Commit Graph

2412 Commits

Author SHA1 Message Date
helixhorned 2a4a7cd731 Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.
git-svn-id: https://svn.eduke32.com/eduke32@2070 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:51 +00:00
helixhorned 48c49e751f Initialize prlights[lighti].flags.invalidate with 0 when calling
polymer_addlight().  I have no idea whether it's the 'right' thing,
but it fixes this:

Conditional jump or move depends on uninitialised value(s)
  at polymer_updatelights (polymer.c:5090)
  by polymer_drawrooms (polymer.c:938)
              . . .
Uninitialised value was created by a stack allocation
  at loadmaphack (engine.c:9482)

Fix another uninitialized access when rendering jpegs.

git-svn-id: https://svn.eduke32.com/eduke32@2069 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:36 +00:00
helixhorned 6cfdc2b376 Delete maphack lights when changing from Polymer to another renderer.
This fixes a crash when loading a map afterwards.

Tweak a few debugging messages and some whitespace.

git-svn-id: https://svn.eduke32.com/eduke32@2068 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 17:43:16 +00:00
plagman f08610b6c8 Polymer: support for creating a debugging context in winlayer
This also fixes a warning when building for Windows.

git-svn-id: https://svn.eduke32.com/eduke32@2067 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-03 00:14:56 +00:00
helixhorned a0b928583b Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.
Also move a 'int16_t editstatus' declaration from polymost.c to engine_priv.h.

git-svn-id: https://svn.eduke32.com/eduke32@2066 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:38:09 +00:00
helixhorned eba8de3007 kextract <groupfile> (without further filenames) lists all files in the GRP.
git-svn-id: https://svn.eduke32.com/eduke32@2065 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:51 +00:00
helixhorned b63f7e558b maint: refactor closing cache files and removing duplicate pointers into their own functions
git-svn-id: https://svn.eduke32.com/eduke32@2064 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:33 +00:00
plagman 8b7af4f486 Polymer: fix stupid typo that broke r2057
git-svn-id: https://svn.eduke32.com/eduke32@2063 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 11:44:05 +00:00
hendricks266 98ae1ce50a fix clobbering of ebacktrace1.dll during synthesis building
git-svn-id: https://svn.eduke32.com/eduke32@2062 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:47:18 +00:00
hendricks266 751a0630ef Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].
My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@2061 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:49 +00:00
hendricks266 885b9a46fd remove two instances of duplicate USE_OPENGL preprocessor checks missed by the removal of the POLYMOST definition
git-svn-id: https://svn.eduke32.com/eduke32@2060 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:18:17 +00:00
hendricks266 05cf720c4d move Electric Fence (EFENCE) handling from build/Makefile to Makefile.common
git-svn-id: https://svn.eduke32.com/eduke32@2059 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:16:57 +00:00
plagman dee99139f5 Polymer: constantly get the textures handle for projective spotlights
Getting the texture handles without requiring invalidation means we can
handle ART-animating tilenums without impacting performance too much.

git-svn-id: https://svn.eduke32.com/eduke32@2058 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:15 +00:00
plagman bba68b1913 Polymer: fix horizontal spotlight SEs constantly getting invalidated
Polymer has a hack that snaps horiz values of spotlights between 90 and 110
to 90 and 110 to avoid triggering aliasing artifacts with perfectly horizontal
spotlights. Propagate that change all the way to the spotlight SE sprite so
that the code won't think that the horiz is always different from the light
and mark it invalid each frame.

git-svn-id: https://svn.eduke32.com/eduke32@2057 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 07:09:04 +00:00
plagman 93b4d6182e Polymer: preliminary support for GL_ARB_debug_output
This won't actually do anything until the a debug bit is added when
creating the context, but that requires support for GLX_create_context
which SDL doesn't support. I'll add support for WGL_create_context to
winlayer in a bit as a stopgap.

Also updates our local copy of glext.h with a fresh one from the
Khronos registry.

git-svn-id: https://svn.eduke32.com/eduke32@2056 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 05:56:35 +00:00
plagman e7c735418f Polymer: Fix upside-down projective textures
We need to Y-invert the projection texcoords when sampling
from the lightmap.

git-svn-id: https://svn.eduke32.com/eduke32@2055 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 03:09:20 +00:00
plagman 7c4b84a8f2 Polymer: apply ART animation to spotlight lightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@2054 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:44:54 +00:00
plagman 98b6be4fed Polymer: Discard cached sprite planes on texinvalidate
Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2053 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 01:00:14 +00:00
plagman a6d349c90a Polymer: account for model flipping for backface culling.
The winding order of faces is different if only flipping about X or Y,
and we were unconditionally culling CW faces.

git-svn-id: https://svn.eduke32.com/eduke32@2052 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 00:32:00 +00:00
plagman 6863a463b4 polymer: fix leading whitespace in polymer_drawmdsprite
git-svn-id: https://svn.eduke32.com/eduke32@2051 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 00:31:46 +00:00
helixhorned 83a359973c fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning
git-svn-id: https://svn.eduke32.com/eduke32@2050 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 14:30:33 +00:00
helixhorned b3f1bd409c fix for the fix
git-svn-id: https://svn.eduke32.com/eduke32@2049 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 14:02:13 +00:00
helixhorned 64ead0a130 When X- or Y-flipping a selection of highlighted sectors, also handle setting
the nextwall pointers correctly;  Add some 'asksave=1' and 'make old-nextwalls
invalid'.

git-svn-id: https://svn.eduke32.com/eduke32@2048 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-30 13:52:02 +00:00
helixhorned 2603acd340 Makefile lines for building with libvpx from Macports on OSX
git-svn-id: https://svn.eduke32.com/eduke32@2047 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:31:59 +00:00
helixhorned 58fc90f77d Sanitize drawing sprites at different levels with TROR/classic. This should fix
most problems where sprites appear to be drawn through walls.

git-svn-id: https://svn.eduke32.com/eduke32@2046 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:41 +00:00
helixhorned bb72f803c4 Two tweaks to make the precaching more efficient/less redundant in the game.
First, if we're in Polymer, don't precache tinted tiles that have a highpal
for that certain pal.  Second, don't precache tiles for palnum 251 (the last
non-reserved one, which is used as a crosshair pal). Assuming that there are
no other tints, this cuts the initial precache time and cache size on disk in
half.

git-svn-id: https://svn.eduke32.com/eduke32@2045 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-28 20:30:24 +00:00
helixhorned c6f58c8dde lunatic bits and pieces
git-svn-id: https://svn.eduke32.com/eduke32@2044 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:47 +00:00
helixhorned 04d1ebb010 When inserting a new sprite and determining its picnum by frequency count
of the picnums of all sprites, omit the newly inserted sprite itself!

git-svn-id: https://svn.eduke32.com/eduke32@2043 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:28 +00:00
helixhorned 195ed466e3 VPX: in 3 planes -> packed format conversion code, group together the
three individual loops and compile the enclosing function at -O3 (-O1 for
debugging builds). Now, the time for this conversion ranges from 7 to 18
ms per frame across various tested machines, a clear improvement.

git-svn-id: https://svn.eduke32.com/eduke32@2042 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-25 15:11:11 +00:00
helixhorned fb2f01911c synthesis: package ebacktrace1.dll, remove backtrace.dll and libi*.dll
Makefile: remove ebacktrace1.dll on 'veryclean' target

git-svn-id: https://svn.eduke32.com/eduke32@2041 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:53:10 +00:00
helixhorned 86345f2b00 backtrace.c: add flags to open() so that the log file is opened user-r/w.
This way, crashlogs will really be appended. Additionally, print a time
 at the end of each backtrace.

winlayer.c: load ebacktrace1.dll instead of the old one
Makefile.common: when building with DEBUGANYWAY=1, don't omit frame pointers
 This will let us get a stack trace for crashes with the release build code.

git-svn-id: https://svn.eduke32.com/eduke32@2040 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:52:55 +00:00
helixhorned 98ac0c2edc When searching a nextwall for a white wall after dragging a point,
exclude grayed out walls.

git-svn-id: https://svn.eduke32.com/eduke32@2039 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-22 16:52:32 +00:00
helixhorned 4dc5d792ae enable VPX support for Windows
git-svn-id: https://svn.eduke32.com/eduke32@2038 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 22:38:37 +00:00
helixhorned e91c4dc15b Add backtrace.c (the same that was used to build backtrace.dll earlier) to tree
and build our own DLL, now called ebacktrace1.dll.  The change consists of
breaking the link to the libintl lib and its dependencies, so the backtrace dll
is now the only one required.

git-svn-id: https://svn.eduke32.com/eduke32@2037 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 22:38:24 +00:00
helixhorned d4572c8957 Add statically linked libvpx to tree, built with gcc-4.5 mingw and
./configure --disable-vp8-encoder --disable-multithread
Also add VPX/VP8 headers for an easy build on Windows. Throw in the
necessary lines into the Makefile but do not enable VPX support yet.

git-svn-id: https://svn.eduke32.com/eduke32@2036 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 15:54:47 +00:00
helixhorned 1203b4b213 Fix
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__st__480
(I think, didn't test it)

git-svn-id: https://svn.eduke32.com/eduke32@2035 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:42 +00:00
helixhorned bcd0d80bb5 First Lunatic development bits.
git-svn-id: https://svn.eduke32.com/eduke32@2034 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-20 19:12:24 +00:00
helixhorned 2a6a2d590a - protect stat bit 2 when pasting to ceilings or floors
- when pasting to walls or maskwalls, the following user bits are kept now:
  4 (top/bottom alignment [O])
  1+64 (blocking, hitscan)
  8+256 (x/y-flip)
- print '(one-sided)' when pressing Shift + ([B] or [H]) on a wall

git-svn-id: https://svn.eduke32.com/eduke32@2033 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-18 11:55:31 +00:00
plagman 03429e8f2e Polymer: sanitize backface culling
Keep track of which side is getting culled, swap around mirrors, swap
around model drawing.

git-svn-id: https://svn.eduke32.com/eduke32@2032 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-18 07:18:50 +00:00
helixhorned 6f4fedb7fe fix picking
git-svn-id: https://svn.eduke32.com/eduke32@2031 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 15:26:52 +00:00
helixhorned b486f3aa0d More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@2030 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 14:26:02 +00:00
helixhorned 19ebd8feb3 In the textured 2D mode of Mapster32, only texture non-grayed out sectors.
git-svn-id: https://svn.eduke32.com/eduke32@2029 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-17 14:25:42 +00:00
helixhorned 9b1d384723 Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.

git-svn-id: https://svn.eduke32.com/eduke32@2028 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-16 19:17:48 +00:00
helixhorned 9b70a2efbf In the editor, when rescaling the texture after dragging a wall-point, also
traverse the TROR neighbors.

git-svn-id: https://svn.eduke32.com/eduke32@2027 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 19:31:44 +00:00
helixhorned 7582b86237 Add high-resolution timers C API for profiling. The functions are called
uint64_t gethiticks() and gethitickspersec().  For SDL 1.2, the timer
has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3,
the resolution of the underlying perf-timers is used.  The only user of
these functions right now is some TROR on-screen debugging code.

