raze-gles/polymer/eduke32/build
2013-10-07 10:03:37 +00:00
..
doc
include Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
obj.gnu
obj.msc
rsrc
src Merge a patch from NY00123 that draws the screen to a temporary surface under the selected bit depth then blits it to a surface at the system desktop bit depth, under SDL. This allows 8-bit classic to run in fullscreen under certain *nix configurations and Windows 8. 2013-10-07 10:03:37 +00:00
buildlic.txt
MakeDistributions
Makefile Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2. 2013-10-06 07:50:16 +00:00
Makefile.deps Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management. 2013-05-17 03:42:37 +00:00
Makefile.msvc Remove md4 library, since we aren't using it anywhere anymore 2013-05-15 02:17:44 +00:00
Makefile.shared Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash. 2013-10-06 07:49:53 +00:00