mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- consolidation of defbinds definitions.
Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
This commit is contained in:
parent
0f4d80b5d3
commit
1adceb82ef
28 changed files with 167 additions and 1367 deletions
|
@ -649,7 +649,7 @@ CCMD(rebind)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void ReadBindings(int lump)
|
||||
void ReadBindings(int lump, bool override)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
|
||||
|
@ -675,20 +675,26 @@ void ReadBindings(int lump)
|
|||
}
|
||||
key = GetConfigKeyFromName(sc.String);
|
||||
sc.MustGetString();
|
||||
dest->SetBind(key, sc.String);
|
||||
dest->SetBind(key, sc.String, override);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CONFIG_SetDefaultKeys(const char* baseconfig)
|
||||
{
|
||||
auto lump = fileSystem.GetFile(baseconfig);
|
||||
ReadBindings(lump);
|
||||
auto lump = fileSystem.GetFile("demolition/commonbinds.txt", ELookupMode::FullName, 0);
|
||||
if (lump >= 0) ReadBindings(lump, true);
|
||||
int lastlump = 0;
|
||||
|
||||
while ((lump = fileSystem.Iterate(baseconfig, &lastlump)) != -1)
|
||||
{
|
||||
if (fileSystem.GetFileContainer(lump) > 0) break;
|
||||
ReadBindings(lump, true);
|
||||
}
|
||||
|
||||
while ((lump = fileSystem.Iterate("defbinds.txt", &lastlump)) != -1)
|
||||
{
|
||||
ReadBindings(lump);
|
||||
ReadBindings(lump, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -61,8 +61,9 @@ public:
|
|||
void DoBind (const char *key, const char *bind);
|
||||
void DefaultBind(const char *keyname, const char *cmd);
|
||||
|
||||
void SetBind(unsigned int key, const char *bind)
|
||||
void SetBind(unsigned int key, const char *bind, bool override = true)
|
||||
{
|
||||
if (!override && Binds[key].IsNotEmpty()) return;
|
||||
if (key < NUM_KEYS) Binds[key] = bind;
|
||||
}
|
||||
|
||||
|
|
|
@ -578,7 +578,7 @@ void FListMenuItemNativeText::Drawer(DListMenu* menu, const DVector2& origin, bo
|
|||
{
|
||||
if (*text == '$') text = GStrings(text + 1);
|
||||
auto state = selected ? NIT_SelectedState : mEnabled ? NIT_ActiveState : NIT_InactiveState;
|
||||
gi->DrawNativeMenuText(mFontnum, state, int((origin.X + mXpos) / 65536) , int((origin.Y + mYpos) / 65536), 1.f, text, menu->Descriptor()->mFlags);
|
||||
gi->DrawNativeMenuText(mFontnum, state, int((origin.X + mXpos) * 65536) , int((origin.Y + mYpos) * 65536), 1.f, text, menu->Descriptor()->mFlags);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
64
wadsrc/static/demolition/commonbinds.txt
Normal file
64
wadsrc/static/demolition/commonbinds.txt
Normal file
|
@ -0,0 +1,64 @@
|
|||
// These bindings are valid for all configurationas
|
||||
|
||||
F1 "openhelpmenu"
|
||||
F2 "opensavemenu"
|
||||
F3 "openloadmenu"
|
||||
F4 "openmenu SoundOptions"
|
||||
F5 "openmeun OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
|
||||
F6 "+Quick_Save"
|
||||
F7 "+Third_Person_View"
|
||||
//F8 "toggle hud_messages" // this one needs a means to print the status to the quote display.
|
||||
F9 "+Quick_Load"
|
||||
F10 "openmenu QuitIngame"
|
||||
F11 "openmenu ColorCorrection"
|
||||
F12 "screenshot"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
leftarrow "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP8 "+Move_Forward"
|
||||
KP2 "+Move_Backward"
|
||||
KP4 "+Turn_Left"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
PgUp "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
RCtrl "+Fire"
|
||||
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
F "+Map_Follow_Mode"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
K "+See_Coop_View"
|
||||
|
||||
Mouse1 "+Fire"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
|
@ -1,15 +0,0 @@
|
|||
// These bindings are valid for all configurationas
|
||||
|
||||
F1 "openhelpmenu"
|
||||
F2 "opensavemenu"
|
||||
F3 "openloadmenu"
|
||||
F4 "openmenu SoundOptions"
|
||||
F5 "openmeun OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
|
||||
F6 "+Quick_Save"
|
||||
F7 "+Third_Person_View"
|
||||
//F8 "toggle hud_messages" // this one needs a means to print the status to the quote display.
