mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Merge branch 'master' into powerslave
This commit is contained in:
commit
51083f6d51
11 changed files with 149 additions and 69 deletions
|
@ -167,6 +167,12 @@ void WeaponCheat(PLAYERp pp, const char *)
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p = &Player[pnum];
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u = User[p->PlayerSprite];
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if (!TEST(p->Flags, PF_TWO_UZI))
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{
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SET(p->Flags, PF_TWO_UZI);
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SET(p->Flags, PF_PICKED_UP_AN_UZI);
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}
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// ALL WEAPONS
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if (!SW_SHAREWARE)
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p->WpnFlags = 0xFFFFFFFF;
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@ -248,13 +254,6 @@ void ItemCheat(PLAYERp pp, const char *cheat_string)
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p = &Player[pnum];
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memset(p->HasKey, TRUE, sizeof(p->HasKey));
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if (p->Wpn[WPN_UZI] && p->CurWpn == p->Wpn[WPN_UZI])
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{
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SET(p->Flags, PF_TWO_UZI);
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SET(p->Flags, PF_PICKED_UP_AN_UZI);
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InitWeaponUzi(p);
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}
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p->WpnShotgunAuto = 50;
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p->WpnRocketHeat = 5;
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p->WpnRocketNuke = 1;
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@ -765,7 +765,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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//#define DART_REPEAT 6
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//#define DART_PIC 2233
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if (useDarts)
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if (gs.Darts)
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if (tu->ID == 1793 || tsp->picnum == 1793)
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{
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tsp->picnum = 2519;
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@ -777,7 +777,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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#define DART_REPEAT 16
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if (tu->ID == STAR1)
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{
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if (useDarts)
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if (gs.Darts)
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{
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tsp->picnum = DART_PIC;
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tsp->ang = NORM_ANGLE(tsp->ang - 512 - 24);
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@ -841,7 +841,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
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}
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}
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if (useDarts)
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if (gs.Darts)
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if (tsp->statnum == STAT_STAR_QUEUE)
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{
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tsp->picnum = DART_PIC;
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@ -208,6 +208,8 @@ const GAME_SET gs_defaults =
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0, // Color
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TRUE, // nuke
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"Track??", // waveform track name
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FALSE,
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TRUE,
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};
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GAME_SET gs;
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@ -2657,9 +2659,11 @@ void Control()
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void _Assert(const char *expr, const char *strFile, unsigned uLine)
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{
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sprintf(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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MONO_PRINT(ds);
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buildprintf(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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debug_break();
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TerminateGame();
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#if 1 //def RENDERTYPEWIN
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wm_msgbox(apptitle, "%s", ds);
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#else
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@ -3012,7 +3016,7 @@ Nuke -> 0=Off 1=On
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commit -map grenade -autonet 0,0,1,1,1,0,3,2,1,1 -name frank
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#endif
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char isShareware = FALSE, useDarts = FALSE;
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char isShareware = FALSE;
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int DetectShareware(void)
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{
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@ -3334,10 +3338,46 @@ void ConKey(void)
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#endif
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}
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void FunctionKeys(PLAYERp pp)
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char WangBangMacro[10][64];
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SWBOOL DoQuickSave(short save_num)
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{
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PauseAction();
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if (SaveGame(save_num) != -1)
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{
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QuickLoadNum = save_num;
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LastSaveNum = -1;
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return FALSE;
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}
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return TRUE;
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}
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SWBOOL DoQuickLoad()
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{
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KB_ClearKeysDown();
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PauseAction();
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ReloadPrompt = FALSE;
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if (LoadGame(QuickLoadNum) == -1)
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{
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return FALSE;
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}
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ready2send = 1;
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LastSaveNum = -1;
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return TRUE;
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}
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void
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FunctionKeys(PLAYERp pp)
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{
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extern SWBOOL GamePaused;
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extern short QuickLoadNum;
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static int rts_delay = 0;
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int fn_key = 0;
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@ -3431,16 +3471,25 @@ void FunctionKeys(PLAYERp pp)
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}
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}
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// F6 option menu
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// F6 quick save
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if (inputState.GetKeyStatus(KEYSC_F6))
