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Polymer: constantly get the textures handle for projective spotlights
Getting the texture handles without requiring invalidation means we can handle ART-animating tilenums without impacting performance too much. git-svn-id: https://svn.eduke32.com/eduke32@2058 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 48 additions and 26 deletions
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@ -1449,9 +1449,28 @@ int16_t polymer_addlight(_prlight* light)
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Bmemcpy(&prlights[lighti], light, sizeof(_prlight));
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if (light->radius)
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if (light->radius) {
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polymer_processspotlight(&prlights[lighti]);
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// get the texture handle for the lightmap
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if (light->tilenum > 0) {
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int16_t picnum = light->tilenum;
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pthtyp* pth;
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if (picanm[picnum] & 192)
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picnum += animateoffs(picnum, 0);
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if (!waloff[picnum])
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loadtile(picnum);
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pth = NULL;
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pth = gltexcache(picnum, 0, 0);
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if (pth)
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light->lightmap = pth->glpic;
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}
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}
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prlights[lighti].flags.isinview = 0;
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prlights[lighti].flags.active = 1;
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@ -5066,20 +5085,42 @@ static void polymer_updatelights(void)
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do
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{
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if (prlights[i].flags.active && prlights[i].flags.invalidate) {
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_prlight* light = &prlights[i];
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if (light->flags.active && light->flags.invalidate) {
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// highly suboptimal
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polymer_removelight(i);
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if (prlights[i].radius)
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polymer_processspotlight(&prlights[i]);
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if (light->radius)
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polymer_processspotlight(light);
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polymer_culllight(i);
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prlights[i].flags.invalidate = 0;
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light->flags.invalidate = 0;
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}
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if (prlights[i].flags.active)
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prlights[i].rtindex = -1;
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if (light->flags.active) {
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// get the texture handle for the lightmap
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if (light->radius && light->tilenum > 0)
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{
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int16_t picnum = light->tilenum;
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pthtyp* pth;
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if (picanm[picnum] & 192)
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picnum += animateoffs(picnum, 0);
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if (!waloff[picnum])
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loadtile(picnum);
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pth = NULL;
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pth = gltexcache(picnum, 0, 0);
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if (pth)
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light->lightmap = pth->glpic;
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}
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light->rtindex = -1;
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}
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}
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while (++i < PR_MAXLIGHTS);
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}
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@ -5259,26 +5300,7 @@ static void polymer_processspotlight(_prlight* light)
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polymer_extractfrustum(light->transform, light->proj, light->frustum);
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light->rtindex = -1;
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// get the texture handle for the lightmap
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light->lightmap = 0;
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if (light->tilenum > 0)
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{
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int16_t picnum = light->tilenum;
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pthtyp* pth;
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if (picanm[picnum] & 192)
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picnum += animateoffs(picnum, 0);
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if (!waloff[picnum])
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loadtile(picnum);
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pth = NULL;
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pth = gltexcache(picnum, 0, 0);
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if (pth)
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light->lightmap = pth->glpic;
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}
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}
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static inline void polymer_culllight(int16_t lighti)
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