.. |
audiolib
|
SW: Fix "MV_GetVoice(): bad handle" log spam
|
2019-11-26 18:08:43 +01:00 |
blood
|
- more work on Blood menus. Game start works.
|
2019-12-01 20:17:30 +01:00 |
build
|
- fixed creation of true color textures.
|
2019-12-01 21:43:54 +01:00 |
common
|
- more work on Blood menus. Game start works.
|
2019-12-01 20:17:30 +01:00 |
duke3d
|
- fixed the Ion Fury credit screens.
|
2019-12-01 17:48:56 +01:00 |
glad
|
- hooked up the 2D drawer
|
2019-11-05 23:35:38 +01:00 |
glbackend
|
- fixed creation of true color textures.
|
2019-12-01 21:43:54 +01:00 |
libsmackerdec
|
- got rid of some editor-only code and the entire buildvfs header
|
2019-11-08 02:02:54 +01:00 |
mact
|
- removed no longer needed parts from input.cpp.
|
2019-12-01 11:38:13 +01:00 |
platform
|
- removed quitevent.
|
2019-12-01 09:02:17 +01:00 |
rr
|
- the primary Blood menus are working.
|
2019-12-01 15:31:08 +01:00 |
sw
|
- removed the mouseInactiveConditional interface function.
|
2019-12-01 10:31:44 +01:00 |
thirdparty
|
- save custom data as JSON.
|
2019-11-15 18:57:26 +01:00 |
zmusic
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
|
- removed the code for Doom's help screens.
|
2019-12-01 08:23:35 +01:00 |
g_pch.h
|
- fixed most issues with newly added music files
|
2019-11-11 01:01:18 +01:00 |
gitinfo.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |