polymer: fix leading whitespace in polymer_drawmdsprite

git-svn-id: https://svn.eduke32.com/eduke32@2051 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2011-10-02 00:31:46 +00:00
parent 83a359973c
commit 6863a463b4

View file

@ -3882,7 +3882,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
spos[0] = (float)tspr->y;
spos[1] = -(float)(tspr->z) / 16.0f;
spos[2] = -(float)tspr->x;
spos2[0] = spos2[1] = spos2[2] = 0.0f;
}
@ -4010,7 +4010,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
color[0] = color[1] = color[2] =
((float)(numpalookups-min(max((tspr->shade * shadescale)+m->shadeoff,0),numpalookups)))/((float)numpalookups) * 0xFF;
usinghighpal = (pr_highpalookups &&
prhighpalookups[curbasepal][tspr->pal].map);
@ -4163,11 +4163,11 @@ static void polymer_drawmdsprite(spritetype *tspr)
mdspritematerial.specmaterial[1] = sk->specfactor;
foundpalskin = 1;
}
// If we have a global palette tint, the palskin won't do us any good
if (curbasepal)
foundpalskin = 0;
if (!foundpalskin && usinghighpal) {
// We don't have a specific skin defined for this palette
// Use the base skin instead and plug in our highpalookup map