Revert an earlier change regarding r_preview_mouseaim.  We can't do the
check because editstatus is set later.

git-svn-id: https://svn.eduke32.com/eduke32@2026 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:05:00 +00:00
helixhorned cc7110c18f - Add new trueror1.map that showcases the functionality and limitations of
the additional rendering pass
- Remove r_preview_mouseaim cvar from the game, since it's only for Mapster
- sdlmusic.c: (Failed) attempt to fix a call of waitpid() with a non-existent
  process ID in the external MIDI playing code. I think there's a race there...

git-svn-id: https://svn.eduke32.com/eduke32@2025 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:37 +00:00
helixhorned 2415b03c79 Support for drawing 'island sectors' for TROR/classic (and with limited
functionality, Polymost).

The new feature can be enabled/disabled with the 'r_tror_nomaskpass' cvar.

The basic idea is that when drawing lower or upper levels, a first pass
is performed that ignores all red walls for which the TROR nextwall link
'towards' the viewer arrives at a red wall.  Thus, in the worst case, there
can be up to twice as many rendering passes now (when it is discovered that
the no-mask-pass isn't different that what would be drawn with the ordinary
one, the latter is skipped, since we've already drawn all needed geometry).

Hovever, this kind of multi-pass splitting is only suitable for simple scenes,
like the upper subway in the TROR test map.  In particular, multiple islands
shouldn't 'see' each other.

Two issues are worth mentioning: first, care needs to be taken for translucent
ceilings or floors, since drawing them twice isn't the same as drawing them
once. This is done for classic, but not for Polymost.  Second, sprites (which
are always drawn _after_ the geometry for a given pass) are still clipped to
the geometry of the ordinary pass, resulting in their disappearance from
certain angles.
--

Additionaly, a change made it into this commit that fixes redundant collection
of sprites in TROR:classic/Polymost.

git-svn-id: https://svn.eduke32.com/eduke32@2024 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:04:14 +00:00
helixhorned 701c69fecc misc. cleanup:
- remove 'imageSize' global which was always yres*bytesperline and only used once
- some clearbuf() -> Bmemset() because I find the latter easier to read
- remove some clearbufs to 0 of some global arrays on init

git-svn-id: https://svn.eduke32.com/eduke32@2023 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:50 +00:00
helixhorned 9fd471a56a Make uninitialization sequence more consistent across the editor code. It's
always like this now:
  ExtUninit -> (writesetup, misc.)
  uninitengine -> (uninitsystem -> (uninit timers, mouse, ...))
  exit()
Some paths still lead to a plain exit(), like failures in cache1d.c or mdsprite.c

git-svn-id: https://svn.eduke32.com/eduke32@2022 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:29 +00:00
helixhorned 25d64ceaca In camera viewscreen tiles, also draw upper and lower TROR levels. Works
in any renderer because it's drawn with the software one...
Also add a hack to make Polymer realize that viewscreen tiles can change
each tic so that they don't show a static image anymore.

git-svn-id: https://svn.eduke32.com/eduke32@2021 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:03:08 +00:00
helixhorned 96283fdf5e Make a couple of variables static in the engine; don't initialize umost/dmost
with other than base levels, since the y*most arrays are copied there later.

git-svn-id: https://svn.eduke32.com/eduke32@2020 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:02:52 +00:00
helixhorned 24cbd241d7 - In the editor, make bunch-equal-making [J] stricter, because the way it was
handled could lead to a bunch whose floors and ceilings covered different
  areas. A fix for the reduced functionality arising from this change is
  underway.
- Rewrite a small portion of code using yax_vnextsec() in game.c.

git-svn-id: https://svn.eduke32.com/eduke32@2019 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:02:35 +00:00
helixhorned 7f1133a493 Engine: add funtion 'yax_vnextsec(wall, cf)' to C API. It's often useful when
dealing with sectors on the two sides of a bunch.  Make yax_globallev and
yax_globalbunch variables non-static.
Rewrite a TROR-related bit in the engine code using the new function.

git-svn-id: https://svn.eduke32.com/eduke32@2018 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-15 17:02:12 +00:00
helixhorned 3b634f28ae fix a couple of editor issues:
- one reported by Micky:
http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__106610
- malloc(0) call when saving a map with no sprites
- update 'asksave' after Alt-S and corrupt-check on starting a new map

git-svn-id: https://svn.eduke32.com/eduke32@2017 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-12 15:03:51 +00:00
terminx c698822a41 Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"
git-svn-id: https://svn.eduke32.com/eduke32@2016 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-12 06:25:50 +00:00
helixhorned e166895c90 engine: In setbrightness() and qsetmodeany(), call setpalette() only if the
palette changed from the last one (either globally or within the last call of
one of the function). This fixes the ugly OSD flickering in 8-bit mode when
a screen tint effect is in action (such as when being hurt or snotted on).

git-svn-id: https://svn.eduke32.com/eduke32@2015 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:45:11 +00:00
helixhorned 01676d7431 A couple of trivial/cleanup changes. setvgapalette() is removed from the
engine, since it had no users.

git-svn-id: https://svn.eduke32.com/eduke32@2014 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:53 +00:00
helixhorned 009d405803 Mapster32: when changing screen palettes, pass flag 2 to setbrightness().
This will prevent it from calling gltexinvalidateall() when e.g. submerging
and resurfacing, mimicking the behavior of the game, where only
gltexinvalidate8() is called in such situations.

git-svn-id: https://svn.eduke32.com/eduke32@2013 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:31 +00:00
helixhorned 85b65c26d3 Mapster32: make the heinum&2 and stat inconsistency be displayed only once
with 'corruptcheck now', but still print each corrected one on tryfix.

git-svn-id: https://svn.eduke32.com/eduke32@2012 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-10 15:44:16 +00:00
helixhorned 9c16dc7873 sdlayer.c: also SDL_WarpMouse() in debugging builds. This has at least three
effects:
1) Mouse turning works with SDL 1.3
2) The mouse pointer can't leave the window area with the console up, so that
   focus always stays with the application
3) Menu selection using the mouse doesn't work. Not dramatic IMO.

git-svn-id: https://svn.eduke32.com/eduke32@2011 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:46:50 +00:00
helixhorned 843689f8a0 polymer.c: Fix a potential zero-size calloc call when a two-walled sector
is present (like in E4L1).  Also sneak in a trivial change in cache1d.c

git-svn-id: https://svn.eduke32.com/eduke32@2010 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:46:34 +00:00
helixhorned dc02ff5654 Using this dynamic checking tool: http://embed.cs.utah.edu/ubc/,
fix two issues with signed integer overflow. One is related to clipping
and the other to Polymost mouse-picking for overlong walls. Many more
remain especially in the 8-bit rendering code, but I expect many of
them to be intended.

git-svn-id: https://svn.eduke32.com/eduke32@2009 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:46:17 +00:00
helixhorned 727be94eb5 Tweak the source so that it can be built by clang. The only necessary change
is to remove a couple of 'inline's for functions with external linkage, which
seems to be a GCC convenience.

git-svn-id: https://svn.eduke32.com/eduke32@2008 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:46:00 +00:00
helixhorned 08f5290f4f mdsprite.c: prevent a couple of float divides by zero and save model file
name into m->head.nam after loading (but before preprocessing for Polymer)

git-svn-id: https://svn.eduke32.com/eduke32@2007 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:45:39 +00:00
helixhorned a145cc93bc Make Polymer declare a callback function G_Polymer_UnInit() that is called
whenever we change to another renderer etc. and define it for the game and
editor.  The purpose of the function is to clean up references to Polymer
resources like lights.
This fixes 1) all lights becoming spot lights in the game and 2)
an issue with maphack lights in the editor (can't recall which exactly).

git-svn-id: https://svn.eduke32.com/eduke32@2006 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-06 17:45:21 +00:00
terminx ea171d5230 Fix crashes on 64-bit due to unintended address truncation on ptr vars
git-svn-id: https://svn.eduke32.com/eduke32@2005 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 23:06:12 +00:00
helixhorned b3d3fd9a39 Better handling of tsprites that are duplicated through TROR portals.
Specifically, now also consider the sprite tile's yoffset, and fix an
issue when a tsprite got duplicated 'toward' the viewer. Also add a
couple of tests in trueror1.map.

git-svn-id: https://svn.eduke32.com/eduke32@2004 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:44:51 +00:00
helixhorned a3e83fbe0c Unbreak zip support as another means to group files. Using 16-bit integers to
hold file lengths is certainly very frownworthy.

git-svn-id: https://svn.eduke32.com/eduke32@2003 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:44:24 +00:00
helixhorned a23504822d Prepare polymost.c for proper umost/dmost clipping of TROR passes. No real functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@2002 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:44:07 +00:00
helixhorned 962910ce32 Move the fixspritesectors call and the start sector updating into ExtPreSaveMap().
This makes the latter also correct when testing a map from the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2001 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-04 19:43:48 +00:00
helixhorned decb2a0db1 use updatesectorz instead of updatesector for the startsectnum updating when saving a map.
git-svn-id: https://svn.eduke32.com/eduke32@2000 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-02 22:15:43 +00:00
plagman 5bae16041d synthesis: require /bin/bash
synthesis.sh has bash-isms, so sh or dash won't cut it.



git-svn-id: https://svn.eduke32.com/eduke32@1999 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 20:11:22 +00:00
helixhorned b391f62ca5 Oops...
git-svn-id: https://svn.eduke32.com/eduke32@1998 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 19:58:40 +00:00
helixhorned 8db922737a BACKSPACE key in 3D mode now deletes a red-wall link when aimed at a wall or mask.
With script_expertmode enabled, SHIFT-BACKSPACE clears the upwall link and CTRL-
BACKSPACE the downwall link. These functions are useful because the automatic
nextwall determination code sometimes gets it wrong (not corrupting anything) or
if you want to vertically displace a sector attached to a higher or lower level.
Also add the exploding ceiling example to the TROR test map.

git-svn-id: https://svn.eduke32.com/eduke32@1997 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 19:53:05 +00:00
helixhorned 99ce725b60 Much more elegant solution to updating the player's sectnum when passing through
TROR portals that works with a little help from updatesectorz() (change not visible
from CON code). Relies only on the presence of an extension whose portal isn't
blocked and also plays nicely with corner cases like being shrunk and enabling
the jetpack. This should fix the upward moving platforms in WGR2.

git-svn-id: https://svn.eduke32.com/eduke32@1996 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:38:13 +00:00
helixhorned b72d351f20 * game and editor: emit a warning when a search-path directory specified
on the command-line isn't found (instead of saying nothing)
* editor: Move inconsistent (stat&2)/heinum detection into the corruption
  checker. This makes a lot of original maps spew countless 'errors', but
  it's preferable for new maps since such floors and ceilings could behave
  strangely with TROR.

