raze-gles/source
Christoph Oelckers 702f91b6b5 - disconnected Shadow Warrior's menu so it can be replaced.
Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
..
audiolib SW: Fix "MV_GetVoice(): bad handle" log spam 2019-11-26 18:08:43 +01:00
blood - WIP keybinding cleanup 2019-12-02 02:07:32 +01:00
build - fixed creation of true color textures. 2019-12-01 21:43:54 +01:00
common - fixed newly added menu content. 2019-12-02 19:21:45 +01:00
duke3d - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - fixed creation of true color textures. 2019-12-01 21:43:54 +01:00
libsmackerdec - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
mact - removed no longer needed parts from input.cpp. 2019-12-01 11:38:13 +01:00
platform - removed quitevent. 2019-12-01 09:02:17 +01:00
rr - now, where this that 6 come from...? 2019-12-02 19:27:35 +01:00
sw - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
thirdparty - save custom data as JSON. 2019-11-15 18:57:26 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00