Commit graph

1185 commits

Author SHA1 Message Date
biwa
6705f261a6 OBJ Exporter: fixed a crash when trying to export geometry with missing textures 2020-07-05 22:52:10 +02:00
biwa
4b467eeeff OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
biwa
cb0cbe827c Visual Mode: auto-aligning flats does not round the panning anymore, making it more precise 2020-06-25 21:02:56 +02:00
biwa
cc3b6dcd7d Image exporter: added options to use sector brightness for the export, create brightmaps (based on sector brightness), and split the image into 64x64 tiles 2020-06-24 22:10:17 +02:00
biwa
5ddbd73916 Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
biwa
08636d1b18 Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
biwa
b5b2979c8d Added feature to export the selected sectors as an image 2020-06-17 22:22:00 +02:00
biwa
1d9759aedf Improved interaction of auto-alignment with 3D floors 2020-06-16 19:11:03 +02:00
biwa
f432281ec0 Draw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditions 2020-06-16 10:42:28 +02:00
biwa
5618c2d665 Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed 2020-06-16 09:59:30 +02:00
biwa
4d28727b6d Draw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly off 2020-06-15 22:13:54 +02:00
biwa
93bba0ca71 Draw Grid Mode: guidelines are now shown correctly if the grid is transformed 2020-06-15 22:03:28 +02:00
biwa
e4a689fe8a Draw Geometry Mode: guidelines are now rotated if the grid is transformed 2020-06-15 21:57:59 +02:00
biwa
572864ba17 Draw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditions 2020-06-15 21:37:47 +02:00
biwa
72169060f9 Things Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thing
Sectors Mode: performing the smart grid transform action will now reset the grid transform
2020-06-15 21:25:31 +02:00
biwa
4a693a5a5d Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid 2020-06-15 00:41:22 +02:00
biwa
d43c4e658c Draw Grid Mode: now works correctly with grid transformation 2020-06-15 00:05:04 +02:00
biwa
323a990144 Draw Rectangle Mode: now works correctly with grid transformation 2020-06-14 22:37:37 +02:00
biwa
57b184a9e6 Merged master into duplicate-3d-floors branch
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode) 2020-06-13 15:56:16 +02:00
biwa
14c65dae5b - Only allow Edit Selection Mode to be cancelled once
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
c43c000109 Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled 2020-06-13 00:30:58 +02:00
biwa
4fbcc11418 Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned 2020-06-13 00:24:24 +02:00
biwa
cce50e9376 Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else) 2020-06-09 22:10:15 +02:00
biwa
0590216c73 Slope Arch Form: added option to invert the arch 2020-06-08 23:45:08 +02:00
biwa
95dd6e284e Draw Grid Mode: number of slices less than 3 will now be remembered correctly
Draw Grid Mode: added option to to draw the slices relative to the origin of the drawing (so that you don't have to change the slice interpolation all the time)
2020-06-08 23:00:14 +02:00
biwa
cb6f6e1d93 Added missing images for arch slope dialog 2020-06-08 21:10:51 +02:00
biwa
5b89a9d4cb Added missing files to the Mono project file 2020-06-08 21:06:39 +02:00
biwa
d01cbb2c37 Some code cleanup
Added comments to code
2020-06-08 20:58:00 +02:00
biwa
f5d12e06df Improved slope arching form 2020-06-07 18:01:19 +02:00
biwa
d6d579ab76 Some refactoring
Made sloping work more reliably with irregularly shaped sectors
2020-06-06 11:51:09 +02:00
biwa
f93a13c1f2 Fixed base heights for 3D floors
Improved handling of changing input boxes in slope arching form
2020-06-05 18:37:48 +02:00
biwa
b04cafd016 Added missing file 2020-06-04 17:12:56 +02:00
biwa
2fe9345e76 Updated project file 2020-06-04 15:48:23 +02:00
biwa
aaa252bd35 Moved slope arching code into its own class
Improved functionality
2020-06-03 23:34:22 +02:00
biwa
b4e89974bd Added dialog to modify the slope arch 2020-06-01 21:57:17 +02:00
biwa
4e36099b22 Arching works... kind of 2020-06-01 17:16:13 +02:00
biwa
aecb1e67b7 Preliminary code for arching 2020-06-01 09:50:35 +02:00
biwa
e3e76c2b40 Edit Selection Mode: fixed a bug where the control sectors of sloped 3D floors were not updated correctly when one 3D floor was applied to multiple sectors 2020-05-30 17:32:17 +02:00
biwa
82f019b8bd Fixed a potential crash when undoing while having slope handle picking enabled 2020-05-30 16:41:05 +02:00
biwa
c164139d5e Fixed some more places where values given to new UniValue were cast to float instead of double 2020-05-26 18:49:42 +02:00
biwa
342ea4f518 Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet) 2020-05-23 10:37:42 +02:00
biwa
bdc6a23934 Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
biwa
9338d1221f Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
biwa
ab81b17554 More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb It's compiling! 2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168 Started conversion from float to double 2020-05-18 18:14:54 +02:00