git-svn-id: https://svn.eduke32.com/eduke32@1995 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-01 18:37:53 +00:00
helixhorned 317aca0093 polymost.c: remove the rest of the rendmode 1 and 2 code from the build
git-svn-id: https://svn.eduke32.com/eduke32@1994 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-28 17:31:08 +00:00
plagman c17818aa6e Polymer: fix leak of GL query objects
In cases where performing occlusion queries for multiple red walls
leading to the same sector, we would sometimes leak a number of
query objects. This was apparently harmless on NVIDIA drivers, but
would leak tons of memory on ATI.

git-svn-id: https://svn.eduke32.com/eduke32@1993 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-28 04:42:27 +00:00
hendricks266 304a2c9feb weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states
git-svn-id: https://svn.eduke32.com/eduke32@1992 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-27 05:08:31 +00:00
plagman 95d6c6f281 Polymer: fix sector masks translucency.
The code was using the Polymer-cached version of the sector cstat to
determine the translucency of its diffuse material, meaning it would
never get it right on the first try; that's what you get for having
completely different variables named 's' and 'sec'.

git-svn-id: https://svn.eduke32.com/eduke32@1991 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-21 19:41:34 +00:00
plagman 458ad8fa04 Polymer: Don't draw back faces of sector masks.
We normally enable backface culling always, but turn it off for
two-sided sprites; we need to make sure it's re-enabled after that
as sector masks are drawn after.

git-svn-id: https://svn.eduke32.com/eduke32@1990 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-21 19:41:22 +00:00
hendricks266 233e48141e quotes don't print at all if blank
git-svn-id: https://svn.eduke32.com/eduke32@1989 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:36 +00:00
hendricks266 a34f007fe2 add weapons.con.sample, a direct port of the HUD display code to CON
git-svn-id: https://svn.eduke32.com/eduke32@1988 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:19 +00:00
hendricks266 6cbc6a1a0c add support for the include command to names.h loaded by Mapster32, and names.h no longer requires # in front of commands for CON compatibility
git-svn-id: https://svn.eduke32.com/eduke32@1987 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:14 +00:00
hendricks266 8f55e7c94a change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter
git-svn-id: https://svn.eduke32.com/eduke32@1986 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:06 +00:00
hendricks266 4f491342b2 gut and update enhance.con.sample
git-svn-id: https://svn.eduke32.com/eduke32@1985 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:28:02 +00:00
hendricks266 6218f7528c update soundefs.h to match the final v1.5 DEFS.CON
git-svn-id: https://svn.eduke32.com/eduke32@1984 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:27:58 +00:00
hendricks266 6f6b7e759e add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
git-svn-id: https://svn.eduke32.com/eduke32@1983 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 23:27:46 +00:00
plagman 8e5bf7a89c Polymer: fix external view.
Some of the ROR code was operating under the assumption that drawasks
always correspond to one call of polymer_displarooms(), but that's not
necessarily the case; external view draws all sectors from the top
polymer_drawrooms(), which was causing crashes. Just ignore the sector
mask queues in external view mode, we already don't draw masked walls.

git-svn-id: https://svn.eduke32.com/eduke32@1982 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:06:00 +00:00
plagman 0423ff8184 Polymer: propagate lights across vertical boundaries.
Check all the bunch siblings if we get a floor/ceiling hit and walk
them if their own planes hit.

git-svn-id: https://svn.eduke32.com/eduke32@1981 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:05:49 +00:00
plagman 8250e5f3e8 Polymer: add preliminary support for sector masks.
When walking the sectors in displayrooms, detect floor/sector masks to
place them in a mask queue. The queues are allocated on the heap, but
a stack pointer is maintained by the displayrooms to allow it to play
nice with mirror recursion.

Right now the masks are drawn after all of drawmasks is finished; that
means you can see sprites and wall masks through sector masks, but not
the opposite. There is a slight attempt at blending far to near, but
nothing too conclusive yet; that means that in some cases some sector
masks won't be visible through other sector masks, but it should work
for trivial cases.

The next step would be to copy all the drawmasks logic into Polymer
and have it (attempt to) properly interleave sector masks where they
belong in the blending order.

git-svn-id: https://svn.eduke32.com/eduke32@1980 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:05:38 +00:00
plagman e77548d42a Polymer: Don't draw 1-way walls twice.
Previously they would get counted both as 1-way walls for immediate
drawing and as mask walls for delayed drawing.

git-svn-id: https://svn.eduke32.com/eduke32@1979 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:05:24 +00:00
plagman 98061f3a38 Polymer: Don't bother fogcalc()ing invisible planes.
Doesn't actually matter that much.

git-svn-id: https://svn.eduke32.com/eduke32@1978 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:05:14 +00:00
plagman 5b379decc6 Polymer: handle floor/ceiling translucency.
Assigns the right alpha value to floor/ceiling planes if their
translucency bits are set and make sure that changing the cstat now
triggers an update of the material for editing purposes.

This doesn't do anything by itself, but will be needed to correctly
draw floor/ceiling masks.

git-svn-id: https://svn.eduke32.com/eduke32@1977 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:05:04 +00:00
plagman e7fc03ed33 Polymer: Reorganize main displayrooms loop a bit.
When walking the sectors, put more drawing work between queuing and
reaping the occlusion queries to potentially make them more efficient.

git-svn-id: https://svn.eduke32.com/eduke32@1976 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:04:53 +00:00
plagman 936147e33b Polymer: Correct(er) TROR walking.
Enumerate the vertical siblings of each walked sector and check them
against the current frustum. No occlusion queries yet, but that should
correct any missing sectors until a flaw in that logic is discovered.

git-svn-id: https://svn.eduke32.com/eduke32@1975 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:04:42 +00:00
plagman 6de59ef085 Polymer skeleton cleanup.
Reorganize polymer.c a bit to match the order of prototypes from the
header, move macros from the middle into the header.

git-svn-id: https://svn.eduke32.com/eduke32@1974 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 21:04:28 +00:00
helixhorned c8bf3682e0 disable undo/redo editor feature until I can debug the disappearing sprites
git-svn-id: https://svn.eduke32.com/eduke32@1973 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 11:54:16 +00:00
helixhorned c0697e2e6b disable hidden switch heuristic of r1968
git-svn-id: https://svn.eduke32.com/eduke32@1972 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-20 11:53:52 +00:00
helixhorned 4d8d392bbf slight tweak for software renderer sprite picking: don't pick them if they're behind a TROR portal from the current position.
git-svn-id: https://svn.eduke32.com/eduke32@1971 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-18 22:01:18 +00:00
helixhorned 5c2be94bff Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
git-svn-id: https://svn.eduke32.com/eduke32@1970 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-18 22:01:01 +00:00
helixhorned 5262a0f24c Various cleanup work:
- fix an earlier 'oops': make highpals load correctly again
 - maphack lights shouldn't be double-loaded now
 - slight tweak to the loading screen fadein/out timing
 - two bound checks
 - make some variables static in engine.c

git-svn-id: https://svn.eduke32.com/eduke32@1969 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:54 +00:00
helixhorned 5d79003e60 Take a stab at hidden model switch handling. There are at least two ways by
which switches have been hidden in the original and user maps. One is to make
it face a wall, and another is to 'embed' it in e.g. the floor, like the
monitor with the burning fuse in E4L1. Both kinds show up when the switches
are rendered as models, revealing the secrets that the mapper sought to hide.
My proposal, implemented in this commit, is to apply a heuristic for such
switches at premap and make them invisible (set cstat bit 32768). The
conditions are re-checked during the game in case there is a switch coming
out of the floor, for example. A new spriteext bit is used for this feature.

git-svn-id: https://svn.eduke32.com/eduke32@1968 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-17 18:52:16 +00:00
helixhorned ff5c3b660f * "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.
The two bugs are:
    - RPG projectiles don't pass through water
    - can't emerge from slime in bobsp2
* Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.

git-svn-id: https://svn.eduke32.com/eduke32@1967 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-16 19:17:45 +00:00
helixhorned 6e7a13448d fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.
git-svn-id: https://svn.eduke32.com/eduke32@1966 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-15 15:46:42 +00:00
plagman 58ba283c45 Fix colored fog in Polymer.
This fixes a ridiculous interaction problem between non-black fog and
additive lighting passes. Plagman is stupid.

git-svn-id: https://svn.eduke32.com/eduke32@1965 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-15 03:41:42 +00:00
terminx b996f92c28 Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t
git-svn-id: https://svn.eduke32.com/eduke32@1964 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-12 15:40:28 +00:00
terminx 0cb474f6be ENet 1.3.3
git-svn-id: https://svn.eduke32.com/eduke32@1963 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-12 06:07:21 +00:00
helixhorned 1dbcae56d5 fix rotscrnang weirdness for any r_usenewaspect
git-svn-id: https://svn.eduke32.com/eduke32@1962 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-11 21:49:18 +00:00
helixhorned fbb6cc5e7e make r_usenewaspect imply NOT glwidescreen (i.e. disable r_anamorphic there, because that would be redundant). r_projectionhack is still active, but doesn't seem to do much.
git-svn-id: https://svn.eduke32.com/eduke32@1961 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-10 11:58:59 +00:00
helixhorned a3443cd1dd * fix screen warping with r_usenewaspect: now you have a larger FOV when being shrunk
* fix 'squishing' when taking off shrunk (the reason was TROR game code using updatesectorz) and a potential sector[-1] access

git-svn-id: https://svn.eduke32.com/eduke32@1960 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-10 11:47:23 +00:00
helixhorned 26a25bdce5 * Address http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__103306
by using setspritez() instead of setsprite() for the sectnum updating.
* Change 'yax-nextwall(0/1)' to 'upwall/downwall' in the corruption checker, makes it much nicer to read.

git-svn-id: https://svn.eduke32.com/eduke32@1959 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-09 16:03:56 +00:00
helixhorned 3ca7ed1c2e don't crash wall alignment with void-tiled walls
git-svn-id: https://svn.eduke32.com/eduke32@1958 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-08 19:30:24 +00:00
helixhorned b6d729a553 * skip grayed out sectors when changing tags in 2d mode
* make Ctrl-Alt-A (formerly 'toggle inner gray walls') now remove all gray walls entirely in 2d mode
* make r_usenewaspect enabled by default

git-svn-id: https://svn.eduke32.com/eduke32@1957 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-06 11:50:45 +00:00
helixhorned 54f345f78f Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
git-svn-id: https://svn.eduke32.com/eduke32@1956 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-03 17:22:46 +00:00
helixhorned aa8b2e4e05 Lots of M32script tweaks:
* fix breaking out of 'switch' blocks and compilation of the 'default' case
* Have a way of assigning 'special function' menu [' F] entries to script states. Writing a string literal after the state name will register the state under that name. Menu names are limited to 24 characters and it's possible to have up to 16 of them.
* new branching command 'ifinteractive', true if a state runs from the menu mentioned above.
* new command: getnumberfromuser <<retvar>> "query_string" <maxnum> <flags>