|
||||
F9 "+Quick_Load"
|
||||
F10 "openmenu QuitIngame"
|
||||
F11 "openmenu ColorCorrection"
|
||||
F12 "screenshot"
|
||||
|
18
wadsrc/static/demolition/defbinds.txt
Normal file
18
wadsrc/static/demolition/defbinds.txt
Normal file
|
@ -0,0 +1,18 @@
|
|||
// Common bindings for all games (some may not be active everywhere, though)
|
||||
W "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
E "+Open"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
KP7 "+Aim_Up"
|
||||
KP1 "+Aim_Down"
|
||||
KP5 "+Center_View"
|
||||
KP9 "+Look_Up"
|
||||
KP3 "+Look_Down"
|
||||
KP. "+Look_Right"
|
||||
KP- "+Shrink_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
Y "+Show_Opponents_Weapon"
|
14
wadsrc/static/demolition/leftbinds.txt
Normal file
14
wadsrc/static/demolition/leftbinds.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
// Left handed config (puts as many controls as possible on the numpad. Also more useful actions on the mouse.)
|
||||
uparrow "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
LCtrl "+Fire"
|
||||
Space "+Open"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
KP. "+Look_Right"
|
||||
KP7 "+Strafe_Left"
|
||||
KP9 "+Strafe_Right"
|
||||
KP. "+Look_Right"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
|
@ -1,75 +1,10 @@
|
|||
W "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
Backspace "+Turn_Around"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
E "+Open"
|
||||
RCtrl "+Fire"
|
||||
X "+Alt_Fire"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
KP5 "+Center_View"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Tab "+Map"
|
||||
F "+Map_Follow_Mode"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
T "+Send_Message"
|
||||
K "+See_Coop_View"
|
||||
F7 "+See_Chase_View"
|
||||
//
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
Scroll "+Holster_Weapon"
|
||||
Y "+Show_Opponents_Weapon"
|
||||
B "+BeastVision"
|
||||
C "+CrystalBall"
|
||||
J "+JetPack"
|
||||
M "+MedKit"
|
||||
P "+ProximityBombs"
|
||||
R "+RemoteBombs"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
X "+Alt_Fire"
|
||||
Mouse2 "+Alt_Fire"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,72 +1,8 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
Backspace "+Turn_Around"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
Space "+Open"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
X "+Alt_Fire"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
PgUp "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Tab "+Map"
|
||||
F "+Map_Follow_Mode"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
T "+Send_Message"
|
||||
K "+See_Coop_View"
|
||||
F7 "+Third_Person_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
//
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
B "+BeastVision"
|
||||
C "+CrystalBall"
|
||||
J "+JetPack"
|
||||
M "+MedKit"
|
||||
P "+ProximityBombs"
|
||||
R "+RemoteBombs"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
X "+Alt_Fire"
|
||||
|
|
|
@ -1,67 +1,6 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
Backspace "+Turn_Around"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
Space "+Open"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
X "+Alt_Fire"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
KP5 "+Center_View"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Tab "+Map"
|
||||
F "+Map_Follow_Mode"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
T "+Send_Message"
|
||||
K "+See_Coop_View"
|
||||
F7 "+Third_Person_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
//
|
||||
Scroll "+Holster_Weapon"
|
||||
X "+Alt_Fire"
|
||||
W "+Show_Opponents_Weapon"
|
||||
B "+BeastVision"
|
||||
C "+CrystalBall"
|
||||
|
@ -69,8 +8,4 @@ J "+JetPack"
|
|||
M "+MedKit"
|
||||
P "+ProximityBombs"
|
||||
R "+RemoteBombs"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Alt_Fire"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,74 +1,12 @@
|
|||
W "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
RCtrl "+Fire"
|
||||
E "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
H "+Holo_Duke"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
Y "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,68 +1,8 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
Space "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
H "+Holo_Duke"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,75 +1,14 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
Space "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
R "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
H "+Holo_Duke"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
R "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
||||
|
|
@ -1,68 +1,6 @@
|
|||
W "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
RCtrl "+Fire"
|
||||
E "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
//
|
||||
Scroll "+Holster_Weapon"
|
||||
Y "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,66 +1,2 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
Space "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,69 +1,4 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
Space "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,74 +1,12 @@
|
|||
W "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
RCtrl "+Fire"
|
||||
E "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
H "+Holo_Duke"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
Y "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,72 +1,8 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
Space "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
H "+Holo_Duke"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,75 +1,12 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
Space "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
R "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
H "+Holo_Duke"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
