2016-08-12 01:42:11 +00:00
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
# include "doomdef.h"
2016-08-15 03:51:08 +00:00
# include "hu_stuff.h"
# include "g_game.h"
# include "m_random.h"
# include "p_local.h"
2017-02-07 22:19:04 +00:00
# include "p_slopes.h"
2016-08-12 01:42:11 +00:00
# include "r_draw.h"
# include "r_local.h"
2016-08-15 03:51:08 +00:00
# include "s_sound.h"
# include "st_stuff.h"
# include "v_video.h"
# include "z_zone.h"
2017-02-17 20:14:55 +00:00
# include "m_misc.h"
2018-07-15 22:13:36 +00:00
# include "m_cond.h"
2017-03-04 22:13:19 +00:00
# include "k_kart.h"
2017-11-14 01:45:57 +00:00
# include "f_finale.h"
2016-08-12 01:42:11 +00:00
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
// franticitems is Frantic Mode items, bool
// mirrormode is Mirror Mode (duh), bool
// comeback is Battle Mode's karma comeback, also bool
2018-07-01 08:36:09 +00:00
// battlewanted is an array of the WANTED player nums, -1 for no player in that slot
2018-06-11 05:51:50 +00:00
// indirectitemcooldown is timer before anyone's allowed another Shrink/SPB
2018-06-07 23:39:45 +00:00
// spbincoming is the timer before k_deathsentence is cast on the player in 1st
2018-06-11 05:51:50 +00:00
// spbplayer is the last player who fired a SPB
2018-07-21 19:54:05 +00:00
// mapreset is set when enough players fill an empty server
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
2016-08-12 01:42:11 +00:00
//{ SRB2kart Color Code
# define SKIN_RAMP_LENGTH 16
# define DEFAULT_STARTTRANSCOLOR 160
# define NUM_PALETTE_ENTRIES 256
2017-10-21 17:22:54 +00:00
// These should be within 14 characters to fit on the character select screen
2016-08-12 01:42:11 +00:00
const char * KartColor_Names [ MAXSKINCOLORS ] =
{
2017-10-21 17:22:54 +00:00
" None " , // 00 // SKINCOLOR_NONE
2018-09-13 06:07:00 +00:00
" White " , // 01 // SKINCOLOR_WHITE
" Silver " , // 02 // SKINCOLOR_SILVER
" Cloudy " , // 03 // SKINCOLOR_CLOUDY
" Grey " , // 04 // SKINCOLOR_GREY
" Black " , // 05 // SKINCOLOR_BLACK
" Salmon " , // 06 // SKINCOLOR_SALMON
" Pink " , // 07 // SKINCOLOR_PINK
" Rose " , // 08 // SKINCOLOR_ROSE
" Raspberry " , // 09 // SKINCOLOR_RASPBERRY
" Red " , // 10 // SKINCOLOR_RED
" Ruby " , // 11 // SKINCOLOR_RUBY
" Crimson " , // 12 // SKINCOLOR_CRIMSON
" Ketchup " , // 13 // SKINCOLOR_KETCHUP
" Dawn " , // 14 // SKINCOLOR_DAWN
" Creamsicle " , // 15 // SKINCOLOR_CREAMSICLE
" Orange " , // 16 // SKINCOLOR_ORANGE
" Pumpkin " , // 17 // SKINCOLOR_PUMPKIN
" Rosewood " , // 18 // SKINCOLOR_ROSEWOOD
" Burgundy " , // 19 // SKINCOLOR_BURGUNDY
" Bronze " , // 20 // SKINCOLOR_BRONZE
" Sepia " , // 21 // SKINCOLOR_SEPIA
" Beige " , // 22 // SKINCOLOR_BEIGE
" Brown " , // 23 // SKINCOLOR_BROWN
" Leather " , // 24 // SKINCOLOR_LEATHER
" Peach " , // 25 // SKINCOLOR_PEACH
" Caramel " , // 26 // SKINCOLOR_CARAMEL
" Tangerine " , // 27 // SKINCOLOR_TANGERINE
" Gold " , // 28 // SKINCOLOR_GOLD
" Vomit " , // 29 // SKINCOLOR_VOMIT
" Yellow " , // 30 // SKINCOLOR_YELLOW
" Mustard " , // 31 // SKINCOLOR_MUSTARD
" Olive " , // 32 // SKINCOLOR_OLIVE
" Garden " , // 33 // SKINCOLOR_GARDEN
" Lime " , // 34 // SKINCOLOR_LIME
" Dream " , // 35 // SKINCOLOR_DREAM
2018-07-11 02:59:19 +00:00
" Tea " , // 36 // SKINCOLOR_TEA
2018-09-13 06:07:00 +00:00
" Pistachio " , // 37 // SKINCOLOR_PISTACHIO
" Moss " , // 38 // SKINCOLOR_MOSS
" Mint " , // 39 // SKINCOLOR_MINT
" Green " , // 40 // SKINCOLOR_GREEN
" Robo-Hood " , // 41 // SKINCOLOR_ROBOHOOD
" Pinetree " , // 42 // SKINCOLOR_PINETREE
" Emerald " , // 43 // SKINCOLOR_EMERALD
" Swamp " , // 44 // SKINCOLOR_SWAMP
" Aqua " , // 45 // SKINCOLOR_AQUA
" Teal " , // 46 // SKINCOLOR_TEAL
" Cyan " , // 47 // SKINCOLOR_CYAN
" Cerulean " , // 48 // SKINCOLOR_CERULEAN
" Jawz " , // 49 // SKINCOLOR_JAWZ
2018-07-11 02:59:19 +00:00
" Slate " , // 50 // SKINCOLOR_SLATE
" Steel " , // 51 // SKINCOLOR_STEEL
" Periwinkle " , // 52 // SKINCOLOR_PERIWINKLE
2018-07-02 12:20:04 +00:00
" Blue " , // 53 // SKINCOLOR_BLUE
" Sapphire " , // 54 // SKINCOLOR_SAPPHIRE
2018-07-11 02:59:19 +00:00
" Blueberry " , // 55 // SKINCOLOR_BLUEBERRY
" Navy " , // 56 // SKINCOLOR_NAVY
2018-07-02 12:20:04 +00:00
" Jet " , // 57 // SKINCOLOR_JET
2018-07-11 02:59:19 +00:00
" Dusk " , // 58 // SKINCOLOR_DUSK
" Purple " , // 59 // SKINCOLOR_PURPLE
" Lavender " , // 60 // SKINCOLOR_LAVENDER
" Indigo " , // 61 // SKINCOLOR_INDIGO
2017-10-21 17:22:54 +00:00
" Byzantium " , // 62 // SKINCOLOR_BYZANTIUM
2018-07-11 02:59:19 +00:00
" Lilac " // 63 // SKINCOLOR_LILAC
2016-08-12 01:42:11 +00:00
} ;
2018-06-20 00:20:06 +00:00
// Color_Opposite replacement; frame setting has not been changed from 8 for most, should be done later
const UINT8 KartColor_Opposite [ MAXSKINCOLORS * 2 ] =
{
SKINCOLOR_NONE , 8 , // 00 // SKINCOLOR_NONE
2018-09-13 06:07:00 +00:00
SKINCOLOR_BLACK , 8 , // 01 // SKINCOLOR_WHITE
SKINCOLOR_GREY , 8 , // 02 // SKINCOLOR_SILVER
SKINCOLOR_CLOUDY , 8 , // 03 // SKINCOLOR_CLOUDY
SKINCOLOR_SILVER , 8 , // 04 // SKINCOLOR_GREY
SKINCOLOR_WHITE , 8 , // 05 // SKINCOLOR_BLACK
SKINCOLOR_TEA , 8 , // 06 // SKINCOLOR_SALMON
SKINCOLOR_PISTACHIO , 8 , // 07 // SKINCOLOR_PINK
SKINCOLOR_MOSS , 8 , // 08 // SKINCOLOR_ROSE
SKINCOLOR_MINT , 10 , // 09 // SKINCOLOR_RASPBERRY
SKINCOLOR_GREEN , 8 , // 10 // SKINCOLOR_RED
SKINCOLOR_SAPPHIRE , 8 , // 11 // SKINCOLOR_RUBY
SKINCOLOR_PINETREE , 6 , // 12 // SKINCOLOR_CRIMSON
SKINCOLOR_MUSTARD , 6 , // 13 // SKINCOLOR_KETCHUP
SKINCOLOR_DUSK , 8 , // 14 // SKINCOLOR_DAWN
SKINCOLOR_PERIWINKLE , 8 , // 15 // SKINCOLOR_CREAMSICLE
SKINCOLOR_BLUE , 8 , // 16 // SKINCOLOR_ORANGE
SKINCOLOR_BLUEBERRY , 8 , // 17 // SKINCOLOR_PUMPKIN
SKINCOLOR_NAVY , 8 , // 18 // SKINCOLOR_ROSEWOOD
SKINCOLOR_JET , 8 , // 19 // SKINCOLOR_BURGUNDY
SKINCOLOR_AQUA , 8 , // 20 // SKINCOLOR_BRONZE
SKINCOLOR_LEATHER , 6 , // 21 // SKINCOLOR_SEPIA
SKINCOLOR_BROWN , 2 , // 22 // SKINCOLOR_BEIGE
SKINCOLOR_BEIGE , 8 , // 23 // SKINCOLOR_BROWN
SKINCOLOR_SEPIA , 8 , // 24 // SKINCOLOR_LEATHER
SKINCOLOR_SLATE , 8 , // 25 // SKINCOLOR_PEACH
SKINCOLOR_STEEL , 8 , // 26 // SKINCOLOR_CARAMEL
SKINCOLOR_LIME , 8 , // 27 // SKINCOLOR_TANGERINE
SKINCOLOR_CYAN , 8 , // 28 // SKINCOLOR_GOLD
SKINCOLOR_ROBOHOOD , 8 , // 29 // SKINCOLOR_VOMIT
SKINCOLOR_CERULEAN , 8 , // 30 // SKINCOLOR_YELLOW
SKINCOLOR_KETCHUP , 8 , // 31 // SKINCOLOR_MUSTARD
SKINCOLOR_TEAL , 8 , // 32 // SKINCOLOR_OLIVE
SKINCOLOR_LAVENDER , 8 , // 33 // SKINCOLOR_GARDEN
SKINCOLOR_TANGERINE , 8 , // 34 // SKINCOLOR_LIME
SKINCOLOR_BYZANTIUM , 6 , // 35 // SKINCOLOR_DREAM
2018-07-11 02:59:19 +00:00
SKINCOLOR_SALMON , 8 , // 36 // SKINCOLOR_TEA
2018-09-13 06:07:00 +00:00
SKINCOLOR_PINK , 8 , // 37 // SKINCOLOR_PISTACHIO
SKINCOLOR_ROSE , 8 , // 38 // SKINCOLOR_MOSS
SKINCOLOR_RASPBERRY , 6 , // 39 // SKINCOLOR_MINT
SKINCOLOR_RED , 8 , // 40 // SKINCOLOR_GREEN
SKINCOLOR_VOMIT , 8 , // 41 // SKINCOLOR_ROBOHOOD
SKINCOLOR_CRIMSON , 8 , // 42 // SKINCOLOR_PINETREE
SKINCOLOR_PURPLE , 8 , // 43 // SKINCOLOR_EMERALD
SKINCOLOR_INDIGO , 6 , // 44 // SKINCOLOR_SWAMP
SKINCOLOR_BRONZE , 7 , // 45 // SKINCOLOR_AQUA
SKINCOLOR_OLIVE , 10 , // 46 // SKINCOLOR_TEAL
SKINCOLOR_GOLD , 8 , // 47 // SKINCOLOR_CYAN
SKINCOLOR_YELLOW , 8 , // 48 // SKINCOLOR_CERULEAN
SKINCOLOR_LILAC , 6 , // 49 // SKINCOLOR_JAWZ
2018-07-11 02:59:19 +00:00
SKINCOLOR_PEACH , 8 , // 50 // SKINCOLOR_SLATE
2018-09-13 06:07:00 +00:00
SKINCOLOR_CARAMEL , 8 , // 51 // SKINCOLOR_STEEL
2018-07-11 02:59:19 +00:00
SKINCOLOR_CREAMSICLE , 8 , // 52 // SKINCOLOR_PERIWINKLE
2018-07-02 07:30:33 +00:00
SKINCOLOR_ORANGE , 8 , // 53 // SKINCOLOR_BLUE
2018-09-13 06:07:00 +00:00
SKINCOLOR_RUBY , 8 , // 54 // SKINCOLOR_SAPPHIRE
2018-07-11 02:59:19 +00:00
SKINCOLOR_PUMPKIN , 8 , // 55 // SKINCOLOR_BLUEBERRY
SKINCOLOR_ROSEWOOD , 8 , // 56 // SKINCOLOR_NAVY
2018-07-06 18:22:48 +00:00
SKINCOLOR_BURGUNDY , 6 , // 57 // SKINCOLOR_JET
2018-07-11 02:59:19 +00:00
SKINCOLOR_DAWN , 8 , // 58 // SKINCOLOR_DUSK
2018-09-13 06:07:00 +00:00
SKINCOLOR_EMERALD , 8 , // 59 // SKINCOLOR_PURPLE
SKINCOLOR_GARDEN , 8 , // 60 // SKINCOLOR_LAVENDER
SKINCOLOR_SWAMP , 6 , // 61 // SKINCOLOR_INDIGO
SKINCOLOR_DREAM , 8 , // 62 // SKINCOLOR_BYZANTIUM
SKINCOLOR_JAWZ , 6 // 63 // SKINCOLOR_LILAC
2018-06-20 00:20:06 +00:00
} ;
2017-10-26 19:04:05 +00:00
UINT8 colortranslations [ MAXSKINCOLORS ] [ 16 ] = {
{ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // SKINCOLOR_NONE
2018-09-13 06:07:00 +00:00
{ 120 , 120 , 120 , 120 , 0 , 1 , 3 , 4 , 6 , 7 , 10 , 14 , 18 , 22 , 25 , 28 } , // SKINCOLOR_WHITE
2018-07-11 02:59:19 +00:00
{ 0 , 1 , 3 , 5 , 6 , 8 , 10 , 11 , 13 , 15 , 16 , 18 , 20 , 24 , 27 , 30 } , // SKINCOLOR_SILVER
2017-10-26 19:04:05 +00:00
{ 1 , 3 , 5 , 7 , 9 , 11 , 13 , 15 , 17 , 19 , 21 , 23 , 25 , 27 , 29 , 31 } , // SKINCOLOR_CLOUDY
2018-07-11 02:59:19 +00:00
{ 8 , 9 , 10 , 12 , 13 , 15 , 16 , 19 , 19 , 20 , 21 , 23 , 25 , 27 , 29 , 31 } , // SKINCOLOR_GREY
2018-07-02 07:30:33 +00:00
{ 16 , 17 , 19 , 21 , 22 , 24 , 26 , 27 , 27 , 28 , 28 , 29 , 29 , 30 , 30 , 31 } , // SKINCOLOR_BLACK
{ 120 , 120 , 120 , 121 , 121 , 122 , 122 , 123 , 124 , 125 , 126 , 128 , 129 , 131 , 133 , 135 } , // SKINCOLOR_SALMON
2018-09-13 06:07:00 +00:00
{ 121 , 121 , 122 , 144 , 144 , 145 , 145 , 146 , 147 , 148 , 149 , 150 , 151 , 134 , 136 , 138 } , // SKINCOLOR_PINK
2018-07-11 02:59:19 +00:00
{ 144 , 145 , 146 , 147 , 148 , 149 , 150 , 151 , 134 , 135 , 136 , 137 , 138 , 139 , 140 , 141 } , // SKINCOLOR_ROSE
2018-07-02 07:30:33 +00:00
{ 120 , 121 , 122 , 123 , 124 , 125 , 126 , 127 , 128 , 130 , 131 , 133 , 134 , 136 , 137 , 139 } , // SKINCOLOR_RASPBERRY
2017-10-26 19:04:05 +00:00
{ 125 , 126 , 127 , 128 , 129 , 130 , 131 , 132 , 133 , 134 , 135 , 136 , 137 , 138 , 139 , 140 } , // SKINCOLOR_RED
2018-09-13 06:07:00 +00:00
{ 121 , 122 , 145 , 146 , 147 , 149 , 131 , 132 , 133 , 134 , 135 , 197 , 197 , 198 , 199 , 255 } , // SKINCOLOR_RUBY
2018-07-02 07:30:33 +00:00
{ 130 , 131 , 132 , 133 , 134 , 136 , 137 , 138 , 139 , 139 , 140 , 140 , 141 , 141 , 142 , 143 } , // SKINCOLOR_CRIMSON
2018-09-13 06:07:00 +00:00
{ 104 , 113 , 113 , 85 , 86 , 88 , 128 , 129 , 131 , 133 , 134 , 136 , 138 , 139 , 141 , 143 } , // SKINCOLOR_KETCHUP
2018-07-02 07:30:33 +00:00
{ 120 , 121 , 122 , 123 , 124 , 147 , 147 , 148 , 90 , 91 , 92 , 93 , 94 , 95 , 152 , 154 } , // SKINCOLOR_DAWN
2018-07-11 02:59:19 +00:00
{ 120 , 120 , 80 , 80 , 81 , 82 , 83 , 83 , 84 , 85 , 86 , 88 , 89 , 91 , 93 , 95 } , // SKINCOLOR_CREAMSICLE
2018-07-02 07:30:33 +00:00
{ 80 , 81 , 82 , 83 , 84 , 85 , 86 , 88 , 89 , 91 , 94 , 95 , 154 , 156 , 158 , 159 } , // SKINCOLOR_ORANGE
{ 84 , 85 , 86 , 87 , 88 , 90 , 92 , 93 , 94 , 95 , 152 , 153 , 154 , 156 , 157 , 159 } , // SKINCOLOR_PUMPKIN
{ 90 , 91 , 92 , 93 , 94 , 152 , 153 , 154 , 155 , 156 , 157 , 158 , 159 , 139 , 141 , 143 } , // SKINCOLOR_ROSEWOOD
{ 94 , 95 , 152 , 153 , 154 , 156 , 157 , 159 , 141 , 141 , 141 , 142 , 142 , 143 , 143 , 31 } , // SKINCOLOR_BURGUNDY
2018-07-11 02:59:19 +00:00
{ 112 , 113 , 114 , 115 , 116 , 117 , 118 , 119 , 156 , 157 , 158 , 159 , 141 , 141 , 142 , 143 } , // SKINCOLOR_BRONZE
2018-07-06 18:22:48 +00:00
{ 0 , 1 , 3 , 5 , 7 , 9 , 34 , 36 , 38 , 40 , 42 , 44 , 60 , 61 , 62 , 63 } , // SKINCOLOR_SEPIA
2017-10-26 19:04:05 +00:00
{ 32 , 33 , 34 , 35 , 36 , 37 , 38 , 39 , 40 , 41 , 42 , 43 , 44 , 45 , 46 , 47 } , // SKINCOLOR_BEIGE
{ 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 , 63 } , // SKINCOLOR_BROWN
2018-07-02 07:30:33 +00:00
{ 51 , 52 , 53 , 55 , 56 , 57 , 58 , 60 , 61 , 63 , 28 , 28 , 29 , 29 , 30 , 31 } , // SKINCOLOR_LEATHER
{ 64 , 65 , 67 , 68 , 70 , 71 , 73 , 74 , 76 , 77 , 79 , 48 , 50 , 53 , 56 , 59 } , // SKINCOLOR_PEACH
{ 64 , 66 , 68 , 70 , 72 , 74 , 76 , 78 , 48 , 50 , 52 , 54 , 56 , 58 , 60 , 62 } , // SKINCOLOR_CARAMEL
2018-07-11 02:59:19 +00:00
{ 98 , 98 , 112 , 112 , 113 , 113 , 84 , 85 , 87 , 89 , 91 , 93 , 95 , 153 , 156 , 159 } , // SKINCOLOR_TANGERINE
{ 112 , 112 , 112 , 113 , 113 , 114 , 114 , 115 , 115 , 116 , 116 , 117 , 117 , 118 , 118 , 119 } , // SKINCOLOR_GOLD
2017-10-26 19:04:05 +00:00
{ 121 , 144 , 145 , 72 , 73 , 84 , 114 , 115 , 107 , 108 , 109 , 183 , 223 , 207 , 30 , 246 } , // SKINCOLOR_VOMIT
2018-07-11 02:59:19 +00:00
{ 96 , 97 , 98 , 100 , 101 , 102 , 104 , 113 , 114 , 115 , 116 , 117 , 118 , 119 , 156 , 159 } , // SKINCOLOR_YELLOW
2018-09-13 06:07:00 +00:00
{ 96 , 98 , 99 , 112 , 113 , 114 , 114 , 106 , 106 , 107 , 107 , 108 , 108 , 109 , 110 , 111 } , // SKINCOLOR_MUSTARD
2018-07-11 02:59:19 +00:00
{ 105 , 105 , 105 , 106 , 106 , 107 , 107 , 108 , 108 , 109 , 109 , 110 , 110 , 111 , 111 , 31 } , // SKINCOLOR_OLIVE
2018-07-02 07:30:33 +00:00