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{
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extern SWBOOL QuickSaveMode;
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inputState.ClearKeyStatus(KEYSC_F6);
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if (!TEST(pp->Flags, PF_DEAD))
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{
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inputState.SetKeyStatus(sc_Escape);
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ControlPanelType = ct_savemenu;
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QuickSaveMode = TRUE;
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if (QuickLoadNum < 0)
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{
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KEY_PRESSED(KEYSC_ESC) = 1;
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ControlPanelType = ct_savemenu;
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}
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else
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{
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KB_ClearKeysDown();
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KB_FlushKeyboardQueue();
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DoQuickSave(QuickLoadNum);
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ResumeAction();
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}
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}
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}
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@ -3453,17 +3502,16 @@ void FunctionKeys(PLAYERp pp)
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{
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if (QuickLoadNum < 0)
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{
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PutStringInfoLine(pp, "Last saved game not found.");
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KEY_PRESSED(KEYSC_ESC) = 1;
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ControlPanelType = ct_loadmenu;
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}
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else
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{
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inputState.ClearKeysDown();
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inputState.SetKeyStatus(sc_Escape);
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ControlPanelType = ct_quickloadmenu;
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DoQuickLoad();
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ResumeAction();
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}
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}
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}
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}
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@ -3533,7 +3581,6 @@ void FunctionKeys(PLAYERp pp)
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void PauseKey(PLAYERp pp)
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{
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extern SWBOOL GamePaused,CheatInputMode;
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extern short QuickLoadNum;
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extern SWBOOL enabled;
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if (inputState.GetKeyStatus(sc_Pause) && !CommEnabled && !InputMode && !UsingMenus && !CheatInputMode && !ConPanel)
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@ -4252,6 +4299,14 @@ void getinput(SW_PACKET *loc)
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SET(loc->bits, prev_weapon + 1);
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}
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if (buttonMap.ButtonDown(gamefunc_Alt_Weapon_Mode))
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{
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buttonMap.ClearButton(gamefunc_Alt_Weapon_Mode);
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USERp u = User[pp->PlayerSprite];
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short const which_weapon = u->WeaponNum + 1;
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SET(loc->bits, which_weapon);
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}
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inv_hotkey = 0;
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if (buttonMap.ButtonDown(gamefunc_Med_Kit))
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inv_hotkey = INVENTORY_MEDKIT+1;
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|
|
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@ -50,7 +50,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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BEGIN_SW_NS
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//#define SW_SHAREWARE 1 // This determines whether game is shareware compile or not!
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extern char isShareware, useDarts;
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extern char isShareware;
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#define SW_SHAREWARE (isShareware)
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// Turn warning off for unreferenced variables.
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@ -2372,6 +2372,12 @@ int COVERinsertsprite(short sectnum, short statnum); //returns (short)spritenu
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void AudioUpdate(void); // stupid
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extern short LastSaveNum;
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extern short QuickLoadNum;
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void LoadSaveMsg(const char *msg);
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SWBOOL DoQuickSave(short save_num);
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SWBOOL DoQuickLoad(void);
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struct GameInterface : ::GameInterface
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{
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int app_main() override;
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@ -68,7 +68,6 @@ short TimeLimitTable[9] = {0,3,5,10,15,20,30,45,60};
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short QuickLoadNum = -1;
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char QuickLoadDescrDialog[128];
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SWBOOL QuickSaveMode = FALSE;
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SWBOOL SavePrompt = FALSE;
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extern SWBOOL InMenuLevel, LoadGameOutsideMoveLoop, LoadGameFromDemo;
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extern uint8_t RedBookSong[40];
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@ -398,6 +397,8 @@ MenuItem options_i[] =
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{DefButton(btn_auto_aim, 0, "Auto-Aiming"), OPT_XS, OPT_LINE(9), 1, m_defshade, 0, NULL, NULL, NULL},
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{DefButton(btn_voxels, 0, "Voxel Sprites"), OPT_XS, OPT_LINE(10), 1, m_defshade, 0, NULL, NULL, NULL},
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{DefButton(btn_stats, 0, "Level Stats"), OPT_XS, OPT_LINE(11), 1, m_defshade, 0, NULL, MNU_StatCheck, NULL},
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{DefButton(btn_darts, 0, "Use Darts"), OPT_XS, OPT_LINE(12), 1, m_defshade, 0, NULL, NULL, NULL},
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{DefButton(btn_autoswitch, 0, "Equip Pickups"), OPT_XS, OPT_LINE(13), 1, m_defshade, 0, NULL, NULL, NULL},
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{DefNone}
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};
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@ -570,7 +571,6 @@ MenuItem_p cust_callback_item;
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static void MNU_ClearDialog(void);
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static SWBOOL MNU_Dialog(void);
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void LoadSaveMsg(const char *msg);
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static void MNU_ItemPreProcess(MenuGroup *group);
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static void MNU_SelectItem(MenuGroup *group, short index, SWBOOL draw);
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static void MNU_PushItem(MenuItem *item, SWBOOL draw);
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@ -836,7 +836,7 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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// Todo: Branch off to the generic keybind menu.
