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- moved the game interface function to d_menu
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2 changed files with 6 additions and 7 deletions
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@ -416,6 +416,12 @@ class MainMenu : public DukeListMenu
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//
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//----------------------------------------------------------------------------
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bool GameInterface::mouseInactiveConditional(bool condition) // can hopefully go away once the menu refactor is complete
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{
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return condition;
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}
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void GameInterface::MenuOpened()
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{
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S_PauseSounds(true);
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@ -5435,13 +5435,6 @@ bool GameInterface::mouseInactiveConditional(bool condition)
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return MOUSEINACTIVECONDITIONAL(condition);
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}
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#else
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bool GameInterface::mouseInactiveConditional(bool condition)
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{
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return condition;
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}
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#endif
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END_DUKE_NS
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