update Makefile.deps

git-svn-id: https://svn.eduke32.com/eduke32@1951 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2011-07-29 22:08:02 +00:00
parent 85fba8755b
commit 4124618874
1 changed files with 32 additions and 5 deletions

View File

@ -1,15 +1,39 @@
duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(JAUDIOLIBDIR)/include/fx_man.h $(JAUDIOLIBDIR)/include/music.h $(INC)/namesdyn.h $(INC)/duke3d.h $(INC)/player.h $(INC)/sector.h $(INC)/game.h $(INC)/actors.h
duke3d_h=\
$(EINC)/compat.h \
$(EINC)/pragmas.h \
$(EINC)/build.h \
$(EINC)/baselayer.h \
$(EINC)/polymer.h \
$(EINC)/cache1d.h \
$(SRC)/jmact/file_lib.h \
$(SRC)/jmact/keyboard.h \
$(SRC)/jmact/control.h \
$(INC)/gamedefs.h \
$(INC)/function.h \
$(INC)/config.h \
$(INC)/sounds.h \
$(INC)/rts.h \
$(INC)/_rts.h \
$(INC)/soundefs.h \
$(JAUDIOLIBDIR)/include/fx_man.h \
$(JAUDIOLIBDIR)/include/music.h \
$(INC)/namesdyn.h \
$(INC)/duke3d.h \
$(INC)/player.h \
$(INC)/sector.h \
$(INC)/game.h \
$(INC)/actors.h
gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h
$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h
$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h)
$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/jmact/mouse.h
@ -17,7 +41,7 @@ $(OBJ)/namesdyn.$o: $(SRC)/namesdyn.c $(duke3d_h)
$(OBJ)/net.$o: $(SRC)/net.c $(duke3d_h)
$(OBJ)/player.$o: $(SRC)/player.c $(duke3d_h)
$(OBJ)/premap.$o: $(SRC)/premap.c $(duke3d_h) $(EINC)/osd.h
$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h)
$(OBJ)/savegame.$o: $(SRC)/savegame.c $(duke3d_h) $(SRC)/savegame.h
$(OBJ)/sector.$o: $(SRC)/sector.c $(duke3d_h)
$(OBJ)/sounds.$o: $(SRC)/sounds.c $(duke3d_h)
$(OBJ)/rts.$o: $(SRC)/rts.c $(duke3d_h)
@ -26,6 +50,9 @@ $(OBJ)/winbits.$o: $(SRC)/winbits.c
$(OBJ)/osdfuncs.$o: $(SRC)/names.h $(EINC)/build.h $(EINC)/osd.h
$(OBJ)/osdcmds.$o: $(SRC)/osdcmds.c $(INC)/osdcmds.h $(EINC)/osd.h $(duke3d_h)
$(OBJ)/animvpx.$o: $(SRC)/animvpx.c $(SRC)/animvpx.h $(duke3d_h) $(EINC)/glbuild.h
$(OBJ)/astub.$o: $(SRC)/astub.c $(SRC)/mapster32.h $(EINC)/build.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/editor.h
$(OBJ)/game_icon.$o: $(RSRC)/game_icon.c