Commit graph

1752 commits

Author SHA1 Message Date
helixhorned
9e3e2baa4d Polymost: handle HUD model 'fov' DEF token.
This "simply" requires an appropriate factor in the projection matrix.
Also, get rid of a special-case factor for >=1.6 aspects (making HUD models
wider then, I think).

git-svn-id: https://svn.eduke32.com/eduke32@4172 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:46 +00:00
helixhorned
7182f0a7f2 A couple of trivial changes.
git-svn-id: https://svn.eduke32.com/eduke32@4171 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:44 +00:00
helixhorned
fd978ced59 Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).
Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.

git-svn-id: https://svn.eduke32.com/eduke32@4170 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-22 19:26:21 +00:00
helixhorned
85df1181fc Mapster32: show a message when setting the initial position with SCROLL LOCK.
git-svn-id: https://svn.eduke32.com/eduke32@4164 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:16 +00:00
helixhorned
5b53725c43 SDL2: fix Ctrl-F/Ctrl-G as "key FIFO" keys, used in Mapster32.
By detecting them in the SDL_KEYDOWN events. This list is getting a bit
ridiculous...

git-svn-id: https://svn.eduke32.com/eduke32@4163 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:15 +00:00
helixhorned
559c31159a a-c.c: use GCC vector extensions only on 64-bit targets.
Compiling a 32-bit NOASM build resulted in code containing a MOVAPS instruction
that accessed a memory location not aligned to 16 bytes (MinGW, GCC 4.8).

git-svn-id: https://svn.eduke32.com/eduke32@4162 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:12 +00:00
helixhorned
3753d45601 a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
The functions mvlineasm1, mvlineasm4 and tvlineasm2 can now be set to clamp
the vertical texture coordinate (vplc), preventing the unsightly stray lines
on the bottom of non-y-flipped sprites. (The first part of this effort, r3483,
handled their top).

However, this is only enabled for the mvlineasm ones: the vectorized variants
suffered almost no slowdown (even though a PADDUSD SSE instruction would be a
nice thing to have), while it was pretty significant for the sequential
translucent ones.

Summarizing, this leaves two cases where stray lines may appear in the non-ASM
build (the saturation is NYI for a.nasm):
- at the bottom of y-flipped sprites
- at the bottom of translucent sprites (can be toggled by #define)

Another observation is that recent GCC generates much faster code for this
stuff than Clang from SVN.

git-svn-id: https://svn.eduke32.com/eduke32@4161 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:11 +00:00
helixhorned
ca22bf8185 a-c.c: in {v,mv}lineasm4, use vector types for vplc/vinc with GCC >=4.7.
For a full 1680x1050 screen drawing a solid/masked wall, the FPS increases
from 118 to 133 and from 114 to 116 (respectively) for me.
Guarded by the macro USE_VECTOR_EXT in the source.

git-svn-id: https://svn.eduke32.com/eduke32@4160 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:07 +00:00
helixhorned
b1d6a97db4 Mapster32: don't produce erratic behavior w/ crash when not in 3D mode.
Also, BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4148 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 20:33:55 +00:00
helixhorned
f63510cc33 In C_SetCfgName, don't use unsafe string functions with unknown-length input.
git-svn-id: https://svn.eduke32.com/eduke32@4144 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:47 +00:00
helixhorned
ceebc8077c OSD: on non-Windows, make textmode=0 the default, just like in Windows.
This fixes some init and update anomalies: before,
 - init would always be the graphical mode (0), but writing
   merely "osdtextmode" would switch it
 - osdtextmode would not get saved to the cfg

git-svn-id: https://svn.eduke32.com/eduke32@4139 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:12 +00:00
helixhorned
e19a271a86 OSD: retire OSD_GetFmt(), OSD_GetFmtPtr() and OSD_GetTextPtr() functions.
These were too much "looking into the implementation of a module" for my
taste, hence OSD_GetShadePal() earlier.

git-svn-id: https://svn.eduke32.com/eduke32@4138 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:10 +00:00
helixhorned
d4c2749b94 OSD: make plain display (osdtextmode=1) colorized, too.
git-svn-id: https://svn.eduke32.com/eduke32@4137 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:09 +00:00
helixhorned
37d8cbedcc OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
git-svn-id: https://svn.eduke32.com/eduke32@4136 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:08 +00:00
helixhorned
7014e94d99 textfont.c: make TAB character display blank.
This renders tweaks like r4122 unnecessary.
Also, note a "bug" with the program generating that C code.

git-svn-id: https://svn.eduke32.com/eduke32@4135 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-04 22:56:06 +00:00
hendricks266
ccf7d2d470 Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
I updated the help windows to prefer these variants because they are superior to the -xSquished versions.
Also, factor out the command-line processing code for the above, plus con/def modules and clipmaps.

git-svn-id: https://svn.eduke32.com/eduke32@4128 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-03 04:02:23 +00:00
helixhorned
8beb990640 m32script: when failing to load file, don't append '.m32' if already there.
So that there are no error messages like "M32 file `a.m32.m32' not found."

Also, in build.c's 'save as' code, add a bound check that would probably
always pass in practice, but looks a bit safer and may fail in very cornerly
cases.

git-svn-id: https://svn.eduke32.com/eduke32@4124 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:30 +00:00
helixhorned
0fdcc0a1d4 Mapster32: save r_usetileshades and r_pr_artmapping with mapster32.cfg.
git-svn-id: https://svn.eduke32.com/eduke32@4123 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:28 +00:00
helixhorned
c2797e4b11 Mapster32: take initial map file name from ExtPreInit()->G_CheckCommandLine().
Instead of directly in build.c:app_main(). Previously, it was possible that an
argument to an option, e.g. "WGR2" with "-game_dir WGR2", would get interpreted
as the initial map to load. This in turn would attempt to execute WGR2.cfg as
sequence of OSD commands -- where that file is an EDuke32 config file instead!

