mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
Copy'n'paste should now work correctly with plane equation slopes
This commit is contained in:
parent
560d4a5828
commit
a373421abd
1 changed files with 29 additions and 2 deletions
|
@ -170,6 +170,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
private ICollection<Vertex> unselectedvertices;
|
||||
private ICollection<Linedef> unselectedlines;
|
||||
private ICollection<Linedef> unstablelines; //mxd
|
||||
private Dictionary<Sector, float[]> slopeheights;
|
||||
|
||||
// Modification
|
||||
private float rotation;
|
||||
|
@ -1325,6 +1326,32 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
thingpos.Add(t.Position);
|
||||
thingangle.Add(t.Angle);
|
||||
}
|
||||
|
||||
// Get z heights of floor and ceiling slopes (from the center of the sector). This is used
|
||||
// to easily compute the new slope after moving and rotating. We can't simply use the sector
|
||||
// heights, since they might be wrong (as sector heights are technically irrelevant for slopes)
|
||||
// Floor/ceiling heights are stored if there is no slope, but they won't get used anyway
|
||||
// Important: this has to be done before the first call to UpdateGeometry, since that will change
|
||||
// the sector and subsequently the bounding box, but not the slope
|
||||
slopeheights = new Dictionary<Sector, float[]>();
|
||||
|
||||
foreach(Sector s in sectors)
|
||||
{
|
||||
// Make sure the sector has a valid bounding box
|
||||
s.UpdateCache();
|
||||
|
||||
Vector2D center = new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2);
|
||||
float floorz = s.FloorHeight;
|
||||
float ceilingz = s.CeilHeight;
|
||||
|
||||
if (!float.IsNaN(s.FloorSlopeOffset))
|
||||
floorz = new Plane(s.FloorSlope, s.FloorSlopeOffset).GetZ(center);
|
||||
|
||||
if (!float.IsNaN(s.CeilSlopeOffset))
|
||||
ceilingz = new Plane(s.CeilSlope, s.CeilSlopeOffset).GetZ(center);
|
||||
|
||||
slopeheights.Add(s, new float[] { floorz, ceilingz });
|
||||
}
|
||||
|
||||
// Calculate size
|
||||
size = right - offset;
|
||||
|
@ -1550,7 +1577,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update floor slope?
|
||||
if(s.FloorSlope.GetLengthSq() > 0 && !float.IsNaN(s.FloorSlopeOffset / s.FloorSlope.z))
|
||||
{
|
||||
Vector3D center = new Vector3D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2, s.FloorHeight);
|
||||
Vector3D center = new Vector3D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2, slopeheights[s][0]);
|
||||
Plane p = new Plane(center, s.FloorSlope.GetAngleXY() + rotation + Angle2D.PIHALF, -s.FloorSlope.GetAngleZ(), true);
|
||||
s.FloorSlope = p.Normal;
|
||||
s.FloorSlopeOffset = p.Offset;
|
||||
|
@ -1559,7 +1586,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Update ceiling slope?
|
||||
if(s.CeilSlope.GetLengthSq() > 0 && !float.IsNaN(s.CeilSlopeOffset / s.CeilSlope.z))
|
||||
{
|
||||
Vector3D center = new Vector3D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2, s.CeilHeight);
|
||||
Vector3D center = new Vector3D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2, slopeheights[s][1]);
|
||||
Plane p = new Plane(center, s.CeilSlope.GetAngleXY() + rotation + Angle2D.PIHALF, -s.CeilSlope.GetAngleZ(), false);
|
||||
s.CeilSlope = p.Normal;
|
||||
s.CeilSlopeOffset = p.Offset;
|
||||
|
|
Loading…
Reference in a new issue