UltimateZoneBuilder/Source/Plugins/BuilderModes
2017-03-02 00:57:29 +02:00
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ClassicModes Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
ErrorChecks Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FindReplace Added: search&replace support for non-script arg0str 2017-02-25 10:31:25 +02:00
General * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing. 2017-02-14 12:33:50 -05:00
Interface Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IO Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Properties Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass 2017-03-02 00:57:29 +02:00
Resources Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Fixed: slightly incorrect texture name offsets in classic view in the texture browser 2017-02-09 15:45:50 +02:00
BuilderModes.csproj Actually changed the product name 2017-01-15 01:40:19 +02:00