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Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.
git-svn-id: https://svn.eduke32.com/eduke32@1759 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3973,7 +3973,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
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foundpalskin = 1;
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}
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if (!foundpalskin) {
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if (!foundpalskin && usinghighpal) {
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// We don't have a specific skin defined for this palette
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// Use the base skin instead and plug in our highpalookup map
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targetpal = 0;
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