biwa
66be0af555 Edit Selection Mode: flipping now works on plane equation slopes 2020-05-17 22:45:33 +02:00
biwa
a5a658cc57 Edit Selection Mode: rotating sectors with plane equation slopes now works correctly if the sectors are not rectangular 2020-05-17 15:01:21 +02:00
biwa
bccb1ace56 Some refactoring to remove convoluted code 2020-05-17 12:18:58 +02:00
biwa
caf7477d75 Edit Selection Mode: slopes of 3D floor control sectors are now properly updated when moving/rotating sectors (only when not pasting) 2020-05-17 11:48:58 +02:00
biwa
fd41361f6d Fixed an issue in Edit Selection Mode that could cause Out Of Memory exceptions with vertices that are slightly off grid in the 32 bit version 2020-05-16 13:22:33 +02:00
biwa
4fd976feb9 Using Edit Selection Mode on sectors with plane equation slopes works correctly now (flipping still doesn't work) 2020-05-16 12:26:16 +02:00
biwa
f0bfc74702 Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
biwa
47cec444b5 Slopes of 3D floor are now preserved when dragging the tagged sectors
Added option to lock texture offsets of 3D floors when dragging the tagged sectors
2020-05-03 17:25:07 +02:00
biwa
c0bdae79b8 Fixed a crash that happened when entering Edit Selection Mode while performing the Edit action 2020-04-30 20:22:26 +02:00
biwa
594fe0403d Removed DebugConsole functionality in non-debug builds 2020-04-26 00:58:42 +02:00
biwa
f4e9556262 Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400. 2020-04-19 11:58:55 +02:00
biwa
29e96f965f Removed default hotkeys from visual sloping actions 2020-04-11 21:19:08 +02:00
biwa
b83467148b Fixed a crash in Edit Selection Mode when visual sloping was previously used to make the slope of a sector perfectly planar 2020-04-11 10:51:25 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
ac73ca7422 Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398. 2020-04-10 12:11:42 +02:00
biwa
a09b9b93e4 BuilderModesMono.csproj needs the fix too, of course. 2020-04-10 11:04:00 +02:00
biwa
ff5cea7ba3 Fixed rare potential crash when raising/lowering floors/ceiling to the closed neighbor 2020-04-07 21:18:07 +02:00
biwa
a373421abd Copy'n'paste should now work correctly with plane equation slopes 2020-04-04 22:02:13 +02:00
biwa
560d4a5828 When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
biwa
a3ce81dc2b Merge branch 'master' into visual-slope2 2020-04-04 13:12:20 +02:00
biwa
ef4c763879 Fixed display and auto-align issues when using hires texture replacements with local scaling 2020-04-02 22:46:40 +02:00
biwa
3f4a0a0e23 Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled. 2020-03-29 12:49:05 +02:00
biwa
91e0f8d56c Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors 2020-03-21 01:19:04 +01:00
biwa
f5baa09684 The raisesectortonearest and lowersectortonearest now work with visual slope handles 2020-03-19 16:16:08 +01:00
biwa
7b0adadbfb Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
biwa
c34b6e310a Rotating sectors with plane equation slopes in Edit Selection Mode works properly now 2020-03-14 20:06:30 +01:00
biwa
e798450abd The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected. 2020-02-24 13:57:26 +01:00
biwa
afef349220 - Slope handles are not shown anymore when showing selection is disabled
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
37e8154556 - Some refactoring
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F)
- Added Shift-W as default key to toggle visual slope picking
2020-02-23 12:44:59 +01:00
biwa
915d83c92a - If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
631ccc12af Slope handles can now be set as pivot while other surfaces are selected 2020-02-23 00:48:47 +01:00
biwa
9c3d8d46ba It's not possible to have a slope handle be selected and set as pivot at the same time 2020-02-23 00:09:57 +01:00
biwa
1b79d9f6c4 Improved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?) 2020-02-19 23:03:32 +01:00
biwa
50a73b6af2 Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed) 2020-02-19 22:43:41 +01:00
biwa
e4644b7cab The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore) 2020-02-19 22:14:29 +01:00
biwa
21c8379904 Added action to toggle between picking slope handles or other map elements 2020-02-19 21:59:42 +01:00
biwa
7154dec8c7 Code cleanup, added some comments 2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86 Drawing visual slope handles is (mostly) working now
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
biwa
d9cfc04e2e More trying to get it to work... 2020-01-18 21:10:21 +01:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
biwa
247d3e7a97 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-09 20:05:34 +01:00
biwa
2c9235e4ea Trying to figure out matrix black magic 2020-01-07 21:27:37 +01:00
Magnus Norddahl
20f5f01b84 Unix build fixes 2020-01-06 08:07:52 +01:00
biwa
8aee7fc550 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2020-01-04 22:15:13 +01:00