Now: maps are passed without any options, e.g. "mapster32 [opts...] debug.map".
The map file name is not added to the "additional parameters" for map testing.

git-svn-id: https://svn.eduke32.com/eduke32@4121 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-28 21:26:25 +00:00
helixhorned
94e3856b76 SDL2/non-Windows: Before showing "simple message box", replace tabs with spaces.
Because the one implemented on top of X shows a special mark for tabs instead of
whitespace.
Also, in wm_msgbox(), use vsnprintf.

git-svn-id: https://svn.eduke32.com/eduke32@4120 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:25 +00:00
helixhorned
65cdf97bfa SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.
This fixes ESC in certain situations such as the editor map selection menu.

git-svn-id: https://svn.eduke32.com/eduke32@4117 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:16 +00:00
helixhorned
70f0100ac2 SDL: factor out 2x repeated code into keyascfifo_{isfull,insert}.
git-svn-id: https://svn.eduke32.com/eduke32@4116 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-27 21:12:13 +00:00
terminx
bee968a535 Set the SDL window icon when changing video mode
git-svn-id: https://svn.eduke32.com/eduke32@4110 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-19 22:35:36 +00:00
helixhorned
3162a4cb46 SDL2: fix quote and pause keys.
- Add SDL scancode -> our key code map for SDL_SCANCODE_APOSTROPHE
- Remove duplicate map for SDL_SCANCODE_PAUSE

git-svn-id: https://svn.eduke32.com/eduke32@4108 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:07 +00:00
helixhorned
7791f94073 Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:06 +00:00
hendricks266
401a73862a Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4102 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 09:08:31 +00:00
hendricks266
9af453bb92 r4087, attempt #2: Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg().
git-svn-id: https://svn.eduke32.com/eduke32@4101 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:41 +00:00
hendricks266
2cabe1ec54 Change the default SDL version to SDL2 and the default Windows RENDERTYPE to SDL.
git-svn-id: https://svn.eduke32.com/eduke32@4100 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-13 06:17:27 +00:00
helixhorned
b427a5f941 Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
The leak happened because a struct was hashed that had uninitialized
bytes in padding inserted by the compiler. The hash string in now constructed
as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual
CRC32s are padded with leading zeros.

Note to users: because of the hash change, it's sensible to delete the
'textures' and 'textures.cache' files.

git-svn-id: https://svn.eduke32.com/eduke32@4096 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:46 +00:00
helixhorned
66064a33f3 Fix mouse grabbing in SDL debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@4095 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:45 +00:00
helixhorned
4d71ed75d2 Polymer: fix ANM playback.
References:
 - r3742
 - r4038 (fixing savegame screenshots, but introducing the now fixed bug)

git-svn-id: https://svn.eduke32.com/eduke32@4094 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:43 +00:00
hendricks266
2ab39f2cca Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
git-svn-id: https://svn.eduke32.com/eduke32@4091 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:44 +00:00
hendricks266
d738fb7ad5 Fix the vsync menu option so that it actually works.
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:25 +00:00
hendricks266
4bc5f5cbc7 Merge a patch and suggestions from NY00123 improving SDL2 support. This fixes the flickering in OpenGL in SDL2 on Windows. It also provides a proper list of resolutions.
git-svn-id: https://svn.eduke32.com/eduke32@4089 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 09:59:59 +00:00
hendricks266
7b551ba4fb Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
git-svn-id: https://svn.eduke32.com/eduke32@4088 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:06:09 +00:00
hendricks266
75b6e81a2a Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg() by promoting the variables in question to int64_t.
NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here.

git-svn-id: https://svn.eduke32.com/eduke32@4087 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:54 +00:00
hendricks266
6bf0bd0c60 Windows startup window tweaks:
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:41 +00:00
hendricks266
333e0f26e2 Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2.
Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().

git-svn-id: https://svn.eduke32.com/eduke32@4085 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:24 +00:00
hendricks266
db69800fd0 Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
hendricks266
d781c4ad94 Fix the RETURN and KP_ENTER keys under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4083 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:16 +00:00
hendricks266
22490587f0 Fix the Classic renderer under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4082 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:02 +00:00
hendricks266
92b441cb11 Merge a patch from NY00123 that draws the screen to a temporary surface under the selected bit depth then blits it to a surface at the system desktop bit depth, under SDL. This allows 8-bit classic to run in fullscreen under certain *nix configurations and Windows 8.
git-svn-id: https://svn.eduke32.com/eduke32@4080 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:37 +00:00
hendricks266
e7c9a0be5d Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@4078 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:11 +00:00
hendricks266
535394abde Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4075 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:50:16 +00:00
hendricks266
612284cfea Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.
To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

git-svn-id: https://svn.eduke32.com/eduke32@4074 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:53 +00:00
hendricks266
84e61d03bf Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
git-svn-id: https://svn.eduke32.com/eduke32@4073 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:26 +00:00
helixhorned
514a3bfd64 Prevent calling function pointers cast to an incompatible type.
Most often, this had happened when casting comparison functions for qsort()
like these: "int yax_cmpbunches(const int16_t *b1, const int16_t *b2)"
to a function pointer type expecting "const void *". Alas, this is undefined
behavior: see
http://blog.frama-c.com/index.php?post/2013/08/24/Function-pointers-in-C
and posts linked from it.

At least two cases have not been fixed:
- The savegame system maintains pointers which are either to data or a function in
  the generic "void *". This ought to be made into a union.
- Probably also:
  #define OSD_ALIAS     (int32_t (*)(const osdfuncparm_t*))0x1337

git-svn-id: https://svn.eduke32.com/eduke32@4068 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:44 +00:00
helixhorned
eac9dd04bf Add WIP x86_64 assembly texture mapping routines.
- Currently: only tvlineasm1 and tvlineasm2, but incomplete (no reverse
  translucency, nonpow2 textures will crash)
- For System V AMD64 calling conventions; requires YASM

git-svn-id: https://svn.eduke32.com/eduke32@4066 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:37:31 +00:00
terminx
b16c929170 Clear GL depth buffer before drawing a frame in Polymost. This should fix the issue with skies in the Duke64 TC.
git-svn-id: https://svn.eduke32.com/eduke32@4063 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:59:01 +00:00
terminx
37265689cf Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p
git-svn-id: https://svn.eduke32.com/eduke32@4062 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:58:46 +00:00
helixhorned
c7f8dc6efd Revert "Prettify the DEF progress meter by relocating '\n' en masse."
This reverts commit c7e51147f1869d42fc8365f748bb8f6bd4c6fc2f. [r3835]

Conflicts:
	eduke32/build/src/defs.c
[Dunno what caused this, but I cleaned this out. Also, the change from
build.c was not reverted.]

git-svn-id: https://svn.eduke32.com/eduke32@4061 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:59 +00:00
helixhorned
161217a59a Polymer: in model preprocessing, implement cos/sin by table lookup.
This reduces the proportion of time the trig calculations take of the whole
preprocessing from 50% to about 13%.

git-svn-id: https://svn.eduke32.com/eduke32@4060 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:56 +00:00
helixhorned
694975b2f5 Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.)  A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.

git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:45 +00:00
helixhorned
d48383d2f7 A couple of minor changes.
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:44 +00:00
helixhorned
7543ba7226 premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
git-svn-id: https://svn.eduke32.com/eduke32@4045 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:38 +00:00
terminx
7e63cac6a0 Remove unused SYSTEM_POOL_SIZE definition (was used with nedmalloc), change in3dmode() into macro similar to bkbhit()
git-svn-id: https://svn.eduke32.com/eduke32@4039 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:49 +00:00
terminx
322888ce83 Fix "The latest builds show the same screenshot for every save game entry", reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__169847
git-svn-id: https://svn.eduke32.com/eduke32@4038 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:37 +00:00
helixhorned
8d84706dc9 Mapster32: after auto-inserting inner sector, change sectnums for sprites now in it.
(Auto-insertion of an inner sector from a loop happens either because the loop
is created in an extended sector, or because it has been punched through a
ceiling/floor into the upper/lower neighbor sector.)

git-svn-id: https://svn.eduke32.com/eduke32@4033 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:13 +00:00
terminx
008334e7a9 Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.
git-svn-id: https://svn.eduke32.com/eduke32@4028 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:59 +00:00
terminx
e8c2250d0a Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.
git-svn-id: https://svn.eduke32.com/eduke32@4027 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:44 +00:00
helixhorned
d09096b254 Mapster32: allow inserting point on wall line even if a sprite is highlighted.
Note: the wall line will not light up periodically, but point insertion will
be possible nontheless. A bit inconsistent, but I didn't want to do a full
analysis of which side effects allowing a sprite highlight and a line highlight
to coexist at the same time would have.

git-svn-id: https://svn.eduke32.com/eduke32@4026 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:27:02 +00:00
helixhorned
bac4265a0b For Clang debugging build, only pass selected UBSanitizer options.
This makes CLANG=1 RELEASE=0 DEBUGANYWAY=2 OPTLEVEL=1 builds definitely pretty
playable (only Polymost tested) while having a decent amount of sanitization.

git-svn-id: https://svn.eduke32.com/eduke32@4020 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:15 +00:00
terminx
7ed85ce888 MSVC build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4018 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-13 01:07:41 +00:00
helixhorned
9f280bcaf2 polymer.c: remove redundant NULL pointer check in polymer_invalidateplanelights().
Redundant for the same reason as the preceding one: the pointer has already
been dereferenced at the point the check is made. Also, all 5 calls of that
function pass a valid pointer (provided the pointers from which the expressions
are derived are valid). Reported by Stack, too.

git-svn-id: https://svn.eduke32.com/eduke32@4017 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:22 +00:00
helixhorned
7a9e9fada4 When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
git-svn-id: https://svn.eduke32.com/eduke32@4015 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:19 +00:00
helixhorned
2aa55e5900 baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.
git-svn-id: https://svn.eduke32.com/eduke32@4013 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:16 +00:00
helixhorned
f7181722cc Mapster32/non-Lua: don't keep tags used for TROR nextwalls when c&p-ing sector.
Again, in case a bunch is discarded. The tags would appear as really tagging
the walls instead of being "hidden".

git-svn-id: https://svn.eduke32.com/eduke32@4012 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:15 +00:00
helixhorned
d87da2c836 Mapster32/Lunatic: clear bunchnum and TROR nextwalls when c&p-ing sectors.
That is, if a bunch is discarded when copying a sector to the clipboard.
(This happens if not all sectors that are part of the bunch are copied.)

git-svn-id: https://svn.eduke32.com/eduke32@4011 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:13 +00:00
helixhorned
47e9e0be3c Polymost: fix my r_usetileshades==2 sub-method.
Don't touch TerminX's r_usetileshades==1 or it being the default.

git-svn-id: https://svn.eduke32.com/eduke32@4010 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:12 +00:00
helixhorned
41793193f5 checkdefs.sh: check first and second args, handle definelevelname.
git-svn-id: https://svn.eduke32.com/eduke32@4009 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:11 +00:00
helixhorned
ae65ba0013 Mapster32: Clean up "show height indicators" mode.
- For setting 1, don't draw them for red walls whose sector floors have equal
  height.
- Make setting 1 the default, because I consider drawing them for such walls
  (and white walls) noise (as opposed to information). The "verbose" setting 2
  is still available.

git-svn-id: https://svn.eduke32.com/eduke32@4007 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:05 +00:00
helixhorned
ff05fb9b5c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
DONT_BUILD, because there have been no significant changes of the non-Lua build.

git-svn-id: https://svn.eduke32.com/eduke32@4006 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:51 +00:00
helixhorned
e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
terminx
bf2c96c9a2 Fix keyboard layout issue reported at http://forums.duke4.net/topic/6683-eduke32-forces-my-keyboard-to-us-layout-rather-than-uk
git-svn-id: https://svn.eduke32.com/eduke32@3998 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-10 23:09:14 +00:00
terminx
f2e5b77104 Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.
git-svn-id: https://svn.eduke32.com/eduke32@3997 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 14:29:22 +00:00
terminx
af287cf452 Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."
This reverts commit 9a2617eb263e53a348e10c82bf1ba58feed65afc.

git-svn-id: https://svn.eduke32.com/eduke32@3995 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 00:56:37 +00:00
terminx
43414456a4 Add support for listing symbols of a specified prefix to the "listsymbols" console command
git-svn-id: https://svn.eduke32.com/eduke32@3990 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:12 +00:00
terminx
4a02ec7e9b Update win_printversion() to handle Windows 8.1/Server 2012 R2.
git-svn-id: https://svn.eduke32.com/eduke32@3987 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:39 +00:00
terminx
f368bc1a03 Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right.
git-svn-id: https://svn.eduke32.com/eduke32@3985 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:16 +00:00
terminx
b6ee86a8f3 Bump MAXSYMBOLS to 512. This was probably the cause for the savestate and restorestate debug commands not being registered with the OSD at startup.
git-svn-id: https://svn.eduke32.com/eduke32@3984 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:04 +00:00
terminx
a97c8c1bfd Revert "Polymost "use tile shades": don't confound shade and visibility." Temporarily add a r_usetileshades 2 to switch between Helixhorned and myself's ideas of how this should work.
git-svn-id: https://svn.eduke32.com/eduke32@3982 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:38 +00:00
terminx
17ba063736 Fix a weird problem where the arrow keys would sometimes send a shift keypress on Windows, manifesting in odd things like inconsistent turning speeds when using the keyboard, the grid helper lines showing up in Mapster32 when they weren't supposed to, etc. For some reason, an extra raw input keyboard event is generated with an out of bounds VKey value (0xFF) which must be filtered for proper operation. I wasn't able to find any official documentation regarding this but I did find it mentioned in a couple of random newsgroup/forum postings.
git-svn-id: https://svn.eduke32.com/eduke32@3980 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:51:10 +00:00
helixhorned
57822a2481 Polymer: slightly more complete handling of (multi-tile) ART skies.
- Use the proper tile sequence when multiple pskies are present in a map.
  However, there's still only *one* psky chosen at map load time.
- Handle three horizfrac cases:
 * 0, psky always at same level wrt screen
 * 65536, psky horiz follows camera horiz (e.g. E4L9)
 * otherwise, fall back to default hard-coded parallax implemented as an
   angle fraction