See 'state collect_teleporting_sectors' in a.m32 for a combined usage of the new functionality.

git-svn-id: https://svn.eduke32.com/eduke32@1955 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-03 17:22:25 +00:00
helixhorned cbf122fa80 fix a typo that made TROR-nextwall corruptions only detected for the ceiling and write an auto-correction routine for inconsistencies with them.
git-svn-id: https://svn.eduke32.com/eduke32@1954 1a8010ca-5511-0410-912e-c29ae57300e0
2011-08-01 19:04:41 +00:00
helixhorned 80d9badb9b Patch up this issue:
http://forums.duke4.net/topic/4685-glitch-on-keyboard-customization-page/
by setting the key_names[] characters in the non-ASCII range to '?' on Windows

git-svn-id: https://svn.eduke32.com/eduke32@1953 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-30 20:36:04 +00:00
helixhorned 0713c44219 * a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
* helper feature: when shade preview is enabled, the ceilings and floors of highlighted sectors are shown in pal 6. This makes it possible to highlight the TROR-joining candidate sectors in 3D mode using e.g. 'sethighlightsector searchsector 1' while aiming at the respective ceilings and floors, and get visual feedback.
* when failing TROR-joining early ('no consistent joining combinations found'), print to the console why it failed.
* more Makefile.deps updating

git-svn-id: https://svn.eduke32.com/eduke32@1952 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-30 13:03:07 +00:00
helixhorned 4124618874 update Makefile.deps
git-svn-id: https://svn.eduke32.com/eduke32@1951 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:08:02 +00:00
helixhorned 85fba8755b maint 2: refactor bits of code that twiddle/untwiddle pointers for persistent storage into a G_Util_PtrToIdx() function
git-svn-id: https://svn.eduke32.com/eduke32@1950 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:07:49 +00:00
helixhorned 864cc11463 maint 1: refactor 3 redundant instances of the same code into G_ResetInterpolations()
git-svn-id: https://svn.eduke32.com/eduke32@1949 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-29 22:07:28 +00:00
hendricks266 e9b15edd25 move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
git-svn-id: https://svn.eduke32.com/eduke32@1948 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:12:02 +00:00
hendricks266 e64b1714d1 minor change in duke3d.def.sample to link to the wiki, but it still needs a major overhaul
git-svn-id: https://svn.eduke32.com/eduke32@1947 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:10:59 +00:00
hendricks266 4aba6785b4 fix shrinker/expander glowing bug
git-svn-id: https://svn.eduke32.com/eduke32@1946 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-28 21:09:24 +00:00
helixhorned 2f6f395ee6 add 'gametics' to the 'dncoords' display, this gives a feeling for how often things are updated wrt the game clock
git-svn-id: https://svn.eduke32.com/eduke32@1945 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-27 19:59:09 +00:00
helixhorned 13dde60ccd More fog/visibility tweaking. This makes Polymost's not depend on the screen width.
git-svn-id: https://svn.eduke32.com/eduke32@1944 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-24 18:40:10 +00:00
helixhorned 7e9b2eae0f * Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.
* New shade/visibility calculation code, which is activated with 'r_usenewshading' (on by default), and is closer to the classic look. Also tweak the FOGSCALE macro to have approximately the same fog distance with all renderers.

* Mapster32: END modifier to RShift. If it's pressed when RShift is released, sprites which are in grayed out sectors are also selected;  Make changing shade affect all highlighted sprites in 3D mode (when aiming at one of them).

* some debug code to watch out for suspicious glGenTexture/glDeleteTextures calls, not active.


git-svn-id: https://svn.eduke32.com/eduke32@1943 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-24 15:15:57 +00:00
helixhorned 793aadebc5 Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
git-svn-id: https://svn.eduke32.com/eduke32@1942 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 22:00:53 +00:00
helixhorned d4f234b09f A bit of cleanup with memory issues.
First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate.

Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.


git-svn-id: https://svn.eduke32.com/eduke32@1941 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-22 13:32:01 +00:00
plagman 0e727f01d3 Update synthesis with pending versioning changes by TerminX that have been running
without problems for a while.



git-svn-id: https://svn.eduke32.com/eduke32@1940 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 23:45:12 +00:00
hendricks266 38879d58ab fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy
git-svn-id: https://svn.eduke32.com/eduke32@1939 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 23:40:01 +00:00
hendricks266 8b5761c14d My first commit!
The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.

I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.

I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.

I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.

One final change is a slight positioning cleanup of both programs' --help dialog boxes.

git-svn-id: https://svn.eduke32.com/eduke32@1937 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 22:39:29 +00:00
helixhorned 049cc20022 fix stupid crash with Alt-C (picnum replacer)
git-svn-id: https://svn.eduke32.com/eduke32@1936 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-21 21:01:31 +00:00
helixhorned 563d42856e Build fix for OSX/PowerPC
git-svn-id: https://svn.eduke32.com/eduke32@1935 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 23:04:20 +00:00
helixhorned a9290a0d29 Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)
git-svn-id: https://svn.eduke32.com/eduke32@1934 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-20 22:08:05 +00:00
helixhorned 8b6857b360 VP8 video playback as (side-by-side) replacement of ANM moving pictures.
Usage: For an ANM file <somefile>.anm/ANM, EDuke32 looks for <somefile>.ivf, which is the VP8 stream transported by an IVF container. It can be extracted from a WebM file with e.g.

  mkvextract tracks <filename>.webm 1:<filename>.ivf
  (part of Mkvtoolnix, the Matroska toolset)

Libvpx is required, and the 'YUV'-->RGB conversion is implemented using a fragment shader, so it's for OpenGL modes only. Also, this commit doesn't enable the code.

Unfinished: sound, aspect correction for fullscreen w/ non-square pixels, ... ?
---

Make MAXNODESPERLINE in engine_priv.h actually a macro that depends on MAXYSAVES and MAXDIM instead of using the obsolete precomputed value. I think this might have been the cause for the latest patched-up overhead view crash.


git-svn-id: https://svn.eduke32.com/eduke32@1933 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-18 19:06:29 +00:00
helixhorned 24dcfc6633 Make smostcnt an int32 to prevent overflow (and subsequent crash) with too many saved positions; In Mapster, make it possible to bunch-join an extended with a non-extended floor inner to the first one, so that inner sectors created out of loops can be deleted by joining the sectors then.
git-svn-id: https://svn.eduke32.com/eduke32@1932 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-13 16:42:29 +00:00
helixhorned a15d8bfb98 * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
* Read-only CON access to sector bunchnums by adding the labels '.ceilingbunch' and '.floorbunch' to the CON sector structure

git-svn-id: https://svn.eduke32.com/eduke32@1931 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-10 15:39:21 +00:00
helixhorned 606589f605 * Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.
* slightly tweaked status line, now also displaying the number of bunches
* fix a couple of issues unearthed by valgrind and a TROR nextwall corruption when joining sectors

git-svn-id: https://svn.eduke32.com/eduke32@1930 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-09 17:36:02 +00:00
terminx 9a14859e68 Fix embedded gog.com duke3d URLs... zero functional changes in this commit
git-svn-id: https://svn.eduke32.com/eduke32@1929 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-05 04:56:51 +00:00
helixhorned 57379654a7 Addresses posts #180 and #181 of the TROR thread. Specifically,
* it is now possible to paste (and have an outer red wall automatically) highlighted sectors into a sector that is extended on one side and non-sloped on the other. For this, the highlighted sectors must be in one connected component.
* Make it possible to not display inner gray walls, toggled with Ctrl-Alt-A, but only when no manual grayout (Ctrl-R) is in effect.

* bugfix: don't clear original TROR-nextwall link when duplicating extended highlighted sector
* m32script: protect wall members relevant to TROR
* save autogray (Ctrl-A) and showinnergray (see above) to mapster32.cfg


git-svn-id: https://svn.eduke32.com/eduke32@1928 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-04 21:20:59 +00:00
helixhorned ee4d060b1f * New m32script commands:
- sethighlightsector <sectnum> <on?>
 - updatehighlightsector
 - collectsectors <<array_to_collect_sectnums>> <initial_sector> <<num_collected_sectors>> <sector_filtering_state>

The latter does a breadth-first search starting from an initial sector and collects nextsectors only when the filtering state, given a sectnum as RETURN input, writes a nonzero value into RETURN. As a usage example, a.m32 includes the state 'collect_teleporting_sectors', that collects all sectors containing an SE7 and highlights them afterwards. This way, it should be possible to retrofit old maps with TROR by distributing small scripts that do most of the work (right now, joining has to be done by hand, though).


* corruption checker: for the 'nextwall inconsistent with nextsector' corruption, suggest an alternative fix by searching fitting nextwalls and changing the nextwall of the corrupt wall (as opposed to the nextsector). It will display with a leading '?' in the listing, and can be demanded by suffixing 'corruptcheck tryfix' with it. For example,

corruptcheck tryfix 9-21 ?

would fix some corruptions in Billy Boy's cranium.map without introducing drawing errors.


* fix demo playback (tueidj figured this out)


git-svn-id: https://svn.eduke32.com/eduke32@1927 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-03 22:51:28 +00:00
helixhorned 43ecbb1019 * We cansee() now through TROR portals, making enemies recognize you from above and below
* fixed subway roof interpolation; also small tweak to make this possible: http://forums.duke4.net/topic/3911-true-room-over-room/page__view__findpost__p__99099
* API change: Sect_{Set,Clear}Interpolation now takes sectnums directly


git-svn-id: https://svn.eduke32.com/eduke32@1926 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-01 17:15:07 +00:00
helixhorned 4e0da757ef fix MSVC build
git-svn-id: https://svn.eduke32.com/eduke32@1925 1a8010ca-5511-0410-912e-c29ae57300e0
2011-07-01 12:22:12 +00:00
helixhorned 6a713133cf * Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(
* When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level
* TROR support for SE 31 and 32 in-game, example provided in test map
* some uncommited stuff for TROR: SE 6/14


git-svn-id: https://svn.eduke32.com/eduke32@1924 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-29 19:57:05 +00:00
helixhorned 1eec50be5f make min. resolution 320x200 (Hendricks266's request)
git-svn-id: https://svn.eduke32.com/eduke32@1923 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-27 10:55:08 +00:00
helixhorned 87f726bfd7 fix highlighted sector deleting and probably a couple of other inconsistencies stemming from that bug
git-svn-id: https://svn.eduke32.com/eduke32@1922 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 23:29:51 +00:00
helixhorned 83ab50d66e * Make destructable ceilings and floors (SE 13 pointing down) behave well with TROR; also carry sprites and players on the roof of a subway. The latter uses t_data[9] on the pivot sprite.
* Make the minimum resolution possible 640x480. Sometimes you'd accidentally enter something like 'vidmode 800 60' and crashes would ensue...
* fix a warning


git-svn-id: https://svn.eduke32.com/eduke32@1921 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 21:59:42 +00:00
helixhorned 3bc56d267c Polymost: crash prevention for bad pal sprites (and warning in Mapster 3D mode)
git-svn-id: https://svn.eduke32.com/eduke32@1920 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 13:00:31 +00:00
plagman 0bc508eecd Polymer ROR support, but no support for masked floor/ceilings yet.
git-svn-id: https://svn.eduke32.com/eduke32@1919 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-26 08:54:02 +00:00
terminx 26cd2b309c Fix the blacked out bonus screen and run game.c through astyle
git-svn-id: https://svn.eduke32.com/eduke32@1918 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-25 16:37:10 +00:00
helixhorned 6509f45dd6 another small fix
git-svn-id: https://svn.eduke32.com/eduke32@1917 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 13:23:53 +00:00
helixhorned cf0e5b53c7 Don't crash G_ShowCacheLocks when there are many locks; Better sprite interpolation in subways
git-svn-id: https://svn.eduke32.com/eduke32@1916 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-24 11:16:12 +00:00
terminx f339feb0ad Patch from Hendricks266 to add "-rts" command line parameter
git-svn-id: https://svn.eduke32.com/eduke32@1915 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-23 15:41:08 +00:00
helixhorned 21297f8bcf I now understand SE0's
git-svn-id: https://svn.eduke32.com/eduke32@1914 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-22 19:26:11 +00:00
helixhorned 5cb1132d56 Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.
Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.