{ 98 , 99 , 112 , 101 , 113 , 114 , 106 , 179 , 180 , 180 , 181 , 182 , 183 , 173 , 174 , 175 } , // SKINCOLOR_GARDEN
2018-07-11 02:59:19 +00:00
{ 96 , 97 , 99 , 100 , 102 , 104 , 160 , 162 , 164 , 166 , 168 , 171 , 223 , 223 , 207 , 31 } , // SKINCOLOR_LIME
2018-09-13 06:07:00 +00:00
{ 96 , 98 , 99 , 112 , 113 , 178 , 179 , 165 , 203 , 203 , 204 , 204 , 205 , 205 , 206 , 207 } , // SKINCOLOR_DREAM
2018-07-02 07:30:33 +00:00
{ 120 , 120 , 176 , 176 , 176 , 177 , 177 , 178 , 178 , 179 , 180 , 180 , 181 , 181 , 182 , 183 } , // SKINCOLOR_TEA
{ 120 , 120 , 176 , 176 , 177 , 177 , 178 , 179 , 165 , 166 , 167 , 168 , 169 , 170 , 171 , 172 } , // SKINCOLOR_PISTACHIO
{ 178 , 178 , 178 , 179 , 179 , 180 , 181 , 182 , 183 , 172 , 172 , 173 , 173 , 174 , 174 , 175 } , // SKINCOLOR_MOSS
2018-07-02 17:54:01 +00:00
{ 120 , 176 , 176 , 176 , 177 , 163 , 164 , 165 , 167 , 221 , 221 , 222 , 223 , 207 , 207 , 31 } , // SKINCOLOR_MINT
2017-10-26 19:04:05 +00:00
{ 160 , 161 , 162 , 163 , 164 , 165 , 166 , 167 , 168 , 169 , 170 , 171 , 172 , 173 , 174 , 175 } , // SKINCOLOR_GREEN
2018-07-11 02:59:19 +00:00
{ 176 , 176 , 177 , 178 , 165 , 166 , 167 , 167 , 168 , 169 , 182 , 182 , 182 , 183 , 183 , 183 } , // SKINCOLOR_ROBOHOOD
2018-07-02 07:30:33 +00:00
{ 160 , 161 , 162 , 164 , 165 , 167 , 169 , 170 , 171 , 171 , 172 , 173 , 174 , 175 , 30 , 31 } , // SKINCOLOR_PINETREE
2018-07-11 02:59:19 +00:00
{ 160 , 184 , 184 , 185 , 185 , 186 , 186 , 187 , 187 , 188 , 188 , 189 , 189 , 190 , 191 , 175 } , // SKINCOLOR_EMERALD
2018-07-02 07:30:33 +00:00
{ 186 , 187 , 188 , 188 , 188 , 189 , 189 , 190 , 190 , 191 , 175 , 175 , 30 , 30 , 31 , 31 } , // SKINCOLOR_SWAMP
2018-07-02 12:20:04 +00:00
{ 120 , 208 , 208 , 210 , 212 , 214 , 220 , 220 , 220 , 221 , 221 , 222 , 222 , 223 , 223 , 191 } , // SKINCOLOR_AQUA
2018-07-02 07:30:33 +00:00
{ 210 , 213 , 220 , 220 , 220 , 221 , 221 , 221 , 221 , 222 , 222 , 222 , 223 , 223 , 191 , 31 } , // SKINCOLOR_TEAL
2018-07-11 02:59:19 +00:00
{ 120 , 208 , 209 , 210 , 211 , 212 , 213 , 215 , 216 , 216 , 216 , 217 , 217 , 218 , 218 , 219 } , // SKINCOLOR_CYAN
{ 208 , 209 , 211 , 213 , 215 , 216 , 216 , 217 , 217 , 218 , 218 , 219 , 205 , 206 , 207 , 207 } , // SKINCOLOR_CERULEAN
2018-09-13 06:07:00 +00:00
{ 120 , 120 , 208 , 209 , 210 , 226 , 215 , 216 , 217 , 229 , 229 , 205 , 205 , 206 , 207 , 31 } , // SKINCOLOR_JAWZ
2018-07-11 02:59:19 +00:00
{ 120 , 120 , 200 , 200 , 200 , 201 , 201 , 201 , 202 , 202 , 202 , 203 , 204 , 205 , 206 , 207 } , // SKINCOLOR_SLATE
2018-07-02 07:30:33 +00:00
{ 120 , 200 , 200 , 201 , 201 , 202 , 202 , 203 , 203 , 204 , 204 , 205 , 205 , 206 , 207 , 31 } , // SKINCOLOR_STEEL
2018-07-11 02:59:19 +00:00
{ 120 , 224 , 225 , 226 , 226 , 227 , 228 , 228 , 229 , 230 , 231 , 234 , 235 , 237 , 239 , 241 } , // SKINCOLOR_PERIWINKLE
2017-10-26 19:04:05 +00:00
{ 224 , 225 , 226 , 227 , 228 , 229 , 230 , 231 , 232 , 233 , 234 , 235 , 236 , 237 , 238 , 239 } , // SKINCOLOR_BLUE
2018-07-06 18:22:48 +00:00
{ 208 , 209 , 211 , 213 , 215 , 217 , 229 , 230 , 232 , 234 , 236 , 238 , 240 , 242 , 244 , 246 } , // SKINCOLOR_SAPPHIRE
2018-07-02 17:54:01 +00:00
{ 228 , 229 , 230 , 231 , 232 , 233 , 234 , 235 , 237 , 238 , 239 , 240 , 242 , 243 , 244 , 245 } , // SKINCOLOR_BLUEBERRY
2018-07-11 02:59:19 +00:00
{ 215 , 216 , 217 , 218 , 204 , 205 , 206 , 237 , 238 , 239 , 240 , 241 , 242 , 243 , 244 , 245 } , // SKINCOLOR_NAVY
2018-07-02 07:30:33 +00:00
{ 200 , 201 , 202 , 203 , 204 , 205 , 206 , 207 , 28 , 28 , 29 , 29 , 30 , 30 , 31 , 31 } , // SKINCOLOR_JET
{ 192 , 192 , 248 , 249 , 250 , 251 , 204 , 204 , 205 , 205 , 206 , 206 , 207 , 29 , 30 , 31 } , // SKINCOLOR_DUSK
{ 192 , 192 , 192 , 193 , 193 , 194 , 194 , 195 , 195 , 196 , 196 , 197 , 197 , 198 , 198 , 199 } , // SKINCOLOR_PURPLE
{ 248 , 248 , 248 , 249 , 249 , 250 , 250 , 251 , 251 , 252 , 252 , 253 , 253 , 254 , 254 , 255 } , // SKINCOLOR_LAVENDER
2017-10-26 19:04:05 +00:00
{ 192 , 193 , 194 , 195 , 196 , 197 , 198 , 199 , 255 , 255 , 29 , 29 , 30 , 30 , 31 , 31 } , // SKINCOLOR_INDIGO
2018-07-11 02:59:19 +00:00
{ 192 , 248 , 249 , 250 , 251 , 252 , 253 , 254 , 255 , 255 , 29 , 29 , 30 , 30 , 31 , 31 } , // SKINCOLOR_BYZANTIUM
{ 120 , 120 , 120 , 121 , 121 , 122 , 122 , 123 , 192 , 248 , 249 , 250 , 251 , 252 , 253 , 254 } , // SKINCOLOR_LILAC
2017-10-26 19:04:05 +00:00
/* Removed Colours
2018-09-13 06:07:00 +00:00
{ 120 , 121 , 123 , 124 , 126 , 127 , 129 , 130 , 132 , 133 , 135 , 136 , 138 , 139 , 141 , 143 } , // old SKINCOLOR_RUBY, removed for other colors
2018-07-02 17:54:01 +00:00
{ 80 , 81 , 83 , 85 , 86 , 88 , 90 , 91 , 93 , 95 , 152 , 153 , 154 , 156 , 157 , 159 } , // SKINCOLOR_AMBER, removed for other colors
2018-09-13 06:07:00 +00:00
{ 224 , 225 , 226 , 228 , 229 , 231 , 232 , 234 , 235 , 237 , 238 , 240 , 241 , 243 , 244 , 246 } , // old SKINCOLOR_SAPPHIRE, removed for other colors
2018-07-02 17:54:01 +00:00
{ 160 , 160 , 160 , 184 , 184 , 184 , 185 , 185 , 185 , 186 , 187 , 187 , 188 , 188 , 189 , 190 } , // SKINCOLOR_JADE, removed for other colors
{ 224 , 225 , 226 , 212 , 213 , 213 , 214 , 215 , 220 , 221 , 172 , 222 , 173 , 223 , 174 , 175 } , // SKINCOLOR_FROST, merged into Aqua
2018-07-04 21:25:38 +00:00
{ 72 , 73 , 74 , 75 , 76 , 77 , 78 , 79 , 48 , 49 , 50 , 51 , 52 , 53 , 54 , 55 } , // SKINCOLOR_CARAMEL, new Caramel was previously Shiny Caramel
2018-07-02 07:30:33 +00:00
{ 1 , 145 , 125 , 73 , 83 , 114 , 106 , 180 , 187 , 168 , 219 , 205 , 236 , 206 , 199 , 255 } , // SKINCOLOR_RAINBOW, is Vomit 2.0
2017-10-26 19:04:05 +00:00
*/
} ;
2016-08-12 01:42:11 +00:00
2018-02-05 23:55:52 +00:00
/** \brief Generates the rainbow colourmaps that are used when a player has the invincibility power
2016-08-12 01:42:11 +00:00
2017-10-26 19:04:05 +00:00
\ param dest_colormap colormap to populate
\ param skincolor translation color
2016-08-12 01:42:11 +00:00
*/
2018-02-05 23:55:52 +00:00
void K_RainbowColormap ( UINT8 * dest_colormap , UINT8 skincolor )
2016-08-12 01:42:11 +00:00
{
2017-10-26 19:04:05 +00:00
INT32 i , j ;
RGBA_t color ;
UINT8 colorbrightnesses [ 16 ] ;
UINT8 brightness ;
UINT16 brightdif ;
INT32 temp ;
2017-02-17 20:14:55 +00:00
2017-10-26 19:04:05 +00:00
// first generate the brightness of all the colours of that skincolour
for ( i = 0 ; i < 16 ; i + + )
2016-08-12 01:42:11 +00:00
{
2017-10-26 19:04:05 +00:00
color = V_GetColor ( colortranslations [ skincolor ] [ i ] ) ;
colorbrightnesses [ i ] = ( UINT8 ) ( ( ( UINT16 ) color . s . red + ( UINT16 ) color . s . green + ( UINT16 ) color . s . blue ) / 3 ) ;
2017-02-17 20:14:55 +00:00
}
2017-10-26 19:04:05 +00:00
// next, for every colour in the palette, choose the transcolor that has the closest brightness
for ( i = 0 ; i < NUM_PALETTE_ENTRIES ; i + + )
2016-08-12 01:42:11 +00:00
{
2018-02-05 02:53:55 +00:00
if ( i = = 0 | | i = = 31 | | i = = 120 ) // pure black and pure white don't change
{
dest_colormap [ i ] = ( UINT8 ) i ;
continue ;
}
2017-10-26 19:04:05 +00:00
color = V_GetColor ( i ) ;
brightness = ( UINT8 ) ( ( ( UINT16 ) color . s . red + ( UINT16 ) color . s . green + ( UINT16 ) color . s . blue ) / 3 ) ;
brightdif = 256 ;
for ( j = 0 ; j < 16 ; j + + )
{
temp = abs ( ( INT16 ) brightness - ( INT16 ) colorbrightnesses [ j ] ) ;
if ( temp < brightdif )
{
brightdif = ( UINT16 ) temp ;
dest_colormap [ i ] = colortranslations [ skincolor ] [ j ] ;
}
}
}
2016-08-12 01:42:11 +00:00
}
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\ param dest_colormap colormap to populate
\ param skinnum number of skin , TC_DEFAULT or TC_BOSS
\ param color translation color
\ return void
*/
void K_GenerateKartColormap ( UINT8 * dest_colormap , INT32 skinnum , UINT8 color )
{
INT32 i ;
INT32 starttranscolor ;
// Handle a couple of simple special cases
if ( skinnum = = TC_BOSS | | skinnum = = TC_ALLWHITE | | skinnum = = TC_METALSONIC | | color = = SKINCOLOR_NONE )
{
for ( i = 0 ; i < NUM_PALETTE_ENTRIES ; i + + )
{
if ( skinnum = = TC_ALLWHITE ) dest_colormap [ i ] = 0 ;
else dest_colormap [ i ] = ( UINT8 ) i ;
}
// White!
if ( skinnum = = TC_BOSS )
dest_colormap [ 31 ] = 0 ;
else if ( skinnum = = TC_METALSONIC )
dest_colormap [ 239 ] = 0 ;
return ;
}
2018-02-05 23:55:52 +00:00
else if ( skinnum = = TC_RAINBOW )
2017-10-26 19:04:05 +00:00
{
2018-02-05 23:55:52 +00:00
K_RainbowColormap ( dest_colormap , color ) ;
2017-10-26 19:04:05 +00:00
return ;
}
2016-08-12 01:42:11 +00:00
starttranscolor = ( skinnum ! = TC_DEFAULT ) ? skins [ skinnum ] . starttranscolor : DEFAULT_STARTTRANSCOLOR ;
// Fill in the entries of the palette that are fixed
for ( i = 0 ; i < starttranscolor ; i + + )
dest_colormap [ i ] = ( UINT8 ) i ;
for ( i = ( UINT8 ) ( starttranscolor + 16 ) ; i < NUM_PALETTE_ENTRIES ; i + + )
dest_colormap [ i ] = ( UINT8 ) i ;
// Build the translated ramp
for ( i = 0 ; i < SKIN_RAMP_LENGTH ; i + + )
2017-10-26 19:04:05 +00:00
{
// Sryder 2017-10-26: What was here before was most definitely not particularly readable, check above for new color translation table
dest_colormap [ starttranscolor + i ] = colortranslations [ color ] [ i ] ;
}
2016-08-12 01:42:11 +00:00
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\ param name color name
\ return 0
*/
UINT8 K_GetKartColorByName ( const char * name )
{
UINT8 color = ( UINT8 ) atoi ( name ) ;
if ( color > 0 & & color < MAXSKINCOLORS )
return color ;
for ( color = 1 ; color < MAXSKINCOLORS ; color + + )
if ( ! stricmp ( KartColor_Names [ color ] , name ) )
return color ;
return 0 ;
}
//}
2016-08-15 03:51:08 +00:00
//{ SRB2kart Net Variables
2016-08-12 01:42:11 +00:00
2016-08-15 03:51:08 +00:00
void K_RegisterKartStuff ( void )
{
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_sneaker ) ;
CV_RegisterVar ( & cv_rocketsneaker ) ;
CV_RegisterVar ( & cv_invincibility ) ;
2016-08-15 03:51:08 +00:00
CV_RegisterVar ( & cv_banana ) ;
2018-03-14 01:07:08 +00:00
CV_RegisterVar ( & cv_eggmanmonitor ) ;
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_orbinaut ) ;
CV_RegisterVar ( & cv_jawz ) ;
CV_RegisterVar ( & cv_mine ) ;
CV_RegisterVar ( & cv_ballhog ) ;
CV_RegisterVar ( & cv_selfpropelledbomb ) ;
2018-02-10 06:19:33 +00:00
CV_RegisterVar ( & cv_grow ) ;
CV_RegisterVar ( & cv_shrink ) ;
2018-08-04 19:48:31 +00:00
CV_RegisterVar ( & cv_thundershield ) ;
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_hyudoro ) ;
CV_RegisterVar ( & cv_pogospring ) ;
2018-08-31 17:18:19 +00:00
CV_RegisterVar ( & cv_kitchensink ) ;
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_triplesneaker ) ;
CV_RegisterVar ( & cv_triplebanana ) ;
2018-08-31 17:18:19 +00:00
CV_RegisterVar ( & cv_decabanana ) ;
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_tripleorbinaut ) ;
2018-08-31 17:18:19 +00:00
CV_RegisterVar ( & cv_quadorbinaut ) ;
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_dualjawz ) ;
2017-02-13 04:24:49 +00:00
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
CV_RegisterVar ( & cv_kartminimap ) ;
2017-11-02 04:35:10 +00:00
CV_RegisterVar ( & cv_kartcheck ) ;
2018-06-15 00:18:29 +00:00
CV_RegisterVar ( & cv_kartinvinsfx ) ;
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
CV_RegisterVar ( & cv_kartspeed ) ;
2018-07-03 19:14:47 +00:00
CV_RegisterVar ( & cv_kartbumpers ) ;
2017-11-01 22:46:35 +00:00
CV_RegisterVar ( & cv_kartfrantic ) ;
2017-11-14 01:45:57 +00:00
CV_RegisterVar ( & cv_kartcomeback ) ;
2017-12-12 05:07:14 +00:00
CV_RegisterVar ( & cv_kartmirror ) ;
2018-06-15 00:18:29 +00:00
CV_RegisterVar ( & cv_kartspeedometer ) ;
2018-07-29 17:35:56 +00:00
CV_RegisterVar ( & cv_kartvoices ) ;
2018-07-25 20:33:03 +00:00
CV_RegisterVar ( & cv_karteliminatelast ) ;
2018-01-28 04:52:01 +00:00
CV_RegisterVar ( & cv_votetime ) ;
2018-02-05 23:55:52 +00:00
CV_RegisterVar ( & cv_kartdebugitem ) ;
CV_RegisterVar ( & cv_kartdebugamount ) ;
2018-07-12 05:31:33 +00:00
CV_RegisterVar ( & cv_kartdebugshrink ) ;
2018-08-29 18:28:28 +00:00
CV_RegisterVar ( & cv_kartdebugdistribution ) ;
CV_RegisterVar ( & cv_kartdebugcheckpoint ) ;
2016-08-15 03:51:08 +00:00
}
//}
Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-21 00:11:09 +00:00
boolean K_IsPlayerLosing ( player_t * player )
{
INT32 winningpos = 1 ;
UINT8 i , pcount = 0 ;
if ( player - > kartstuff [ k_position ] = = 1 )
return false ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
2018-07-12 23:04:37 +00:00
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
if ( players [ i ] . kartstuff [ k_position ] > pcount )
pcount = players [ i ] . kartstuff [ k_position ] ;
Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-21 00:11:09 +00:00
}
if ( pcount < = 1 )
return false ;
winningpos = pcount / 2 ;
if ( pcount % 2 ) // any remainder?
