Arching works... kind of

This commit is contained in:
biwa 2020-06-01 17:16:13 +02:00
parent aecb1e67b7
commit 4e36099b22

View file

@ -4268,25 +4268,64 @@ namespace CodeImp.DoomBuilder.BuilderModes
return;
}
double theta = Angle2D.DegToRad(90.0);
General.Map.UndoRedo.CreateUndo("Arch between slope handles");
General.Map.UndoRedo.CreateUndo("Slope between slope handles");
Line2D handleline = new Line2D(handles[0].GetCenterPoint(), handles[1].GetCenterPoint());
double offsetangle = Angle2D.DegToRad(0.0);
double theta = Angle2D.DegToRad(180.0);
double length = handleline.GetLength();
Line3D line = new Line3D(handles[0].GetCenterPoint(), handles[1].GetCenterPoint());
double anglez = line.GetAngleZ();
double right = Math.Cos(0.0);
double left = Math.Cos(theta + offsetangle);
double middle = Math.Cos(offsetangle);
double angle = line.GetAngle();
double radius = length / (middle - left);
double leftdelimiter = Math.Cos(offsetangle + theta);
double rightdelimiter = Math.Cos(offsetangle);
Vector2D v1 = new Vector2D(line.Start).GetRotated(angle);
Vector2D v2 = new Vector2D(line.End).GetRotated(angle);
double sectionstart = Math.Cos(offsetangle + theta) * radius;
Line2D line2d = new Line2D(v1, v2);
double length = line2d.GetLength();
double startx = Math.Cos(anglez - theta / 2) * length;
foreach (BaseVisualGeometrySector bvgs in selectedsectors)
{
double u1 = double.MaxValue;
double u2 = double.MinValue;
Vector2D z1 = v1.GetRotated(-angle);
Vector2D z2 = v2.GetRotated(-angle);
foreach (Sidedef sd in bvgs.Sector.Sides.Keys)
{
double intersection;
double bla;
if (!Line2D.GetIntersection(handleline.v1, handleline.v2, sd.Line.Line.v1.x, sd.Line.Line.v1.y, sd.Line.Line.v2.x, sd.Line.Line.v2.y, out bla, out intersection, true))
continue;
if (intersection < u1)
u1 = intersection;
if (intersection > u2)
u2 = intersection;
}
if (u1 == u2)
continue;
double xpos1 = sectionstart + (u1 * length);
double xpos2 = sectionstart + (u2 * length);
double height1 = Math.Sqrt(radius * radius - xpos1 * xpos1);
double height2 = Math.Sqrt(radius * radius - xpos2 * xpos2);
double slopeangle = Vector2D.GetAngle(new Vector2D(xpos1, height1), new Vector2D(xpos2, height2));
Plane plane = new Plane(new Vector3D(handleline.GetCoordinatesAt(u1), height1), handleline.GetAngle() + Angle2D.PIHALF, slopeangle, true);
VisualSidedefSlope.ApplySlope(bvgs.Level, plane, this);
bvgs.Sector.UpdateSectorGeometry(true);
Debug.WriteLine(string.Format("sector: {0} | xpos1: {1}, height1: {2} | xpos2: {3}, height2: {4} | slope angle: {5}", bvgs.Sector.Sector.Index, xpos1, xpos2, height1, height2, slopeangle));
}
UpdateChangedObjects();
General.Interface.DisplayStatus(StatusType.Action, "Arched between slope handles.");
}
#endregion