raze-gles/polymer/eduke32/build
helixhorned bc78ff27ed Classic: clean up mirror drawing code.
No functional changes, but a (commented out) debug line for an oob read of the
frame buffer when the mirror covers the whole screen is inserted.

git-svn-id: https://svn.eduke32.com/eduke32@3719 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-01 17:41:59 +00:00
..
doc Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces. 2010-11-20 16:47:18 +00:00
include Classic: clean up mirror drawing code. 2013-05-01 17:41:59 +00:00
obj.gnu Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
obj.msc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
rsrc Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
src Classic: clean up mirror drawing code. 2013-05-01 17:41:59 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
MakeDistributions Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile Fix debugging builds with Clang 3.2 and up. 2013-04-29 19:24:15 +00:00
Makefile.deps RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
Makefile.msvc Change a few paths in various MSVC Makefiles to better suit my current dev environment. This doesn't really affect anyone else since these paths need to be customized to fit whatever machine by anyone building with MSVC anyway. 2012-12-14 17:13:17 +00:00
Makefile.shared Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00