git-svn-id: https://svn.eduke32.com/eduke32@1913 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-22 19:12:47 +00:00
helixhorned ffde01b0ca fix NOASM=1 build
git-svn-id: https://svn.eduke32.com/eduke32@1912 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-20 21:07:47 +00:00
helixhorned 924dccca21 safer sprintf
git-svn-id: https://svn.eduke32.com/eduke32@1911 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:42:48 +00:00
helixhorned 51fb860650 * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c


git-svn-id: https://svn.eduke32.com/eduke32@1910 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 18:30:32 +00:00
terminx ef61e48c25 Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."


git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
helixhorned 5a632bc1f0 * Tighter y[ud]most clamping in TROR/classic. This fixes the overdraw bug when standing on the rails in the test map.
* Voxel tweaks: horizontally scale wall-aligned ones by 5/4, make them ignore per-tile yoffset in classic (i.e. emulate Polymost; I think this is more sensible since they're not clipped to floors/ceilings anyway), make Polymost know the voxel scale
* Always cull back-facing, one-sided, wall-aligned sprites (classic/Polymost), irrespective of whether it's a sprite, voxel or model. This can lead to falsely not drawing them in certain circumstances, but IMO that's preferable to visible hidden switches etc.
* Change defaults for r_novoxmips to 1 and lazytileselector to 0


git-svn-id: https://svn.eduke32.com/eduke32@1908 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-18 13:02:08 +00:00
helixhorned fdcfd8db0f also fix eduke32 on x86 and include a script for compiling all four versions, packing each into a fat binary and zipping the whole pack.
git-svn-id: https://svn.eduke32.com/eduke32@1907 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-17 13:11:19 +00:00
helixhorned e1378c3020 Replacing 'NSApp' with the value returned from [NSApplication sharedApplication] is the last step to avoid null addresses in the x86 code. Go figure...
git-svn-id: https://svn.eduke32.com/eduke32@1906 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-17 11:58:37 +00:00
helixhorned 043c756676 A couple more OSX tweaks: pull in 'nibless' SDLMain.m into tree for future hacking, fix backspace ('delete') key in OSD, almost everything to make x86 binaries actually run.
git-svn-id: https://svn.eduke32.com/eduke32@1905 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-17 11:53:41 +00:00
helixhorned 116ab2ed99 Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.
git-svn-id: https://svn.eduke32.com/eduke32@1904 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-16 19:39:22 +00:00
helixhorned dd355636ff A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86
git-svn-id: https://svn.eduke32.com/eduke32@1903 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-15 10:38:12 +00:00
terminx 97cab051df ENet 1.3.2
git-svn-id: https://svn.eduke32.com/eduke32@1902 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 16:56:47 +00:00
helixhorned e1d868dc20 A couple of tweaks for easier work with TROR:
* When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD
 * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair)
 * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish
 * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly
 * a few misc. tweaks, consistency checks, and fixes


git-svn-id: https://svn.eduke32.com/eduke32@1901 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-04 00:06:08 +00:00
helixhorned d3a9dec77c -- TROR:
* Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom.
 * To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness).
 * Sloping extended sectors is now checked more rigorously

-- misc:
 * When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps.
 * 2D drawing is slightly tweaked so that active walls always display over inactive ones


git-svn-id: https://svn.eduke32.com/eduke32@1900 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 23:10:51 +00:00
helixhorned 95a33b72bd editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right


git-svn-id: https://svn.eduke32.com/eduke32@1899 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-29 12:30:38 +00:00
helixhorned 61117d4e7b fix crash with RTS playback
git-svn-id: https://svn.eduke32.com/eduke32@1898 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-28 14:15:41 +00:00
terminx 5a7183ab79 Fix CON_SCRIPTSIZE
git-svn-id: https://svn.eduke32.com/eduke32@1897 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-27 21:24:01 +00:00
helixhorned 480df8187b set op support for loop highlighting with RCtrl-RShift
git-svn-id: https://svn.eduke32.com/eduke32@1896 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-24 21:46:51 +00:00
helixhorned 68dff06533 TROR: join sectors to a new bunch. For this, highlight exactly two connected components having the same outline and being TROR-consistent (same height etc.) and press Ctrl-J. Any ambiguity (connect c/f with f/c?, move which component?) is resolved by asking the user. Warning: hot off the keyboard and likely buggy
git-svn-id: https://svn.eduke32.com/eduke32@1895 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 22:42:39 +00:00
helixhorned 4fb043483d Increase default tile cache size to 24M in Mapster32 and add a command-line parameter '-cachesize <kilobytes>'
git-svn-id: https://svn.eduke32.com/eduke32@1894 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 18:07:45 +00:00
helixhorned 5f8cc046cc fix: loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit
git-svn-id: https://svn.eduke32.com/eduke32@1893 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-23 14:22:32 +00:00
helixhorned e92099b2f7 Polymost:
* rudimentary TROR support
 * free mixing of multi- and single-tile pskies
 * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly.

Classic:
 * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found)

Misc.:
 * fixes TROR-nextwall corruption when deleting sectors
 * tile selector 'goto' now has also completion
 * I forgot a file for the non-OpenGL build last time


git-svn-id: https://svn.eduke32.com/eduke32@1892 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-22 21:52:22 +00:00
terminx 8e75a11188 Fix some CON compile errors I introduced in r1857
git-svn-id: https://svn.eduke32.com/eduke32@1891 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-20 02:34:41 +00:00
helixhorned 0c190bfa55 * Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.
* make it possible to duplicate from extended sectors; all extensions are cleared from them
* lazy hightile loading in tile selector can now be disabled in mapster32.cfg
* fixes USE_OPENGL=0 build


git-svn-id: https://svn.eduke32.com/eduke32@1890 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-18 22:44:09 +00:00
helixhorned 219dc6dd26 Translucent slope texture mapping; make overhead view always display grayed-out walls instead of only non-TRORed ones
git-svn-id: https://svn.eduke32.com/eduke32@1889 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-17 21:48:13 +00:00
helixhorned b391bb8ad9 yay, I forgot the example and test map
git-svn-id: https://svn.eduke32.com/eduke32@1888 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 23:23:10 +00:00
helixhorned 137cb06bd6 ~-_-~-_-~ lift the curtain for... ~-_-~-_-~
True  Room
            over
            Room
    (also known as PROR)
  (or YAX)

 ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~


git-svn-id: https://svn.eduke32.com/eduke32@1887 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 23:16:37 +00:00
helixhorned 873375025f * Include file cleanup by dragging most declarations into editor.h
* more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines)
* multi-pkies now have individual parallaxyscale


git-svn-id: https://svn.eduke32.com/eduke32@1886 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-15 22:37:24 +00:00
terminx 682981b50e Fix SE49 and SE50 breakage
git-svn-id: https://svn.eduke32.com/eduke32@1885 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-14 02:00:21 +00:00
terminx 19d65b699c Add null ptr check to minitext and fix the quotes for DNCLIP
git-svn-id: https://svn.eduke32.com/eduke32@1884 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-13 05:48:22 +00:00
helixhorned b9d47fa7df sure enough, I forgot a file
git-svn-id: https://svn.eduke32.com/eduke32@1883 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:35:29 +00:00
helixhorned 98456aefe3 -- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes

-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields

-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector


git-svn-id: https://svn.eduke32.com/eduke32@1882 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-12 23:31:13 +00:00
plagman 76be874e7e Only invoke pkg-config for non-Windows platforms.
git-svn-id: https://svn.eduke32.com/eduke32@1881 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 22:15:35 +00:00
plagman 8c5492ec2e Fix two warnings I introduced a while back.
git-svn-id: https://svn.eduke32.com/eduke32@1880 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 22:14:06 +00:00
plagman bfd38b4a89 Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis
results.



git-svn-id: https://svn.eduke32.com/eduke32@1879 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-11 21:58:19 +00:00
helixhorned a0ca3ed041 fix a.m32 script, inserted light SEs now have nonzero repeat
git-svn-id: https://svn.eduke32.com/eduke32@1878 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-08 20:12:16 +00:00
helixhorned 203cf0b7b1 A crapload of random stuff.
* Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery).
* Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage...
* The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed).
* Make shades clamp instead of overflowing in the editor

Fixes:
* crash when carrying out certain operations on walls with xrepeat 0
* the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing


git-svn-id: https://svn.eduke32.com/eduke32@1877 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-07 18:23:34 +00:00
helixhorned bd410d8557 fixes a horrible uninitialized value bug with the tag-labeling system
git-svn-id: https://svn.eduke32.com/eduke32@1876 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 21:33:11 +00:00
helixhorned 367afadf39 tweak point deleting for less checksectorpointer calls
git-svn-id: https://svn.eduke32.com/eduke32@1875 1a8010ca-5511-0410-912e-c29ae57300e0
2011-05-02 16:58:11 +00:00
helixhorned 9c3889e59b Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.
git-svn-id: https://svn.eduke32.com/eduke32@1874 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-28 21:28:33 +00:00
plagman c7280a140b Fix the bug where Mapster32 tile selection would display the detail map of a
tile.



git-svn-id: https://svn.eduke32.com/eduke32@1873 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-27 14:30:48 +00:00
helixhorned d9a047df8a Fix two overheadmap-related crashes.
git-svn-id: https://svn.eduke32.com/eduke32@1872 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-25 19:50:08 +00:00
terminx 942c0fc852 Fix NAM/WW2GI support...
git-svn-id: https://svn.eduke32.com/eduke32@1871 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-25 18:58:14 +00:00
helixhorned 9a0aa6f81e ahem...
git-svn-id: https://svn.eduke32.com/eduke32@1870 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-22 22:51:03 +00:00
helixhorned 243e50db4b Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.
git-svn-id: https://svn.eduke32.com/eduke32@1869 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-22 22:48:06 +00:00
helixhorned e35be69a0c fix compilation warning
git-svn-id: https://svn.eduke32.com/eduke32@1868 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-17 17:37:20 +00:00
helixhorned 64e22b9c6f * Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:
* Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'.  Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.