winningpos + + ;
return ( player - > kartstuff [ k_position ] > winningpos ) ;
}
2018-07-01 08:36:09 +00:00
boolean K_IsPlayerWanted ( player_t * player )
{
UINT8 i ;
if ( ! ( G_BattleGametype ( ) ) )
return false ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( battlewanted [ i ] = = - 1 )
break ;
if ( player = = & players [ battlewanted [ i ] ] )
return true ;
}
return false ;
}
2017-05-07 23:08:03 +00:00
//{ SRB2kart Roulette Code - Position Based
2016-08-15 03:51:08 +00:00
2018-07-19 07:31:14 +00:00
# define NUMKARTODDS 80
2016-08-15 03:51:08 +00:00
2017-05-07 23:08:03 +00:00
// Less ugly 2D arrays
2018-06-07 23:39:45 +00:00
static INT32 K_KartItemOddsRace [ NUMKARTRESULTS ] [ 9 ] =
2017-05-07 23:08:03 +00:00
{
2017-11-23 02:40:17 +00:00
//P-Odds 0 1 2 3 4 5 6 7 8
2018-09-08 23:50:31 +00:00
/*Sneaker*/ { 20 , 0 , 0 , 3 , 6 , 6 , 0 , 0 , 0 } , // Sneaker
/*Rocket Sneaker*/ { 0 , 0 , 0 , 0 , 0 , 2 , 5 , 4 , 0 } , // Rocket Sneaker
2018-07-27 21:56:10 +00:00
/*Invincibility*/ { 0 , 0 , 0 , 0 , 0 , 1 , 5 , 6 , 16 } , // Invincibility
2018-09-08 23:50:31 +00:00
/*Banana*/ { 0 , 9 , 4 , 2 , 1 , 0 , 0 , 0 , 0 } , // Banana
2018-06-19 01:52:26 +00:00
/*Eggman Monitor*/ { 0 , 4 , 3 , 2 , 0 , 0 , 0 , 0 , 0 } , // Eggman Monitor
2018-09-08 23:50:31 +00:00
/*Orbinaut*/ { 0 , 6 , 5 , 4 , 2 , 0 , 0 , 0 , 0 } , // Orbinaut
2018-02-05 23:55:52 +00:00
/*Jawz*/ { 0 , 0 , 3 , 2 , 2 , 1 , 0 , 0 , 0 } , // Jawz
2018-06-25 14:18:29 +00:00
/*Mine*/ { 0 , 0 , 1 , 2 , 1 , 0 , 0 , 0 , 0 } , // Mine
2018-09-08 23:50:31 +00:00
/*Ballhog*/ { 0 , 0 , 1 , 2 , 1 , 0 , 0 , 0 , 0 } , // Ballhog
2018-07-05 04:38:23 +00:00
/*Self-Propelled Bomb*/ { 0 , 0 , 1 , 1 , 1 , 2 , 2 , 3 , 2 } , // Self-Propelled Bomb
2018-08-10 02:52:22 +00:00
/*Grow*/ { 0 , 0 , 0 , 0 , 0 , 1 , 3 , 6 , 4 } , // Grow
2018-09-08 23:50:31 +00:00
/*Shrink*/ { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 0 } , // Shrink
2018-08-04 19:48:31 +00:00
/*Thunder Shield*/ { 0 , 1 , 2 , 0 , 0 , 0 , 0 , 0 , 0 } , // Thunder Shield
2018-06-19 01:52:26 +00:00
/*Hyudoro*/ { 0 , 0 , 0 , 0 , 1 , 2 , 1 , 0 , 0 } , // Hyudoro
2018-02-05 23:55:52 +00:00
/*Pogo Spring*/ { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Pogo Spring
/*Kitchen Sink*/ { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } , // Kitchen Sink
2018-09-08 23:50:31 +00:00
/*Sneaker x3*/ { 0 , 0 , 0 , 0 , 3 , 6 , 5 , 3 , 0 } , // Sneaker x3
/*Banana x3*/ { 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 , 0 } , // Banana x3
2018-06-17 00:01:25 +00:00
/*Banana x10*/ { 0 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 0 } , // Banana x10
2018-09-08 23:50:31 +00:00
/*Orbinaut x3*/ { 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 } , // Orbinaut x3
/*Orbinaut x4*/ { 0 , 0 , 0 , 0 , 0 , 1 , 1 , 0 , 0 } , // Orbinaut x4
/*Jawz x2*/ { 0 , 0 , 0 , 1 , 1 , 0 , 0 , 0 , 0 } // Jawz x2
2017-11-23 02:40:17 +00:00
} ;
2018-06-07 23:39:45 +00:00
static INT32 K_KartItemOddsBattle [ NUMKARTRESULTS ] [ 6 ] =
2017-11-23 02:40:17 +00:00
{
2018-08-26 18:58:21 +00:00
//P-Odds 0 1 2 3 4 5
2018-08-26 23:55:31 +00:00
/*Sneaker*/ { 3 , 2 , 2 , 2 , 0 , 2 } , // Sneaker
2018-08-26 18:58:21 +00:00
/*Rocket Sneaker*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Rocket Sneaker
2018-08-26 23:55:31 +00:00
/*Invincibility*/ { 0 , 1 , 2 , 3 , 4 , 2 } , // Invincibility
2018-08-26 18:58:21 +00:00
/*Banana*/ { 2 , 1 , 0 , 0 , 0 , 0 } , // Banana
2018-08-26 23:55:31 +00:00
/*Eggman Monitor*/ { 1 , 1 , 0 , 0 , 0 , 0 } , // Eggman Monitor
/*Orbinaut*/ { 6 , 2 , 1 , 0 , 0 , 0 } , // Orbinaut
/*Jawz*/ { 3 , 3 , 3 , 2 , 0 , 2 } , // Jawz
/*Mine*/ { 2 , 3 , 3 , 1 , 0 , 2 } , // Mine
/*Ballhog*/ { 0 , 1 , 2 , 1 , 0 , 2 } , // Ballhog
2018-08-26 18:58:21 +00:00
/*Self-Propelled Bomb*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Self-Propelled Bomb
2018-08-26 23:55:31 +00:00
/*Grow*/ { 0 , 0 , 1 , 2 , 4 , 2 } , // Grow
2018-08-26 18:58:21 +00:00
/*Shrink*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Shrink
/*Thunder Shield*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Thunder Shield
/*Hyudoro*/ { 1 , 1 , 0 , 0 , 0 , 0 } , // Hyudoro
/*Pogo Spring*/ { 1 , 1 , 0 , 0 , 0 , 0 } , // Pogo Spring
/*Kitchen Sink*/ { 0 , 0 , 0 , 0 , 0 , 0 } , // Kitchen Sink
/*Sneaker x3*/ { 0 , 0 , 0 , 2 , 4 , 2 } , // Sneaker x3
2018-08-26 23:55:31 +00:00
/*Banana x3*/ { 1 , 2 , 1 , 0 , 0 , 0 } , // Banana x3
2018-08-26 18:58:21 +00:00
/*Banana x10*/ { 0 , 0 , 1 , 1 , 0 , 2 } , // Banana x10
2018-08-26 23:55:31 +00:00
/*Orbinaut x3*/ { 0 , 1 , 2 , 1 , 0 , 0 } , // Orbinaut x3
2018-08-26 18:58:21 +00:00
/*Orbinaut x4*/ { 0 , 0 , 1 , 3 , 4 , 2 } , // Orbinaut x4
/*Jawz x2*/ { 0 , 0 , 1 , 2 , 4 , 2 } // Jawz x2
2017-05-07 23:08:03 +00:00
} ;
2016-08-15 03:51:08 +00:00
/** \brief Item Roulette for Kart
\ param player player
\ param getitem what item we ' re looking for
\ return void
*/
2018-06-07 23:39:45 +00:00
static void K_KartGetItemResult ( player_t * player , SINT8 getitem )
2016-08-15 03:51:08 +00:00
{
switch ( getitem )
{
2018-06-07 23:39:45 +00:00
// Special roulettes first, then the generic ones are handled by default
2018-02-05 23:55:52 +00:00
case KRITEM_TRIPLESNEAKER : // Sneaker x3
player - > kartstuff [ k_itemtype ] = KITEM_SNEAKER ;
player - > kartstuff [ k_itemamount ] = 3 ;
2016-08-15 03:51:08 +00:00
break ;
2018-02-05 23:55:52 +00:00
case KRITEM_TRIPLEBANANA : // Banana x3
player - > kartstuff [ k_itemtype ] = KITEM_BANANA ;
player - > kartstuff [ k_itemamount ] = 3 ;
2016-08-15 03:51:08 +00:00
break ;
2018-06-17 00:01:25 +00:00
case KRITEM_TENFOLDBANANA : // Banana x10
player - > kartstuff [ k_itemtype ] = KITEM_BANANA ;
player - > kartstuff [ k_itemamount ] = 10 ;
break ;
2018-02-05 23:55:52 +00:00
case KRITEM_TRIPLEORBINAUT : // Orbinaut x3
player - > kartstuff [ k_itemtype ] = KITEM_ORBINAUT ;
player - > kartstuff [ k_itemamount ] = 3 ;
2016-08-15 03:51:08 +00:00
break ;
2018-08-10 02:52:22 +00:00
case KRITEM_QUADORBINAUT : // Orbinaut x4
player - > kartstuff [ k_itemtype ] = KITEM_ORBINAUT ;
player - > kartstuff [ k_itemamount ] = 4 ;
break ;
2018-02-05 23:55:52 +00:00
case KRITEM_DUALJAWZ : // Jawz x2
player - > kartstuff [ k_itemtype ] = KITEM_JAWZ ;
player - > kartstuff [ k_itemamount ] = 2 ;
2016-08-15 03:51:08 +00:00
break ;
2018-02-05 23:55:52 +00:00
default :
if ( getitem < = 0 | | getitem > = NUMKARTRESULTS ) // Sad (Fallback)
{
if ( getitem ! = 0 )
CONS_Printf ( " ERROR: P_KartGetItemResult - Item roulette gave bad item (%d) :( \n " , getitem ) ;
player - > kartstuff [ k_itemtype ] = KITEM_SAD ;
}
2016-08-15 03:51:08 +00:00
else
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemtype ] = getitem ;
player - > kartstuff [ k_itemamount ] = 1 ;
2016-08-15 03:51:08 +00:00
break ;
}
}
/** \brief Item Roulette for Kart
\ param player player object passed from P_KartPlayerThink
\ return void
Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-21 00:11:09 +00:00
*/
2017-03-06 02:38:35 +00:00
2018-07-19 07:31:14 +00:00
static INT32 K_KartGetItemOdds ( UINT8 pos , SINT8 item , fixed_t mashed )
2016-08-15 03:51:08 +00:00
{
2018-06-11 05:51:50 +00:00
const INT32 distvar = ( 64 * 14 ) ;
2018-02-05 23:55:52 +00:00
INT32 newodds ;
2017-03-04 22:13:19 +00:00
INT32 i ;
2018-06-20 00:20:06 +00:00
UINT8 pingame = 0 , pexiting = 0 , pinvin = 0 ;
2018-07-10 22:37:46 +00:00
SINT8 first = - 1 , second = - 1 ;
2018-06-08 04:02:28 +00:00
INT32 secondist = 0 ;
2017-03-04 22:13:19 +00:00
2018-03-12 04:58:13 +00:00
if ( G_BattleGametype ( ) )
2018-06-07 23:39:45 +00:00
newodds = K_KartItemOddsBattle [ item - 1 ] [ pos ] ;
2016-08-15 03:51:08 +00:00
else
2018-06-07 23:39:45 +00:00
newodds = K_KartItemOddsRace [ item - 1 ] [ pos ] ;
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
2018-06-20 00:20:06 +00:00
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
pingame + + ;
2016-08-15 03:51:08 +00:00
if ( players [ i ] . exiting )
pexiting + + ;
2018-06-20 00:20:06 +00:00
if ( players [ i ] . mo )
{
if ( players [ i ] . kartstuff [ k_position ] = = 1 & & first = = - 1 )
first = i ;
if ( players [ i ] . kartstuff [ k_position ] = = 2 & & second = = - 1 )
second = i ;
if ( players [ i ] . kartstuff [ k_itemtype ] = = KITEM_INVINCIBILITY
| | players [ i ] . kartstuff [ k_itemtype ] = = KITEM_GROW
| | players [ i ] . kartstuff [ k_invincibilitytimer ]
| | players [ i ] . kartstuff [ k_growshrinktimer ] > 0 )
pinvin + + ;
}
2016-08-15 03:51:08 +00:00
}
2017-02-17 20:14:55 +00:00
2018-06-08 04:02:28 +00:00
if ( first ! = - 1 & & second ! = - 1 ) // calculate 2nd's distance from 1st, for SPB
{
secondist = P_AproxDistance ( P_AproxDistance ( players [ first ] . mo - > x - players [ second ] . mo - > x ,
players [ first ] . mo - > y - players [ second ] . mo - > y ) ,
2018-07-05 04:38:23 +00:00
players [ first ] . mo - > z - players [ second ] . mo - > z ) / mapheaderinfo [ gamemap - 1 ] - > mobj_scale ;
2018-06-08 04:02:28 +00:00
if ( franticitems )
secondist = ( 15 * secondist / 14 ) ;
2018-08-29 03:06:31 +00:00
if ( pingame < 8 & & ! G_BattleGametype ( ) )
secondist = ( ( 28 + ( 8 - pingame ) ) * secondist / 28 ) ;
2018-06-08 04:02:28 +00:00
}
2018-07-19 07:31:14 +00:00
// POWERITEMODDS handles all of the "frantic item" related functionality, for all of our powerful items.
// First, it multiplies it by 2 if franticitems is true; easy-peasy.
// Then, it multiplies it further if there's less than 5 players in game.
// This is done to make low player count races more fair & interesting. (1v1s are basically the same as franticitems false in a normal race)
// Lastly, it *divides* it by your mashed value, which was determined in K_KartItemRoulette, to punish those who are impatient.
// The last two are very fractional and complicated, very sorry!
# define POWERITEMODDS(odds) \
if ( franticitems ) \
odds * = 2 ; \
2018-08-29 03:06:31 +00:00
if ( pingame < 8 & & ! G_BattleGametype ( ) ) \
odds = FixedMul ( odds * FRACUNIT , FRACUNIT + min ( ( 8 - pingame ) * ( FRACUNIT / 25 ) , FRACUNIT ) ) / FRACUNIT ; \
2018-07-19 07:31:14 +00:00
if ( mashed > 0 ) \
odds = FixedDiv ( odds * FRACUNIT , mashed + FRACUNIT ) / FRACUNIT \
2018-02-05 23:55:52 +00:00
switch ( item )
2016-08-15 03:51:08 +00:00
{
2018-02-05 23:55:52 +00:00
case KITEM_SNEAKER :
2018-06-11 05:51:50 +00:00
if ( ( ! cv_sneaker . value ) & & ( ! modeattacking ) ) newodds = 0 ;
2018-02-05 23:55:52 +00:00
break ;
case KITEM_ROCKETSNEAKER :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_rocketsneaker . value ) newodds = 0 ;
break ;
case KITEM_INVINCIBILITY :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-06-20 00:20:06 +00:00
if ( ( ! cv_invincibility . value ) | | ( pinvin > 2 ) ) newodds = 0 ;
2018-02-05 23:55:52 +00:00
break ;
case KITEM_BANANA :
if ( ! cv_banana . value ) newodds = 0 ;
break ;
2018-03-14 01:07:08 +00:00
case KITEM_EGGMAN :
if ( ! cv_eggmanmonitor . value ) newodds = 0 ;
2018-02-05 23:55:52 +00:00
break ;
case KITEM_ORBINAUT :
if ( ! cv_orbinaut . value ) newodds = 0 ;
break ;
case KITEM_JAWZ :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_jawz . value ) newodds = 0 ;
break ;
case KITEM_MINE :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_mine . value ) newodds = 0 ;
break ;
case KITEM_BALLHOG :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_ballhog . value ) newodds = 0 ;
break ;
case KITEM_SPB :
2018-08-26 23:55:31 +00:00
//POWERITEMODDS(newodds);
2018-06-11 05:51:50 +00:00
if ( ( ! cv_selfpropelledbomb . value )
| | ( indirectitemcooldown > 0 )
| | ( pexiting > 0 )
2018-07-19 07:31:14 +00:00
| | ( secondist / distvar < ( 4 + gamespeed ) ) )
2018-06-20 00:20:06 +00:00
newodds = 0 ;
2018-07-19 07:31:14 +00:00
newodds * = min ( ( secondist / distvar ) - ( 3 + gamespeed ) , 3 ) ;
2018-02-05 23:55:52 +00:00
break ;
2018-02-10 06:19:33 +00:00
case KITEM_GROW :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-06-20 00:20:06 +00:00
if ( ( ! cv_grow . value ) | | ( pinvin > 2 ) ) newodds = 0 ;
2018-02-05 23:55:52 +00:00
break ;
2018-02-10 06:19:33 +00:00
case KITEM_SHRINK :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-06-11 05:51:50 +00:00
if ( ( ! cv_shrink . value )
| | ( indirectitemcooldown > 0 )
| | ( pingame - 1 < = pexiting ) ) newodds = 0 ;
2018-02-05 23:55:52 +00:00
break ;
2018-08-04 19:48:31 +00:00
case KITEM_THUNDERSHIELD :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-08-04 19:48:31 +00:00
if ( ! cv_thundershield . value ) newodds = 0 ;
2018-02-05 23:55:52 +00:00
break ;
case KITEM_HYUDORO :
if ( ! cv_hyudoro . value ) newodds = 0 ;
break ;
case KITEM_POGOSPRING :
if ( ! cv_pogospring . value ) newodds = 0 ;
break ;
2018-06-25 05:36:21 +00:00
case KITEM_KITCHENSINK :
newodds = 0 ; // Not obtained via normal means.