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const int PGSIZ = 9;
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const char *strs[] = { "Select the function to assign to", "%s", "or ESCAPE to cancel." };
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int topitem = 0, botitem = NUMGAMEFUNCTIONS-1;
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int topitem = 0, botitem = NUMGAMEFUNCTIONS;
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int i, j, y;
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short w, h=0;
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int returnval = 0;
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@ -853,13 +853,13 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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}
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else if (inputState.GetKeyStatus(sc_End))
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{
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*currentfunc = NUMGAMEFUNCTIONS-1; // -1 because the last one is the console and the top is 'none'
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*currentfunc = NUMGAMEFUNCTIONS;
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inputState.ClearKeyStatus(sc_End);
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}
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else if (inputState.GetKeyStatus(sc_PgDn))
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{
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*currentfunc += PGSIZ;
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if (*currentfunc >= NUMGAMEFUNCTIONS) *currentfunc = NUMGAMEFUNCTIONS-1;
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if (*currentfunc > NUMGAMEFUNCTIONS) *currentfunc = NUMGAMEFUNCTIONS;
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inputState.ClearKeyStatus(sc_PgDn);
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}
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else if (inputState.GetKeyStatus(sc_PgUp))
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|
@ -881,11 +881,11 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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else if (I_MenuDown())
|
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{
|
||||
I_MenuDownClear();
|
||||
*currentfunc = min(NUMGAMEFUNCTIONS - 1, *currentfunc + 1);
|
||||
*currentfunc = min(NUMGAMEFUNCTIONS, *currentfunc + 1);
|
||||
}
|
||||
|
||||
|
||||
if (NUMGAMEFUNCTIONS-1 > PGSIZ)
|
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if (NUMGAMEFUNCTIONS > PGSIZ)
|
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{
|
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topitem = *currentfunc - PGSIZ/2;
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botitem = topitem + PGSIZ;
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|
@ -895,9 +895,9 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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botitem += -topitem;
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topitem = 0;
|
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}
|
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else if (botitem >= NUMGAMEFUNCTIONS)
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else if (botitem > NUMGAMEFUNCTIONS)
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{
|
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botitem = NUMGAMEFUNCTIONS-1;
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botitem = NUMGAMEFUNCTIONS;
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topitem = botitem - PGSIZ;
|
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}
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}
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|
@ -941,7 +941,7 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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MNU_MeasureSmallString(morestr,&dx,&dy);
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if (topitem > 0)
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MNU_DrawSmallString(XDIM - OPT_XS - dx, OPT_LINE(4), morestr, 8,16);
