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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)
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commit
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3 changed files with 15 additions and 30 deletions
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@ -1414,15 +1414,4 @@ togglevisualslopepicking
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectvisualslopepivot
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{
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title = "Select Visual Slope Pivot";
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category = "visual";
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description = "Selects a visual slope handle to act as the pivot for sloping actions.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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default = 262146; // Alt-RMB
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}
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@ -3971,24 +3971,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
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GetTargetEventReceiver(true).OnPaintSelectEnd();
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}
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// biwa
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[BeginAction("selectvisualslopepivot")]
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public void SelectVisualSlopePivot()
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{
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if (target.picked is VisualSlope)
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{
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// We can only have one pivot handle, so remove it from all first
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foreach (KeyValuePair<Sector, List<VisualSlope>> kvp in allslopehandles)
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{
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foreach (VisualSlope handle in kvp.Value)
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if (target.picked != handle)
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handle.Pivot = false;
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}
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((VisualSlope)target.picked).Pivot = !((VisualSlope)target.picked).Pivot;
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}
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}
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[BeginAction("togglevisualslopepicking")]
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public void ToggleVisualSlopePicking()
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{
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@ -331,6 +331,21 @@ namespace CodeImp.DoomBuilder.VisualModes
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}
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}
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public void OnEditEnd()
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{
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// We can only have one pivot handle, so remove it from all first
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foreach (KeyValuePair<Sector, List<VisualSlope>> kvp in mode.AllSlopeHandles)
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{
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foreach (VisualSlope handle in kvp.Value)
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{
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if (handle == mode.HighlightedTarget)
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handle.Pivot = !handle.Pivot;
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else
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handle.Pivot = false;
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}
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}
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}
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// Return texture name
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public string GetTextureName() { return ""; }
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@ -356,7 +371,6 @@ namespace CodeImp.DoomBuilder.VisualModes
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public void ApplyLowerUnpegged(bool set) { }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
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public virtual void OnPaintSelectEnd() { } // biwa
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public void OnEditEnd() { }
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public void OnChangeScale(int x, int y) { }
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public void OnResetTextureOffset() { }
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public void OnResetLocalTextureOffset() { }
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