Added paint selecting to visual mode (PR#248 by biwa)

This commit is contained in:
biwa 2019-01-19 08:56:13 +01:00 committed by jewalky
parent 5157dafd6a
commit eaebf7ec1a
8 changed files with 242 additions and 5 deletions

View file

@ -1390,4 +1390,18 @@ ceilingalignmode
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
}
// biwa
visualpaintselect
{
title = "Paint Selection";
category = "visual";
description = "Selects or deselects items by dragging the mouse. Hold shift while dragging to toggle additive selection. Hold Ctrl while dragging to enable subtractive selection";
allowkeys = true;
allowmouse = true;
allowscroll = false;
disregardshift = true;
disregardcontrol = true;
disregardalt = true;
}

View file

@ -449,6 +449,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
public virtual void ApplyLowerUnpegged(bool set) { }
protected abstract void MoveTextureOffset(int offsetx, int offsety);
protected abstract Point GetTextureOffset();
public virtual void OnPaintSelectEnd() { } // biwa
// Setup this plane
public bool Setup() { return this.Setup(this.level, this.extrafloor); }
@ -501,6 +502,37 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Moving the mouse
public virtual void OnMouseMove(MouseEventArgs e)
{
// biwa. Paint selection going on?
if(mode.PaintSelectPressed)
{
// toggle selected state
if (mode.PaintSelectType == this.GetType().BaseType && mode.Highlighted != this) // using BaseType so that both floor and ceiling can be selected in one go
{
if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
this.selected = true;
mode.AddSelectedObject(this);
}
else if (General.Interface.CtrlState)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
if (this.selected)
mode.RemoveSelectedObject(this);
else
mode.AddSelectedObject(this);
this.selected = !this.selected;
}
}
return;
}
if(!General.Map.UDMF) return; //mxd. Cannot change texture offsets in other map formats...
// Dragging UV?
@ -971,6 +1003,34 @@ namespace CodeImp.DoomBuilder.BuilderModes
if(vs != null) vs.UpdateSectorGeometry(false);
}
// biwa
public virtual void OnPaintSelectBegin()
{
mode.PaintSelectType = this.GetType().BaseType; // using BaseType so that both floor and ceiling can be selected in one go
// toggle selected state
if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
this.selected = true;
mode.AddSelectedObject(this);
}
else if (General.Interface.CtrlState)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
if (this.selected)
mode.RemoveSelectedObject(this);
else
mode.AddSelectedObject(this);
this.selected = !this.selected;
}
}
#endregion
}

View file

@ -833,7 +833,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
protected abstract void MoveTextureOffset(int offsetx, int offsety);
protected abstract Point GetTextureOffset();
public virtual void OnTextureFit(FitTextureOptions options) { } //mxd
public virtual void OnPaintSelectEnd() { } // biwa
// Insert middle texture
public virtual void OnInsert()
{
@ -1414,6 +1415,35 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
UpdateDragUV();
}
else if (mode.PaintSelectPressed) // biwa. Paint selection going on?
{
if (mode.PaintSelectType == this.GetType().BaseType && mode.Highlighted != this) // using BaseType so that middle, upper, lower, etc can be selecting in one go
{
// toggle selected state
if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
this.selected = true;
mode.AddSelectedObject(this);
}
else if (General.Interface.CtrlState)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
if (this.selected)
mode.RemoveSelectedObject(this);
else
mode.AddSelectedObject(this);
this.selected = !this.selected;
}
}
return;
}
else
{
// Select button pressed?
@ -1667,6 +1697,33 @@ namespace CodeImp.DoomBuilder.BuilderModes
mode.SetActionResult("Wall scale changed to " + scaleX.ToString("F03", CultureInfo.InvariantCulture) + ", " + scaleY.ToString("F03", CultureInfo.InvariantCulture) + " (" + (int)Math.Round(Texture.Width / scaleX) + " x " + (int)Math.Round(Texture.Height / scaleY) + ").");
}
// biwa
public virtual void OnPaintSelectBegin()
{
mode.PaintSelectType = this.GetType().BaseType; // using BaseType so that middle, upper, lower, etc can be selecting in one go
// toggle selected state
if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
this.selected = true;
mode.AddSelectedObject(this);
}
else if (General.Interface.CtrlState)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
if (this.selected)
mode.RemoveSelectedObject(this);
else
mode.AddSelectedObject(this);
this.selected = !this.selected;
}
}
#endregion
}
}