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if (botitem < NUMGAMEFUNCTIONS-1)
|
||||
if (botitem < NUMGAMEFUNCTIONS)
|
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MNU_DrawSmallString(XDIM - OPT_XS - dx, OPT_LINE(4)+PGSIZ*8, morestr, 8,16);
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}
|
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|
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|
@ -1796,24 +1796,17 @@ MNU_QuickLoadCustom(UserCall call, MenuItem_p item)
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// Y pressed
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cust_callback = NULL;
|
||||
|
||||
inputState.ClearKeysDown();
|
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LoadSaveMsg("Loading...");
|
||||
|
||||
PauseAction();
|
||||
|
||||
ReloadPrompt = FALSE;
|
||||
if (LoadGame(QuickLoadNum) == -1)
|
||||
if (DoQuickLoad() == FALSE)
|
||||
{
|
||||
ResumeAction();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ready2send = 1;
|
||||
LastSaveNum = -1;
|
||||
|
||||
// do a load game here
|
||||
inputState.ClearKeysDown();
|
||||
ExitMenus();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
inputState.ClearKeysDown();
|
||||
|
@ -1873,6 +1866,8 @@ MNU_InitMenus(void)
|
|||
buttonsettings[btn_playcd] = true;// gs.PlayCD;
|
||||
buttonsettings[btn_flipstereo] = snd_reversestereo;
|
||||
buttonsettings[btn_stats] = hud_stats;
|
||||
buttonsettings[btn_darts] = gs.Darts;
|
||||
buttonsettings[btn_autoswitch] = gs.WeaponAutoSwitch;
|
||||
|
||||
slidersettings[sldr_gametype] = gs.NetGameType;
|
||||
slidersettings[sldr_netlevel] = gs.NetLevel;
|
||||
|
@ -2429,16 +2424,11 @@ SWBOOL MNU_GetSaveCustom(void)
|
|||
|
||||
if (MenuInputMode)
|
||||
{
|
||||
PauseAction();
|
||||
|
||||
LoadSaveMsg("Saving...");
|
||||
|
||||
if (SaveGame(save_num) != -1)
|
||||
if (DoQuickSave(save_num) == FALSE)
|
||||
{
|
||||
QuickLoadNum = save_num;
|
||||
|
||||
LoadGameGroup.cursor = save_num;
|
||||
LastSaveNum = -1;
|
||||
}
|
||||
|
||||
ResumeAction();
|
||||
|
@ -2523,15 +2513,6 @@ SWBOOL MNU_LoadSaveMove(UserCall call, MenuItem_p item)
|
|||
SaveGameInfo2[0] = 0;
|
||||
}
|
||||
|
||||
if (QuickSaveMode)
|
||||
{
|
||||
QuickSaveMode = FALSE;
|
||||
MenuInputMode = TRUE;
|
||||
strcpy(BackupSaveGameDescr, SaveGameDescr[game_num]);
|
||||
inputState.ClearKeysDown();
|
||||
inputState.keyFlushChars();
|
||||
}
|
||||
|
||||
LastSaveNum = game_num;
|
||||
|
||||
// input mode check
|
||||
|
@ -2943,6 +2924,12 @@ void MNU_DoButton(MenuItem_p item, SWBOOL draw)
|
|||
case btn_stats:
|
||||
hud_stats = state = buttonsettings[item->button];
|
||||
break;
|
||||
case btn_darts:
|
||||
gs.Darts = state = buttonsettings[item->button];
|
||||
break;
|
||||
case btn_autoswitch:
|
||||
gs.WeaponAutoSwitch = state = buttonsettings[item->button];
|
||||
break;
|
||||
case btn_markers:
|
||||
gs.NetSpawnMarkers = state = buttonsettings[item->button];
|
||||
break;
|
||||
|
|
|
@ -212,6 +212,8 @@ typedef enum
|
|||
btn_markers, btn_teamplay, btn_friendlyfire,btn_parental,btn_nuke,
|
||||
btn_voxels, btn_stats, btn_playcd,
|
||||
btn_videofs,
|
||||
btn_darts,
|
||||
btn_autoswitch,
|
||||
btn_max
|
||||
} BTNType;
|
||||
|
||||
|
|
|
@ -1822,7 +1822,7 @@ InitWeaponStar(PLAYERp pp)
|
|||
PlaySound(DIGI_PULL, &pp->posx, &pp->posy, &pp->posz, v3df_follow|v3df_dontpan);
|
||||
if (STD_RANDOM_RANGE(1000) > 900 && pp == Player+myconnectindex)
|
||||
{
|
||||
if (!useDarts)
|
||||
if (!gs.Darts)
|
||||
PlayerSound(DIGI_ILIKESHURIKEN,&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,pp);
|
||||
}
|
||||
|
||||
|
@ -7389,7 +7389,7 @@ pDisplaySprites(PLAYERp pp)
|
|||
picnum = psp->picndx;
|
||||
|
||||
// UK panzies have to have darts instead of shurikens.
|
||||
if (useDarts)
|
||||
if (gs.Darts)
|
||||
switch (picnum)
|
||||
{
|
||||
case STAR_REST:
|
||||
|
@ -7453,7 +7453,7 @@ pDisplaySprites(PLAYERp pp)
|
|||
|
||||
case STAR_REST:
|
||||
case 2510:
|
||||
if (!useDarts)
|
||||
if (!gs.Darts)
|
||||
picnum = 2138;
|
||||
else
|
||||
picnum = 2518; // Bloody Dart Hand
|
||||
|
|
|
@ -46,6 +46,8 @@ typedef struct
|
|||
SWBOOL NetNuke;
|
||||
//SWBOOL PlayCD; // Not implemented and no idea how to support it without the music assets.
