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SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/function.h # source/sw/src/menus.cpp
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1 changed files with 8 additions and 8 deletions
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@ -836,7 +836,7 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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// Todo: Branch off to the generic keybind menu.
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const int PGSIZ = 9;
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const char *strs[] = { "Select the function to assign to", "%s", "or ESCAPE to cancel." };
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int topitem = 0, botitem = NUMGAMEFUNCTIONS-1;
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int topitem = 0, botitem = NUMGAMEFUNCTIONS;
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int i, j, y;
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short w, h=0;
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int returnval = 0;
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@ -853,13 +853,13 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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}
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else if (inputState.GetKeyStatus(sc_End))
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{
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*currentfunc = NUMGAMEFUNCTIONS-1; // -1 because the last one is the console and the top is 'none'
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*currentfunc = NUMGAMEFUNCTIONS;
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inputState.ClearKeyStatus(sc_End);
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}
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else if (inputState.GetKeyStatus(sc_PgDn))
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{
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*currentfunc += PGSIZ;
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if (*currentfunc >= NUMGAMEFUNCTIONS) *currentfunc = NUMGAMEFUNCTIONS-1;
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if (*currentfunc > NUMGAMEFUNCTIONS) *currentfunc = NUMGAMEFUNCTIONS;
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inputState.ClearKeyStatus(sc_PgDn);
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}
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else if (inputState.GetKeyStatus(sc_PgUp))
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@ -881,11 +881,11 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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else if (I_MenuDown())
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{
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I_MenuDownClear();
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*currentfunc = min(NUMGAMEFUNCTIONS - 1, *currentfunc + 1);
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*currentfunc = min(NUMGAMEFUNCTIONS, *currentfunc + 1);
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}
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if (NUMGAMEFUNCTIONS-1 > PGSIZ)
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if (NUMGAMEFUNCTIONS > PGSIZ)
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{
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topitem = *currentfunc - PGSIZ/2;
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botitem = topitem + PGSIZ;
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@ -895,9 +895,9 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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botitem += -topitem;
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topitem = 0;
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}
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else if (botitem >= NUMGAMEFUNCTIONS)
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else if (botitem > NUMGAMEFUNCTIONS)
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{
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botitem = NUMGAMEFUNCTIONS-1;
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botitem = NUMGAMEFUNCTIONS;
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topitem = botitem - PGSIZ;
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}
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}
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@ -941,7 +941,7 @@ static int MNU_SelectButtonFunction(const char *buttonname, int *currentfunc)
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MNU_MeasureSmallString(morestr,&dx,&dy);
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if (topitem > 0)
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MNU_DrawSmallString(XDIM - OPT_XS - dx, OPT_LINE(4), morestr, 8,16);
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if (botitem < NUMGAMEFUNCTIONS-1)
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if (botitem < NUMGAMEFUNCTIONS)
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MNU_DrawSmallString(XDIM - OPT_XS - dx, OPT_LINE(4)+PGSIZ*8, morestr, 8,16);
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}
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