View file

@ -48,6 +48,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
#region ================== Constants
// Object picking
private const long PICK_INTERVAL = 80;
private const long PICK_INTERVAL_PAINT_SELECT = 10; // biwa
private const float PICK_RANGE = 0.98f;
// Gravity
@ -94,6 +95,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
private readonly List<ThingCopyData> copybuffer;
private Type lasthighlighttype;
// biwa. Info for paint selection
protected bool paintselectpressed;
protected Type paintselecttype = null;
protected IVisualPickable highlighted; // biwa
//mxd. Moved here from Tools
private struct SidedefAlignJob
{
@ -159,6 +165,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
public bool IsSingleSelection { get { return singleselection; } }
public bool SelectionChanged { get { return selectionchanged; } set { selectionchanged |= value; } }
public bool PaintSelectPressed { get { return paintselectpressed; } } // biwa
public Type PaintSelectType { get { return paintselecttype; } set { paintselecttype = value; } } // biwa
public IVisualPickable Highlighted { get { return highlighted; } } // biwa
#endregion
#region ================== Constructor / Disposer
@ -1130,6 +1140,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Processing
public override void OnProcess(long deltatime)
{
long pickinterval = PICK_INTERVAL; // biwa
// Process things?
base.ProcessThings = (BuilderPlug.Me.ShowVisualThings != 0);
@ -1203,9 +1214,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
{
g.OnProcess(deltatime);
}
// biwa. Use a lower pick interval for paint selection, to make it more reliable
if (paintselectpressed)
pickinterval = PICK_INTERVAL_PAINT_SELECT;
// Time to pick a new target?
if(Clock.CurrentTime > (lastpicktime + PICK_INTERVAL))
if(Clock.CurrentTime > (lastpicktime + pickinterval))
{
PickTargetUnlocked();
lastpicktime = Clock.CurrentTime;
@ -1443,6 +1458,14 @@ namespace CodeImp.DoomBuilder.BuilderModes
lasthighlighttype = o.GetType();
}
// biwa
if (o is NullVisualEventReceiver)
highlighted = null;
else if (o is VisualGeometry)
highlighted = (VisualGeometry)o;
else if (o is VisualThing)
highlighted = (VisualThing)o;
}
// Undo performed
@ -3741,6 +3764,23 @@ namespace CodeImp.DoomBuilder.BuilderModes
General.Interface.DisplayStatus(StatusType.Info, "Alpha-based textures highlighting is " + (BuilderPlug.Me.AlphaBasedTextureHighlighting ? "ENABLED" : "DISABLED"));
}
// biwa
[BeginAction("visualpaintselect")]
protected virtual void OnPaintSelectBegin()
{
paintselectpressed = true;
GetTargetEventReceiver(true).OnPaintSelectBegin();
}
// biwa
[EndAction("visualpaintselect")]
protected virtual void OnPaintSelectEnd()
{
paintselectpressed = false;
paintselecttype = null;
GetTargetEventReceiver(true).OnPaintSelectEnd();
}
#endregion
#region ================== Texture Alignment

View file

@ -646,7 +646,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
// Unused
public void OnSelectBegin() { }
public void OnEditBegin() { }
public void OnMouseMove(MouseEventArgs e) { }
public void OnChangeTargetBrightness(bool up) { }
public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
public void OnSelectTexture() { }
@ -665,7 +664,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
public void ApplyUpperUnpegged(bool set) { }
public void ApplyLowerUnpegged(bool set) { }
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public virtual void OnPaintSelectEnd() { } // biwa
// Return texture name
public string GetTextureName() { return ""; }
@ -859,6 +859,66 @@ namespace CodeImp.DoomBuilder.BuilderModes
this.Changed = true;
}
// biwa. Moving the mouse
public virtual void OnMouseMove(MouseEventArgs e)
{
// biwa. Paint selection going on?
if (mode.PaintSelectPressed)
{
// toggle selected state
if (mode.PaintSelectType == this.GetType() && mode.Highlighted != this)
{
if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
this.selected = true;
mode.AddSelectedObject(this);
}
else if (General.Interface.CtrlState)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
if (this.selected)
mode.RemoveSelectedObject(this);
else
mode.AddSelectedObject(this);
this.selected = !this.selected;
}
}
}
}
// biwa
public virtual void OnPaintSelectBegin()
{
mode.PaintSelectType = this.GetType();
// toggle selected state
if (General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
{
this.selected = true;
mode.AddSelectedObject(this);
}
else if (General.Interface.CtrlState)
{
this.selected = false;
mode.RemoveSelectedObject(this);
}
else
{
if (this.selected)
mode.RemoveSelectedObject(this);
else
mode.AddSelectedObject(this);
this.selected = !this.selected;
}
}
//mxd
public void SetAngle(int newangle)
{

View file

@ -262,6 +262,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
public void ApplyLowerUnpegged(bool set) { }
public string GetTextureName() { return ""; }
public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
public virtual void OnPaintSelectBegin() { } // biwa
public virtual void OnPaintSelectEnd() { } // biwa
#endregion

View file

@ -54,6 +54,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
void OnProcess(long deltatime);
void OnInsert();
void OnDelete();
void OnPaintSelectBegin(); // biwa
void OnPaintSelectEnd(); // biwa
// Assist functions
void ApplyTexture(string texture);

View file

@ -53,6 +53,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
public void OnProcess(long deltatime) { }
public void OnInsert() { }
public void OnDelete() { }
public void OnPaintSelectBegin() { } // biwa
public void OnPaintSelectEnd() { } // biwa
public void ApplyTexture(string texture) { }
public void ApplyUpperUnpegged(bool set) { }
public void ApplyLowerUnpegged(bool set) { }