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fix MSVC build
git-svn-id: https://svn.eduke32.com/eduke32@1925 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 5 deletions
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@ -938,8 +938,6 @@ static int32_t defsparser(scriptfile *script)
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int32_t shadeoffs=0, pal=0, flags=0;
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uint8_t usedframebitmap[1024>>3];
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Bmemset(usedframebitmap, 0, sizeof(usedframebitmap));
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static const tokenlist modeltokens[] =
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{
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{ "scale", T_SCALE },
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@ -956,6 +954,8 @@ static int32_t defsparser(scriptfile *script)
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{ "flags", T_FLAGS },
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};
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Bmemset(usedframebitmap, 0, sizeof(usedframebitmap));
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modelskin = lastmodelskin = 0;
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seenframe = 0;
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@ -9740,14 +9740,14 @@ int32_t setgamemode(char davidoption, int32_t daxdim, int32_t daydim, int32_t da
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{
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int32_t i, j;
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daxdim = max(320, daxdim);
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daydim = max(200, daydim);
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#ifdef USE_OPENGL
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extern char nogl;
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if (nogl) dabpp = 8;
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#endif
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daxdim = max(320, daxdim);
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daydim = max(200, daydim);
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if ((qsetmode == 200) && (videomodereset == 0) &&
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(davidoption == fullscreen) && (xdim == daxdim) && (ydim == daydim) && (bpp == dabpp)
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/*
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