git-svn-id: https://svn.eduke32.com/eduke32@3977 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:49 +00:00
helixhorned
a374a401be Clean up parallaxed sky functionality, part 2.
- Rename sky_t members: yscale -> horizfrac, bits -> lognumtiles.
- Add default sky (8 tiles, horizfrac=32768 (i.e. 1/2 the scene horiz), offsets
  all zero) and CLOUDYOCEAN sky (8 tiles, horizfrac=65536, offsets all zero)
  to multipsky[].
- Get rid of "psky_t g_psky", merely maintaining a g_pskyidx instead. Set it up
  at map load time so as to keep the behavior of the legacy per-map psky:
  the last sector index with a matching psky ceiling wins.
- In mapstate_t, save g_pskyidx too, not (former) pskybits and pskyoffs[].
- Make on-map-load global psky setup consistent for the game and editor by
  factoring it out into common.c: G_SetupGlobalPsky().
- Remove a couple of useless initializations, add some static assertions.

This commit is more likely to introduce subtle differences in behavior.
Specifically, getpsky() now always returns the default sky properties instead of
the global sky ones (but with all-zero offsets) when no match for a suiting
multi-psky is found. This is only likely to affect the yscale/horizfrac of
non-multi-pskies when a global non-default multi-psky has been set up.
Bump BYTEVERSION again.

git-svn-id: https://svn.eduke32.com/eduke32@3976 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:48 +00:00
helixhorned
46e8549b5e Clean up parallaxed sky functionality, part 1.
- Consolidate psky* arrays into a "typedef struct psky_t" "g_psky" and
  "multipsky[]".
- Factor out getting parallaxed sky properties into getpsky().
- Condense initial multi-psky setup by memcpy'ing from multipsky[].
- New function: MultiPsky_TileToIdx().
- Add new define PSKYOFF_MAX and related consistency-checking assertions.
- Lower MAXPSKYTILES to 8 to reflect current usage (was 256).
- Game: make multi-pskies consider dynamically-remapped MOONSKY1, BIGORBIT1
  and LA. (Not very useful as the editor will still only act for the static
  values -- 80, 84 and 89, respectively.)

An attempt has been made to preserve behavior even in strange cases, so this
commit is unlikely to introduce regressions. Because of point 6, BYTEVERSION
had to be bumped.

git-svn-id: https://svn.eduke32.com/eduke32@3975 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-04 20:37:45 +00:00
hendricks266
af9a451f02 Updates to the processing of the tilefromtexture def command:
- Allow xoffset and yoffset to modified independently of a tile definition, much like texhitscan and nofullbright.
(Both still default to zero when a tile is specified, to keep current behavior, and because it makes sense.)
- Add actual detection of the "nofullbright" keyword, which appears to have been overlooked in r3230.
- Internal: Eliminate the need for one int32_t by condensing two variables into "flags".

git-svn-id: https://svn.eduke32.com/eduke32@3973 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:37:10 +00:00
hendricks266
62cdb8a9e6 Patch from johnnyonflame to fix the GCW and Dingoo build process.
git-svn-id: https://svn.eduke32.com/eduke32@3972 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-20 03:36:54 +00:00
helixhorned
2945a966e1 Polymer/ART mapping: fix formula for globalvisibility.
Also, very slightly tweak a factor toward a "brighter" (farther visible)
scene overall to account for the "circular" nature of the fragment distance
(as opposed to an "ortho" distance in Build).

git-svn-id: https://svn.eduke32.com/eduke32@3962 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:15 +00:00
helixhorned
66d126e9ff Polymodes: properly calc start/end fog dist for r_usenewshading=2, vis=0, shade>0
So there's no "jump" from vis!=0 to vis=0 making the texture appear brighter.

git-svn-id: https://svn.eduke32.com/eduke32@3959 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-18 18:08:10 +00:00
helixhorned
3a0f2de877 Polymost "use tile shades": don't confound shade and visibility.
That is, for shade of objects, use shade tables. For visibility, use GL fog.
Mixing these two does not produce satisfactory results in areas where both
shade and visibility darkening are high, such as around the E1L1 restroom.

git-svn-id: https://svn.eduke32.com/eduke32@3941 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-09 18:23:44 +00:00
helixhorned
c243bab0e7 Remove one instance of duplicate code lines and now unused TSPR_MIRROR.
git-svn-id: https://svn.eduke32.com/eduke32@3936 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:07 +00:00
helixhorned
f506e0f570 Rename the external 'gethitickms()' to 'gethiticks()'.
git-svn-id: https://svn.eduke32.com/eduke32@3935 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:05 +00:00
helixhorned
76a04c4a3a In Windows and SDL layers, rename *hitick* to *u64tick*.
git-svn-id: https://svn.eduke32.com/eduke32@3934 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:00 +00:00
helixhorned
6e443944c3 Lunatic: partially fix LTO=1 build with GCC.
Having to tag these few variables and functions as ATTRIBUTE((used))
seems sensible, but what follows is just strange. OSD_Printf? headspritesect?

git-svn-id: https://svn.eduke32.com/eduke32@3932 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:53 +00:00
helixhorned
184a7322de Polymodes/Lunatic: don't do y panning "correction" for nonpow2 ysize tiles.
git-svn-id: https://svn.eduke32.com/eduke32@3926 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-04 19:38:37 +00:00
helixhorned
dea960d350 Fix loading maps in Mapster32, introduced in r3911.
Also, get rid of the strange filename[len]=255 hack in loadboard()
and make its file name arg const char* at last.

git-svn-id: https://svn.eduke32.com/eduke32@3913 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-29 12:15:44 +00:00
helixhorned
b2c5e2d807 Mapster32/Lunatic: ask when a <V10 map would be overwritten with a map-text one.
Also, clean up the saving/loading logic a bit:
- On load failure, display message with purple color.
- Take over the current file name ('boardfilename') only on success.
- Check SaveBoard() return values in various places.

git-svn-id: https://svn.eduke32.com/eduke32@3911 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:44 +00:00
helixhorned
89d865b8b1 Lunatic: don't pass 0x80000000 to int32_t arg, document xmath functions.
git-svn-id: https://svn.eduke32.com/eduke32@3906 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:33 +00:00
terminx
2f883eaed1 Apparently VS2013 doesn't like redefining "inline" either
git-svn-id: https://svn.eduke32.com/eduke32@3905 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:24 +00:00
terminx
6ed7562f10 Fix USE_OPENGL=0 build
git-svn-id: https://svn.eduke32.com/eduke32@3904 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:11 +00:00
terminx
b1dd4ffc6c MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)
git-svn-id: https://svn.eduke32.com/eduke32@3900 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:04:11 +00:00
terminx
767d123590 Default r_usetileshades to 1 :)
git-svn-id: https://svn.eduke32.com/eduke32@3899 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:03:55 +00:00
helixhorned
db7f820404 engine: consider a point inside() a sector in all border cases (literally).
In other words, for a test rectangular sector, a sprite would be inside the
sector in on all 4 edges and all 4 corners. Previously, it would have been
the lower right portion only (*excluding* LL and UR corners), which led to
map editing issues.