biwa
0efb786a97 Slopes in 3D floors work again 2020-01-03 01:11:23 +01:00
biwa
7e84883125 Some cleanups 2020-01-02 20:32:37 +01:00
biwa
e4e05542ec Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning 2020-01-02 01:32:55 +01:00
biwa
55135f2982 - Handles on floor are shown
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
biwa
4bfbe567c1 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2 2019-12-31 23:46:56 +01:00
Magnus Norddahl
a18e165d99 Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
biwa
ba713f7a25 Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
Magnus Norddahl
03e50615f6 Remove explicit image unloading and fix previews 2019-12-29 22:59:57 +01:00
ZZYZX
58d2d67e77 Do not try to continuously reload failed textures 2019-12-29 14:25:53 +02:00
biwa
0ebba7bdb9 Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338. 2019-12-27 18:49:12 +01:00
biwa
9b256efdbb Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337. 2019-12-27 17:00:13 +01:00
ZZYZX
624c5ea1d3 Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331) 2019-12-26 08:16:38 +02:00
ZZYZX
607ac7751e Fixed: use application default font family for rendered labels if user-selected font is not available 2019-12-26 07:09:28 +02:00
Magnus Norddahl
9d5f8ec7c1 Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580 Remove the remaining dictionary lookups when culling 2019-12-25 18:57:39 +01:00
ZZYZX
96f2b4e94e Fixed TGA texture loading 2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004 Fixed references to GZDB in the setup 2019-12-24 20:43:55 +02:00
ZZYZX
81df5e858f Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b Remove more dictionaries from the render loop 2019-12-21 05:43:16 +01:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
biwa
ceb4555d6c - Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309. 2019-11-01 17:23:41 +01:00
biwa
05a64b4ab8 - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
biwa
560d23894d - Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps 2019-10-19 00:29:14 +02:00
biwa
c255a6e957 - Fixed several issues where slopes were not shown correctly in visual mode 2019-10-06 21:56:55 +02:00
biwa
6aa82e2ad9 - Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
2019-09-21 14:03:30 +02:00
mykola-ambar
c6b879bb1a Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar) 2019-09-20 21:49:30 +03:00
biwa
e799d882a9 Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag 2019-09-17 20:22:51 +02:00
Magnus Norddahl
15a7f02617 Create mono projects for all the plugins 2019-08-31 14:14:25 +02:00
biwa
b603cb35c7 - Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269)
@ Refactored texture error checks to reuse code
2019-08-08 15:06:10 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
90b5c41517 - update solution to .net framework 4.7.2 and add build output files to .gitignore 2019-08-08 00:18:44 +02:00
biwa
2516b97cee - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2019-06-20 15:38:41 +02:00
biwa
8d75bfc3d2 - The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269 2019-06-20 14:53:51 +02:00
biwa
a2567e4df5 - Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271 2019-06-18 21:20:14 +02:00
biwa
57054c132f - Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270 2019-06-16 20:14:10 +02:00
biwa
22df516e11 - Fixed a bug where moving the mouse outside the window could crash when pasting a selection while having auto dragging enabled. Fixes #110. 2019-04-20 16:55:20 +02:00
biwa
03cb5249af Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix 2019-04-14 18:27:34 +02:00
biwa
f2a343e118 - Added support for the ForceWorldPanning MAPINFO option. Fixes #258
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798 Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00
biwa
3d156a3be8 3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250. 2019-03-27 21:47:47 +01:00
davidxn
838d04e9c7 Missing Activation map check (PR#260 by davidxn)
* Adding check for missing activations on lines that have an activation-requiring action

* Adding skip check if the map isn't UDMF

* Oops, typo in name of check
2019-02-27 19:12:15 +02:00
ZZYZX
5c42035731 Fixed unused variable warnings; fixed compilation error in Renderer2D 2019-01-19 10:02:54 +02:00
biwa
eaebf7ec1a Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
6fc15a179f Fixed crash while trying to reference nonexistent vertices in Unreal models 2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8 Added: color user variable, //$UserReinterpret for color control on integer user variable 2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b Fixed Builder.exe.config, only this time properly 2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83 Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
ZZYZX
1933b0b6de Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
ZZYZX