break ;
2018-02-05 23:55:52 +00:00
case KRITEM_TRIPLESNEAKER :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_triplesneaker . value ) newodds = 0 ;
break ;
case KRITEM_TRIPLEBANANA :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_triplebanana . value ) newodds = 0 ;
break ;
2018-06-17 00:01:25 +00:00
case KRITEM_TENFOLDBANANA :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-08-31 17:18:19 +00:00
if ( ! cv_decabanana . value ) newodds = 0 ;
2018-06-17 00:01:25 +00:00
break ;
2018-02-05 23:55:52 +00:00
case KRITEM_TRIPLEORBINAUT :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_tripleorbinaut . value ) newodds = 0 ;
break ;
2018-08-10 02:52:22 +00:00
case KRITEM_QUADORBINAUT :
POWERITEMODDS ( newodds ) ;
2018-08-31 17:18:19 +00:00
if ( ! cv_quadorbinaut . value ) newodds = 0 ;
2018-08-10 02:52:22 +00:00
break ;
2018-02-05 23:55:52 +00:00
case KRITEM_DUALJAWZ :
2018-07-19 07:31:14 +00:00
POWERITEMODDS ( newodds ) ;
2018-02-05 23:55:52 +00:00
if ( ! cv_dualjawz . value ) newodds = 0 ;
break ;
default :
break ;
2016-08-15 03:51:08 +00:00
}
2018-07-19 07:31:14 +00:00
# undef POWERITEMODDS
2017-11-24 03:34:36 +00:00
2017-11-07 20:04:21 +00:00
return newodds ;
}
2017-05-07 23:08:03 +00:00
//{ SRB2kart Roulette Code - Distance Based, no waypoints
2018-08-29 18:28:28 +00:00
static INT32 K_FindUseodds ( player_t * player , fixed_t mashed , INT32 pingame , INT32 bestbumper )
2017-05-07 23:08:03 +00:00
{
2018-02-05 23:55:52 +00:00
const INT32 distvar = ( 64 * 14 ) ;
2017-05-07 23:08:03 +00:00
INT32 i ;
INT32 pdis = 0 , useodds = 0 ;
2018-02-05 23:55:52 +00:00
UINT8 disttable [ 14 ] ;
UINT8 distlen = 0 ;
2018-08-29 18:28:28 +00:00
boolean oddsvalid [ 9 ] ;
2017-05-07 23:08:03 +00:00
2018-02-05 23:55:52 +00:00
for ( i = 0 ; i < 9 ; i + + )
2017-05-07 23:08:03 +00:00
{
2018-02-05 23:55:52 +00:00
INT32 j ;
2018-06-25 14:18:29 +00:00
boolean available = false ;
2017-11-23 02:40:17 +00:00
2018-06-14 01:32:33 +00:00
if ( G_BattleGametype ( ) & & i > 5 )
2018-02-05 23:55:52 +00:00
{
2018-06-25 14:18:29 +00:00
oddsvalid [ i ] = false ;
2018-02-05 23:55:52 +00:00
break ;
}
for ( j = 0 ; j < NUMKARTRESULTS ; j + + )
{
2018-06-25 13:18:30 +00:00
if ( K_KartGetItemOdds ( i , j , mashed ) > 0 )
2018-02-05 23:55:52 +00:00
{
2018-06-25 14:18:29 +00:00
available = true ;
2018-02-05 23:55:52 +00:00
break ;
}
}
oddsvalid [ i ] = available ;
}
2017-11-23 02:40:17 +00:00
2017-11-24 03:34:36 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
2017-11-23 02:40:17 +00:00
{
2018-06-08 04:02:28 +00:00
if ( playeringame [ i ] & & ! players [ i ] . spectator & & players [ i ] . mo
& & players [ i ] . kartstuff [ k_position ] < player - > kartstuff [ k_position ] )
pdis + = P_AproxDistance ( P_AproxDistance ( players [ i ] . mo - > x - player - > mo - > x ,
players [ i ] . mo - > y - player - > mo - > y ) ,
players [ i ] . mo - > z - player - > mo - > z ) / mapheaderinfo [ gamemap - 1 ] - > mobj_scale
* ( pingame - players [ i ] . kartstuff [ k_position ] )
2018-06-06 22:36:39 +00:00
/ ( ( pingame - 1 ) * ( pingame + 1 ) / 3 ) ;
2018-06-08 04:02:28 +00:00
}
2018-06-06 22:36:39 +00:00
2018-02-05 23:55:52 +00:00
# define SETUPDISTTABLE(odds, num) \
for ( i = num ; i ; - - i ) disttable [ distlen + + ] = odds
2017-05-07 23:08:03 +00:00
2018-03-04 20:27:52 +00:00
if ( G_BattleGametype ( ) ) // Battle Mode
2017-11-23 02:40:17 +00:00
{
2018-02-05 23:55:52 +00:00
if ( oddsvalid [ 0 ] ) SETUPDISTTABLE ( 0 , 1 ) ;
if ( oddsvalid [ 1 ] ) SETUPDISTTABLE ( 1 , 1 ) ;
if ( oddsvalid [ 2 ] ) SETUPDISTTABLE ( 2 , 1 ) ;
2018-08-26 18:58:21 +00:00
if ( oddsvalid [ 3 ] ) SETUPDISTTABLE ( 3 , 1 ) ;
if ( oddsvalid [ 4 ] ) SETUPDISTTABLE ( 4 , 1 ) ;
2018-02-05 23:55:52 +00:00
2018-08-26 18:58:21 +00:00
if ( player - > kartstuff [ k_roulettetype ] = = 1 & & oddsvalid [ 5 ] ) // 5 is the extreme odds of player-controlled "Karma" items
useodds = 5 ;
2018-06-04 00:58:52 +00:00
else
{
2018-08-26 18:58:21 +00:00
SINT8 wantedpos = ( bestbumper - player - > kartstuff [ k_bumper ] ) ; // 0 is the best player's bumper count, 1 is a bumper below best, 2 is two bumpers below, etc
2018-08-06 17:37:03 +00:00
if ( K_IsPlayerWanted ( player ) )
2018-08-26 19:17:55 +00:00
wantedpos + + ;
2018-08-26 18:58:21 +00:00
if ( wantedpos > 4 ) // Don't run off into karma items
wantedpos = 4 ;
if ( wantedpos < 0 ) // Don't go below somehow
2018-07-02 22:23:18 +00:00
wantedpos = 0 ;
2018-08-26 18:58:21 +00:00
useodds = disttable [ ( wantedpos * distlen ) / 5 ] ;
2018-06-04 00:58:52 +00:00
}
2017-11-23 02:40:17 +00:00
}
else
{
2018-02-05 23:55:52 +00:00
if ( oddsvalid [ 1 ] ) SETUPDISTTABLE ( 1 , 1 ) ;
if ( oddsvalid [ 2 ] ) SETUPDISTTABLE ( 2 , 1 ) ;
if ( oddsvalid [ 3 ] ) SETUPDISTTABLE ( 3 , 1 ) ;
if ( oddsvalid [ 4 ] ) SETUPDISTTABLE ( 4 , 2 ) ;
if ( oddsvalid [ 5 ] ) SETUPDISTTABLE ( 5 , 2 ) ;
if ( oddsvalid [ 6 ] ) SETUPDISTTABLE ( 6 , 3 ) ;
if ( oddsvalid [ 7 ] ) SETUPDISTTABLE ( 7 , 3 ) ;
if ( oddsvalid [ 8 ] ) SETUPDISTTABLE ( 8 , 1 ) ;
2018-06-07 23:39:45 +00:00
if ( franticitems ) // Frantic items make the distances between everyone artifically higher, for crazier items
2018-01-30 00:15:25 +00:00
pdis = ( 15 * pdis / 14 ) ;
2018-08-29 03:06:31 +00:00
if ( pingame < 8 & & ! G_BattleGametype ( ) )
pdis = ( ( 28 + ( 8 - pingame ) ) * pdis / 28 ) ;
2018-02-05 23:55:52 +00:00
if ( pingame = = 1 & & oddsvalid [ 0 ] ) // Record Attack, or just alone
useodds = 0 ;
else if ( pdis < = 0 ) // (64*14) * 0 = 0
2018-07-04 21:25:38 +00:00
useodds = disttable [ 0 ] ;
2018-02-05 23:55:52 +00:00
else if ( pdis > distvar * ( ( 12 * distlen ) / 14 ) ) // (64*14) * 12 = 10752
useodds = disttable [ distlen - 1 ] ;
else
{
2018-08-29 18:28:28 +00:00
for ( i = 1 ; i < 13 ; i + + )
2018-06-11 01:05:09 +00:00
{
if ( pdis < = distvar * ( ( i * distlen ) / 14 ) )
{
useodds = disttable [ ( ( i * distlen ) / 14 ) ] ;
break ;
}
}
2018-02-05 23:55:52 +00:00
}
2017-11-23 02:40:17 +00:00
}
2017-05-07 23:08:03 +00:00
2018-02-05 23:55:52 +00:00
# undef SETUPDISTTABLE
2018-06-11 01:05:09 +00:00
//CONS_Printf("Got useodds %d. (position: %d, distance: %d)\n", useodds, player->kartstuff[k_position], pdis);
2018-06-06 22:36:39 +00:00
2018-08-29 18:28:28 +00:00
return useodds ;
}
static void K_KartItemRoulette ( player_t * player , ticcmd_t * cmd )
{
INT32 i ;
UINT8 pingame = 0 ;
UINT8 roulettestop ;
INT32 useodds = 0 ;
INT32 spawnchance [ NUMKARTRESULTS * NUMKARTODDS ] ;
INT32 chance = 0 , numchoices = 0 ;
INT32 bestbumper = 0 ;
fixed_t mashed = 0 ;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if ( player - > kartstuff [ k_itemroulette ] )
player - > kartstuff [ k_itemroulette ] + + ;
else
return ;
// Gotta check how many players are active at this moment.
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
pingame + + ;
if ( players [ i ] . kartstuff [ k_bumper ] > bestbumper )
bestbumper = players [ i ] . kartstuff [ k_bumper ] ;
}
// This makes the roulette produce the random noises.
if ( ( player - > kartstuff [ k_itemroulette ] % 3 ) = = 1 & & P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_mkitm1 + ( ( player - > kartstuff [ k_itemroulette ] / 3 ) % 8 ) ) ;
roulettestop = ( TICRATE * 1 ) + ( 3 * ( pingame - player - > kartstuff [ k_position ] ) ) ;
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if ( ( cmd - > buttons & BT_ATTACK ) & & ! ( player - > kartstuff [ k_eggmanheld ] | | player - > kartstuff [ k_itemheld ] ) & & player - > kartstuff [ k_itemroulette ] > = roulettestop )
{
// Mashing reduces your chances for the good items
mashed = FixedDiv ( ( player - > kartstuff [ k_itemroulette ] ) * FRACUNIT , ( ( TICRATE * 3 ) + roulettestop ) * FRACUNIT ) - FRACUNIT ;
}
else if ( ! ( player - > kartstuff [ k_itemroulette ] > = ( TICRATE * 3 ) ) )
return ;
if ( cmd - > buttons & BT_ATTACK )
player - > pflags | = PF_ATTACKDOWN ;
if ( player - > kartstuff [ k_roulettetype ] = = 2 ) // Fake items
{
player - > kartstuff [ k_eggmanexplode ] = 4 * TICRATE ;
player - > kartstuff [ k_itemroulette ] = 0 ;
player - > kartstuff [ k_roulettetype ] = 0 ;
if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_mkitmE ) ;
return ;
}
if ( cv_kartdebugitem . value ! = 0 )
{
K_KartGetItemResult ( player , cv_kartdebugitem . value ) ;
player - > kartstuff [ k_itemamount ] = cv_kartdebugamount . value ;
player - > kartstuff [ k_itemroulette ] = 0 ;
player - > kartstuff [ k_roulettetype ] = 0 ;
if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_dbgsal ) ;
return ;
}
// Initializes existing spawnchance values
for ( i = 0 ; i < ( NUMKARTRESULTS * NUMKARTODDS ) ; i + + )
spawnchance [ i ] = 0 ;
// Split into another function for a debug function below
useodds = K_FindUseodds ( player , mashed , pingame , bestbumper ) ;
# define SETITEMRESULT(itemnum) \
for ( chance = 0 ; chance < K_KartGetItemOdds ( useodds , itemnum , mashed ) ; chance + + ) \
2017-11-07 20:04:21 +00:00
spawnchance [ numchoices + + ] = itemnum
2017-05-07 23:08:03 +00:00
2018-08-29 18:28:28 +00:00
for ( i = 1 ; i < NUMKARTRESULTS ; i + + )
SETITEMRESULT ( i ) ;
2017-05-07 23:08:03 +00:00
# undef SETITEMRESULT
2018-02-05 23:55:52 +00:00
// Award the player whatever power is rolled
if ( numchoices > 0 )
K_KartGetItemResult ( player , spawnchance [ P_RandomKey ( numchoices ) ] ) ;
else
{
player - > kartstuff [ k_itemtype ] = KITEM_SAD ;
player - > kartstuff [ k_itemamount ] = 1 ;
}
2017-05-07 23:08:03 +00:00
player - > kartstuff [ k_itemroulette ] = 0 ; // Since we're done, clear the roulette number
2018-06-04 04:29:31 +00:00
player - > kartstuff [ k_roulettetype ] = 0 ; // This too
2017-05-07 23:08:03 +00:00
if ( P_IsLocalPlayer ( player ) )
S_StartSound ( NULL , sfx_mkitmF ) ;
}
//}
2017-03-06 02:38:35 +00:00
//{ SRB2kart p_user.c Stuff
2018-07-20 20:13:02 +00:00
static fixed_t K_GetMobjWeight ( mobj_t * mobj , mobj_t * against )
{
fixed_t weight = 5 < < FRACBITS ;
switch ( mobj - > type )
{
case MT_PLAYER :
if ( ! mobj - > player )
break ;
if ( against - > player & & ! against - > player - > kartstuff [ k_spinouttimer ] & & mobj - > player - > kartstuff [ k_spinouttimer ] )
weight = 0 ; // Do not bump
else
2018-09-08 08:04:10 +00:00
{
2018-07-20 20:13:02 +00:00
weight = ( mobj - > player - > kartweight ) < < FRACBITS ;
2018-09-08 08:04:10 +00:00
if ( mobj - > player - > speed > K_GetKartSpeed ( mobj - > player , false ) )
weight + = ( mobj - > player - > speed - K_GetKartSpeed ( mobj - > player , false ) ) / 8 ;
}
2018-07-20 20:13:02 +00:00
break ;
2018-09-06 23:31:28 +00:00
case MT_FALLINGROCK :
if ( against - > player )
{
if ( against - > player - > kartstuff [ k_invincibilitytimer ]
| | against - > player - > kartstuff [ k_growshrinktimer ] > 0 )
weight = 0 ;
else
weight = ( against - > player - > kartweight ) < < FRACBITS ;
}
break ;
2018-07-23 00:55:18 +00:00
case MT_ORBINAUT :
case MT_ORBINAUT_SHIELD :
2018-07-20 20:13:02 +00:00
if ( against - > player )
weight = ( against - > player - > kartweight ) < < FRACBITS ;
break ;
case MT_JAWZ :
case MT_JAWZ_DUD :
case MT_JAWZ_SHIELD :
if ( against - > player )
weight = ( against - > player - > kartweight + 3 ) < < FRACBITS ;
else
2018-07-20 20:13:41 +00:00
weight = 8 < < FRACBITS ;
2018-07-20 20:13:02 +00:00
break ;
default :
break ;
}
return weight ;
}
2018-09-06 23:27:07 +00:00
void K_KartBouncing ( mobj_t * mobj1 , mobj_t * mobj2 , boolean bounce , boolean solid )
2017-04-17 17:18:51 +00:00
{
2017-10-24 04:42:06 +00:00
mobj_t * fx ;
2017-11-04 13:19:06 +00:00
fixed_t momdifx , momdify ;
fixed_t distx , disty ;
2018-07-20 02:37:32 +00:00
//fixed_t nobumpx = 0, nobumpy = 0;
2017-11-04 13:19:06 +00:00
fixed_t dot , p ;
2017-11-03 00:43:51 +00:00
fixed_t mass1 , mass2 ;
2017-04-19 01:04:54 +00:00
2017-11-03 00:43:51 +00:00
if ( ! mobj1 | | ! mobj2 )
2017-04-17 17:18:51 +00:00
return ;
2017-04-19 01:04:54 +00:00
2017-11-11 01:17:42 +00:00
// Don't bump when you're being reborn
if ( ( mobj1 - > player & & mobj1 - > player - > playerstate ! = PST_LIVE )
| | ( mobj2 - > player & & mobj2 - > player - > playerstate ! = PST_LIVE ) )
return ;
2018-06-25 02:15:22 +00:00
if ( ( mobj1 - > player & & mobj1 - > player - > kartstuff [ k_respawn ] )
| | ( mobj2 - > player & & mobj2 - > player - > kartstuff [ k_respawn ] ) )
2018-06-07 00:41:23 +00:00
return ;
2017-12-28 23:37:25 +00:00
// Don't bump if you've recently bumped
2018-07-20 02:37:32 +00:00
if ( mobj1 - > player & & mobj1 - > player - > kartstuff [ k_justbumped ] )
2017-12-28 23:37:25 +00:00
{
2018-07-20 02:37:32 +00:00
mobj1 - > player - > kartstuff [ k_justbumped ] = bumptime ;
2017-12-28 23:37:25 +00:00
return ;
}
2018-07-20 02:37:32 +00:00
if ( mobj2 - > player & & mobj2 - > player - > kartstuff [ k_justbumped ] )
2017-11-05 21:33:22 +00:00
{
2018-07-20 02:37:32 +00:00
mobj2 - > player - > kartstuff [ k_justbumped ] = bumptime ;
return ;
2017-11-05 21:33:22 +00:00
}
2018-07-20 20:13:02 +00:00
mass1 = K_GetMobjWeight ( mobj1 , mobj2 ) ;
2018-09-06 23:27:07 +00:00
if ( solid = = true & & mass1 > 0 )
mass2 = mass1 ;
else
mass2 = K_GetMobjWeight ( mobj2 , mobj1 ) ;
2017-11-04 13:19:06 +00:00
momdifx = mobj1 - > momx - mobj2 - > momx ;
momdify = mobj1 - > momy - mobj2 - > momy ;
2017-11-05 16:46:26 +00:00
// if the speed difference is less than this let's assume they're going proportionately faster from each other
2018-01-15 21:14:45 +00:00
if ( P_AproxDistance ( momdifx , momdify ) < ( 25 * mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) )
2017-11-05 16:46:26 +00:00
{
fixed_t momdiflength = P_AproxDistance ( momdifx , momdify ) ;
fixed_t normalisedx = FixedDiv ( momdifx , momdiflength ) ;
fixed_t normalisedy = FixedDiv ( momdify , momdiflength ) ;
2018-01-15 21:14:45 +00:00
momdifx = FixedMul ( ( 25 * mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) , normalisedx ) ;
momdify = FixedMul ( ( 25 * mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) , normalisedy ) ;
2017-11-05 16:46:26 +00:00
}
2018-07-20 02:37:32 +00:00
/*if (mass1 == 0 && mass2 > 0)
{
nobumpx = mobj2 - > momx ;
nobumpy = mobj2 - > momy ;
}
else if ( mass2 = = 0 & & mass1 > 0 )
{
nobumpx = mobj1 - > momx ;
nobumpy = mobj1 - > momy ;
} */
2018-08-09 21:59:52 +00:00
2018-07-20 02:37:32 +00:00
distx = ( mobj1 - > x + mobj2 - > momx ) - ( mobj2 - > x + mobj1 - > momx ) ;
disty = ( mobj1 - > y + mobj2 - > momy ) - ( mobj2 - > y + mobj1 - > momy ) ;
2017-11-05 21:33:22 +00:00
if ( distx = = 0 & & disty = = 0 )
{
// if there's no distance between the 2, they're directly on top of each other, don't run this
return ;
}
2017-11-04 13:19:06 +00:00
dot = FixedMul ( momdifx , distx ) + FixedMul ( momdify , disty ) ;
2017-11-05 21:33:22 +00:00
if ( dot > = 0 )
{
// They're moving away from each other
return ;
}
2017-11-04 13:19:06 +00:00
p = FixedDiv ( dot , FixedMul ( distx , distx ) + FixedMul ( disty , disty ) ) ;
2018-07-20 02:37:32 +00:00
if ( bounce = = true & & mass2 > 0 ) // Perform a Goomba Bounce.
mobj1 - > momz = - mobj1 - > momz ;
else
{
fixed_t newz = mobj1 - > momz ;
if ( mass2 > 0 )
mobj1 - > momz = mobj2 - > momz ;
2018-09-06 23:27:07 +00:00
if ( mass1 > 0 & & solid = = false )
2018-07-20 02:37:32 +00:00
mobj2 - > momz = newz ;
}
2017-11-04 13:19:06 +00:00
2018-07-20 02:37:32 +00:00
if ( mass2 > 0 )
{
mobj1 - > momx = mobj1 - > momx - FixedMul ( FixedMul ( FixedDiv ( 2 * mass2 , mass1 + mass2 ) , p ) , distx ) ;
mobj1 - > momy = mobj1 - > momy - FixedMul ( FixedMul ( FixedDiv ( 2 * mass2 , mass1 + mass2 ) , p ) , disty ) ;
}
2017-11-04 13:19:06 +00:00
2018-09-06 23:27:07 +00:00
if ( mass1 > 0 & & solid = = false )
2018-01-08 20:48:19 +00:00
{
mobj2 - > momx = mobj2 - > momx - FixedMul ( FixedMul ( FixedDiv ( 2 * mass1 , mass1 + mass2 ) , p ) , - distx ) ;
mobj2 - > momy = mobj2 - > momy - FixedMul ( FixedMul ( FixedDiv ( 2 * mass1 , mass1 + mass2 ) , p ) , - disty ) ;
}
2017-11-03 00:43:51 +00:00
2018-07-20 02:37:32 +00:00
// Do the bump fx when we've CONFIRMED we can bump.
