UltimateZoneBuilder/Source/Plugins/BuilderModes
2020-02-24 13:57:26 +01:00
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ClassicModes Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar) 2019-09-20 21:49:30 +03:00
ErrorChecks - Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269) 2019-08-08 15:06:10 +02:00
FindReplace - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
General Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Interface - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2019-06-20 15:38:41 +02:00
IO Rebranding 2019-12-24 09:14:28 +02:00
Properties Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
Resources - Some refactoring 2020-02-23 12:44:59 +01:00
VisualModes The sloping between handles action is now a bit more convenient and tries to figure out what the user wants to do even if not exactly two slope handles are selected. 2020-02-24 13:57:26 +01:00
BuilderModes.csproj Ported visual sloping to UDB 2019-12-31 00:08:17 +01:00
BuilderModesMono.csproj Unix build fixes 2020-01-06 08:07:52 +01:00