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MD3 export script for Blender, based off the XReal hosted one and modified to
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3. git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0
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polymer/eduke32/build/src/util/md3_export.py
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polymer/eduke32/build/src/util/md3_export.py
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