S_StartSound ( mobj1 , sfx_s3k49 ) ;
fx = P_SpawnMobj ( mobj1 - > x / 2 + mobj2 - > x / 2 , mobj1 - > y / 2 + mobj2 - > y / 2 , mobj1 - > z / 2 + mobj2 - > z / 2 , MT_BUMP ) ;
if ( mobj1 - > eflags & MFE_VERTICALFLIP )
fx - > eflags | = MFE_VERTICALFLIP ;
else
fx - > eflags & = ~ MFE_VERTICALFLIP ;
fx - > scale = mobj1 - > scale ;
2017-11-01 18:40:32 +00:00
// Because this is done during collision now, rmomx and rmomy need to be recalculated
// so that friction doesn't immediately decide to stop the player if they're at a standstill
2017-12-28 23:37:25 +00:00
// Also set justbumped here
2017-11-01 18:40:32 +00:00
if ( mobj1 - > player )
{
mobj1 - > player - > rmomx = mobj1 - > momx - mobj1 - > player - > cmomx ;
mobj1 - > player - > rmomy = mobj1 - > momy - mobj1 - > player - > cmomy ;
2017-12-28 23:37:25 +00:00
mobj1 - > player - > kartstuff [ k_justbumped ] = bumptime ;
2018-07-20 02:37:32 +00:00
if ( mobj1 - > player - > kartstuff [ k_spinouttimer ] )
{
mobj1 - > player - > kartstuff [ k_wipeoutslow ] + = wipeoutslowtime + 1 ;
mobj1 - > player - > kartstuff [ k_spinouttimer ] + = wipeoutslowtime + 1 ;
}
2017-11-01 18:40:32 +00:00
}
if ( mobj2 - > player )
{
mobj2 - > player - > rmomx = mobj2 - > momx - mobj2 - > player - > cmomx ;
mobj2 - > player - > rmomy = mobj2 - > momy - mobj2 - > player - > cmomy ;
2017-12-28 23:37:25 +00:00
mobj2 - > player - > kartstuff [ k_justbumped ] = bumptime ;
2018-07-20 02:37:32 +00:00
if ( mobj2 - > player - > kartstuff [ k_spinouttimer ] )
{
mobj2 - > player - > kartstuff [ k_wipeoutslow ] + = wipeoutslowtime + 1 ;
mobj2 - > player - > kartstuff [ k_spinouttimer ] + = wipeoutslowtime + 1 ;
}
2017-11-01 18:40:32 +00:00
}
2017-04-17 17:18:51 +00:00
}
2017-04-16 20:16:26 +00:00
/** \brief Checks that the player is on an offroad subsector for realsies
\ param mo player mobj object
\ return boolean
*/
2017-11-28 06:13:23 +00:00
static UINT8 K_CheckOffroadCollide ( mobj_t * mo , sector_t * sec )
2017-04-16 20:16:26 +00:00
{
2017-11-28 06:13:23 +00:00
UINT8 i ;
sector_t * sec2 ;
2017-04-16 20:16:26 +00:00
I_Assert ( mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( mo ) ) ;
2017-11-28 06:13:23 +00:00
sec2 = P_ThingOnSpecial3DFloor ( mo ) ;
2017-04-16 20:16:26 +00:00
2017-11-28 06:13:23 +00:00
for ( i = 2 ; i < 5 ; i + + )
{
if ( ( sec2 & & GETSECSPECIAL ( sec2 - > special , 1 ) = = i )
| | ( P_IsObjectOnRealGround ( mo , sec )
& & GETSECSPECIAL ( sec - > special , 1 ) = = i ) )
return i ;
}
return 0 ;
2017-04-16 20:16:26 +00:00
}
2017-03-06 02:38:35 +00:00
/** \brief Updates the Player's offroad value once per frame
\ param player player object passed from K_KartPlayerThink
\ return void
*/
static void K_UpdateOffroad ( player_t * player )
{
fixed_t kartweight = player - > kartweight ;
fixed_t offroad ;
sector_t * nextsector = R_PointInSubsector (
player - > mo - > x + player - > mo - > momx * 2 , player - > mo - > y + player - > mo - > momy * 2 ) - > sector ;
2017-04-17 00:43:30 +00:00
fixed_t offroadstrength = 0 ;
2017-11-28 06:13:23 +00:00
if ( K_CheckOffroadCollide ( player - > mo , nextsector ) = = 2 ) // Weak Offroad
2017-04-17 00:43:30 +00:00
offroadstrength = 1 ;
2017-11-28 06:13:23 +00:00
else if ( K_CheckOffroadCollide ( player - > mo , nextsector ) = = 3 ) // Mid Offroad
2017-04-17 00:43:30 +00:00
offroadstrength = 2 ;
2017-11-28 06:13:23 +00:00
else if ( K_CheckOffroadCollide ( player - > mo , nextsector ) = = 4 ) // Strong Offroad
2017-04-17 00:43:30 +00:00
offroadstrength = 3 ;
2017-03-06 02:38:35 +00:00
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
2018-03-13 05:20:47 +00:00
//if ((nextsector->special & 256) && nextsector->special != 768
2017-04-17 00:43:30 +00:00
// && nextsector->special != 1024 && nextsector->special != 4864)
if ( offroadstrength )
2017-03-06 02:38:35 +00:00
{
2017-11-28 06:13:23 +00:00
if ( K_CheckOffroadCollide ( player - > mo , player - > mo - > subsector - > sector ) & & player - > kartstuff [ k_offroad ] = = 0 )
2017-03-06 02:38:35 +00:00
player - > kartstuff [ k_offroad ] = 16 ;
2017-11-28 06:13:23 +00:00
2017-03-06 02:38:35 +00:00
if ( player - > kartstuff [ k_offroad ] > 0 )
{
if ( kartweight < 1 ) { kartweight = 1 ; } if ( kartweight > 9 ) { kartweight = 9 ; } // Safety Net
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
2017-04-17 00:43:30 +00:00
offroad = ( 1872 + 5 * 156 - kartweight * 156 ) * offroadstrength ;
2017-03-06 02:38:35 +00:00
2018-02-10 06:19:33 +00:00
//if (player->kartstuff[k_growshrinktimer] > 1) // grow slows down half as fast
2017-10-13 19:41:36 +00:00
// offroad /= 2;
2017-03-06 02:38:35 +00:00
player - > kartstuff [ k_offroad ] + = offroad ;
}
2017-04-17 00:43:30 +00:00
if ( player - > kartstuff [ k_offroad ] > FRACUNIT * offroadstrength )
player - > kartstuff [ k_offroad ] = FRACUNIT * offroadstrength ;
2017-03-06 02:38:35 +00:00
}
else
player - > kartstuff [ k_offroad ] = 0 ;
}
2018-06-25 02:15:22 +00:00
/** \brief Calculates the respawn timer and drop-boosting
2017-07-16 16:04:33 +00:00
\ param player player object passed from K_KartPlayerThink
\ return void
*/
2018-06-25 02:15:22 +00:00
void K_RespawnChecker ( player_t * player )
2017-07-16 16:04:33 +00:00
{
ticcmd_t * cmd = & player - > cmd ;
2018-07-21 21:45:25 +00:00
if ( player - > spectator )
return ;
2018-09-10 05:47:23 +00:00
if ( player - > kartstuff [ k_respawn ] > 1 )
2017-07-16 16:04:33 +00:00
{
2018-06-25 02:15:22 +00:00
player - > kartstuff [ k_respawn ] - - ;
2017-07-16 16:04:33 +00:00
player - > mo - > momz = 0 ;
player - > powers [ pw_flashing ] = 2 ;
player - > powers [ pw_nocontrol ] = 2 ;
2018-06-25 02:15:22 +00:00
if ( leveltime % 8 = = 0 )
{
2018-06-25 22:17:03 +00:00
INT32 i ;
2018-07-22 04:31:02 +00:00
if ( ! mapreset )
S_StartSound ( player - > mo , sfx_s3kcas ) ;
2018-06-25 02:15:22 +00:00
2018-06-25 22:17:03 +00:00
for ( i = 0 ; i < 8 ; i + + )
2018-06-25 02:15:22 +00:00
{
2018-06-25 22:17:03 +00:00
mobj_t * mo ;
angle_t newangle ;
fixed_t newx , newy , newz ;
newangle = FixedAngle ( ( ( 360 / 8 ) * i ) * FRACUNIT ) ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle , 31 * player - > mo - > scale ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle , 31 * player - > mo - > scale ) ;
2018-06-25 02:15:22 +00:00
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
2018-06-25 22:17:03 +00:00
newz = player - > mo - > z + player - > mo - > height ;
else
newz = player - > mo - > z ;
mo = P_SpawnMobj ( newx , newy , newz , MT_DEZLASER ) ;
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
P_SetTarget ( & mo - > target , player - > mo ) ;
mo - > angle = newangle + ANGLE_90 ;
mo - > momz = ( 8 * FRACUNIT ) * P_MobjFlip ( player - > mo ) ;
}
2018-06-25 02:15:22 +00:00
}
}
2017-07-16 16:04:33 +00:00
}
2018-09-10 05:47:23 +00:00
else if ( player - > kartstuff [ k_respawn ] = = 1 )
2017-07-16 16:04:33 +00:00
{
if ( ! P_IsObjectOnGround ( player - > mo ) )
{
player - > powers [ pw_flashing ] = 2 ;
2018-09-10 05:47:23 +00:00
// Sal: That's stupid and prone to accidental usage.
// Let's rip off Mania instead, and turn this into a Drop Dash!
2017-07-16 16:04:33 +00:00
if ( cmd - > buttons & BT_ACCELERATE )
2018-09-10 05:47:23 +00:00
player - > kartstuff [ k_dropdash ] + + ;
else
player - > kartstuff [ k_dropdash ] = 0 ;
if ( player - > kartstuff [ k_dropdash ] = = TICRATE / 4 )
S_StartSound ( player - > mo , sfx_ddash ) ;
if ( ( player - > kartstuff [ k_dropdash ] > = TICRATE / 4 )
& & ( player - > kartstuff [ k_dropdash ] & 1 ) )
player - > mo - > colorized = true ;
else
player - > mo - > colorized = false ;
2017-07-16 16:04:33 +00:00
}
else
{
2018-09-10 05:47:23 +00:00
if ( ( cmd - > buttons & BT_ACCELERATE ) & & ( player - > kartstuff [ k_dropdash ] > = TICRATE / 4 ) )
{
S_StartSound ( player - > mo , sfx_s23c ) ;
player - > kartstuff [ k_startboost ] = 50 ;
}
player - > mo - > colorized = false ;
player - > kartstuff [ k_dropdash ] = 0 ;
player - > kartstuff [ k_respawn ] = 0 ;
2017-07-16 16:04:33 +00:00
}
}
}
2017-11-04 17:32:47 +00:00
/** \brief Handles the state changing for moving players, moved here to eliminate duplicate code
\ param player player data
\ return void
*/
void K_KartMoveAnimation ( player_t * player )
{
ticcmd_t * cmd = & player - > cmd ;
// Standing frames - S_KART_STND1 S_KART_STND1_L S_KART_STND1_R
2017-11-06 04:18:58 +00:00
if ( player - > speed = = 0 )
2017-11-04 17:32:47 +00:00
{
2018-06-05 21:12:42 +00:00
if ( cmd - > driftturn < 0 & & ! ( player - > mo - > state > = & states [ S_KART_STND1_R ] & & player - > mo - > state < = & states [ S_KART_STND2_R ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_STND1_R ) ;
2018-06-05 21:12:42 +00:00
else if ( cmd - > driftturn > 0 & & ! ( player - > mo - > state > = & states [ S_KART_STND1_L ] & & player - > mo - > state < = & states [ S_KART_STND2_L ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_STND1_L ) ;
2018-06-05 21:12:42 +00:00
else if ( cmd - > driftturn = = 0 & & ! ( player - > mo - > state > = & states [ S_KART_STND1 ] & & player - > mo - > state < = & states [ S_KART_STND2 ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_STND1 ) ;
}
// Drifting Left - S_KART_DRIFT1_L
else if ( player - > kartstuff [ k_drift ] > 0 & & P_IsObjectOnGround ( player - > mo ) )
{
if ( ! ( player - > mo - > state > = & states [ S_KART_DRIFT1_L ] & & player - > mo - > state < = & states [ S_KART_DRIFT2_L ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_DRIFT1_L ) ;
}
// Drifting Right - S_KART_DRIFT1_R
else if ( player - > kartstuff [ k_drift ] < 0 & & P_IsObjectOnGround ( player - > mo ) )
{
if ( ! ( player - > mo - > state > = & states [ S_KART_DRIFT1_R ] & & player - > mo - > state < = & states [ S_KART_DRIFT2_R ] ) )
P_SetPlayerMobjState ( player - > mo , S_KART_DRIFT1_R ) ;
}
// Run frames - S_KART_RUN1 S_KART_RUN1_L S_KART_RUN1_R
else if ( player - > speed > FixedMul ( player - > runspeed , player - > mo - > scale ) )
{
2018-06-05 21:12:42 +00:00
if ( cmd - > driftturn < 0 & & ! ( player - > mo - > state > = & states [ S_KART_RUN1_R ] & & player - > mo - > state < = & states [ S_KART_RUN2_R ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_RUN1_R ) ;
2018-06-05 21:12:42 +00:00
else if ( cmd - > driftturn > 0 & & ! ( player - > mo - > state > = & states [ S_KART_RUN1_L ] & & player - > mo - > state < = & states [ S_KART_RUN2_L ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_RUN1_L ) ;
2018-06-05 21:12:42 +00:00
else if ( cmd - > driftturn = = 0 & & ! ( player - > mo - > state > = & states [ S_KART_RUN1 ] & & player - > mo - > state < = & states [ S_KART_RUN2 ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_RUN1 ) ;
}
// Walk frames - S_KART_WALK1 S_KART_WALK1_L S_KART_WALK1_R
else if ( player - > speed < = FixedMul ( player - > runspeed , player - > mo - > scale ) )
{
2018-06-05 21:12:42 +00:00
if ( cmd - > driftturn < 0 & & ! ( player - > mo - > state > = & states [ S_KART_WALK1_R ] & & player - > mo - > state < = & states [ S_KART_WALK2_R ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_WALK1_R ) ;
2018-06-05 21:12:42 +00:00
else if ( cmd - > driftturn > 0 & & ! ( player - > mo - > state > = & states [ S_KART_WALK1_L ] & & player - > mo - > state < = & states [ S_KART_WALK2_L ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_WALK1_L ) ;
2018-06-05 21:12:42 +00:00
else if ( cmd - > driftturn = = 0 & & ! ( player - > mo - > state > = & states [ S_KART_WALK1 ] & & player - > mo - > state < = & states [ S_KART_WALK2 ] ) )
2017-11-04 17:32:47 +00:00
P_SetPlayerMobjState ( player - > mo , S_KART_WALK1 ) ;
}
}
2018-07-04 21:25:38 +00:00
static void K_TauntVoiceTimers ( player_t * player )
{
if ( ! player )
return ;
player - > kartstuff [ k_tauntvoices ] = 6 * TICRATE ;
player - > kartstuff [ k_voices ] = 4 * TICRATE ;
}
static void K_RegularVoiceTimers ( player_t * player )
{
if ( ! player )
return ;
2018-07-04 21:37:11 +00:00
player - > kartstuff [ k_voices ] = 4 * TICRATE ;
2018-07-04 21:25:38 +00:00
if ( player - > kartstuff [ k_tauntvoices ] < 4 * TICRATE )
player - > kartstuff [ k_tauntvoices ] = 4 * TICRATE ;
}
2017-03-04 22:13:19 +00:00
static void K_PlayTauntSound ( mobj_t * source )
2016-08-15 03:51:08 +00:00
{
2018-07-29 22:51:08 +00:00
# if 1
2018-07-29 17:35:56 +00:00
sfxenum_t pick = P_RandomKey ( 4 ) ; // Gotta roll the RNG every time this is called for sync reasons
boolean tasteful = ( ! source - > player | | ! source - > player - > kartstuff [ k_tauntvoices ] ) ;
if ( cv_kartvoices . value & & ( tasteful | | cv_kartvoices . value = = 2 ) )
S_StartSound ( source , sfx_taunt1 + pick ) ;
2017-11-29 06:09:46 +00:00
2018-07-29 17:35:56 +00:00
if ( ! tasteful )
return ;
2017-02-17 20:14:55 +00:00
2018-07-04 21:25:38 +00:00
K_TauntVoiceTimers ( source - > player ) ;
2018-07-29 19:09:20 +00:00
# else
if ( source - > player & & source - > player - > kartstuff [ k_tauntvoices ] ) // Prevents taunt sounds from playing every time the button is pressed
return ;
S_StartSound ( source , sfx_taunt1 + P_RandomKey ( 4 ) ) ;
K_TauntVoiceTimers ( source - > player ) ;
# endif
2018-06-07 18:56:26 +00:00
}
2017-02-17 20:14:55 +00:00
2018-06-07 19:03:47 +00:00
static void K_PlayOvertakeSound ( mobj_t * source )
2018-06-07 18:56:26 +00:00
{
2018-07-29 22:51:08 +00:00
# if 1
2018-07-29 17:35:56 +00:00
boolean tasteful = ( ! source - > player | | ! source - > player - > kartstuff [ k_voices ] ) ;
2017-07-16 16:04:33 +00:00
2018-06-25 22:17:03 +00:00
if ( ! G_RaceGametype ( ) ) // Only in race
return ;
2018-06-08 23:04:20 +00:00
// 4 seconds from before race begins, 10 seconds afterwards
2018-06-25 02:15:22 +00:00
if ( leveltime < starttime + ( 10 * TICRATE ) )
2018-06-08 23:04:20 +00:00
return ;
2017-02-17 20:14:55 +00:00
2018-07-29 17:35:56 +00:00
if ( cv_kartvoices . value & & ( tasteful | | cv_kartvoices . value = = 2 ) )
S_StartSound ( source , sfx_slow ) ;
if ( ! tasteful )
return ;
2016-08-12 01:42:11 +00:00
2018-07-04 21:25:38 +00:00
K_RegularVoiceTimers ( source - > player ) ;
2018-07-29 19:09:20 +00:00
# else
if ( source - > player & & source - > player - > kartstuff [ k_voices ] ) // Prevents taunt sounds from playing every time the button is pressed
return ;
if ( ! G_RaceGametype ( ) ) // Only in race
return ;
// 4 seconds from before race begins, 10 seconds afterwards
if ( leveltime < starttime + ( 10 * TICRATE ) )
return ;
S_StartSound ( source , sfx_slow ) ;
K_RegularVoiceTimers ( source - > player ) ;
# endif
2016-08-15 03:51:08 +00:00
}
2018-06-07 18:56:26 +00:00
static void K_PlayHitEmSound ( mobj_t * source )
2018-02-05 00:00:36 +00:00
{
2018-07-29 17:35:56 +00:00
if ( cv_kartvoices . value )
S_StartSound ( source , sfx_hitem ) ;
2018-06-07 18:56:26 +00:00
2018-07-04 21:25:38 +00:00
K_RegularVoiceTimers ( source - > player ) ;
2016-08-21 02:15:06 +00:00
}
2016-08-15 03:51:08 +00:00
2017-03-10 02:22:49 +00:00
void K_MomentumToFacing ( player_t * player )
{
angle_t dangle = player - > mo - > angle - R_PointToAngle2 ( 0 , 0 , player - > mo - > momx , player - > mo - > momy ) ;
if ( dangle > ANGLE_180 )
dangle = InvAngle ( dangle ) ;
// If you aren't on the ground or are moving in too different of a direction don't do this
2018-07-14 00:45:18 +00:00
if ( player - > mo - > eflags & MFE_JUSTHITFLOOR )
; // Just hit floor ALWAYS redirects
else if ( ! P_IsObjectOnGround ( player - > mo ) | | dangle > ANGLE_90 )
2017-03-10 02:22:49 +00:00
return ;
2017-03-10 22:54:54 +00:00
P_Thrust ( player - > mo , player - > mo - > angle , player - > speed - FixedMul ( player - > speed , player - > mo - > friction ) ) ;
player - > mo - > momx = FixedMul ( player - > mo - > momx - player - > cmomx , player - > mo - > friction ) + player - > cmomx ;
player - > mo - > momy = FixedMul ( player - > mo - > momy - player - > cmomy , player - > mo - > friction ) + player - > cmomy ;
2017-03-10 02:22:49 +00:00
}
2017-03-09 21:41:11 +00:00
// if speed is true it gets the speed boost power, otherwise it gets the acceleration
2018-09-04 19:11:14 +00:00
static void K_GetKartBoostPower ( player_t * player )
2017-02-13 04:24:49 +00:00
{
2017-04-16 18:55:21 +00:00
fixed_t boostpower = FRACUNIT ;
2018-09-04 19:11:14 +00:00
fixed_t speedboost = 0 , accelboost = 0 ;
2017-02-13 04:24:49 +00:00
2018-07-20 02:37:32 +00:00
if ( player - > kartstuff [ k_spinouttimer ] & & player - > kartstuff [ k_wipeoutslow ] = = 1 ) // Slow down after you've been bumped
2018-09-04 19:11:14 +00:00
{
2018-09-06 17:02:08 +00:00
player - > kartstuff [ k_boostpower ] = player - > kartstuff [ k_speedboost ] = player - > kartstuff [ k_accelboost ] = 0 ;
2018-09-04 19:11:14 +00:00
return ;
}
2018-07-20 02:37:32 +00:00
2017-04-16 18:55:21 +00:00
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
2018-02-05 23:55:52 +00:00
if ( ! ( player - > kartstuff [ k_invincibilitytimer ] | | player - > kartstuff [ k_hyudorotimer ] | | player - > kartstuff [ k_sneakertimer ] )
2018-09-04 19:11:14 +00:00
& & player - > kartstuff [ k_offroad ] > = 0 )
2018-06-20 00:20:06 +00:00
boostpower = FixedDiv ( boostpower , player - > kartstuff [ k_offroad ] + FRACUNIT ) ;
2017-04-16 18:55:21 +00:00
2018-09-05 00:51:16 +00:00
if ( player - > kartstuff [ k_itemtype ] = = KITEM_KITCHENSINK )
2018-09-05 01:14:42 +00:00
boostpower = max ( ( TICRATE / 2 ) , ( 5 * TICRATE ) - ( player - > kartstuff [ k_bananadrag ] / 2 ) ) * boostpower / ( 5 * TICRATE ) ;