git-svn-id: https://svn.eduke32.com/eduke32@3898 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:16 +00:00
helixhorned
8b4a87925b engine.c: apply "usual readability transformations" on inside() and comment it.
The main thing to note is the "half-open" nature of the x/y range checks.

git-svn-id: https://svn.eduke32.com/eduke32@3897 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:15 +00:00
helixhorned
2959f86fbd Classic: prevent a SIGFPE when attempting to draw p'lax with nonexistent tile.
git-svn-id: https://svn.eduke32.com/eduke32@3888 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-15 12:52:08 +00:00
helixhorned
6f6fbf0f04 cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].
It's hard to call this a fix, since ideally, buffer sizes like these would be
only as large as needed in the worst case.

git-svn-id: https://svn.eduke32.com/eduke32@3880 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:04 +00:00
helixhorned
d02ab6699d cache1d.c: prettify compression functions, add one currently failing assertion.
See
http://forums.duke4.net/topic/6526-eduke32-crashing-when-loading-a-dukeplus-map-save

git-svn-id: https://svn.eduke32.com/eduke32@3879 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:02 +00:00
helixhorned
2b61290666 engine: remove preceding assertion failure, continue loop then instead.
Interestingly, that test case then appears to be drawn fully. Heh.
Also, move one clamp from r1874 one up in the data flow chain.
Doesn't seem to break textured overhead map view with Last Pissed Time.

git-svn-id: https://svn.eduke32.com/eduke32@3878 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:11:00 +00:00
helixhorned
ee4ef76365 engine: make fillpolygon() more readable with the usual code transformations.
Also add an assertion that currently sometimes fails when zooming in too much
in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).

git-svn-id: https://svn.eduke32.com/eduke32@3877 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:59 +00:00
helixhorned
51e021e810 Mapster32: fix construction of *_crash.map file name in crash handler.
git-svn-id: https://svn.eduke32.com/eduke32@3876 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 17:10:56 +00:00
helixhorned
d25dcbff17 Polymer: Fix one-sided y-flipped floor-aligned sprites, introduced in r3776.
Add a test case in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3869 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-11 20:03:39 +00:00
helixhorned
03693fc13b kplib: don't write an int32_t where a char is expected.
git-svn-id: https://svn.eduke32.com/eduke32@3853 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-06 11:22:39 +00:00
helixhorned
358c7eb28b Lunatic/classic: in TROR maps (V10), enable non-power-of-two wall drawing.
Also, fix clearing a bunch in new-format-map (=Lunatic) build.

git-svn-id: https://svn.eduke32.com/eduke32@3841 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:39 +00:00
hendricks266
e0a373893a Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266
4504716fa0 Prettify the DEF progress meter by relocating '\n' en masse.
It should be transparent even with the meter disabled.

git-svn-id: https://svn.eduke32.com/eduke32@3835 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:46 +00:00
hendricks266
ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
helixhorned
ed5613bf57 Compile DEF progress meter only on Windows or if having the startup window.
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.

git-svn-id: https://svn.eduke32.com/eduke32@3827 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:50 +00:00
helixhorned
593b82692e Mapster32: allow setting first walls of TROR sectors independently.
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.

git-svn-id: https://svn.eduke32.com/eduke32@3825 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:45 +00:00
helixhorned
560f88b022 Replace inline "qsetmode==200" checks with in3dmode().
Analogously for the negation; remove a couple of redundant decls of "qsetmode".

git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned
e71bc9d19d Polymost: fix 'zadd' DEF token handling. (Polymer has it right.)
git-svn-id: https://svn.eduke32.com/eduke32@3819 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:59 +00:00
helixhorned
d0f538b283 Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.

git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned
1ee43d5a6e LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
terminx
3e9f25081d Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
git-svn-id: https://svn.eduke32.com/eduke32@3801 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:24 +00:00
helixhorned
43520eba5b Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
git-svn-id: https://svn.eduke32.com/eduke32@3799 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-22 16:23:14 +00:00
helixhorned
0d79372216 Lunatic: prototypical gamevar serialization, currently very CON-centric.
git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned
5868097deb Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
git-svn-id: https://svn.eduke32.com/eduke32@3793 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:18 +00:00
helixhorned
9d858b9883 Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned
e8ff49b6ef Fix signed/unsigned comparison warnings and mismatched format char warning.
git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
terminx
f8cc394fa3 Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
terminx
dc0b74e846 Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx
2e7803ab1d Unify glow and detail texture setup between polymost and mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:58 +00:00
terminx
68539eacee Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned
b1f58387db Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
... when aiming at the floor.

git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:59 +00:00
helixhorned
6e364b1f4b Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:58 +00:00
helixhorned
946d207c56 Polymodes: make flipping closer to classic.
This fixes cases A and B in test_tileoffsets.map.

git-svn-id: https://svn.eduke32.com/eduke32@3778 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:56 +00:00
helixhorned
64406cc25c engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.

git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
helixhorned
91523f60b1 Polymer: fix floor sprites with y flipping by removing special-case code.
This fixes the case marked with the silver letter C in test_tileoffsets.map.
The orientation of the sprites is correct (matches classic) as far as I can
see, there are now only problems with translation.

git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:53 +00:00
helixhorned
99d7f1e964 Polymer: rewrite sprite x/y flipping so that data flow is explicit.
Also, add some defines for sprite cstats to build.h (SPR_*) and use them.

git-svn-id: https://svn.eduke32.com/eduke32@3775 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:52 +00:00
helixhorned
f72e571b18 Fix two possible signed left shift overflows.
git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
helixhorned
663f9af75b texcache.c: use Bfilelength(), fixing Linux build.
git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
terminx
6cc4cfbf8a Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 14:53:54 +00:00
terminx
1c6c023282 Fix a warning and uncomment something I accidentally left commented during testing
git-svn-id: https://svn.eduke32.com/eduke32@3768 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:21:05 +00:00
terminx
7e51e92a81 Properly handle shading models with traditional fog when r_usetileshades is also enabled.
git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
terminx
872ea59160 Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx
c717f9a7b5 Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx
20e5bfd821 A bit more work on the Polymost shade table mode (r_usetileshades)
git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
5a4e7b651b Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
Also, further refactor texcache code.