50d458f764 Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81) 2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89 Added: MODELDEF #include support 2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8 Fixed scalar in UE1 model reader (was 127, should be 128) 2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37 Added sector raise/lower by 128mp (PR #215 by JakeSmokie) 2018-06-07 11:32:36 +03:00
ZZYZX
320b5f017f Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame) 2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues) 2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b Fixed skin remapping method 2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7 Added multiple texture support for Unreal models 2018-05-27 21:05:57 +03:00
ZZYZX
db36293462 Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646 Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon) 2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61 Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
ZZYZX
d9dfab64a0 Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0 Updated ZDoom ACC to the latest dev build (reported by printz) 2018-04-10 21:07:55 +03:00
ZZYZX
9742a9f7bb Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49 Fixed: zero-radius point lights would crash upon entering things mode (reported by blood) 2018-03-31 14:13:35 +03:00
ZZYZX
f7c2a577e4 Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading 2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz) 2018-03-31 13:07:41 +03:00
ZZYZX
efd2ded0b3 Made 2D spotlight projection even more accurate (reported by Gutawer) 2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7 Fixed light color picker to work with spotlights 2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8 Made 2D spotlight projection more accurate 2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa Oops quickfix: inherited generic lights did not work 2018-02-04 06:30:50 +02:00
ZZYZX
089906bac0 Removed leftovers of default string value implementation 2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now) 2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252 Fixed collection modification inside foreach. (reported by Lud) 2018-01-22 13:20:12 +02:00
ZZYZX
3f35731914 Fixed: allow dotted identifier in array dimensions 2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly. 2017-08-27 08:10:22 +03:00
ZZYZX
b8e68083c0 Fixed: BaseVisualMode object was used before fully initialized (reported by Martix10) 2017-08-24 16:24:42 +03:00
Mistranger
7168ad2095 Add "Mouse selection threshold" option (#141 by Mistranger)
* Mouse selection threshold

* Cleanup

* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26 Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+) 2017-08-10 16:01:22 +03:00
ZZYZX
a122dacf1d Added lights on models 2017-07-26 18:35:22 +03:00
ZZYZX
febc91ad3d Fixed (?) esoteric plugin issue 2017-07-25 20:16:15 +03:00
biwa
131c51d7d2 Added improvements to the "Fit Texture" action: (#124) (by biwa)
- Dialog can't be resized anymore
- Dialog can be canceled by pressing the escape key
- Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly
- Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture
- Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
2017-07-18 14:56:27 +03:00
ZZYZX
f14a4bd64a Added new flags for internal dynamic lights (reported by Nash) 2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30 Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0 Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81) 2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65 Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140 Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
ZZYZX
ad6ae1112e Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights 2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786 Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
ZZYZX
0c4051a5a0 Fixed 0.5/1.0 second sector light blinking specials (reported by printz) 2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc Fixed: Internal: added off-grid vertices check to BuilderModes project 2017-04-11 04:33:41 +03:00
davidxn
08b15cb80c Added error check for vertices with non-integer positions (#94 by davidxn) 2017-04-10 16:52:10 -04:00
ZZYZX
983dea1b8a Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps 2017-04-04 14:06:08 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff Internal: Oops: removed debug leftovers 2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
davidxn
3013723e91 Improve MakeDoor form - options for line special and tag (PR #91 by davidxn) 2017-04-03 04:20:40 -04:00
ZZYZX
153c63b5d2 Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81) 2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679 Updated ZScript parser to support abstract on classes 2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493 Fixed translucent sprites. Added visual stencil color preview. (reported by Lud) 2017-03-25 05:19:42 +02:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