2018-09-05 00:51:16 +00:00
else if ( player - > kartstuff [ k_bananadrag ] > TICRATE )
2018-07-04 23:06:45 +00:00
boostpower = 4 * boostpower / 5 ;
2018-09-04 19:11:14 +00:00
if ( player - > kartstuff [ k_sneakertimer ] ) // Sneaker
{
switch ( gamespeed )
2017-05-12 00:49:17 +00:00
{
2018-09-04 19:11:14 +00:00
case 0 :
speedboost = max ( speedboost , 53740 + 768 ) ;
break ;
case 2 :
speedboost = max ( speedboost , 17294 + 768 ) ;
break ;
default :
speedboost = max ( speedboost , 32768 ) ;
break ;
2017-05-12 00:49:17 +00:00
}
2018-09-04 19:11:14 +00:00
accelboost = max ( accelboost , 8 * FRACUNIT ) ; // + 800%
2017-02-19 17:18:43 +00:00
}
2018-09-04 19:11:14 +00:00
2018-09-10 05:47:23 +00:00
if ( player - > kartstuff [ k_invincibilitytimer ] ) // Invincibility
{
speedboost = max ( speedboost , 3 * FRACUNIT / 8 ) ; // + 37.5%
accelboost = max ( accelboost , 3 * FRACUNIT ) ; // + 300%
}
if ( player - > kartstuff [ k_growshrinktimer ] > 0 ) // Grow
{
speedboost = max ( speedboost , FRACUNIT / 5 ) ; // + 20%
}
if ( player - > kartstuff [ k_driftboost ] ) // Drift Boost
{
speedboost = max ( speedboost , FRACUNIT / 4 ) ; // + 25%
accelboost = max ( accelboost , 4 * FRACUNIT ) ; // + 400%
}
if ( player - > kartstuff [ k_startboost ] ) // Startup Boost
{
speedboost = max ( speedboost , FRACUNIT / 4 ) ; // + 25%
accelboost = max ( accelboost , 6 * FRACUNIT ) ; // + 300%
}
2017-03-09 21:41:11 +00:00
// don't average them anymore, this would make a small boost and a high boost less useful
// just take the highest we want instead
2017-02-13 04:24:49 +00:00
2018-09-06 17:02:08 +00:00
player - > kartstuff [ k_boostpower ] = boostpower ;
// value smoothing
if ( speedboost > player - > kartstuff [ k_speedboost ] )
player - > kartstuff [ k_speedboost ] = speedboost ;
2018-09-04 19:11:14 +00:00
else
2018-09-06 17:02:08 +00:00
player - > kartstuff [ k_speedboost ] + = ( speedboost - player - > kartstuff [ k_speedboost ] ) / ( TICRATE / 2 ) ;
2018-09-04 19:11:14 +00:00
2018-09-06 17:02:08 +00:00
player - > kartstuff [ k_accelboost ] = accelboost ;
2017-02-13 04:24:49 +00:00
}
2017-03-04 22:13:19 +00:00
2017-02-24 01:36:43 +00:00
fixed_t K_GetKartSpeed ( player_t * player , boolean doboostpower )
2017-02-13 04:24:49 +00:00
{
2017-03-08 01:11:14 +00:00
fixed_t k_speed = 150 ;
2017-02-24 01:36:43 +00:00
fixed_t g_cc = FRACUNIT ;
fixed_t xspd = 3072 ; // 4.6875 aka 3/64
2017-11-20 00:39:40 +00:00
UINT8 kartspeed = player - > kartspeed ;
2017-03-10 03:24:15 +00:00
fixed_t finalspeed ;
2017-11-20 00:39:40 +00:00
2018-07-27 21:08:45 +00:00
if ( doboostpower & & ! player - > kartstuff [ k_pogospring ] & & ! P_IsObjectOnGround ( player - > mo ) )
return ( 75 * mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) ; // air speed cap
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
switch ( gamespeed )
2017-02-22 04:41:00 +00:00
{
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
case 0 :
2017-02-24 01:36:43 +00:00
g_cc = 53248 + xspd ; // 50cc = 81.25 + 4.69 = 85.94%
2017-02-22 04:41:00 +00:00
break ;
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
case 2 :
2017-02-24 01:36:43 +00:00
g_cc = 77824 + xspd ; // 150cc = 118.75 + 4.69 = 123.44%
2017-02-22 04:41:00 +00:00
break ;
default :
2017-02-24 01:36:43 +00:00
g_cc = 65536 + xspd ; // 100cc = 100.00 + 4.69 = 104.69%
2017-02-22 04:41:00 +00:00
break ;
}
2017-02-13 04:24:49 +00:00
2018-07-03 19:14:47 +00:00
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
2017-11-20 00:39:40 +00:00
kartspeed = 1 ;
k_speed + = kartspeed * 3 ; // 153 - 177
2017-02-13 04:24:49 +00:00
2017-03-10 03:24:15 +00:00
finalspeed = FixedMul ( FixedMul ( k_speed < < 14 , g_cc ) , player - > mo - > scale ) ;
2017-02-24 01:36:43 +00:00
if ( doboostpower )
2018-09-06 17:02:08 +00:00
return FixedMul ( finalspeed , player - > kartstuff [ k_boostpower ] + player - > kartstuff [ k_speedboost ] ) ;
2017-03-10 03:24:15 +00:00
return finalspeed ;
2017-02-13 04:24:49 +00:00
}
2017-03-04 22:13:19 +00:00
2017-11-17 05:48:36 +00:00
fixed_t K_GetKartAccel ( player_t * player )
2017-02-13 04:24:49 +00:00
{
2017-04-21 01:44:56 +00:00
fixed_t k_accel = 32 ; // 36;
2017-11-20 00:39:40 +00:00
UINT8 kartspeed = player - > kartspeed ;
2018-07-03 19:14:47 +00:00
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
2017-11-20 00:39:40 +00:00
kartspeed = 1 ;
2017-02-13 04:24:49 +00:00
2017-11-20 00:39:40 +00:00
//k_accel += 3 * (9 - kartspeed); // 36 - 60
k_accel + = 4 * ( 9 - kartspeed ) ; // 32 - 64
2017-02-13 04:24:49 +00:00
2018-09-06 17:02:08 +00:00
return FixedMul ( k_accel , FRACUNIT + player - > kartstuff [ k_accelboost ] ) ;
2017-02-13 04:24:49 +00:00
}
2017-03-04 22:13:19 +00:00
2018-08-11 04:12:41 +00:00
UINT16 K_GetKartFlashing ( player_t * player )
2017-11-17 05:48:36 +00:00
{
2018-08-11 04:12:41 +00:00
UINT16 tics = flashingtics ;
if ( G_BattleGametype ( ) )
tics * = 2 ;
2018-08-14 17:15:33 +00:00
tics + = ( flashingtics / 8 ) * ( player - > kartspeed ) ;
2018-08-11 04:12:41 +00:00
return tics ;
2017-11-17 05:48:36 +00:00
}
2017-04-20 01:04:44 +00:00
fixed_t K_3dKartMovement ( player_t * player , boolean onground , fixed_t forwardmove )
2017-02-13 04:24:49 +00:00
{
fixed_t accelmax = 4000 ;
fixed_t newspeed , oldspeed , finalspeed ;
2017-02-24 01:36:43 +00:00
fixed_t p_speed = K_GetKartSpeed ( player , true ) ;
2017-02-13 04:24:49 +00:00
fixed_t p_accel = K_GetKartAccel ( player ) ;
2018-03-06 06:31:49 +00:00
if ( ! onground ) return 0 ; // If the player isn't on the ground, there is no change in speed
2017-03-04 22:13:19 +00:00
2017-02-13 04:24:49 +00:00
// ACCELCODE!!!1!11!
2017-03-05 23:24:17 +00:00
oldspeed = R_PointToDist2 ( 0 , 0 , player - > rmomx , player - > rmomy ) ; // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
2017-02-13 04:24:49 +00:00
newspeed = FixedDiv ( FixedDiv ( FixedMul ( oldspeed , accelmax - p_accel ) + FixedMul ( p_speed , p_accel ) , accelmax ) , ORIG_FRICTION ) ;
2018-07-14 00:45:18 +00:00
if ( player - > kartstuff [ k_pogospring ] ) // Pogo Spring minimum/maximum thrust
{
2018-08-27 22:09:32 +00:00
const fixed_t hscale = mapheaderinfo [ gamemap - 1 ] - > mobj_scale /*+ (mapheaderinfo[gamemap-1]->mobj_scale - player->mo->scale)*/ ;
2018-08-23 16:53:29 +00:00
const fixed_t minspeed = 24 * hscale ;
2018-08-29 18:46:42 +00:00
const fixed_t maxspeed = 28 * hscale ;
2018-07-14 00:45:18 +00:00
if ( newspeed > maxspeed & & player - > kartstuff [ k_pogospring ] = = 2 )
newspeed = maxspeed ;
if ( newspeed < minspeed )
newspeed = minspeed ;
}
2017-02-13 04:24:49 +00:00
finalspeed = newspeed - oldspeed ;
2017-04-20 01:04:44 +00:00
// forwardmove is:
// 50 while accelerating,
// 25 while clutching,
// 0 with no gas, and
// -25 when only braking.
finalspeed * = forwardmove / 25 ;
finalspeed / = 2 ;
if ( forwardmove < 0 & & finalspeed > FRACUNIT * 2 )
return finalspeed / 2 ;
else if ( forwardmove < 0 )
return - FRACUNIT / 2 ;
2017-02-17 02:33:00 +00:00
2017-03-09 21:53:57 +00:00
if ( finalspeed < 0 )
finalspeed = 0 ;
2017-02-13 04:24:49 +00:00
return finalspeed ;
}
2018-07-27 00:12:42 +00:00
void K_DoInstashield ( player_t * player )
{
mobj_t * layera ;
mobj_t * layerb ;
if ( player - > kartstuff [ k_instashield ] > 0 )
return ;
2018-07-27 21:22:51 +00:00
player - > kartstuff [ k_instashield ] = 15 ; // length of instashield animation
2018-07-27 00:12:42 +00:00
S_StartSound ( player - > mo , sfx_cdpcm9 ) ;
layera = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_INSTASHIELDA ) ;
P_SetTarget ( & layera - > target , player - > mo ) ;
layerb = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_INSTASHIELDB ) ;
P_SetTarget ( & layerb - > target , player - > mo ) ;
}
2018-07-01 08:36:09 +00:00
void K_SpinPlayer ( player_t * player , mobj_t * source , INT32 type , boolean trapitem )
2016-08-21 02:15:06 +00:00
{
2018-08-06 17:37:03 +00:00
UINT8 scoremultiply = 1 ;
if ( ! trapitem & & G_BattleGametype ( ) )
{
if ( K_IsPlayerWanted ( player ) )
scoremultiply = 3 ;
else if ( player - > kartstuff [ k_bumper ] = = 1 )
scoremultiply = 2 ;
}
2018-07-01 08:36:09 +00:00
2016-08-21 02:15:06 +00:00
if ( player - > health < = 0 )
2017-02-07 22:19:04 +00:00
return ;
2016-08-15 03:51:08 +00:00
2018-06-20 00:20:06 +00:00
if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_spinouttimer ] > 0
2018-02-05 23:55:52 +00:00
| | player - > kartstuff [ k_invincibilitytimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_hyudorotimer ] > 0
2018-07-03 19:14:47 +00:00
| | ( G_BattleGametype ( ) & & ( ( player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) | | player - > kartstuff [ k_comebackmode ] = = 1 ) ) )
2018-07-27 00:12:42 +00:00
{
K_DoInstashield ( player ) ;
2017-02-07 22:19:04 +00:00
return ;
2018-07-27 00:12:42 +00:00
}
2016-08-15 03:51:08 +00:00
2018-06-09 15:42:03 +00:00
if ( source & & source ! = player - > mo & & source - > player )
K_PlayHitEmSound ( source ) ;
2017-11-04 20:42:01 +00:00
2018-06-20 00:20:06 +00:00
//player->kartstuff[k_sneakertimer] = 0;
2017-02-19 17:18:43 +00:00
player - > kartstuff [ k_driftboost ] = 0 ;
2016-08-21 02:15:06 +00:00
2018-03-04 20:27:52 +00:00
if ( G_BattleGametype ( ) )
2017-10-22 07:06:35 +00:00
{
2018-06-02 14:57:43 +00:00
if ( source & & source - > player & & player ! = source - > player )
2018-07-01 08:36:09 +00:00
{
P_AddPlayerScore ( source - > player , scoremultiply ) ;
if ( ! trapitem )
{
source - > player - > kartstuff [ k_wanted ] - = wantedreduce ;
player - > kartstuff [ k_wanted ] - = ( wantedreduce / 2 ) ;
}
}
2017-11-30 23:25:59 +00:00
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] > 0 )
2017-11-05 06:43:47 +00:00
{
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] = = 1 )
2018-06-16 04:00:46 +00:00
{
mobj_t * karmahitbox = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_KARMAHITBOX ) ; // Player hitbox is too small!!
P_SetTarget ( & karmahitbox - > target , player - > mo ) ;
karmahitbox - > destscale = player - > mo - > scale ;
P_SetScale ( karmahitbox , player - > mo - > scale ) ;
2018-07-03 19:14:47 +00:00
CONS_Printf ( M_GetText ( " %s lost all of their bumpers! \n " ) , player_names [ player - players ] ) ;
2018-06-16 04:00:46 +00:00
}
2018-07-06 18:22:48 +00:00
player - > kartstuff [ k_bumper ] - - ;
2018-07-04 01:12:25 +00:00
if ( K_IsPlayerWanted ( player ) )
K_CalculateBattleWanted ( ) ;
2017-11-05 06:43:47 +00:00
}
2017-10-22 07:06:35 +00:00
2018-07-03 19:14:47 +00:00
K_CheckBumpers ( ) ;
2017-10-22 07:06:35 +00:00
}
2017-11-17 05:48:36 +00:00
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
2017-11-06 04:18:58 +00:00
2018-06-25 10:58:23 +00:00
player - > kartstuff [ k_spinouttype ] = type ;
2017-02-07 22:19:04 +00:00
if ( player - > kartstuff [ k_spinouttype ] < = 0 )
2016-08-21 02:15:06 +00:00
{
2018-06-20 00:20:06 +00:00
player - > kartstuff [ k_spinouttimer ] = 3 * TICRATE / 2 ; // Banana Spinout
2016-08-15 03:51:08 +00:00
2018-06-20 00:20:06 +00:00
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
2017-10-13 19:41:36 +00:00
if ( player - > speed < K_GetKartSpeed ( player , true ) / 4 )
P_InstaThrust ( player - > mo , player - > mo - > angle , FixedMul ( K_GetKartSpeed ( player , true ) / 4 , player - > mo - > scale ) ) ;
2016-08-21 02:15:06 +00:00
S_StartSound ( player - > mo , sfx_slip ) ;
}
else
2018-07-20 20:13:02 +00:00
player - > kartstuff [ k_spinouttimer ] = TICRATE + 20 ; // Wipeout
2016-08-21 02:15:06 +00:00
2018-08-11 04:12:41 +00:00
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
2016-08-21 02:15:06 +00:00
2017-11-04 14:07:53 +00:00
if ( player - > mo - > state ! = & states [ S_KART_SPIN ] )
P_SetPlayerMobjState ( player - > mo , S_KART_SPIN ) ;
2016-08-21 02:15:06 +00:00
2018-07-27 21:22:51 +00:00
player - > kartstuff [ k_instashield ] = 15 ;
2017-02-07 22:19:04 +00:00
return ;
2016-08-21 02:15:06 +00:00
}
2017-02-07 22:19:04 +00:00
void K_SquishPlayer ( player_t * player , mobj_t * source )
2016-08-21 02:15:06 +00:00
{
2018-08-06 17:37:03 +00:00
UINT8 scoremultiply = 1 ;
if ( G_BattleGametype ( ) )
{
if ( K_IsPlayerWanted ( player ) )
scoremultiply = 3 ;
else if ( player - > kartstuff [ k_bumper ] = = 1 )
scoremultiply = 2 ;
}
2018-07-01 08:36:09 +00:00
2016-08-21 02:15:06 +00:00
if ( player - > health < = 0 )
2017-02-07 22:19:04 +00:00
return ;
2016-08-21 02:15:06 +00:00
2018-02-05 23:55:52 +00:00
if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_invincibilitytimer ] > 0
| | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_hyudorotimer ] > 0
2018-07-03 19:14:47 +00:00
| | ( G_BattleGametype ( ) & & ( ( player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) | | player - > kartstuff [ k_comebackmode ] = = 1 ) ) )
2018-07-27 00:12:42 +00:00
{
K_DoInstashield ( player ) ;
2017-02-07 22:19:04 +00:00
return ;
2018-07-27 00:12:42 +00:00
}
2016-08-21 02:15:06 +00:00
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_sneakertimer ] = 0 ;
2017-02-19 17:18:43 +00:00
player - > kartstuff [ k_driftboost ] = 0 ;
2016-08-21 02:15:06 +00:00
2018-03-04 20:27:52 +00:00
if ( G_BattleGametype ( ) )
2017-10-22 07:06:35 +00:00
{
2018-06-02 14:57:43 +00:00
if ( source & & source - > player & & player ! = source - > player )
2018-07-01 08:36:09 +00:00
{
P_AddPlayerScore ( source - > player , scoremultiply ) ;
source - > player - > kartstuff [ k_wanted ] - = wantedreduce ;
player - > kartstuff [ k_wanted ] - = ( wantedreduce / 2 ) ;
}
2017-11-30 23:25:59 +00:00
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] > 0 )
2017-11-05 06:43:47 +00:00
{
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] = = 1 )
2018-06-16 04:00:46 +00:00
{
mobj_t * karmahitbox = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_KARMAHITBOX ) ; // Player hitbox is too small!!
P_SetTarget ( & karmahitbox - > target , player - > mo ) ;
karmahitbox - > destscale = player - > mo - > scale ;
P_SetScale ( karmahitbox , player - > mo - > scale ) ;
2018-07-03 19:14:47 +00:00
CONS_Printf ( M_GetText ( " %s lost all of their bumpers! \n " ) , player_names [ player - players ] ) ;
2018-06-16 04:00:46 +00:00
}
2018-07-06 18:22:48 +00:00
player - > kartstuff [ k_bumper ] - - ;
2018-07-04 01:12:25 +00:00
if ( K_IsPlayerWanted ( player ) )
K_CalculateBattleWanted ( ) ;
2017-11-05 06:43:47 +00:00
}
2017-10-22 07:06:35 +00:00
2018-07-03 19:14:47 +00:00
K_CheckBumpers ( ) ;
2017-10-22 07:06:35 +00:00
}
2017-11-17 05:48:36 +00:00
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
2017-11-06 04:18:58 +00:00
2018-06-25 10:58:23 +00:00
player - > kartstuff [ k_squishedtimer ] = 2 * TICRATE ;
2016-08-21 02:15:06 +00:00
2018-08-11 04:12:41 +00:00
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
2016-08-21 02:15:06 +00:00
player - > mo - > flags | = MF_NOCLIP ;
if ( player - > mo - > state ! = & states [ S_KART_SQUISH ] ) // Squash
P_SetPlayerMobjState ( player - > mo , S_KART_SQUISH ) ;
P_PlayRinglossSound ( player - > mo ) ;
2018-07-27 21:22:51 +00:00
player - > kartstuff [ k_instashield ] = 15 ;
2017-02-07 22:19:04 +00:00
return ;
2016-08-21 02:15:06 +00:00
}
2017-02-07 22:19:04 +00:00
void K_ExplodePlayer ( player_t * player , mobj_t * source ) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
2016-08-21 02:15:06 +00:00
{
2018-08-06 17:37:03 +00:00
UINT8 scoremultiply = 1 ;
if ( G_BattleGametype ( ) )
{
if ( K_IsPlayerWanted ( player ) )
scoremultiply = 3 ;
else if ( player - > kartstuff [ k_bumper ] = = 1 )
scoremultiply = 2 ;
}
2018-07-01 08:36:09 +00:00
2016-08-21 02:15:06 +00:00
if ( player - > health < = 0 )
2017-02-07 22:19:04 +00:00
return ;
2016-08-15 03:51:08 +00:00
2018-06-20 00:20:06 +00:00
if ( player - > powers [ pw_flashing ] > 0 | | player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_spinouttimer ] > 0
2018-02-05 23:55:52 +00:00
| | player - > kartstuff [ k_invincibilitytimer ] > 0 | | player - > kartstuff [ k_growshrinktimer ] > 0 | | player - > kartstuff [ k_hyudorotimer ] > 0
2018-07-03 19:14:47 +00:00
| | ( G_BattleGametype ( ) & & ( ( player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) | | player - > kartstuff [ k_comebackmode ] = = 1 ) ) )
2018-07-27 00:12:42 +00:00
{
K_DoInstashield ( player ) ;
2017-02-07 22:19:04 +00:00
return ;
2018-07-27 00:12:42 +00:00
}
2016-08-15 03:51:08 +00:00
2018-03-04 19:28:29 +00:00
player - > mo - > momz = 18 * ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) ;
2016-08-21 02:15:06 +00:00
player - > mo - > momx = player - > mo - > momy = 0 ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_sneakertimer ] = 0 ;
2017-02-19 17:18:43 +00:00
player - > kartstuff [ k_driftboost ] = 0 ;
2016-08-21 02:15:06 +00:00
2018-03-04 20:27:52 +00:00
if ( G_BattleGametype ( ) )
2017-10-22 07:06:35 +00:00
{
2017-10-22 21:26:43 +00:00
if ( source & & source - > player & & player ! = source - > player )
2018-07-01 08:36:09 +00:00
{
P_AddPlayerScore ( source - > player , scoremultiply ) ;
source - > player - > kartstuff [ k_wanted ] - = wantedreduce ;
player - > kartstuff [ k_wanted ] - = ( wantedreduce / 2 ) ;
}
2017-10-22 07:06:35 +00:00
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] > 0 )
2017-11-30 23:25:59 +00:00
{
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] = = 1 )
2018-06-16 04:00:46 +00:00
{
mobj_t * karmahitbox = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_KARMAHITBOX ) ; // Player hitbox is too small!!