git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx
6e61cfbe41 Remove md4 library, since we aren't using it anywhere anymore
git-svn-id: https://svn.eduke32.com/eduke32@3759 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:44 +00:00
terminx
08444cb825 WIP texture cache refactoring
git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
80f645c65e Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
terminx
edb222ea4a Remove code disabled by #ifdef OBSOLETE_RENDMODES
git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned
995d679b28 Classic rotatesprite: fix second assertion failure documented in prev. commit.
git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned
9defc473c1 Classic rotatesprite: add assertion failing with DNF mod, comment another.
Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.

git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned
5e1ec28798 build.c: fix strcpy() with overlapping arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3750 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:19 +00:00
helixhorned
3833654535 Clean up some build.c code.
- factored out: tweak_sboardfilename(), menuselect_try_findlast()
- quickloading a map now doesn't require loading one first
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@3749 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:16 +00:00
helixhorned
789e26b42f Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.
... in the auto-correction. Also,
- make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob).
- in drawscreen_drawwall(), do a more strict bound check, not only >=0.

git-svn-id: https://svn.eduke32.com/eduke32@3745 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:37 +00:00
helixhorned
c86bf550a5 Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.
git-svn-id: https://svn.eduke32.com/eduke32@3744 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:35 +00:00
Plagman
e627f09787 Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.

git-svn-id: https://svn.eduke32.com/eduke32@3742 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-09 07:22:40 +00:00
Plagman
c32401ba51 Polymer: Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely
accurate in rotatesprite, so maybe it'll be too dark in some cases.

git-svn-id: https://svn.eduke32.com/eduke32@3741 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:53:38 +00:00
Plagman
ce76b5a3b8 Polymer: Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
git-svn-id: https://svn.eduke32.com/eduke32@3740 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 06:18:31 +00:00
Plagman
3d65b36ebe Revert to spherical shading; it's not like you could look up in classic anyway.
git-svn-id: https://svn.eduke32.com/eduke32@3739 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:36 +00:00
Plagman
6128911c8c Fix interaction between ART mapping and lighting.
git-svn-id: https://svn.eduke32.com/eduke32@3738 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-08 05:03:29 +00:00
Plagman
cd1b147dd3 Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.

git-svn-id: https://svn.eduke32.com/eduke32@3737 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-07 07:48:08 +00:00
helixhorned
e9844d2e51 Lunatic: reading of map-text prototype.
Also fixes a couple of oversights (introduced) with the saving.

git-svn-id: https://svn.eduke32.com/eduke32@3736 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:42 +00:00
helixhorned
82d6c2d5f7 Factor out four instances of duplicate code into append_ext_UNSAFE().
git-svn-id: https://svn.eduke32.com/eduke32@3735 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:38 +00:00
helixhorned
3b65dc3a78 Lunatic: first prototype of map-text saving.
git-svn-id: https://svn.eduke32.com/eduke32@3733 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:34 +00:00
helixhorned
258e28bafb Map-int VX: rearrange members so that ceiling* and floor* are contiguous.
git-svn-id: https://svn.eduke32.com/eduke32@3731 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 19:43:28 +00:00
terminx
5b672a19e3 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@3730 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 18:46:34 +00:00
Plagman
6dac6ac1c0 New Polymer feature: shitty mode.
git-svn-id: https://svn.eduke32.com/eduke32@3729 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-06 03:12:38 +00:00
helixhorned
d5a1f0a0d4 osd.c: Fix OSD_StripColors() with empty input string.
git-svn-id: https://svn.eduke32.com/eduke32@3727 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:13 +00:00
helixhorned
1ec058a47f Classic: fix oob read of frame buffer when leftmost vline has a mirror.
In the mirror reversing code, get rid of the padding. This may produce
seams, but they appear to be extremely transient and shouldn't be
noticeable.
In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@3726 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:12 +00:00
helixhorned
6deabcdb5d Makefiles: allow overriding the optimization level with debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3725 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-04 16:36:10 +00:00
helixhorned
9f313043bf Fix model HUD weapons not showing in Polymer, introduced in r3717.
git-svn-id: https://svn.eduke32.com/eduke32@3722 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:07 +00:00
helixhorned
198a3a556c Classic: optimize background 'rainbow' drawing in use for editor/debug.
Also, draw it at shade 18 and don't use fullbright colors.

git-svn-id: https://svn.eduke32.com/eduke32@3721 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:05 +00:00
helixhorned
0193d7b0e5 Makefiles: do not pass $(STDCPPLIB) to final eduke32/mapster32 linking step.
git-svn-id: https://svn.eduke32.com/eduke32@3720 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:42:03 +00:00
helixhorned
bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
helixhorned
74aaac70d2 Fix two bugs found by Clang's undefined behavior sanitizer.
- Return early from drawsprite_classic() if tspr->owner if oob.
  Commonize that check between renderers into bad_tspr().
- Make the BIT() macro a left-shift of the *unsigned* number 1,
  preventing expansion to (1<<31).

git-svn-id: https://svn.eduke32.com/eduke32@3717 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:19 +00:00
helixhorned
bdecbc45db Fix debugging builds with Clang 3.2 and up.
In those Clang versions, -fcatch-undefined-behavior was replaced by
-fsanitize=<what>.  For Clang 3.2, we enable the address sanitizer
and for 3.3 also the miscellaneous undefined behavior one.
Currently, there's no version auto-detection from the Makefiles, it's
set to 3.3 and the others are commented out.

git-svn-id: https://svn.eduke32.com/eduke32@3716 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 19:24:15 +00:00
terminx
75294401c4 My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p
git-svn-id: https://svn.eduke32.com/eduke32@3714 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-29 15:13:48 +00:00
helixhorned
a628cbdd13 Lunatic (map-int VX) build: implement loading <V7 maps.
git-svn-id: https://svn.eduke32.com/eduke32@3710 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:22 +00:00
helixhorned
ac2379171c Engine: auto-detect LameDuke's PALETTE.DAT and read tables accordingly.
LameDuke's shade table has 32 gradients of shade, like Duke3D.
For the translucency table though, only the diagonal + one half is stored
because it's symmetric (50/50 translucency).

git-svn-id: https://svn.eduke32.com/eduke32@3709 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 21:10:15 +00:00
terminx
630261aa50 Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).
git-svn-id: https://svn.eduke32.com/eduke32@3706 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-25 17:48:37 +00:00
helixhorned
b9b8e01e32 Revert an awful stupidity I committed in r3700.
git-svn-id: https://svn.eduke32.com/eduke32@3703 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-22 10:35:48 +00:00
helixhorned
b6be776079 Classic drawmasks(): if sprite is on other side of maskwall, always draw it first.
This fixes the bug reported here:
http://forums.duke4.net/topic/5340-bug-with-masked-walls/page__view__findpost__p__123233
But I haven't checked the change for any adverse effects.