|
||||
char WaveformTrackName[MAXWAVEFORMTRACKLENGTH];
|
||||
SWBOOL Darts;
|
||||
SWBOOL WeaponAutoSwitch;
|
||||
} GAME_SET, *GAME_SETp;
|
||||
|
||||
extern const GAME_SET gs_defaults;
|
||||
|
|
|
@ -651,8 +651,8 @@ short SoundAngle(int x, int y)
|
|||
if (delta_angle < 0)
|
||||
delta_angle = NORM_ANGLE((1024 + delta_angle) + 1024);
|
||||
|
||||
// convert 2048 degree angle to 32 degree angle
|
||||
return delta_angle >> 6;
|
||||
// convert 2048 degree angle to 128 degree angle
|
||||
return delta_angle >> 4;
|
||||
}
|
||||
|
||||
int _PlayerSound(const char *file, int line, int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp)
|
||||
|
|
|
@ -5959,8 +5959,7 @@ KeyMain:
|
|||
if (pp->WpnAmmo[WPN_STAR] >= DamageData[WPN_STAR].max_ammo)
|
||||
break;
|
||||
|
||||
//if (useDarts) sprintf(ds,"Darts");
|
||||
//else sprintf(ds,"Shurikens");
|
||||
sprintf(ds, gs.Darts ? "Darts" : "Shurikens");
|
||||
PutStringInfo(Player+pnum, DamageData[WPN_STAR].weapon_name);
|
||||
PlayerUpdateAmmo(pp, WPN_STAR, DamageData[WPN_STAR].weapon_pickup);
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
|
@ -5970,6 +5969,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_STAR)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_STAR));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum <= WPN_STAR && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponStar(pp);
|
||||
|
@ -5995,6 +5997,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_MINE)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_MINE));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_MINE && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponMine(pp);
|
||||
|
@ -6036,6 +6041,9 @@ KeyMain:
|
|||
ChoosePlayerGetSound(pp);
|
||||
}
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_UZI && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
|
||||
|
@ -6075,6 +6083,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_MICRO)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_MICRO));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_MICRO && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponMicro(pp);
|
||||
|
@ -6143,6 +6154,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_GRENADE)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_GRENADE));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_GRENADE && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponGrenade(pp);
|
||||
|
@ -6169,6 +6183,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_ROCKET)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_ROCKET));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
InitWeaponRocket(pp);
|
||||
break;
|
||||
|
||||
|
@ -6213,6 +6230,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_RAIL)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_RAIL));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_RAIL && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponRail(pp);
|
||||
|
@ -6252,6 +6272,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_SHOTGUN)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_SHOTGUN));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_SHOTGUN && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponShotgun(pp);
|
||||
|
@ -6318,6 +6341,9 @@ KeyMain:
|
|||
if (TEST(pp->WpnFlags, BIT(WPN_HOTHEAD)))
|
||||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_NAPALM) | BIT(WPN_RING) | BIT(WPN_HOTHEAD));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_HOTHEAD && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
InitWeaponHothead(pp);
|
||||
|
@ -6362,6 +6388,9 @@ KeyMain:
|
|||
break;
|
||||
SET(pp->WpnFlags, BIT(WPN_HEART));
|
||||
|
||||
if (!gs.WeaponAutoSwitch)
|
||||
break;
|
||||
|
||||
if (User[pp->PlayerSprite]->WeaponNum > WPN_HEART && User[pp->PlayerSprite]->WeaponNum != WPN_SWORD)
|
||||
break;
|
||||
|
||||
|
|
|
@ -7492,7 +7492,7 @@ const char *DeathString(short SpriteNum)
|
|||
case 5011:
|
||||
return "blade";
|
||||
case STAR1:
|
||||
if (useDarts) return "dart";
|
||||
if (gs.Darts) return "dart";
|
||||
else return "shuriken";
|
||||
case CROSSBOLT:
|
||||
return "crossbow bolt";
|
||||
|
|
Loading…
Reference in a new issue