P_SetTarget ( & karmahitbox - > target , player - > mo ) ;
karmahitbox - > destscale = player - > mo - > scale ;
P_SetScale ( karmahitbox , player - > mo - > scale ) ;
2018-07-03 19:14:47 +00:00
CONS_Printf ( M_GetText ( " %s lost all of their bumpers! \n " ) , player_names [ player - players ] ) ;
2018-06-16 04:00:46 +00:00
}
2018-07-06 18:22:48 +00:00
player - > kartstuff [ k_bumper ] - - ;
2018-07-04 01:12:25 +00:00
if ( K_IsPlayerWanted ( player ) )
K_CalculateBattleWanted ( ) ;
2017-11-30 23:25:59 +00:00
}
2018-07-03 19:14:47 +00:00
K_CheckBumpers ( ) ;
2017-10-22 07:06:35 +00:00
}
2017-11-17 05:48:36 +00:00
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
2017-11-06 04:18:58 +00:00
2016-08-21 02:15:06 +00:00
player - > kartstuff [ k_spinouttype ] = 1 ;
player - > kartstuff [ k_spinouttimer ] = 2 * TICRATE + ( TICRATE / 2 ) ;
2018-08-11 04:12:41 +00:00
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
2016-08-21 02:15:06 +00:00
2017-11-04 14:07:53 +00:00
if ( player - > mo - > state ! = & states [ S_KART_SPIN ] )
P_SetPlayerMobjState ( player - > mo , S_KART_SPIN ) ;
2016-08-21 02:15:06 +00:00
P_PlayRinglossSound ( player - > mo ) ;
2017-10-24 21:58:59 +00:00
if ( P_IsLocalPlayer ( player ) )
{
quake . intensity = 64 * FRACUNIT ;
quake . time = 5 ;
}
2018-07-27 21:22:51 +00:00
player - > kartstuff [ k_instashield ] = 15 ;
2017-02-07 22:19:04 +00:00
return ;
2016-08-21 02:15:06 +00:00
}
2018-07-03 19:14:47 +00:00
void K_StealBumper ( player_t * player , player_t * victim , boolean force )
2017-11-01 22:46:35 +00:00
{
2018-07-03 19:14:47 +00:00
INT32 newbumper ;
2017-11-03 00:43:03 +00:00
angle_t newangle , diff ;
fixed_t newx , newy ;
mobj_t * newmo ;
2018-03-04 20:27:52 +00:00
if ( ! G_BattleGametype ( ) )
2017-11-01 22:46:35 +00:00
return ;
if ( player - > health < = 0 | | victim - > health < = 0 )
return ;
2018-06-20 00:20:06 +00:00
if ( ! force )
2017-11-20 00:39:40 +00:00
{
2018-07-03 19:14:47 +00:00
if ( victim - > kartstuff [ k_bumper ] < = 0 ) // || player->kartstuff[k_bumper] >= cv_kartbumpers.value+2
2017-11-20 00:39:40 +00:00
return ;
2017-11-01 22:46:35 +00:00
2018-07-27 00:12:42 +00:00
if ( player - > kartstuff [ k_squishedtimer ] > 0 | | player - > kartstuff [ k_spinouttimer ] > 0 )
return ;
if ( victim - > powers [ pw_flashing ] > 0 | | victim - > kartstuff [ k_squishedtimer ] > 0 | | victim - > kartstuff [ k_spinouttimer ] > 0
| | victim - > kartstuff [ k_invincibilitytimer ] > 0 | | victim - > kartstuff [ k_growshrinktimer ] > 0 | | victim - > kartstuff [ k_hyudorotimer ] > 0 )
{
K_DoInstashield ( victim ) ;
2017-11-20 00:39:40 +00:00
return ;
2018-07-27 00:12:42 +00:00
}
2017-11-20 00:39:40 +00:00
}
2017-11-01 22:46:35 +00:00
2017-12-28 23:37:25 +00:00
if ( netgame )
{
2018-07-03 19:14:47 +00:00
if ( player - > kartstuff [ k_bumper ] < = 0 )
2017-12-28 23:37:25 +00:00
CONS_Printf ( M_GetText ( " %s is back in the game! \n " ) , player_names [ player - players ] ) ;
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
else if ( cv_hazardlog . value )
2018-07-03 19:14:47 +00:00
CONS_Printf ( M_GetText ( " %s stole a bumper from %s! \n " ) , player_names [ player - players ] , player_names [ victim - players ] ) ;
2017-12-28 23:37:25 +00:00
}
2017-11-01 22:46:35 +00:00
2018-07-03 19:14:47 +00:00
newbumper = player - > kartstuff [ k_bumper ] ;
if ( newbumper < = 1 )
2017-11-03 00:43:03 +00:00
diff = 0 ;
else
2018-07-03 19:14:47 +00:00
diff = FixedAngle ( 360 * FRACUNIT / newbumper ) ;
2017-11-05 06:43:47 +00:00
newangle = player - > mo - > angle ;
2017-11-03 00:43:03 +00:00
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , 64 * FRACUNIT ) ;
2018-07-03 19:14:47 +00:00
newmo = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_BATTLEBUMPER ) ;
newmo - > threshold = newbumper ;
2017-11-03 00:43:03 +00:00
P_SetTarget ( & newmo - > tracer , victim - > mo ) ;
P_SetTarget ( & newmo - > target , player - > mo ) ;
2018-07-03 19:14:47 +00:00
newmo - > angle = ( diff * ( newbumper - 1 ) ) ;
2017-11-03 00:43:03 +00:00
newmo - > color = victim - > skincolor ;
2018-07-03 19:14:47 +00:00
if ( newbumper + 1 < 2 )
P_SetMobjState ( newmo , S_BATTLEBUMPER3 ) ;
else if ( newbumper + 1 < 3 )
P_SetMobjState ( newmo , S_BATTLEBUMPER2 ) ;
2017-11-03 00:43:03 +00:00
else
2018-07-03 19:14:47 +00:00
P_SetMobjState ( newmo , S_BATTLEBUMPER1 ) ;
2017-11-01 22:46:35 +00:00
2018-06-26 16:02:14 +00:00
S_StartSound ( player - > mo , sfx_3db06 ) ;
2018-07-03 19:14:47 +00:00
player - > kartstuff [ k_bumper ] + + ;
2017-11-20 00:39:40 +00:00
player - > kartstuff [ k_comebackpoints ] = 0 ;
2018-08-11 04:12:41 +00:00
player - > powers [ pw_flashing ] = K_GetKartFlashing ( player ) ;
2017-11-23 02:40:17 +00:00
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
2018-08-11 04:12:41 +00:00
/*victim->powers[pw_flashing] = K_GetKartFlashing(victim);
2017-12-24 01:55:23 +00:00
victim - > kartstuff [ k_comebacktimer ] = comebacktime ; */
2017-11-30 22:34:48 +00:00
2018-07-27 21:22:51 +00:00
victim - > kartstuff [ k_instashield ] = 15 ;
2017-11-01 22:46:35 +00:00
return ;
2017-11-03 00:43:03 +00:00
}
2017-11-01 22:46:35 +00:00
2017-11-05 17:15:19 +00:00
// source is the mobj that originally threw the bomb that exploded etc.
2018-02-05 22:53:31 +00:00
// Spawns the sphere around the explosion that handles spinout
2017-11-05 17:15:19 +00:00
void K_SpawnKartExplosion ( fixed_t x , fixed_t y , fixed_t z , fixed_t radius , INT32 number , mobjtype_t type , angle_t rotangle , boolean spawncenter , boolean ghostit , mobj_t * source )
2016-08-21 02:15:06 +00:00
{
mobj_t * mobj ;
mobj_t * ghost = NULL ;
INT32 i ;
TVector v ;
TVector * res ;
fixed_t finalx , finaly , finalz , dist ;
//mobj_t hoopcenter;
angle_t degrees , fa , closestangle ;
fixed_t mobjx , mobjy , mobjz ;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES / number ;
closestangle = 0 ;
// Create the hoop!
for ( i = 0 ; i < number ; i + + )
2016-08-15 03:51:08 +00:00
{
2016-08-21 02:15:06 +00:00
fa = ( i * degrees ) ;
v [ 0 ] = FixedMul ( FINECOSINE ( fa ) , radius ) ;
v [ 1 ] = 0 ;
v [ 2 ] = FixedMul ( FINESINE ( fa ) , radius ) ;
v [ 3 ] = FRACUNIT ;
res = VectorMatrixMultiply ( v , * RotateXMatrix ( rotangle ) ) ;
M_Memcpy ( & v , res , sizeof ( v ) ) ;
res = VectorMatrixMultiply ( v , * RotateZMatrix ( closestangle ) ) ;
M_Memcpy ( & v , res , sizeof ( v ) ) ;
finalx = x + v [ 0 ] ;
finaly = y + v [ 1 ] ;
finalz = z + v [ 2 ] ;
mobj = P_SpawnMobj ( finalx , finaly , finalz , type ) ;
mobj - > z - = mobj - > height > > 1 ;
// change angle
mobj - > angle = R_PointToAngle2 ( mobj - > x , mobj - > y , x , y ) ;
// change slope
dist = P_AproxDistance ( P_AproxDistance ( x - mobj - > x , y - mobj - > y ) , z - mobj - > z ) ;
if ( dist < 1 )
dist = 1 ;
mobjx = mobj - > x ;
mobjy = mobj - > y ;
mobjz = mobj - > z ;
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
if ( ghostit )
2016-08-15 03:51:08 +00:00
{
2016-08-21 02:15:06 +00:00
ghost = P_SpawnGhostMobj ( mobj ) ;
P_SetMobjState ( mobj , S_NULL ) ;
mobj = ghost ;
}
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
if ( spawncenter )
{
mobj - > x = x ;
mobj - > y = y ;
mobj - > z = z ;
}
2018-02-05 19:24:54 +00:00
mobj - > momx = FixedMul ( FixedDiv ( mobjx - x , dist ) , FixedDiv ( dist , 6 * FRACUNIT ) ) ;
mobj - > momy = FixedMul ( FixedDiv ( mobjy - y , dist ) , FixedDiv ( dist , 6 * FRACUNIT ) ) ;
mobj - > momz = FixedMul ( FixedDiv ( mobjz - z , dist ) , FixedDiv ( dist , 6 * FRACUNIT ) ) ;
2016-08-21 02:15:06 +00:00
mobj - > flags | = MF_NOCLIPTHING ;
mobj - > flags & = ~ MF_SPECIAL ;
2017-11-05 17:15:19 +00:00
P_SetTarget ( & mobj - > target , source ) ;
2016-08-21 02:15:06 +00:00
}
}
2018-02-05 22:53:31 +00:00
// Spawns the purely visual explosion
2018-02-06 02:08:01 +00:00
void K_SpawnMineExplosion ( mobj_t * source , UINT8 color )
2018-02-05 22:53:31 +00:00
{
INT32 i , radius , height ;
mobj_t * smoldering = P_SpawnMobj ( source - > x , source - > y , source - > z , MT_SMOLDERING ) ;
mobj_t * dust ;
mobj_t * truc ;
INT32 speed , speed2 ;
2018-07-07 01:53:37 +00:00
smoldering - > tics = TICRATE * 3 ;
2018-02-05 22:53:31 +00:00
radius = source - > radius > > FRACBITS ;
height = source - > height > > FRACBITS ;
2018-02-06 01:10:20 +00:00
if ( ! color )
color = SKINCOLOR_RED ;
2018-02-05 22:53:31 +00:00
for ( i = 0 ; i < 32 ; i + + )
{
dust = P_SpawnMobj ( source - > x , source - > y , source - > z , MT_SMOKE ) ;
2018-02-06 00:23:10 +00:00
dust - > angle = ( ANGLE_180 / 16 ) * i ;
2018-02-05 22:53:31 +00:00
dust - > scale = source - > scale ;
dust - > destscale = source - > scale * 10 ;
P_InstaThrust ( dust , dust - > angle , FixedMul ( 20 * FRACUNIT , source - > scale ) ) ;
truc = P_SpawnMobj ( source - > x + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > y + P_RandomRange ( - radius , radius ) * FRACUNIT ,
2018-02-08 15:46:07 +00:00
source - > z + P_RandomRange ( 0 , height ) * FRACUNIT , MT_BOOMEXPLODE ) ;
2018-02-05 22:53:31 +00:00
truc - > scale = source - > scale * 2 ;
truc - > destscale = source - > scale * 6 ;
speed = FixedMul ( 10 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momx = P_RandomRange ( - speed , speed ) * FRACUNIT ;
truc - > momy = P_RandomRange ( - speed , speed ) * FRACUNIT ;
speed = FixedMul ( 20 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momz = P_RandomRange ( - speed , speed ) * FRACUNIT ;
2018-02-06 01:10:20 +00:00
truc - > color = color ;
2018-02-05 22:53:31 +00:00
}
for ( i = 0 ; i < 16 ; i + + )
{
dust = P_SpawnMobj ( source - > x + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > y + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > z + P_RandomRange ( 0 , height ) * FRACUNIT , MT_SMOKE ) ;
dust - > scale = source - > scale ;
dust - > destscale = source - > scale * 10 ;
dust - > tics = 30 ;
dust - > momz = P_RandomRange ( FixedMul ( 3 * FRACUNIT , source - > scale ) > > FRACBITS , FixedMul ( 7 * FRACUNIT , source - > scale ) > > FRACBITS ) * FRACUNIT ;
truc = P_SpawnMobj ( source - > x + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > y + P_RandomRange ( - radius , radius ) * FRACUNIT ,
source - > z + P_RandomRange ( 0 , height ) * FRACUNIT , MT_BOOMPARTICLE ) ;
truc - > scale = source - > scale ;
truc - > destscale = source - > scale * 5 ;
speed = FixedMul ( 20 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momx = P_RandomRange ( - speed , speed ) * FRACUNIT ;
truc - > momy = P_RandomRange ( - speed , speed ) * FRACUNIT ;
speed = FixedMul ( 15 * FRACUNIT , source - > scale ) > > FRACBITS ;
speed2 = FixedMul ( 45 * FRACUNIT , source - > scale ) > > FRACBITS ;
truc - > momz = P_RandomRange ( speed , speed2 ) * FRACUNIT ;
if ( P_RandomChance ( FRACUNIT / 2 ) )
truc - > momz = - truc - > momz ;
truc - > tics = TICRATE * 2 ;
2018-02-06 01:10:20 +00:00
truc - > color = color ;
2018-02-05 22:53:31 +00:00
}
}
2017-03-04 22:13:19 +00:00
static mobj_t * K_SpawnKartMissile ( mobj_t * source , mobjtype_t type , angle_t angle , INT32 flags2 , fixed_t speed )
2016-08-21 02:15:06 +00:00
{
mobj_t * th ;
angle_t an ;
fixed_t x , y , z ;
2018-06-05 02:53:45 +00:00
fixed_t finalspeed = speed ;
2017-11-21 07:23:06 +00:00
mobj_t * throwmo ;
2016-08-21 02:15:06 +00:00
//INT32 dir;
// angle at which you fire, is player angle
an = angle ;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
2018-06-05 02:53:45 +00:00
if ( source - > player & & source - > player - > speed > K_GetKartSpeed ( source - > player , false ) )
finalspeed = FixedMul ( speed , FixedDiv ( source - > player - > speed , K_GetKartSpeed ( source - > player , false ) ) ) ;
x = source - > x + source - > momx + FixedMul ( finalspeed , FINECOSINE ( an > > ANGLETOFINESHIFT ) ) ;
y = source - > y + source - > momy + FixedMul ( finalspeed , FINESINE ( an > > ANGLETOFINESHIFT ) ) ;
2017-11-06 15:27:15 +00:00
z = source - > z ; // spawn on the ground please
if ( P_MobjFlip ( source ) < 0 )
{
z = source - > z + source - > height - mobjinfo [ type ] . height ;
}
2016-08-21 02:15:06 +00:00
th = P_SpawnMobj ( x , y , z , type ) ;
th - > flags2 | = flags2 ;
th - > threshold = 10 ;
# ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if ( th - > info - > seesound & & ! ( th - > flags2 & MF2_RAILRING ) & & ! ( th - > flags2 & MF2_SCATTER ) )
S_StartSound ( source , th - > info - > seesound ) ;
# else
if ( th - > info - > seesound )
S_StartSound ( source , th - > info - > seesound ) ;
# endif
P_SetTarget ( & th - > target , source ) ;
2017-11-11 00:25:57 +00:00
if ( P_IsObjectOnGround ( source ) )
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove ( th , th - > x , th - > y , th - > z ) ;
// spawn on the ground if the player is on the ground
if ( P_MobjFlip ( source ) < 0 )
{
th - > z = th - > ceilingz - th - > height ;
th - > eflags | = MFE_VERTICALFLIP ;
}
else
th - > z = th - > floorz ;
}
2016-08-21 02:15:06 +00:00
th - > angle = an ;
2018-06-05 02:53:45 +00:00
th - > momx = FixedMul ( finalspeed , FINECOSINE ( an > > ANGLETOFINESHIFT ) ) ;
th - > momy = FixedMul ( finalspeed , FINESINE ( an > > ANGLETOFINESHIFT ) ) ;
2016-08-21 02:15:06 +00:00
2018-07-23 00:55:18 +00:00
if ( type = = MT_ORBINAUT )
{
if ( source & & source - > player )
th - > color = source - > player - > skincolor ;
else
th - > color = SKINCOLOR_CLOUDY ;
}
2018-07-25 02:47:09 +00:00
else if ( type = = MT_JAWZ | | type = = MT_JAWZ_DUD )
{
S_StartSound ( th , th - > info - > activesound ) ;
}
2018-07-23 00:55:18 +00:00
2017-10-24 16:19:14 +00:00
x = x + P_ReturnThrustX ( source , an , source - > radius + th - > radius ) ;
2018-06-05 02:53:45 +00:00
y = y + P_ReturnThrustY ( source , an , source - > radius + th - > radius ) ;
2017-11-21 07:23:06 +00:00
throwmo = P_SpawnMobj ( x , y , z , MT_FIREDITEM ) ;
2017-10-24 16:19:14 +00:00
throwmo - > movecount = 1 ;
throwmo - > movedir = source - > angle - an ;
P_SetTarget ( & throwmo - > target , source ) ;
2016-08-21 02:15:06 +00:00
return NULL ;
}
2018-09-11 23:52:00 +00:00
static void K_SpawnDriftSparks ( player_t * player )
{
fixed_t newx ;
fixed_t newy ;
mobj_t * spark ;
angle_t travelangle ;
INT32 i ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
if ( leveltime % 2 = = 1 )
return ;
if ( ! P_IsObjectOnGround ( player - > mo ) )
return ;
if ( ! player - > kartstuff [ k_drift ] | | player - > kartstuff [ k_driftcharge ] < K_GetKartDriftSparkValue ( player ) )
return ;
travelangle = player - > mo - > angle - ( ANGLE_45 / 5 ) * player - > kartstuff [ k_drift ] ;
for ( i = 0 ; i < 2 ; i + + )
{
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 32 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 32 * FRACUNIT , player - > mo - > scale ) ) ;
spark = P_SpawnMobj ( newx , newy , player - > mo - > z , MT_DRIFTSPARK ) ;
P_SetTarget ( & spark - > target , player - > mo ) ;
spark - > angle = travelangle - ( ANGLE_45 / 5 ) * player - > kartstuff [ k_drift ] ;
spark - > destscale = player - > mo - > scale ;
P_SetScale ( spark , player - > mo - > scale ) ;
spark - > momx = player - > mo - > momx / 2 ;
spark - > momy = player - > mo - > momy / 2 ;
//spark->momz = player->mo->momz/2;
if ( player - > kartstuff [ k_driftcharge ] > = K_GetKartDriftSparkValue ( player ) * 2 )
{
if ( player - > kartstuff [ k_driftcharge ] < = ( K_GetKartDriftSparkValue ( player ) * 2 ) + ( 32 * 3 ) )
spark - > color = SKINCOLOR_DUSK ; // transition
else
spark - > color = SKINCOLOR_RUBY ;
}
else
spark - > color = SKINCOLOR_SAPPHIRE ;
if ( ( player - > kartstuff [ k_drift ] > 0 & & player - > cmd . driftturn > 0 ) // Inward drifts
| | ( player - > kartstuff [ k_drift ] < 0 & & player - > cmd . driftturn < 0 ) )