git-svn-id: https://svn.eduke32.com/eduke32@3701 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:45 +00:00
helixhorned
14b16a10eb engine.c: stylistic tweaks of drawmasks().
git-svn-id: https://svn.eduke32.com/eduke32@3700 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:38 +00:00
helixhorned
ae6bea7285 Mapster32: tweak the 'loaded map' message a bit.
- colorize the trailing part if there is corruption or (new) if sprites were
  removed
- also corrupt-check when loading <V7 map
- move start{pos,ang,sectnum} to build.c
- remove pointless ...[].extra = -1 before loading map, scantoasc*[] comment

git-svn-id: https://svn.eduke32.com/eduke32@3697 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:22 +00:00
helixhorned
520b608094 Engine: stricter map load time checking for sprites with oob sectnums.
Sprites are now considered to have out of bounds sector numbers if it is
< 0 or >= numsectors (not merely >= MAXSECTORS). If such a sprite is now
encountered during post-load, an attempt is made first to assign it a sector
number (using updatesector()). If that fails, the sprite is removed from the
map.  The background is that a dozen of maps do come with such sprites and
could previously corrupt the sprite list when loaded.

git-svn-id: https://svn.eduke32.com/eduke32@3696 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:18 +00:00
helixhorned
08b10ca03c Draw the flat on-screen CHAINGUN in a way inspired by 3688, preventing seam.
Specifically, in GL modes, and if the CHAINGUN is not replaced by a model,
 - draw the upper part twice: first, two screen pixels * weapon scale lower,
   then at the original position
 - reverse the previous order: draw the upper part first, then the lower part

This is much preferable to the previous engine-side hack, and to my eye,
it looks perfect now.

git-svn-id: https://svn.eduke32.com/eduke32@3695 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-21 19:55:11 +00:00
terminx
95ccd3ad7c Fix building against libpng 1.6, which removed png_sizeof
git-svn-id: https://svn.eduke32.com/eduke32@3687 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 22:37:19 +00:00
helixhorned
e2c05cbbae Fix A_MoveSprite() wrongly reporting sector hit without z change after r3678.
git-svn-id: https://svn.eduke32.com/eduke32@3686 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-16 20:08:45 +00:00
helixhorned
6be448c534 Fix SPRITES_OF_SECT_SAFE macro. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3685 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 18:50:21 +00:00
helixhorned
8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
hendricks266
1e7283f982 Fix a "duplicate const" error.
git-svn-id: https://svn.eduke32.com/eduke32@3672 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:57 +00:00
hendricks266
33ab42e7b4 Fix "Error setting gamma ramp: DDERR_INVALIDPARAMS" on 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@3670 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:50:19 +00:00
hendricks266
2bbc1dd97a Fix Mapster32 crash caused by custom s_buildRev strings longer than five characters.
(Note: We are still vulnerable to crashes here (and likely in other places), but you have (4096-16) extra characters to work with. We should consider replacing many uses of Bsprintf with Bsnprintf.)

git-svn-id: https://svn.eduke32.com/eduke32@3669 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:58 +00:00
hendricks266
82b6414d92 Add newlines to some diagostic log messages that lack them and need them.
git-svn-id: https://svn.eduke32.com/eduke32@3668 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-13 03:49:35 +00:00
helixhorned
a25cd24dd5 In upward moving enemy code of VM_Move(), consider TROR boundaries.
This fixes liztroops not passing TROR layers when on the jetpack, as well as
other enemies capable of moving upward, and also COMMANDER and DRONE (for which
the code is special-cased).

git-svn-id: https://svn.eduke32.com/eduke32@3666 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:35 +00:00
helixhorned
985c3d8428 Mostly engine and some gameexec.c stylistic changes.
git-svn-id: https://svn.eduke32.com/eduke32@3663 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:26 +00:00
helixhorned
03b09aabd0 Engine: in hitscan and getzrange, skip sprites if sprite part of clipmask is 0.
... like was done with clipmove() previously.
Also, do some code clean up. There are no changes of functionality.

git-svn-id: https://svn.eduke32.com/eduke32@3662 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-12 11:59:22 +00:00
helixhorned
1773ac9276 Mapster32: print the "Saved board" message more persistently.
git-svn-id: https://svn.eduke32.com/eduke32@3659 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:14 +00:00
helixhorned
7b6bf4dda2 Lunatic: new-generation map format, in-memory representation ("map-int VX").
The Lunatic build compiles with new structures for sector and wall types.
They have separate members for TROR {up,down}{bunch,nextwall}, so there are
no conflicts with other uses of members into which they were previously
shoehorned.  Also, the maximum bunch limit is bumped to 512 in that build.

Currently, loading from V7/8/9 and saving to V7 and V8 are supported.

git-svn-id: https://svn.eduke32.com/eduke32@3658 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-09 17:35:11 +00:00
helixhorned
c91363d7f9 Remove useless code setting show2dwall[] or show2dsprite[], as they're unused.
git-svn-id: https://svn.eduke32.com/eduke32@3649 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-07 15:20:24 +00:00
helixhorned
f1f84beeda a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range.
For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.

git-svn-id: https://svn.eduke32.com/eduke32@3648 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:31 +00:00
helixhorned
203bd1e9e9 Take over and use static assertion macro found in LuaJIT sources.
git-svn-id: https://svn.eduke32.com/eduke32@3644 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:14 +00:00
helixhorned
1e21ea3aae LunaCON: fix rotatesprite coordinate check, gen. events to chain at beginning.
git-svn-id: https://svn.eduke32.com/eduke32@3639 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:52:50 +00:00
terminx
9fbab31998 Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.
git-svn-id: https://svn.eduke32.com/eduke32@3638 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 16:41:12 +00:00
terminx
e20b834ea8 Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
git-svn-id: https://svn.eduke32.com/eduke32@3637 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 07:48:20 +00:00
Plagman
5b6b3c97e3 Polymost: Fix ART offset and face sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3634 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:29:56 +00:00
Plagman
0abef3b8cd Polymer: Fix ART offset and sprite flipping interaction.
git-svn-id: https://svn.eduke32.com/eduke32@3633 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 23:26:40 +00:00
helixhorned
fe69ee5476 Add rudimentary sanity checks when playing ANM files.
- Don't attempt to play an ANM file if it is empty (warn) or too short (error).
- If failing to read IVF file header or initializing VPX codec, don't play ANM.
- Return early from gltexapplyprops() if not in GL modes.

