 2019-11-28 02:14:30 +01:00
duke3d - cleanup of sound code - removal of the cache lock 2019-11-28 02:36:34 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
platform - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
rr - cleanup of sound code - removal of the cache lock 2019-11-28 02:36:34 +01:00
sw - migrated SW's savegame code to the same containers as the other front ends. 2019-11-27 19:31:58 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - removed DObject. 2019-11-26 21:25:45 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00