git-svn-id: https://svn.eduke32.com/eduke32@1867 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-17 17:01:20 +00:00
helixhorned a2b3b6006c * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.
* Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.)
* Begin work on 'smart' tag labeling system for Mapster32.  Right now, it only displays a '+' after tags with linking semantics.
* 


git-svn-id: https://svn.eduke32.com/eduke32@1866 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-14 20:48:08 +00:00
helixhorned 1e937bb5aa slightly better linehighlight handling in 2d side-view mode
git-svn-id: https://svn.eduke32.com/eduke32@1865 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-11 22:28:58 +00:00
helixhorned 621da89b37 fix demo playback on 64-bit systems; bump demo minor version number to reflect changes in r1857
git-svn-id: https://svn.eduke32.com/eduke32@1864 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 22:38:39 +00:00
terminx 6127590367 Add missing ENet license
git-svn-id: https://svn.eduke32.com/eduke32@1863 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 18:58:40 +00:00
helixhorned 5d91ec502a Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?
git-svn-id: https://svn.eduke32.com/eduke32@1862 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 15:35:46 +00:00
helixhorned a1c4c6dce7 another 64-bit fix
git-svn-id: https://svn.eduke32.com/eduke32@1861 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:28:28 +00:00
helixhorned 76a7799d7c Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup
git-svn-id: https://svn.eduke32.com/eduke32@1860 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-09 13:27:08 +00:00
terminx 8eda9d683d Fix crash from http://forums.duke4.net/topic/3719-svn1857-dukeplus/page__view__findpost__p__80340
git-svn-id: https://svn.eduke32.com/eduke32@1859 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-08 22:05:32 +00:00
terminx ef39c49049 Fuck, oops
git-svn-id: https://svn.eduke32.com/eduke32@1858 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 17:36:11 +00:00
terminx 1fdafcdad6 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
helixhorned 958c207622 editor and makefile tweaks
git-svn-id: https://svn.eduke32.com/eduke32@1856 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-25 11:42:07 +00:00
terminx f037cdc827 Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
git-svn-id: https://svn.eduke32.com/eduke32@1855 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-24 16:55:44 +00:00
helixhorned 46964b322b * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
* Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function
* Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones
* Yaks, gnus, and bisons...


git-svn-id: https://svn.eduke32.com/eduke32@1854 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-23 17:41:01 +00:00
helixhorned a01f69c8e3 remove my mudflap related code in makefile.common
git-svn-id: https://svn.eduke32.com/eduke32@1853 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:16:41 +00:00
helixhorned 06afc4dcc5 * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.
* Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way...
* Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

git-svn-id: https://svn.eduke32.com/eduke32@1852 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:07:12 +00:00
terminx cfd4661b0b Don't return the "out of memory" error code from daskinloader() if kplib reports either of the dimensions are 0. Instead, return the generic failure code.
git-svn-id: https://svn.eduke32.com/eduke32@1851 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 18:01:13 +00:00
terminx 9b0cd02e8a angry nerd rage
git-svn-id: https://svn.eduke32.com/eduke32@1850 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 17:59:09 +00:00
terminx 0517f094be Update s_buildDate in preparation for an update of http://eduke32.com/VERSION and eduke32_current.zip
git-svn-id: https://svn.eduke32.com/eduke32@1849 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-19 17:35:49 +00:00
helixhorned 4dba12a5d3 Tweakery in various places.
Engine stuff:
 * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never
   draw completely black objects (currently only implemented for Polymost)

Mapster32:
 * Add 'r_shadescale' to config
 * In 3D mode, make SPACE behave the same as holding down a mose button: the
   currently pointed-at object is locked. Required some modification of a.m32
   to play well (i.e. not reset SPACE). This is useful by itself but more so
   in conjunction with the next point
 * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall,
   move the other side's sector's ceiling or floor (only this is new).
 * Auto-alignment of walls can be controlled in a finer grained fashion now:
   When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for
   the old behaviour.
 * When inserting a point in 2D mode, auto-align the neighboring wall


git-svn-id: https://svn.eduke32.com/eduke32@1848 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-17 23:37:38 +00:00
plagman 9a51ea8b95 Don't warp mouse if DEBUGGINGAIDS is enabled; this'll make us ignore events if
they happen to exactly go the the center of the screen, but not that big of a
deal.



git-svn-id: https://svn.eduke32.com/eduke32@1847 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-17 01:27:24 +00:00
helixhorned bdc993bb3c fix getnumber256 crash
git-svn-id: https://svn.eduke32.com/eduke32@1846 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-14 20:00:13 +00:00
helixhorned 900a115b5a fix lone sector drawing
git-svn-id: https://svn.eduke32.com/eduke32@1845 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-14 17:36:46 +00:00
terminx faead764ad SDL 1.3 fixes
git-svn-id: https://svn.eduke32.com/eduke32@1844 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-14 03:10:25 +00:00
helixhorned 16557ff1bb fixes: various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.
addition: disable sprite sectnum checking with m32script expert mode enabled.

git-svn-id: https://svn.eduke32.com/eduke32@1843 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-13 11:59:32 +00:00
terminx 44ab4b6ca1 Disable texture compression when ATI's horrible OpenGL implementation is detected
git-svn-id: https://svn.eduke32.com/eduke32@1841 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-12 16:37:45 +00:00
terminx 3eb9d8fb5c Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
git-svn-id: https://svn.eduke32.com/eduke32@1840 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 21:28:04 +00:00
plagman ebfb0b1ad6 MD3 export script for Blender, based off the XReal hosted one and modified to
not prompt you for shader paths, collapsed into a single file and to avoid
transforming normals. This might break for rotations, but I don't think such
transforms should happen with a straight import from ASE -> export to MD3.


git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 08:01:43 +00:00
plagman f1c2dcaef8 Blender ASE: fix animation import.
git-svn-id: https://svn.eduke32.com/eduke32@1838 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 04:55:02 +00:00
terminx e17a4834eb fix mikesnd
git-svn-id: https://svn.eduke32.com/eduke32@1837 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-09 18:53:04 +00:00
helixhorned b158521449 Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.
git-svn-id: https://svn.eduke32.com/eduke32@1836 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 23:02:38 +00:00
plagman c4f613e021 Add animation support to the ASE import script.
git-svn-id: https://svn.eduke32.com/eduke32@1835 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 06:54:48 +00:00
plagman 7034f78413 Checking in ASE import script for Blender, improved with vertex normal support.
git-svn-id: https://svn.eduke32.com/eduke32@1834 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 05:46:33 +00:00
helixhorned 2f5a8a0f6b minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@1833 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 22:56:00 +00:00
helixhorned 148f3cadef mapster32: new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.
git-svn-id: https://svn.eduke32.com/eduke32@1832 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-07 16:30:06 +00:00
terminx cdb153fd35 piss on music in savegames
git-svn-id: https://svn.eduke32.com/eduke32@1831 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 21:38:13 +00:00
helixhorned e782dbca61 Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)
git-svn-id: https://svn.eduke32.com/eduke32@1830 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 12:59:27 +00:00
terminx 8dde3b2548 Fix a couple of warnings when building with SDL 1.3
git-svn-id: https://svn.eduke32.com/eduke32@1829 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 07:17:00 +00:00
terminx 60d47cb805 <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?
<TerminX> sure, I can do that


git-svn-id: https://svn.eduke32.com/eduke32@1828 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 07:15:44 +00:00
terminx bcc3682af0 Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
git-svn-id: https://svn.eduke32.com/eduke32@1827 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 03:57:15 +00:00
terminx 1a8f02a07b a couple of multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1826 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 01:41:38 +00:00
terminx b774cfb9ff Fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60758
git-svn-id: https://svn.eduke32.com/eduke32@1825 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-05 00:29:27 +00:00
terminx ec88a5269f Add the svn revision to the version string in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1824 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 18:47:06 +00:00
terminx cdd800890f Add a couple more resolutions to the table in baselayer.c and add the compile date and time to eduke32.log
git-svn-id: https://svn.eduke32.com/eduke32@1823 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 10:09:12 +00:00
terminx 84756c0048 Update synthesis script
git-svn-id: https://svn.eduke32.com/eduke32@1822 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:54 +00:00
terminx 8c47f34c7c Use svn revision numbers in synthesis build strings
git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx 323008432a Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
git-svn-id: https://svn.eduke32.com/eduke32@1820 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 08:50:58 +00:00
plagman 012b620cae Move hardcoded windowed resolution list to baselayer (based off winlayer ones + 1366x768).
git-svn-id: https://svn.eduke32.com/eduke32@1819 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 07:04:42 +00:00
plagman b4f5da1141 Adds r_pr_overridemodelscale to help with getting models in-game, also works with HUD models.
git-svn-id: https://svn.eduke32.com/eduke32@1818 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 05:33:35 +00:00
plagman 9c60fd054f Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).
git-svn-id: https://svn.eduke32.com/eduke32@1817 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-03 06:57:42 +00:00
helixhorned 0fbd035e54 New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.
git-svn-id: https://svn.eduke32.com/eduke32@1816 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-02 21:21:47 +00:00
helixhorned 0c9618bc44 fix sprite ornamentation
git-svn-id: https://svn.eduke32.com/eduke32@1815 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-01 19:50:05 +00:00
plagman 4430b3ca3f Add custom FOV support for HUD model definitions with the 'fov' DEF token (in build angles). Also adds an r_pr_overridehud cvar in order to preview DEF token changes in-game using the r_pr_hud* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1814 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-01 05:52:33 +00:00
helixhorned 219c136f24 more m32 fixes
git-svn-id: https://svn.eduke32.com/eduke32@1813 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-28 18:37:49 +00:00
plagman 423263330c Add Polymer support to rotatesprite, which hooks up highpal amongst other things.
git-svn-id: https://svn.eduke32.com/eduke32@1812 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-28 03:56:37 +00:00
helixhorned 12748c894f m32 fixery. random z position of inserted sprites is bad!
git-svn-id: https://svn.eduke32.com/eduke32@1811 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 23:21:20 +00:00
plagman 4f9699e03b Fix the build with USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@1810 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 22:11:39 +00:00
plagman fedab48ad2 Fix warnings when building with POLYMER=0.
git-svn-id: https://svn.eduke32.com/eduke32@1809 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 21:07:37 +00:00
helixhorned 619d3c8c9e Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).
git-svn-id: https://svn.eduke32.com/eduke32@1808 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 19:13:44 +00:00
terminx 7f2bf98179 fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
git-svn-id: https://svn.eduke32.com/eduke32@1807 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-27 18:01:49 +00:00
terminx bcadbd372b MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@1806 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-26 23:38:18 +00:00
terminx a241d80030 fix win32 build
git-svn-id: https://svn.eduke32.com/eduke32@1805 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:50:59 +00:00
helixhorned bf01b5b474 Allocate some extra space after static wall[] and sector[] for the editor.
git-svn-id: https://svn.eduke32.com/eduke32@1804 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:49:56 +00:00
helixhorned 73d6ad1d04 Oops, r1801 crashed Mapster in the undo system. Also less/better automatic wall[].xrepeat resizing on things like attaching a wall to another.
git-svn-id: https://svn.eduke32.com/eduke32@1803 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 22:10:25 +00:00
terminx 043bb208b3 Multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-25 21:50:19 +00:00
helixhorned 48d15c23c6 Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).
git-svn-id: https://svn.eduke32.com/eduke32@1801 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-24 20:40:27 +00:00
helixhorned 71d5dc5e59 Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.
git-svn-id: https://svn.eduke32.com/eduke32@1799 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-21 23:08:21 +00:00
plagman 177e506e01 DREALMSPAL and TITLEPAL were accidentally swapped with revision 1772.
git-svn-id: https://svn.eduke32.com/eduke32@1798 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-20 06:07:57 +00:00
helixhorned 348474dd14 Mundane Mapster Maintenance Melee, Part 2
git-svn-id: https://svn.eduke32.com/eduke32@1797 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-15 21:02:43 +00:00
plagman 65ad201c39 Fix shade updating for swapped bottomwalls.
git-svn-id: https://svn.eduke32.com/eduke32@1796 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:37:35 +00:00
helixhorned ff19c75a78 small fix for drawcircle16z m32script command
git-svn-id: https://svn.eduke32.com/eduke32@1795 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:26:54 +00:00
plagman afc266f8d2 Fix editor picking with swapped bottomwalls.
git-svn-id: https://svn.eduke32.com/eduke32@1794 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 23:16:56 +00:00
helixhorned 8e4def18ba use sprite's cstat bit 2048 for approximately the same effect as spritenoshade; some side-view and other editor tweaks
git-svn-id: https://svn.eduke32.com/eduke32@1793 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 21:48:22 +00:00
helixhorned 86eaeaa727 temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.
git-svn-id: https://svn.eduke32.com/eduke32@1792 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-13 15:15:37 +00:00
helixhorned 2428b11152 More OSX build fixery and printf/scanf cleanup for 64-bit systems
git-svn-id: https://svn.eduke32.com/eduke32@1791 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-12 13:25:24 +00:00
helixhorned cf9e3fd3f6 * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.
* Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'.
* When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.

