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SW: Clean up startup messages
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/sw/src/game.cpp # source/sw/src/grpscan.cpp
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1 changed files with 14 additions and 50 deletions
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@ -900,8 +900,8 @@ void InitGame()
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// LoadImages will now proceed to steal all the remaining heap space
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//_outtext("\n\n\n\n\n\n\n\n");
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//buildputs("Loading sound and graphics...\n");
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//AnimateCacheCursor();
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initprintf("Loading sound and graphics...\n");
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TileFiles.LoadArtSet("tiles%03d.art");
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// Now free it up for later use
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@ -2930,53 +2930,6 @@ void DosScreen(void)
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{
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}
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#if 0 //PLOCK_VERSION
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void AlphaMessage(void)
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{
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Global_PLock = TRUE; // Set the hardwired parental lock mode!
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initprintf(""
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" SHADOW WARRIOR(tm) Version 1.2 \n"
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"Copyright (c) 1997 3D Realms Entertainment\n"
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"\n\n"
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" NOTE: This version of Shadow Warrior has been modified from it's\n"
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" original form. All of the violent and mature content has been\n"
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" removed. To download a patch to restore this version to its\n"
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" original form visit www.3drealms.com, www.gtinteractive.com, or look\n"
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" inside your retail packaging for information about this version.\n\n\n"
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);
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}
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#endif
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#if 0 //UK_VERSION
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void AlphaMessage(void)
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{
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initprintf(""
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" SHADOW WARRIOR(tm) Version 1.2 (UK Version) \n"
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"Copyright (c) 1997 3D Realms Entertainment\n"
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"\n\n"
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" NOTE: This is a modified version of Shadow Warrior created for the UK.\n"
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" It has been altered from its original version to replace \"shurikens\" \n"
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" with darts. We apologize for the inconvenience and hope you enjoy the\n"
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" game. Visit us on the web at www.3drealms.com.\n\n\n"
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);
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}
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#endif
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#if 1 //!UK_VERSION && !PLOCK_VERSION
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void AlphaMessage(void)
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{
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if (SW_SHAREWARE)
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{
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initprintf("SHADOW WARRIOR(tm) Version 1.2 (Shareware Version)\n");
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}
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else
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{
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initprintf("SHADOW WARRIOR(tm) Version 1.2\n");
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}
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initprintf("Copyright (c) 1997 3D Realms Entertainment\n\n");
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}
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#endif
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typedef struct
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{
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char notshareware;
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@ -3099,6 +3052,14 @@ int32_t GameInterface::app_main()
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int cnt = 0;
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uint32_t TotalMemory;
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if (argc > 1)
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{
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buildputs("Application parameters: ");
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for (i = 1; i < argc; ++i)
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buildprintf("%s ", argv[i]);
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buildputs("\n");
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}
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SW_ExtInit();
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CONFIG_ReadSetup();
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@ -3126,9 +3087,12 @@ int32_t GameInterface::app_main()
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DebugOperate = TRUE;
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AlphaMessage();
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if (SW_SHAREWARE)
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buildputs("SHADOW WARRIOR(tm) Version 1.2 (Shareware Version)\n");
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else
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buildputs("SHADOW WARRIOR(tm) Version 1.2\n");
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buildputs("\nType 'SW -?' for command line options.\n\n");
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buildputs("Copyright (c) 1997 3D Realms Entertainment\n");
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UserMapName[0] = '\0';
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