R "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,74 +1,13 @@
|
|||
W "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
RCtrl "+Fire"
|
||||
E "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
Scroll "+Holster_Weapon"
|
||||
E "+Show_Opponents_Weapon"
|
||||
B "+Holo_Duke"
|
||||
C "+Jetpack"
|
||||
Y "+NightVision"
|
||||
R "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
E "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
+ "+Dpad_Select"
|
||||
M "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
+ "+Dpad_Select"
|
||||
X "+Last_Used_Weapon"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,71 +1,8 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
Scroll "+Holster_Weapon"
|
||||
E "+Show_Opponents_Weapon"
|
||||
M "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
B "+Holo_Duke"
|
||||
C "+Jetpack"
|
||||
Y "+NightVision"
|
||||
W "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
Scroll "+Holster_Weapon"
|
||||
E "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
M "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,71 +1,9 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
V "toggleconsole"
|
||||
Scroll "+Holster_Weapon"
|
||||
E "+Show_Opponents_Weapon"
|
||||
M "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
B "+Holo_Duke"
|
||||
C "+Jetpack"
|
||||
Y "+NightVision"
|
||||
W "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
E "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
M "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
V "toggleconsole"
|
||||
|
|
|
@ -1,43 +1,10 @@
|
|||
W "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
E "+Open"
|
||||
LShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
Space "+Jump"
|
||||
LAlt "+Crouch"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
I "+Toggle_Crosshair"
|
||||
Mouse2 "+MediKit"
|
||||
H "+Holster_Weapon"
|
||||
M "+MedKit"
|
||||
B "+Smoke_Bomb"
|
||||
N "+Nightvision"
|
||||
G "+Gas_Bomb"
|
||||
F "+Flash_Bomb"
|
||||
C "+Caltrops"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
H "+Holster_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,66 +1,7 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
M "+MedKit"
|
||||
S "+Smoke_Bomb"
|
||||
N "+Nightvision"
|
||||
G "+Gas_Bomb"
|
||||
F "+Flash_Bomb"
|
||||
C "+Caltrops"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
Scroll "+Holster_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,70 +1,8 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Capslock "+AutoRun"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
M "+MedKit"
|
||||
S "+Smoke_Bomb"
|
||||
N "+Nightvision"
|
||||
G "+Gas_Bomb"
|
||||
F "+Flash_Bomb"
|
||||
C "+Caltrops"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
Scroll "+Holster_Weapon"
|
||||
|
|
|
@ -1,74 +1,12 @@
|
|||
W "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
S "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
RCtrl "+Fire"
|
||||
E "+Open"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
Space "+Jump"
|
||||
/ "+Jump"
|
||||
LCtrl "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
A "+Strafe_Left"
|
||||
D "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
H "+Holo_Duke"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
Y "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
X "+Last_Used_Weapon"
|
||||
C "+Toggle_Crouch"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,73 +1,8 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
KP- "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
KP7 "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
KP9 "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
H "+Holo_Duke"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
R "+Steroids"
|
||||
Q "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
` "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Open"
|
||||
Mouse3 "+Run"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
|
@ -1,76 +1,12 @@
|
|||
uparrow "+Move_Forward"
|
||||
KP8 "+Move_Forward"
|
||||
downarrow "+Move_Backward"
|
||||
KP2 "+Move_Backward"
|
||||
leftarrow "+Turn_Left"
|
||||
KP4 "+Turn_Left"
|
||||
rightarrow "+Turn_Right"
|
||||
KP6 "+Turn_Right"
|
||||
LAlt "+Strafe"
|
||||
RAlt "+Strafe"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LCtrl "+Fire"
|
||||
RCtrl "+Fire"
|
||||
LShift "+Run"
|
||||
RShift "+Run"
|
||||
A "+Jump"
|
||||
/ "+Jump"
|
||||
Z "+Crouch"
|
||||
PgUp "+Look_Up"
|
||||
KP9 "+Look_Up"
|
||||
PgDn "+Look_Down"
|
||||
KP3 "+Look_Down"
|
||||
Ins "+Look_Left"
|
||||
KP0 "+Look_Left"
|
||||
Del "+Look_Right"
|
||||
KP. "+Look_Right"
|
||||
, "+Strafe_Left"
|
||||
. "+Strafe_Right"
|
||||
Home "+Aim_Up"
|
||||
KP7 "+Aim_Up"
|
||||
End "+Aim_Down"
|
||||
KP1 "+Aim_Down"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
3 "+Weapon_3"
|
||||
4 "+Weapon_4"
|
||||
5 "+Weapon_5"
|
||||
6 "+Weapon_6"
|
||||
7 "+Weapon_7"
|
||||
8 "+Weapon_8"
|
||||
9 "+Weapon_9"
|
||||
0 "+Weapon_10"
|
||||
Enter "+Inventory"
|
||||
KP-Enter "+Inventory"
|
||||
[ "+Inventory_Left"
|
||||
] "+Inventory_Right"
|
||||
//
|
||||
R "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
H "+Holo_Duke"
|
||||
J "+Jetpack"
|
||||
N "+NightVision"
|
||||
M "+MedKit"
|
||||
Backspace "+Turn_Around"
|
||||
T "+Send_Message"
|
||||
Tab "+Map"
|
||||
- "+Shrink_Screen"
|
||||
KP- "+Shrink_Screen"
|
||||
= "+Enlarge_Screen"
|
||||
KP+ "+Enlarge_Screen"
|
||||
KP5 "+Center_View"
|
||||
Scroll "+Holster_Weapon"
|
||||
W "+Show_Opponents_Weapon"
|
||||
F "+Map_Follow_Mode"
|
||||
K "+See_Coop_View"
|
||||
U "+Mouse_Aiming"
|
||||
I "+Toggle_Crosshair"
|
||||
R "+Steroids"
|
||||
` "+Quick_Kick"
|
||||
' "+Next_Weapon"
|
||||
; "+Previous_Weapon"
|
||||
C "toggleconsole"
|
||||
Capslock "+AutoRun"
|
||||
Mouse1 "+Fire"
|
||||
Mouse2 "+Jetpack"
|
||||
Mouse3 "+MediKit"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
|
Loading…
Reference in a new issue