480a11529c Fixed: 3D floor with translucent texture but 255 alpha was rendered opaque. 2017-03-19 18:19:14 +02:00
ZZYZX
e9030bd5d8 Readme: devbuilds link should point to the right page. 2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027 Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43 Internal: fixed compiler warnings 2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono 2017-03-14 20:31:04 +02:00
ZZYZX
dceeed6bee Fixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR) 2017-03-13 03:26:50 +02:00
ZZYZX
36af342423 Internal: removed debug code from Renderer3D. 2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR) 2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186 Updated ZDoom ACS compiler 2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094 Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f Internal: Oops: removed useless leftover file 2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62 Fixed field caption for floor glow color. 2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac Fixed: field name for things is called color_sprites. 2017-03-09 01:24:31 +02:00
ZZYZX
87a2a14d7c Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8 Added more specific debug logging to random NullPointerException crash place 2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667) 2017-03-07 03:06:15 +02:00
ZZYZX
92825a0870 Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame. 2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9 Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood. 2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZZYZX
52e771fe1d Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass 2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2 Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight) 2017-03-02 00:36:33 +02:00
ZZYZX
748fe9e2e5 Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ZZYZX
125844b308 Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR) 2017-03-01 18:35:15 +02:00
ZZYZX
6661ed44e3 Fixed: saving a script would reset scrolling to the top 2017-02-26 12:03:39 +02:00
ZZYZX
72352792c9 Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown. 2017-02-25 11:08:27 +02:00
ZZYZX
1a8b9d404f Added: search&replace support for non-script arg0str 2017-02-25 10:31:25 +02:00
ZZYZX
e7ed533e3a Added: arg0str for non-script specials in Search (only output, matching and replacement not work yet) 2017-02-23 15:10:08 +02:00
ZZYZX
3748ea6398 Fixed: handling of arg0str in non-script specials in info panel; default arg0str. 2017-02-23 15:01:36 +02:00
ZZYZX
3ac39598db Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts 2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b Updated ZDaemon configuration and related files (13.02.2017 by Krawa) 2017-02-20 13:42:12 +02:00
ZZYZX
e2fa70cd0f Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
ZZYZX
dba7088681 Internal: threw out a lot of unoptimized code in TraceSector. Now using Tools.FindPotentialSectorAt. 2017-02-20 08:14:07 +02:00
ZZYZX
6988bae720 Fixed: check for mathing argument lists was doing god-knows-what. Should now be ok. 2017-02-20 07:30:00 +02:00
ZZYZX
679f2eec62 Fixed: check for matching argument lists was severely broken and was resetting or not resetting almost randomly 2017-02-20 07:26:59 +02:00
ZZYZX
271df46f2a Added: script editor will now automatically trim trailing whitespace on save. 2017-02-20 07:07:44 +02:00
ZZYZX
bd00eef8de Fixed: preferences window size was off 2017-02-19 08:40:30 +02:00
Xabis
a886a53e75 * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
4a62478545 Fixed: 'Save into' would detect non-map lumps with the same name as maps and ask if you want to save over... 2017-02-14 17:48:31 +02:00
ZZYZX
780482f429 Fixed: consequential duplicate maps weren't handled properly 2017-02-14 15:39:35 +02:00
ZZYZX
d9eecbdc5e Internal: reverted mysterious MaxED edit in map saving functions 2017-02-14 12:13:53 +02:00
ZZYZX
b996d8a380 Internal: not copying all lumps manually anymore on 'Save As'. The WAD is copied with File.Copy anyway. 2017-02-14 11:56:38 +02:00
ZZYZX
db1db76b4b Fixed: Doom64 lighting was not displayed in 2D modes 2017-02-13 02:06:29 +02:00
ZZYZX
6bb79c1c8b Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
bffb499ffb Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px 2017-02-12 18:35:11 +02:00
ZZYZX
251c89f3e9 Supposedly fixed handling of multidimensional arrays in ZScript, as well as specifying array dimensions in the type 2017-02-11 17:47:07 +02:00
ZZYZX
02d5ce4c3b Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
e3ebe7dcdf Fixed: additive-translucent geometry should not be lit 2017-02-09 16:49:58 +02:00
ZZYZX
d47dd9a533 Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
ZZYZX
fbbfaad579 Fixed: changing brightness of upper/lower/middle sidedef did not update the whole sidedef brightness until 3D mode restart 2017-02-09 15:20:39 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00