git-svn-id: https://svn.eduke32.com/eduke32@1790 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-10 23:15:02 +00:00
helixhorned f4b4234ce1 fix some issues with compilation on mac osx; make B, N, M keys behave the same as KP1, KP2, KP3 when pointing at a polymer light (hack around keyboard strangeness)
git-svn-id: https://svn.eduke32.com/eduke32@1789 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-06 22:57:32 +00:00
helixhorned 17a0887086 make [ and ] keys cycle search matches and Alt-[ and Alt-] cycle corrupt places; make Alt behave the same as Shift when panning/resizing textures in 3D mode to work around dead Shift+KP5+KP2/8 combination.
git-svn-id: https://svn.eduke32.com/eduke32@1788 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-05 17:16:15 +00:00
helixhorned 8bf5f5f848 Fix handling of lotag and friends in generic sprite search. Tags like 65535 which are really (int16_t)(-1) are now also found.
git-svn-id: https://svn.eduke32.com/eduke32@1787 1a8010ca-5511-0410-912e-c29ae57300e0
2011-02-03 17:44:03 +00:00
terminx 201ed79dcc Oops, missed a segment when applying the patch from bioman by hand
git-svn-id: https://svn.eduke32.com/eduke32@1786 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 18:16:11 +00:00
terminx 76e1ac5e08 Patch from bioman to fix an issue with static linking GTK and to correct the alignment of the fullscreen checkbox in the startup window when building with POLYMER=0
git-svn-id: https://svn.eduke32.com/eduke32@1785 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-31 04:13:53 +00:00
helixhorned e24a1058f5 print 'cached tile' messages only from 5 ms up so as not to flood the OSD/log; quit on out of mem in one more place; new tool md2tool to query MD2 model info or change the scale/translate fields so that desired bounds are produced
git-svn-id: https://svn.eduke32.com/eduke32@1784 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-30 11:02:28 +00:00
plagman 32d58b3839 Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.
git-svn-id: https://svn.eduke32.com/eduke32@1783 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:57:52 +00:00
plagman 87b71fd3da Hook basepal up to highpal.
git-svn-id: https://svn.eduke32.com/eduke32@1782 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 07:05:12 +00:00
plagman b6dce8a559 Move the new basepal table one step further so that the engine is now aware of it.
git-svn-id: https://svn.eduke32.com/eduke32@1781 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-27 06:35:52 +00:00
helixhorned f3bf6b542e With the help of Coccinelle, eliminate a few sector[-1] accesses and calculations of &sector[-1] (bound checking code not committed).
git-svn-id: https://svn.eduke32.com/eduke32@1780 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 15:30:28 +00:00
terminx eb2070e9c9 Make audio initialization failures non-fatal
git-svn-id: https://svn.eduke32.com/eduke32@1779 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-23 04:59:04 +00:00
helixhorned b3cd9a73fe fix non-Polymer build
git-svn-id: https://svn.eduke32.com/eduke32@1778 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 21:46:15 +00:00
helixhorned 1a661b4d23 Fix clipshape bug reported by DeeperThought. Reason was absent-mindedness while coding :/
git-svn-id: https://svn.eduke32.com/eduke32@1777 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 19:00:12 +00:00
helixhorned 801845fa3b fix false save failure message and clean up begindrawing/enddrawing pairs
git-svn-id: https://svn.eduke32.com/eduke32@1776 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-20 10:52:33 +00:00
plagman 658c3b66f1 Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.
git-svn-id: https://svn.eduke32.com/eduke32@1773 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-18 01:34:39 +00:00
plagman 4a2fd12f4b Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-17 03:49:34 +00:00
plagman 517bb2aa50 Don't use -rdynamic on platforms that don't necessarily support it.
git-svn-id: https://svn.eduke32.com/eduke32@1771 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 07:20:11 +00:00
plagman 7812be9b67 Define OV_EXCLUDE_STATIC_CALLBACKS before including vorbisfile.h to avoid having some unused global structures (and warnings) around.
git-svn-id: https://svn.eduke32.com/eduke32@1770 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 07:19:29 +00:00
terminx 6420384b6c Sync ENet with latest cvs commit
git-svn-id: https://svn.eduke32.com/eduke32@1769 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 04:13:40 +00:00
plagman cdad4ea850 Fix more MinGW warnings.
git-svn-id: https://svn.eduke32.com/eduke32@1768 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:57:44 +00:00
plagman ce8291e923 Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.
git-svn-id: https://svn.eduke32.com/eduke32@1767 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:56:12 +00:00
plagman 15c94e6fa2 Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).
git-svn-id: https://svn.eduke32.com/eduke32@1766 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:53:27 +00:00
plagman 3da48fe31a Build game_banner.o and editor_banner.o with -Wno-pointer-sign.
git-svn-id: https://svn.eduke32.com/eduke32@1765 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:43:48 +00:00
plagman 8da4e5cc58 Remove some warnings.
git-svn-id: https://svn.eduke32.com/eduke32@1764 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 03:33:48 +00:00
terminx 7cef706c7c Add "Bstrstr" to compat header
git-svn-id: https://svn.eduke32.com/eduke32@1763 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:51:22 +00:00
terminx ef912658a0 Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
git-svn-id: https://svn.eduke32.com/eduke32@1762 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:50:27 +00:00
terminx 1579d2edd3 Switch back to using GL_COMPRESSED_RGB_ARB and GL_COMPRESSED_RGBA_ARB instead of explicitly asking for DXT1 and DXT5 (maybe fix white boxes on ATI?), change check for Radeon X1xxx cards to work on mobile cards with different GL_RENDERER strings
git-svn-id: https://svn.eduke32.com/eduke32@1761 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 02:45:54 +00:00
helixhorned 51eb2c7cd3 Too much stuff for one commit.
engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites

mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...

API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')

git-svn-id: https://svn.eduke32.com/eduke32@1760 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-16 00:23:39 +00:00
plagman 8d01b7f403 Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.
git-svn-id: https://svn.eduke32.com/eduke32@1759 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-14 19:50:01 +00:00
plagman 07ca533c4d Fix editor picking in Polymer; sorry!
git-svn-id: https://svn.eduke32.com/eduke32@1758 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-12 17:10:41 +00:00
plagman 1ececc94ea Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.
git-svn-id: https://svn.eduke32.com/eduke32@1757 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-12 02:31:50 +00:00
plagman e4d8e53a5a Hook highpal to model skins.
git-svn-id: https://svn.eduke32.com/eduke32@1756 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-12 02:06:51 +00:00
helixhorned 4bc5ed0e83 have gltexcompr option in mapster32; fix prhighpal.py script
git-svn-id: https://svn.eduke32.com/eduke32@1755 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 22:49:50 +00:00
helixhorned e66bec5e31 Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.
git-svn-id: https://svn.eduke32.com/eduke32@1754 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 18:53:06 +00:00
plagman 69feee634b Move the highpalookup python helper scripts somewhere that makes sense and
that's packaged by synthesis source snapshots (zebioman request).



git-svn-id: https://svn.eduke32.com/eduke32@1753 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-07 01:50:23 +00:00
plagman e1a6dcbe94 Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@1752 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-03 23:50:20 +00:00
helixhorned e745f3abf9 A bunch of mutually unrelated updates.
First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.

git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-03 22:04:20 +00:00
helixhorned 79a52e1bc5 Make deferred polymer model processing not crash; make tile name search case-insensitive.
git-svn-id: https://svn.eduke32.com/eduke32@1750 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-01 18:35:59 +00:00
helixhorned 002ac54ca8 (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.
git-svn-id: https://svn.eduke32.com/eduke32@1749 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-31 01:35:00 +00:00
plagman 3d2bcbfba8 Highpalookup support is more or less ready, also checked in sample script to
generate the highpalookup maps offline (only with a few incomplete pals right
now).

