mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
Silence some more compiler warnings
This commit is contained in:
parent
c4b9137ee1
commit
2e28647e31
7 changed files with 31 additions and 45 deletions
|
@ -143,7 +143,7 @@ void BuildBlood(int x, int y, int z, short nSector)
|
|||
BuildAnim(-1, kSeqFish, 36, x, y, z, nSector, 75, 128);
|
||||
}
|
||||
|
||||
void FuncFishLimb(int a, int nDamage, int nRun)
|
||||
void FuncFishLimb(int a, int UNUSED(nDamage), int nRun)
|
||||
{
|
||||
short nFish = RunData[nRun].nVal;
|
||||
short nSprite = FishChunk[nFish].nSprite;
|
||||
|
|
|
@ -844,8 +844,6 @@ loc_flag:
|
|||
int var_50 = (fix16_to_int(sPlayerInput[nPlayer].horizon) - 92) << 2;
|
||||
nHeight -= var_50;
|
||||
|
||||
short thetargetthin = sPlayerInput[nPlayer].nTarget;
|
||||
|
||||
if (sPlayerInput[nPlayer].nTarget >= 0)
|
||||
{
|
||||
assert(sprite[sPlayerInput[nPlayer].nTarget].sectnum < kMaxSectors);
|
||||
|
|
|
@ -425,23 +425,19 @@ void FuncLion(int a, int nDamage, int nRun)
|
|||
|
||||
int var_40 = 0x7FFFFFFF;
|
||||
|
||||
short nSector = sprite[nSprite].sectnum;
|
||||
short var_28 = sprite[nSprite].ang;
|
||||
|
||||
short nAng = (sprite[nSprite].ang - 512) & kAngleMask;
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
short hitsect, hitwall, hitsprite;
|
||||
int hitx, hity, hitz;
|
||||
short hitwall;
|
||||
int hitx, hity;
|
||||
vec3_t startPos = { x, y, z };
|
||||
hitdata_t hitData;
|
||||
hitscan(&startPos, sprite[nSprite].sectnum, Sin(nAng + 512), Sin(nAng), 0, &hitData, CLIPMASK1);
|
||||
hitx = hitData.pos.x;
|
||||
hity = hitData.pos.y;
|
||||
hitz = hitData.pos.z;
|
||||
hitsprite = hitData.sprite;
|
||||
hitsect = hitData.sect;
|
||||
hitwall = hitData.wall;
|
||||
|
||||
if (hitwall > -1)
|
||||
|
|
|
@ -2306,7 +2306,8 @@ void DoLastLevelCinema()
|
|||
int ebp = esi;
|
||||
|
||||
ebp -= nString;
|
||||
ebp = 81 - (ebp <<= 2);
|
||||
ebp <<= 2;
|
||||
ebp = 81 - ebp;
|
||||
|
||||
int var_1C = esi - nString;
|
||||
|
||||
|
|
|
@ -567,7 +567,7 @@ void StartElevSound(short nSprite, int nVal)
|
|||
D3PlayFX(StaticSound[nSound], nSprite);
|
||||
}
|
||||
|
||||
void FuncElev(int a, int b, int nRun)
|
||||
void FuncElev(int a, int UNUSED(b), int nRun)
|
||||
{
|
||||
short nElev = RunData[nRun].nVal;
|
||||
assert(nElev >= 0 && nElev < kMaxElevs);
|
||||
|
@ -575,8 +575,6 @@ void FuncElev(int a, int b, int nRun)
|
|||
short nChannel = Elevator[nElev].nChannel;
|
||||
short var_18 = Elevator[nElev].field_0;
|
||||
|
||||
RunChannel *pRunChannel = &sRunChannels[nChannel];
|
||||
|
||||
assert(nChannel >= 0 && nChannel < kMaxChannels);
|
||||
|
||||
int nMessage = a & 0x7F0000;
|
||||
|
@ -825,8 +823,7 @@ int BuildWallFace(short nChannel, short nWall, short nCount, ...)
