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- animated transitions are working.
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parent
248c2feba2
commit
46d1f8517a
5 changed files with 45 additions and 8 deletions
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@ -64,6 +64,7 @@ void DListMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
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{
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mParentMenu = parent;
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mDesc = desc;
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canAnimate = !!(mDesc->mFlags & LMF_Animate);
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if (mDesc->mScriptId >= 0) scriptID = mDesc->mScriptId;
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#if 0
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if (desc->mCenter)
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@ -133,6 +133,7 @@ bool M_DrawTransition(MenuTransition &transition)
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transition.previous->origin.X = factor * transition.dir * (sin(phase) - 1.);
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transition.current->origin.X = factor * transition.dir * (sin(phase) + 1.);
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Printf("prev.X = %2.5f, next.X = %2.5f\n", transition.previous->origin.X, transition.current->origin.X);
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transition.previous->Drawer();
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transition.current->Drawer();
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return true;
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@ -763,6 +764,7 @@ void M_Ticker (void)
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if (DMenu::MenuTime & 3) return;
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if (DMenu::CurrentMenu != NULL && menuactive != MENU_Off)
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{
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if (transition.previous) transition.previous->Ticker();
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DMenu::CurrentMenu->Ticker();
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for (int i = 0; i < NUM_MKEYS; ++i)
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@ -804,18 +806,18 @@ void M_Drawer (void)
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{
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if (DMenu::CurrentMenu->DimAllowed() && fade && !DrawBackground) twod.AddColorOnlyQuad(0, 0, screen->GetWidth(), screen->GetHeight(), fade);
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bool done = false;
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bool going = false;
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if (transition.previous)
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{
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done = M_DrawTransition(transition);
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if (!done)
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going = M_DrawTransition(transition);
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if (!going)
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{
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delete transition.previous;
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if (transition.dir == -1) delete transition.previous;
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transition.previous = nullptr;
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transition.current = nullptr;
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}
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}
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if (!done)
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if (!going)
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{
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DMenu::CurrentMenu->origin = { 0,0 };
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// else if (DrawBackground) Menu_DrawBackground(origin);
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@ -167,7 +167,8 @@ class FOptionMenuItem;
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enum ListMenuFlags
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{
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LMF_Centered = 1,
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LMF_DontSpace = 2
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LMF_DontSpace = 2,
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LMF_Animate = 4,
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};
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struct FListMenuDescriptor : public FMenuDescriptor
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@ -318,7 +319,7 @@ public:
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static int MenuTime;
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DMenu *mParentMenu;
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DVector2 origin;
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DVector2 origin = { 0,0 };
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int scriptID = INT_MAX;
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bool canAnimate = false;
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@ -284,6 +284,10 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
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{
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desc->mFlags |= LMF_Centered;
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}
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else if (sc.Compare("animatedtransition"))
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{
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desc->mFlags |= LMF_Animate;
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}
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else if (sc.Compare("Fixedspacing"))
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{
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sc.MustGetNumber();
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@ -18,6 +18,7 @@ LISTMENU "MainMenu"
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{
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position 160, 55, 115
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centermenu
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animatedtransition
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}
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class "Duke.MainMenu"
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NativeTextItem "$MNU_NEWGAME", "n", "EpisodeMenu"
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@ -81,6 +82,7 @@ LISTMENU "IngameMenu"
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{
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position 160, 55, 115
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centermenu
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animatedtransition
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}
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linespacing 15
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class "Duke.MainMenu"
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@ -134,6 +136,7 @@ LISTMENU "EpisodeMenu"
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position 160, 48, 142
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centermenu
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fixedspacing 5
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animatedtransition
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class "Duke.ListMenu"
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}
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@ -149,17 +152,20 @@ LISTMENU "SkillMenu"
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centermenu
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fixedspacing 5
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class "Duke.ListMenu"
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animatedtransition
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}
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ScriptId 110
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}
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// The custom menus are only supported by the EDuke32 frontend.
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LISTMENU "CustomGameMenu"
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{
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position 160, 48, 142
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centermenu
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fixedspacing 5
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ScriptId 102
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu1"
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@ -168,6 +174,8 @@ LISTMENU "CustomSubMenu1"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu2"
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@ -176,6 +184,8 @@ LISTMENU "CustomSubMenu2"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu3"
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@ -184,6 +194,8 @@ LISTMENU "CustomSubMenu3"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu4"
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@ -192,6 +204,8 @@ LISTMENU "CustomSubMenu4"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu5"
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@ -200,6 +214,8 @@ LISTMENU "CustomSubMenu5"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu6"
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@ -208,6 +224,8 @@ LISTMENU "CustomSubMenu6"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "CustomSubMenu7"
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@ -216,10 +234,21 @@ LISTMENU "CustomSubMenu7"
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centermenu
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fixedspacing 5
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ScriptId 103
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class "Duke.ListMenu"
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animatedtransition
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}
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LISTMENU "MultiMenu"
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{
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ifgame(Duke, Nam, WW2GI, Fury) // Ion Fury does not use this menu.
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{
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position 160, 55, 135
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centermenu
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fixedspacing 5
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class "Duke.ListMenu"
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animatedtransition
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}
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Caption "$MNU_NETWORKGAME"
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NativeTextItem "$MNU_PLAYERSETUP", "p", "PlayerSetupMenu"
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NativeTextItem "$MNU_JOINGAME", "j", "JoinGameMenu"
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