git-svn-id: https://svn.eduke32.com/eduke32@3628 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:57:59 +00:00
helixhorned
48406e744b Mapster32: factor out 3x computing "alwaysshowgray", but don't change anything.
git-svn-id: https://svn.eduke32.com/eduke32@3623 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-29 15:59:14 +00:00
hendricks266
ba1ac9d89a Load def modules even if no root def exists. Print a message to the log for each def module that is loaded.
git-svn-id: https://svn.eduke32.com/eduke32@3621 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:06:14 +00:00
hendricks266
bfeff6b0ab Fix a multi-line comment in cache1d.c.
git-svn-id: https://svn.eduke32.com/eduke32@3619 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-28 09:05:36 +00:00
terminx
7e22c6d81c Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths.
git-svn-id: https://svn.eduke32.com/eduke32@3615 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-27 01:39:18 +00:00
hendricks266
3d46bc1551 Implement alpha into rotatesprite (rotatesprite_) on the engine side.
git-svn-id: https://svn.eduke32.com/eduke32@3609 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:32:24 +00:00
hendricks266
c5044b3ecd Add orientation bit 2048, enumerated as ROTATESPRITE_FULL16, which is a courtesy provided by the engine for the purpose of the game to internally force use of full 32-bit coordinates. With this bit set, all CON screen drawing commands can use rotatesprite16-like coordinates.
While the functionality was already internally in place for gametext as one of two hacks using ROTATESPRITE_MAX (the other still used by minitext_() to align with the statusbar) we must codify a bit in the engine for safe external use. (Otherwise, ROTATESPRITE_MAX could/would theoretically increase and leave modders high and dry.)

(Dev note: In G_DrawTXDigiNumZ(), ROTATESPRITE_MAX was used to bitshift the value used to calculate digit spacing for no reason I can ascertain other than to introduce rounding errors into the zoom/textscale calculations. It was never used anywhere, so I removed it.)

Bonus: The scaling code for digitalnumberz and gametextz has been modified so that the spacing is no longer affected by rounding errors. Try animating the zoom value and compare how the text used to jump but now does not.

git-svn-id: https://svn.eduke32.com/eduke32@3608 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:58 +00:00
hendricks266
4c5fd9d9e2 Hackily implement spriteext.alpha into Classic by internally attaching 33% and 66% to the cstat bits.
git-svn-id: https://svn.eduke32.com/eduke32@3607 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:31 +00:00
hendricks266
d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned
a101698dfb engine: fix assertion failure with overlong walls in rintersect().
git-svn-id: https://svn.eduke32.com/eduke32@3605 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:40 +00:00
helixhorned
7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
helixhorned
904a26e045 Clean up mdsprite.c:voxdraw() a little.
git-svn-id: https://svn.eduke32.com/eduke32@3589 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:14 +00:00
helixhorned
286cd692ec Clean up mdsprite.c:md3draw() by factoring out m->head.flags == 1337 check.
... into a macro MFLAGS_NOCONV(m). Since it currently expands to (0), some dead
code will be eliminated.
Introduce a "compilation option" macro DO_MD2_MD3_CONV in mdsprite.c.

git-svn-id: https://svn.eduke32.com/eduke32@3588 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:20:01 +00:00
helixhorned
fdca2d232e Clean up mdsprite.c:md3draw() by factoring out spriteext[tspr->owner] access.
git-svn-id: https://svn.eduke32.com/eduke32@3587 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:55 +00:00
helixhorned
61f501c3fc Clean up mdsprite.c:md3draw() by tightening locals, factoring out 2x dup code.
git-svn-id: https://svn.eduke32.com/eduke32@3585 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:41 +00:00
helixhorned
182121a0aa engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
git-svn-id: https://svn.eduke32.com/eduke32@3584 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:32 +00:00
helixhorned
ba6ad362bc sdlayer.c: fix incompatible-pointer-type warning.
git-svn-id: https://svn.eduke32.com/eduke32@3583 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 10:19:25 +00:00
hendricks266
ec1923b417 Wii: Fix Mapster32. It runs now.
git-svn-id: https://svn.eduke32.com/eduke32@3582 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:49:12 +00:00
hendricks266
bdc4f7cd68 Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
git-svn-id: https://svn.eduke32.com/eduke32@3581 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-21 09:48:21 +00:00
hendricks266
b46d4460bc Process ART animations on tspr->picnum early in all three renderers.
This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

git-svn-id: https://svn.eduke32.com/eduke32@3580 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-19 06:23:38 +00:00
helixhorned
c397759217 Fix Lunatic build on Windows.
- Make _buildargv[_buildargc] NULL.
- With SDL layer, pass argv and argc directly and get rid of _build* ones.
- Add tilesiz* to dynsymlists.

git-svn-id: https://svn.eduke32.com/eduke32@3573 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-18 22:05:21 +00:00
hendricks266
88313f7b50 Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 09:10:54 +00:00
hendricks266
7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
hendricks266
cbe28f89e0 Connect spriteext.alpha to Polymost.
Ugh, global variable hacks. Excuse me while I wash my hands.

git-svn-id: https://svn.eduke32.com/eduke32@3543 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:29 +00:00
helixhorned
fe4090b9fd build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:11 +00:00
helixhorned
fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
hendricks266
719efefbf0 Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
FLAC and VPX remain out in the cold.

git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266
624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266
75e5cebfff Wii: Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00
helixhorned
40874820f3 Classic renderer: high-precision sprite drawing, preventing stray lines on top.
Face- and wall-aligned sprites are drawn using the wall routines in BUILD.
However, the per-x-screen-coordinate distance (swall[]) is calculated in a way
that potentially incurs great precision loss (for example 5 bits for
xdimen=1280, yxaspect=65536). This leads to the starting (top) vertical texture
coordinate possibly wrapping to large values, leaving an unsightly "stray line"
on top of the sprite from certain viewing angles/horiz values.

The approach to fix it has two parts: first, the distance is calculated using
float values, preventing the precision loss. Because this doesn't fully prevent
the unwanted lines, the texture coords are clamped to the mininum and maximum
(0 and UINT32_MAX respectively) when calculating them for sprites.

Note that stray lines may still appear at the *bottom* of sprites under certain
circumstances, for example when viewing at a y-flipped sprite from above.
These should be less noticable in real-world usage though.

The feature is guarded by a macro HIGH_PRECISION_SPRITE in case using floating
point or 64-bit integers is undesirable/impossible on some platforms.

git-svn-id: https://svn.eduke32.com/eduke32@3483 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:12 +00:00
helixhorned
32b3c074d2 engine.c: factor out calculation of texture coords / addresses in wall drawing.
git-svn-id: https://svn.eduke32.com/eduke32@3482 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:06 +00:00
helixhorned
3b25bbed1b engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead.
git-svn-id: https://svn.eduke32.com/eduke32@3481 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:01:59 +00:00
helixhorned
f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned
ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned
05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned
157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned
1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00