New DEF token: highpalookup [pal] [filename]
New cvar: r_pr_highpalookups



git-svn-id: https://svn.eduke32.com/eduke32@1748 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-30 08:13:37 +00:00
plagman b3231e5c9b Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.
git-svn-id: https://svn.eduke32.com/eduke32@1747 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 20:46:11 +00:00
plagman 1467c7b0b6 Fix release builds.
git-svn-id: https://svn.eduke32.com/eduke32@1746 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 09:17:48 +00:00
plagman 5582d41553 Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.
git-svn-id: https://svn.eduke32.com/eduke32@1745 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-29 06:23:49 +00:00
helixhorned d3a17f62a2 Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.
git-svn-id: https://svn.eduke32.com/eduke32@1744 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-24 15:44:37 +00:00
helixhorned b3194b18cd d'oh
git-svn-id: https://svn.eduke32.com/eduke32@1743 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-20 16:55:37 +00:00
plagman c2768ccf98 Fix the build for everything else; it looks like the macro definition for
ATTRIBUTE was just missing from helixhorned's change.



git-svn-id: https://svn.eduke32.com/eduke32@1742 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-20 03:34:18 +00:00
terminx b75261d41b fix r1740 msvc build breakage
git-svn-id: https://svn.eduke32.com/eduke32@1741 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 23:00:11 +00:00
helixhorned 92223c2c85 Atrributify various function declarations. Right now the attributes used are noreturn, nonnull and format, the latter allowing us to catch silly printf errors. Again, these range from relatively benign to disastrous.
git-svn-id: https://svn.eduke32.com/eduke32@1740 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:47:10 +00:00
helixhorned 00fbd8267e Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.
git-svn-id: https://svn.eduke32.com/eduke32@1739 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 22:29:01 +00:00
helixhorned 2fec586906 Revert the four Makefiles to have a base version in case I screw up again...
git-svn-id: https://svn.eduke32.com/eduke32@1738 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 18:15:36 +00:00
plagman a0269f6dac getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.
git-svn-id: https://svn.eduke32.com/eduke32@1737 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-19 02:04:59 +00:00
helixhorned 4a5e89f0dd Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.
git-svn-id: https://svn.eduke32.com/eduke32@1736 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-17 14:22:15 +00:00
plagman e043431060 Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.
git-svn-id: https://svn.eduke32.com/eduke32@1735 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-17 03:56:25 +00:00
helixhorned efc0f2ec75 This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.
git-svn-id: https://svn.eduke32.com/eduke32@1734 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-07 19:05:55 +00:00
helixhorned 7bd0e9709a More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.
git-svn-id: https://svn.eduke32.com/eduke32@1733 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-05 17:39:52 +00:00
terminx 92fc1d3566 Fix digitalnumberz spacing and saving/loading of screen size
git-svn-id: https://svn.eduke32.com/eduke32@1732 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-03 06:50:16 +00:00
helixhorned 234ac1b9bb Adds chselshade (change selected shade) to a.m32
git-svn-id: https://svn.eduke32.com/eduke32@1731 1a8010ca-5511-0410-912e-c29ae57300e0
2010-12-01 22:07:46 +00:00
helixhorned 639cabc0e6 A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.
git-svn-id: https://svn.eduke32.com/eduke32@1730 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-27 22:12:24 +00:00
terminx c0fd65345e remove obsolete CON compile warnings about affecting multiplayer sync, add -nodinput compatibility parameter to work around DirectInput crash issues on certain systems, fix http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=60752
git-svn-id: https://svn.eduke32.com/eduke32@1729 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-23 22:30:27 +00:00
helixhorned 07ecd3eede Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.
git-svn-id: https://svn.eduke32.com/eduke32@1728 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-20 16:47:18 +00:00
helixhorned a633e8baa6 Makefile: pass NEDMALLOC variable to build/Makefile
git-svn-id: https://svn.eduke32.com/eduke32@1727 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-12 18:16:42 +00:00
helixhorned 93c749f2de a.m32 corruption checker: also handle out-of-range picnum
git-svn-id: https://svn.eduke32.com/eduke32@1726 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-10 21:11:55 +00:00
helixhorned f3e992b0c8 Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.
git-svn-id: https://svn.eduke32.com/eduke32@1725 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-09 21:10:26 +00:00
plagman 2751ea0c5d Works around a bug with newer NVIDIA GL drivers where creating a GL context
would remove write access to our code sections.

bugs 3086185 and 3104646



git-svn-id: https://svn.eduke32.com/eduke32@1724 1a8010ca-5511-0410-912e-c29ae57300e0
2010-11-08 04:56:10 +00:00
helixhorned 8206978b8a Delete _clipshape_.map. Easy to forget if it's not on the file system anymore...
git-svn-id: https://svn.eduke32.com/eduke32@1723 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:59:13 +00:00
helixhorned a38307a54f Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-31 19:54:03 +00:00
helixhorned 4fa07ed4af New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.
git-svn-id: https://svn.eduke32.com/eduke32@1721 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-30 20:32:06 +00:00
helixhorned 998bdb3a8b Fix crash. Reason was obsolete code.
git-svn-id: https://svn.eduke32.com/eduke32@1720 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-29 12:51:10 +00:00
helixhorned f1caa980d0 Sector-like sprite clipping. Check samples/spriteclip.txt.
git-svn-id: https://svn.eduke32.com/eduke32@1719 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-28 20:17:22 +00:00
helixhorned 47be9ff8ce Temporarily replace drawpixels by a bounds-checked version in engine.c.
git-svn-id: https://svn.eduke32.com/eduke32@1718 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-24 21:52:21 +00:00
helixhorned b126f6f6c8 Don't reset extra tags before loading map in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@1717 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-22 23:12:59 +00:00
plagman a925d39273 SDL and menu joystick fixes by NY00123 (thanks!).
git-svn-id: https://svn.eduke32.com/eduke32@1716 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-21 02:20:40 +00:00
Plagman e0588e4a70 Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
git-svn-id: https://svn.eduke32.com/eduke32@1715 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-19 05:42:21 +00:00
plagman 5b987e8770 Package debug binaries in synthesis.
git-svn-id: https://svn.eduke32.com/eduke32@1714 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-19 04:39:54 +00:00
plagman ee6548e6a9 Link debug builds with -rdynamic in order to get symbol names when printing backtraces from the signal handler.
git-svn-id: https://svn.eduke32.com/eduke32@1713 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-19 03:41:32 +00:00
helixhorned e0874390ff New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-17 14:49:39 +00:00
helixhorned cb321a9d76 New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
2010-10-09 22:59:17 +00:00
helixhorned 036a88736c Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-30 23:05:40 +00:00
helixhorned bada760c56 Make pointer checking on save disabled by default.
git-svn-id: https://svn.eduke32.com/eduke32@1709 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-28 21:58:36 +00:00
helixhorned 91250f081c New CON commands:
* sectsetinterpolation <sector>
 * sectclearinterpolation <sector>
 * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
 * lineintersect  <x1> <y1> <z1>  <x2> <y2> <z2>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * rayintersect <x1> <y1> <z1>  <xv> <yv> <zv>  <x3> <y3>  <x4> <y4>  <<intx>> <<inty>> <<intz>> <<ret>>
 * calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.

git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-27 21:52:04 +00:00
terminx 68801322dc Automatically name savegames based on the map name instead of canceling the save if no name is entered
git-svn-id: https://svn.eduke32.com/eduke32@1707 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-14 18:19:38 +00:00
helixhorned fec84e6dbb mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-06 23:08:35 +00:00
terminx a7c95286c2 msvc compile fix
git-svn-id: https://svn.eduke32.com/eduke32@1705 1a8010ca-5511-0410-912e-c29ae57300e0
2010-09-01 02:35:36 +00:00
plagman ed17c7af80 Re-tie initial SDL mouse grabbing to DEBUGGINGAIDS.
git-svn-id: https://svn.eduke32.com/eduke32@1704 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 15:27:57 +00:00
plagman 1d28272c4a Correctly (I hope) handle the zoom argument of rotatesprite when drawing HUD models in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1703 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 15:27:16 +00:00
plagman 3d31f645fb Add a few debug cvars for development purposes.
git-svn-id: https://svn.eduke32.com/eduke32@1702 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 15:24:12 +00:00
helixhorned 399a822fd7 Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
git-svn-id: https://svn.eduke32.com/eduke32@1701 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-26 13:50:09 +00:00
plagman f5bd9e4ac5 Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1700 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 19:04:37 +00:00
plagman 99415a625f Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 07:39:12 +00:00
helixhorned 7ae2a1071d Tweaks keys for the PR override vars once more. Keyboards are annoying.
git-svn-id: https://svn.eduke32.com/eduke32@1698 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-18 23:21:19 +00:00
helixhorned 917b924a0d Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned b2988abb54 Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned c354695d60 bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
terminx 9ca26d9736 don't link build utils to all the libs needed for the actual engine itself
git-svn-id: https://svn.eduke32.com/eduke32@1694 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-13 06:45:38 +00:00
helixhorned 5e3d6ca527 Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned 6185aedded Fixes compilation for now. Now if my executable would start...
git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned 71e59a5502 A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
terminx a2d2f0ed75 Fix some crashes with weapon sounds inappropriately set to -1 in the cons
git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-08 00:06:26 +00:00
terminx ca382a894a Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1689 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:15:35 +00:00
terminx 1a214939d7 Possibly fix another weird crash
git-svn-id: https://svn.eduke32.com/eduke32@1688 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:14:23 +00:00
terminx ba0958d49b This is not my day. >:
git-svn-id: https://svn.eduke32.com/eduke32@1687 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:06:28 +00:00
terminx 9f7c8d7a23 I am an idiot
git-svn-id: https://svn.eduke32.com/eduke32@1686 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:59:46 +00:00
terminx b336d43f75 Another 64-bit crash fix
git-svn-id: https://svn.eduke32.com/eduke32@1685 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:52:58 +00:00
terminx 219b3204dd Fix bugs for DarkDefender
git-svn-id: https://svn.eduke32.com/eduke32@1684 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 22:38:15 +00:00
helixhorned 2f15e237f7 m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
git-svn-id: https://svn.eduke32.com/eduke32@1683 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 22:21:13 +00:00
helixhorned fff9bbadd9 added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 17:45:44 +00:00
plagman d9092fcd2b Implement 'away1' and 'away2' maphacks in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1681 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 15:19:01 +00:00
plagman 10830a7f3f Respect the 'notmd' maphack when deciding to draw models in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1680 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 15:06:24 +00:00
helixhorned a1a5f9cb5a Partially fixes bug #3034382 and a few other ones.
git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx c825727234 Damnit
git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:19:28 +00:00
terminx a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx e1649ec722 Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
terminx ceb217dec8 git-svn-id: https://svn.eduke32.com/eduke32@1675 1a8010ca-5511-0410-912e-c29ae57300e0 2010-07-26 22:35:09 +00:00
plagman abbe41e97d Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
git-svn-id: https://svn.eduke32.com/eduke32@1674 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-25 02:16:22 +00:00
terminx 8a3dd08b14 more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-22 20:29:09 +00:00
terminx 1102b74a35 mostly multiplayer fixes among other things
git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx 2335302486 fix screwed up movement in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1671 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 21:38:13 +00:00
plagman 9853a66551 Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@1670 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 19:33:29 +00:00
plagman 8fa536c83d Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
git-svn-id: https://svn.eduke32.com/eduke32@1669 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:59:58 +00:00
plagman 1374de7492 Fix multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 08:10:15 +00:00
terminx d62c6117fe Sound fixes... again. Also fixes SPINNINGNUKEICON visible in the upper left corner in widescreen.
git-svn-id: https://svn.eduke32.com/eduke32@1667 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 04:37:28 +00:00
terminx 7be36ebcd4 fix some crap
git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00