|
|||
return WallFaceCount | 0x70000;
|
||||
}
|
||||
|
||||
// Confirmed 100% correct with original .exe
|
||||
void FuncWallFace(int a, int b, int nRun)
|
||||
void FuncWallFace(int a, int UNUSED(b), int nRun)
|
||||
{
|
||||
int nWallFace = RunData[nRun].nVal;
|
||||
assert(nWallFace >= 0 && nWallFace < kMaxWallFace);
|
||||
|
@ -985,9 +982,9 @@ int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int
|
|||
return nSlide | 0x80000;
|
||||
}
|
||||
|
||||
void FuncSlide(int a, int b, int c)
|
||||
void FuncSlide(int a, int UNUSED(b), int nRun)
|
||||
{
|
||||
int nSlide = RunData[c].nVal;
|
||||
int nSlide = RunData[nRun].nVal;
|
||||
assert(nSlide >= 0 && nSlide < kMaxSlides);
|
||||
|
||||
short nChannel = SlideData2[nSlide].nChannel;
|
||||
|
@ -1012,7 +1009,7 @@ void FuncSlide(int a, int b, int c)
|
|||
return;
|
||||
}
|
||||
|
||||
SlideData2[nSlide].field_4 = runlist_AddRunRec(NewRun, RunData[c].nMoves);
|
||||
SlideData2[nSlide].field_4 = runlist_AddRunRec(NewRun, RunData[nRun].nMoves);
|
||||
|
||||
if (SlideData2[nSlide].field_8 != sRunChannels[nChannel].c)
|
||||
{
|
||||
|
@ -1232,7 +1229,7 @@ int BuildTrap(int nSprite, int edx, int ebx, int ecx)
|
|||
}
|
||||
}
|
||||
|
||||
void FuncTrap(int a, int b, int nRun)
|
||||
void FuncTrap(int a, int UNUSED(b), int nRun)
|
||||
{
|
||||
short nTrap = RunData[nRun].nVal;
|
||||
short nSprite = sTrap[nTrap].nSprite;
|
||||
|
@ -1421,7 +1418,7 @@ int BuildSpark(int nSprite, int nVal)
|
|||
return var_14;
|
||||
}
|
||||
|
||||
void FuncSpark(int a, int b, int nRun)
|
||||
void FuncSpark(int a, int UNUSED(b), int nRun)
|
||||
{
|
||||
int nSprite = RunData[nRun].nVal;
|
||||
assert(nSprite >= 0 && nSprite < kMaxSprites);
|
||||
|
|
|
@ -317,23 +317,23 @@ void FuncRex(int a, int nDamage, int nRun)
|
|||
|
||||
switch ((nVal & 0xC000))
|
||||
{
|
||||
case 0xc000:
|
||||
if ((nVal & 0x3FFF) == nTarget)
|
||||
{
|
||||
PlotCourseToSprite(nSprite, nTarget);
|
||||
RexList[nRex].nAction = 4;
|
||||
case 0xc000:
|
||||
if ((nVal & 0x3FFF) == nTarget)
|
||||
{
|
||||
PlotCourseToSprite(nSprite, nTarget);
|
||||
RexList[nRex].nAction = 4;
|
||||
RexList[nRex].field_2 = 0;
|
||||
break;
|
||||
}
|
||||
fallthrough__;
|
||||
case 0x8000:
|
||||
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
|
||||
sprite[nSprite].xvel = Cos(sprite[nSprite].ang) >> 2;
|
||||
sprite[nSprite].yvel = Sin(sprite[nSprite].ang) >> 2;
|
||||
RexList[nRex].nAction = 1;
|
||||
RexList[nRex].field_2 = 0;
|
||||
nAction = 1;
|
||||
break;
|
||||
}
|
||||
fallthrough__;
|
||||
case 0x8000:
|
||||
sprite[nSprite].ang = (sprite[nSprite].ang + 256) & kAngleMask;
|
||||
sprite[nSprite].xvel = Cos(sprite[nSprite].ang) >> 2;
|
||||
sprite[nSprite].yvel = Sin(sprite[nSprite].ang) >> 2;
|
||||
RexList[nRex].nAction = 1;
|
||||
RexList[nRex].field_2 = 0;
|
||||
nAction = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -439,14 +439,10 @@ void runlist_ReadyChannel(short eax)
|
|||
void runlist_ProcessChannels()
|
||||
{
|
||||
#if 1
|
||||
short v0; // di@1
|
||||
short v1; // si@1
|
||||
short *v2; // ebx@3
|
||||
short v3; // cx@3
|
||||
short v4; // cx@5
|
||||
int v5; // eax@11
|
||||
int result; // eax@13
|
||||
short b; // [sp+0h] [bp-1Ch]@3
|
||||
short v0;
|
||||
short v1;
|
||||
int v5;
|
||||
short b;
|
||||
short d;
|
||||
|
||||
do
|
||||
|
@ -496,7 +492,6 @@ void runlist_ProcessChannels()
|
|||
}
|
||||
ChannelList = b;
|
||||
}
|
||||
result = v1;
|
||||
ChannelList = v1;
|
||||
} while (v1 != -1);
|
||||
|
||||
|
@ -603,7 +598,6 @@ void runlist_ProcessSectorTag(int nSector, int lotag, int hitag)
|
|||
int nChannel = runlist_AllocChannel(hitag % 1000);
|
||||
assert(nChannel >= 0); // REMOVE
|
||||
|
||||
int var_2C = 1000;
|
||||
int var_24 = (hitag / 1000) << 12;
|
||||
int var_18 = lotag / 1000;
|
||||
|
||||
|
|
Loading…
Reference in a new issue