MD3 export script for Blender, based off the XReal hosted one and modified to

not prompt you for shader paths, collapsed into a single file and to avoid
transforming normals. This might break for rotations, but I don't think such
transforms should happen with a straight import from ASE -> export to MD3.


git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2011-03-11 08:01:43 +00:00
parent f1c2dcaef8
commit ebfb0b1ad6

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