{
if ( ( player - > kartstuff [ k_drift ] < 0 & & ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ! ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_A1 ) ;
else if ( ( player - > kartstuff [ k_drift ] < 0 & & ! ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_C1 ) ;
}
else if ( ( player - > kartstuff [ k_drift ] > 0 & & player - > cmd . driftturn < 0 ) // Outward drifts
| | ( player - > kartstuff [ k_drift ] < 0 & & player - > cmd . driftturn > 0 ) )
{
if ( ( player - > kartstuff [ k_drift ] < 0 & & ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ! ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_C1 ) ;
else if ( ( player - > kartstuff [ k_drift ] < 0 & & ! ( i & 1 ) )
| | ( player - > kartstuff [ k_drift ] > 0 & & ( i & 1 ) ) )
P_SetMobjState ( spark , S_DRIFTSPARK_A1 ) ;
}
spark - > flags2 = ( spark - > flags2 & ~ MF2_DONTDRAW ) | ( player - > mo - > eflags & MF2_DONTDRAW ) ;
spark - > eflags = ( spark - > eflags & ~ MFE_VERTICALFLIP ) | ( player - > mo - > eflags & MFE_VERTICALFLIP ) ;
spark - > eflags = ( spark - > eflags & ~ MFE_DRAWONLYFORP1 ) | ( player - > mo - > eflags & MFE_DRAWONLYFORP1 ) ;
spark - > eflags = ( spark - > eflags & ~ MFE_DRAWONLYFORP2 ) | ( player - > mo - > eflags & MFE_DRAWONLYFORP2 ) ;
spark - > eflags = ( spark - > eflags & ~ MFE_DRAWONLYFORP3 ) | ( player - > mo - > eflags & MFE_DRAWONLYFORP3 ) ;
spark - > eflags = ( spark - > eflags & ~ MFE_DRAWONLYFORP4 ) | ( player - > mo - > eflags & MFE_DRAWONLYFORP4 ) ;
}
}
2018-06-08 20:05:45 +00:00
void K_SpawnBoostTrail ( player_t * player )
2016-11-21 04:23:00 +00:00
{
fixed_t newx ;
fixed_t newy ;
fixed_t ground ;
mobj_t * flame ;
angle_t travelangle ;
INT32 i ;
I_Assert ( player ! = NULL ) ;
I_Assert ( player - > mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( player - > mo ) ) ;
2018-03-04 19:28:29 +00:00
if ( ! P_IsObjectOnGround ( player - > mo )
2018-03-12 04:58:13 +00:00
| | player - > kartstuff [ k_hyudorotimer ] ! = 0
2018-07-03 19:14:47 +00:00
| | ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] ) )
2018-03-04 19:28:29 +00:00
return ;
2016-11-21 04:23:00 +00:00
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
2018-02-05 23:55:52 +00:00
ground = player - > mo - > ceilingz - FixedMul ( mobjinfo [ MT_SNEAKERTRAIL ] . height , player - > mo - > scale ) ;
2016-11-21 04:23:00 +00:00
else
ground = player - > mo - > floorz ;
2017-03-07 01:05:18 +00:00
if ( player - > kartstuff [ k_drift ] ! = 0 )
2016-11-21 04:23:00 +00:00
travelangle = player - > mo - > angle ;
else
travelangle = R_PointToAngle2 ( 0 , 0 , player - > rmomx , player - > rmomy ) ;
for ( i = 0 ; i < 2 ; i + + )
{
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , travelangle + ( ( i & 1 ) ? - 1 : 1 ) * ANGLE_135 , FixedMul ( 24 * FRACUNIT , player - > mo - > scale ) ) ;
# ifdef ESLOPE
if ( player - > mo - > standingslope )
{
ground = P_GetZAt ( player - > mo - > standingslope , newx , newy ) ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
2018-02-05 23:55:52 +00:00
ground - = FixedMul ( mobjinfo [ MT_SNEAKERTRAIL ] . height , player - > mo - > scale ) ;
2016-11-21 04:23:00 +00:00
}
# endif
2018-06-10 02:50:21 +00:00
flame = P_SpawnMobj ( newx , newy , ground , MT_SNEAKERTRAIL ) ;
2016-11-21 04:23:00 +00:00
P_SetTarget ( & flame - > target , player - > mo ) ;
flame - > angle = travelangle ;
flame - > fuse = TICRATE * 2 ;
flame - > destscale = player - > mo - > scale ;
P_SetScale ( flame , player - > mo - > scale ) ;
flame - > eflags = ( flame - > eflags & ~ MFE_VERTICALFLIP ) | ( player - > mo - > eflags & MFE_VERTICALFLIP ) ;
flame - > momx = 8 ;
P_XYMovement ( flame ) ;
if ( P_MobjWasRemoved ( flame ) )
continue ;
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
{
if ( flame - > z + flame - > height < flame - > ceilingz )
P_RemoveMobj ( flame ) ;
}
else if ( flame - > z > flame - > floorz )
P_RemoveMobj ( flame ) ;
}
}
2018-06-10 20:10:24 +00:00
void K_SpawnSparkleTrail ( mobj_t * mo )
2018-02-10 06:19:33 +00:00
{
2018-06-10 20:10:24 +00:00
const INT32 rad = ( mo - > radius * 2 ) > > FRACBITS ;
2018-02-10 06:19:33 +00:00
mobj_t * sparkle ;
INT32 i ;
2018-06-10 20:10:24 +00:00
I_Assert ( mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( mo ) ) ;
2018-02-10 06:19:33 +00:00
for ( i = 0 ; i < 3 ; i + + )
{
2018-06-10 20:10:24 +00:00
fixed_t newx = mo - > x + mo - > momx + ( P_RandomRange ( - rad , rad ) < < FRACBITS ) ;
fixed_t newy = mo - > y + mo - > momy + ( P_RandomRange ( - rad , rad ) < < FRACBITS ) ;
fixed_t newz = mo - > z + mo - > momz + ( P_RandomRange ( 0 , mo - > height > > FRACBITS ) < < FRACBITS ) ;
2018-02-10 06:19:33 +00:00
sparkle = P_SpawnMobj ( newx , newy , newz , MT_SPARKLETRAIL ) ;
2018-08-09 21:59:52 +00:00
//if (i == 0)
//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
2018-02-10 06:19:33 +00:00
2018-06-10 20:10:24 +00:00
P_SetTarget ( & sparkle - > target , mo ) ;
sparkle - > destscale = mo - > destscale ;
P_SetScale ( sparkle , mo - > scale ) ;
sparkle - > eflags = ( sparkle - > eflags & ~ MFE_VERTICALFLIP ) | ( mo - > eflags & MFE_VERTICALFLIP ) ;
sparkle - > color = mo - > color ;
//sparkle->colorized = mo->colorized;
2018-02-10 06:19:33 +00:00
}
2018-08-09 21:59:52 +00:00
P_SetMobjState ( sparkle , S_KARTINVULN_LARGE1 ) ;
2018-02-10 06:19:33 +00:00
}
2018-07-25 16:49:30 +00:00
void K_SpawnWipeoutTrail ( mobj_t * mo , boolean translucent )
2018-07-20 02:37:32 +00:00
{
mobj_t * dust ;
I_Assert ( mo ! = NULL ) ;
I_Assert ( ! P_MobjWasRemoved ( mo ) ) ;
dust = P_SpawnMobj ( mo - > x + ( P_RandomRange ( - 25 , 25 ) < < FRACBITS ) , mo - > y + ( P_RandomRange ( - 25 , 25 ) < < FRACBITS ) , mo - > z , MT_WIPEOUTTRAIL ) ;
P_SetTarget ( & dust - > target , mo ) ;
dust - > angle = R_PointToAngle2 ( 0 , 0 , mo - > momx , mo - > momy ) ;
dust - > destscale = mo - > scale ;
P_SetScale ( dust , mo - > scale ) ;
dust - > eflags = ( dust - > eflags & ~ MFE_VERTICALFLIP ) | ( mo - > eflags & MFE_VERTICALFLIP ) ;
2018-07-25 16:49:30 +00:00
if ( translucent )
dust - > flags2 | = MF2_SHADOW ;
2018-07-20 02:37:32 +00:00
}
2018-06-08 20:05:45 +00:00
// K_DriftDustHandling
// Parameters:
// spawner: The map object that is spawning the drift dust
// Description: Spawns the drift dust for objects, players use rmomx/y, other objects use regular momx/y.
// Also plays the drift sound.
// Other objects should be angled towards where they're trying to go so they don't randomly spawn dust
// Do note that most of the function won't run in odd intervals of frames
void K_DriftDustHandling ( mobj_t * spawner )
{
angle_t anglediff ;
const INT16 spawnrange = spawner - > radius > > FRACBITS ;
if ( ! P_IsObjectOnGround ( spawner ) | | leveltime % 2 ! = 0 )
return ;
if ( spawner - > player )
{
2018-06-30 22:18:13 +00:00
if ( spawner - > player - > pflags & PF_SKIDDOWN )
2018-06-08 20:05:45 +00:00
{
2018-06-30 22:18:13 +00:00
anglediff = abs ( spawner - > angle - spawner - > player - > frameangle ) ;
if ( leveltime % 6 = = 0 )
S_StartSound ( spawner , sfx_screec ) ; // repeated here because it doesn't always happen to be within the range when this is the case
2018-06-08 20:05:45 +00:00
}
else
{
2018-06-30 22:18:13 +00:00
angle_t playerangle = spawner - > angle ;
if ( spawner - > player - > speed < 5 < < FRACBITS )
return ;
if ( spawner - > player - > cmd . forwardmove < 0 )
playerangle + = ANGLE_180 ;
anglediff = abs ( playerangle - R_PointToAngle2 ( 0 , 0 , spawner - > player - > rmomx , spawner - > player - > rmomy ) ) ;
2018-06-08 20:05:45 +00:00
}
}
else
{
if ( P_AproxDistance ( spawner - > momx , spawner - > momy ) < 5 < < FRACBITS )
return ;
anglediff = abs ( spawner - > angle - R_PointToAngle2 ( 0 , 0 , spawner - > momx , spawner - > momy ) ) ;
}
if ( anglediff > ANGLE_180 )
anglediff = InvAngle ( anglediff ) ;
if ( anglediff > ANG10 * 4 ) // Trying to turn further than 40 degrees
{
fixed_t spawnx = P_RandomRange ( - spawnrange , spawnrange ) < < FRACBITS ;
fixed_t spawny = P_RandomRange ( - spawnrange , spawnrange ) < < FRACBITS ;
INT32 speedrange = 2 ;
mobj_t * dust = P_SpawnMobj ( spawner - > x + spawnx , spawner - > y + spawny , spawner - > z , MT_DRIFTDUST ) ;
2018-07-28 06:37:00 +00:00
if ( spawner - > eflags & MFE_VERTICALFLIP )
{
dust - > z + = spawner - > height - dust - > height ;
}
2018-06-08 20:05:45 +00:00
dust - > momx = FixedMul ( spawner - > momx + ( P_RandomRange ( - speedrange , speedrange ) < < FRACBITS ) , 3 * FRACUNIT / 4 ) ;
dust - > momy = FixedMul ( spawner - > momy + ( P_RandomRange ( - speedrange , speedrange ) < < FRACBITS ) , 3 * FRACUNIT / 4 ) ;
dust - > momz = P_MobjFlip ( spawner ) * P_RandomRange ( 1 , 4 ) < < FRACBITS ;
dust - > scale = spawner - > scale / 2 ;
dust - > destscale = spawner - > scale * 3 ;
2018-06-11 06:15:27 +00:00
2018-06-08 20:05:45 +00:00
if ( leveltime % 6 = = 0 )
S_StartSound ( spawner , sfx_screec ) ;
2018-06-11 06:15:27 +00:00
// Now time for a bunch of flag shit, groooooaann...
if ( spawner - > flags2 & MF2_DONTDRAW )
dust - > flags2 | = MF2_DONTDRAW ;
else
dust - > flags2 & = ~ MF2_DONTDRAW ;
2018-07-28 06:37:00 +00:00
if ( spawner - > eflags & MFE_VERTICALFLIP )
dust - > eflags | = MFE_VERTICALFLIP ;
else
dust - > eflags & = ~ MFE_VERTICALFLIP ;
2018-06-11 06:15:27 +00:00
if ( spawner - > eflags & MFE_DRAWONLYFORP1 )
dust - > eflags | = MFE_DRAWONLYFORP1 ;
else
dust - > eflags & = ~ MFE_DRAWONLYFORP1 ;
if ( spawner - > eflags & MFE_DRAWONLYFORP2 )
dust - > eflags | = MFE_DRAWONLYFORP2 ;
else
dust - > eflags & = ~ MFE_DRAWONLYFORP2 ;
if ( spawner - > eflags & MFE_DRAWONLYFORP3 )
dust - > eflags | = MFE_DRAWONLYFORP3 ;
else
dust - > eflags & = ~ MFE_DRAWONLYFORP3 ;
if ( spawner - > eflags & MFE_DRAWONLYFORP4 )
dust - > eflags | = MFE_DRAWONLYFORP4 ;
else
dust - > eflags & = ~ MFE_DRAWONLYFORP4 ;
2018-06-08 20:05:45 +00:00
}
}
2018-06-27 19:58:43 +00:00
static mobj_t * K_FindLastTrailMobj ( player_t * player )
2018-06-16 21:54:12 +00:00
{
2018-06-28 00:20:19 +00:00
mobj_t * trail ;
2018-06-16 21:54:12 +00:00
2018-07-01 08:36:09 +00:00
if ( ! player | | ! ( trail = player - > mo ) | | ! player - > mo - > hnext | | ! player - > mo - > hnext - > health )
2018-06-16 21:54:12 +00:00
return NULL ;
2018-07-04 21:25:38 +00:00
2018-07-01 08:36:09 +00:00
while ( trail - > hnext & & ! P_MobjWasRemoved ( trail - > hnext ) & & trail - > hnext - > health )
2018-06-16 21:54:12 +00:00
{
2018-06-16 23:57:08 +00:00
trail = trail - > hnext ;
2018-06-16 21:54:12 +00:00
}
return trail ;
}
2018-09-04 23:58:20 +00:00
static mobj_t * K_ThrowKartItem ( player_t * player , boolean missile , mobjtype_t mapthing , INT32 defaultDir , INT32 altthrow )
2016-08-21 02:15:06 +00:00
{
mobj_t * mo ;
2017-10-11 14:48:32 +00:00
INT32 dir , PROJSPEED ;
2016-08-21 02:15:06 +00:00
angle_t newangle ;
2018-07-25 16:49:30 +00:00
fixed_t newx , newy , newz ;
2017-11-21 07:23:06 +00:00
mobj_t * throwmo ;
2016-08-21 02:15:06 +00:00
if ( ! player )
return NULL ;
2018-02-10 21:01:09 +00:00
// Figure out projectile speed by game speed
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
switch ( gamespeed )
2017-10-11 14:48:32 +00:00
{
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
case 0 :
2018-02-10 21:01:09 +00:00
PROJSPEED = 68 * ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) ; // Avg Speed is 34
2017-10-11 14:48:32 +00:00
break ;
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
case 2 :
2018-02-10 21:01:09 +00:00
PROJSPEED = 96 * ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) ; // Avg Speed is 48
2017-10-11 14:48:32 +00:00
break ;
default :
2018-02-10 21:01:09 +00:00
PROJSPEED = 82 * ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) ; // Avg Speed is 41
2017-10-11 14:48:32 +00:00
break ;
}
2018-09-04 23:58:20 +00:00
if ( altthrow )
2016-08-21 02:15:06 +00:00
{
2018-09-04 23:58:20 +00:00
if ( altthrow = = 2 ) // Kitchen sink throwing
{
if ( player - > kartstuff [ k_throwdir ] = = 1 )
dir = 3 ;
else if ( player - > kartstuff [ k_throwdir ] = = - 1 )
dir = 1 ;
else
dir = 2 ;
}
2016-08-21 02:15:06 +00:00
else
2018-09-04 23:58:20 +00:00
{
if ( player - > kartstuff [ k_throwdir ] = = 1 )
dir = 2 ;
else if ( player - > kartstuff [ k_throwdir ] = = - 1 )
dir = - 1 ;
else
dir = 1 ;
}
2016-08-21 02:15:06 +00:00
}
else
{
if ( player - > kartstuff [ k_throwdir ] ! = 0 )
dir = player - > kartstuff [ k_throwdir ] ;
else
dir = defaultDir ;
}
2018-06-18 04:42:53 +00:00
if ( missile ) // Shootables
2016-08-21 02:15:06 +00:00
{
2018-06-25 21:12:01 +00:00
if ( mapthing = = MT_BALLHOG ) // Messy
2016-08-21 02:15:06 +00:00
{
2017-05-13 15:14:26 +00:00
if ( dir = = - 1 )
2016-08-21 02:15:06 +00:00
{
2017-05-13 15:14:26 +00:00
// Shoot backward
2018-08-29 22:12:02 +00:00
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 - 0x06000000 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 - 0x03000000 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 + 0x03000000 , 0 , PROJSPEED / 4 ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 + 0x06000000 , 0 , PROJSPEED / 4 ) ;
2017-05-13 15:14:26 +00:00
}
else
{
// Shoot forward
2017-11-06 15:27:15 +00:00
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle - 0x06000000 , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle - 0x03000000 , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + 0x03000000 , 0 , PROJSPEED ) ;
K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + 0x06000000 , 0 , PROJSPEED ) ;
2016-08-21 02:15:06 +00:00
}
}
2018-06-18 04:42:53 +00:00
else
2016-08-21 02:15:06 +00:00
{
2017-05-13 15:14:26 +00:00
if ( dir = = - 1 )
{
// Shoot backward
2018-08-29 22:12:02 +00:00
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle + ANGLE_180 , 0 , PROJSPEED / 4 ) ;
2017-05-13 15:14:26 +00:00
}
else
2016-08-21 02:15:06 +00:00
{
2017-05-13 15:14:26 +00:00
// Shoot forward
2018-06-05 02:53:45 +00:00
mo = K_SpawnKartMissile ( player - > mo , mapthing , player - > mo - > angle , 0 , PROJSPEED ) ;
2016-08-21 02:15:06 +00:00
}
}
}
else
{
2018-08-06 15:19:07 +00:00
player - > kartstuff [ k_bananadrag ] = 0 ; // RESET timer, for multiple bananas
2018-09-04 23:58:20 +00:00
if ( dir > 0 )
2016-08-21 02:15:06 +00:00
{
// Shoot forward
2017-11-03 01:40:06 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z + player - > mo - > height / 2 , mapthing ) ;
2016-08-21 02:15:06 +00:00
mo - > threshold = 10 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
2017-10-24 19:59:09 +00:00
S_StartSound ( player - > mo , mo - > info - > seesound ) ;
2016-08-21 02:15:06 +00:00
if ( mo )
{
angle_t fa = player - > mo - > angle > > ANGLETOFINESHIFT ;
2018-09-04 23:58:20 +00:00
INT32 HEIGHT = ( 20 + ( dir * 10 ) ) * ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) + player - > mo - > momz ;
2016-08-21 02:15:06 +00:00
2018-09-04 23:58:20 +00:00
mo - > momx = player - > mo - > momx + FixedMul ( FINECOSINE ( fa ) , ( altthrow = = 2 ? 2 * PROJSPEED / 3 : PROJSPEED ) ) ;
mo - > momy = player - > mo - > momy + FixedMul ( FINESINE ( fa ) , ( altthrow = = 2 ? 2 * PROJSPEED / 3 : PROJSPEED ) ) ;
2017-11-06 15:27:15 +00:00
mo - > momz = P_MobjFlip ( player - > mo ) * HEIGHT ;
2016-08-21 02:15:06 +00:00
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
2017-10-24 16:19:14 +00:00
2017-11-21 07:23:06 +00:00
throwmo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z + player - > mo - > height / 2 , MT_FIREDITEM ) ;
2017-10-24 16:19:14 +00:00
P_SetTarget ( & throwmo - > target , player - > mo ) ;
throwmo - > movecount = 0 ; // above player
2016-08-15 03:51:08 +00:00
}
else
2016-08-21 02:15:06 +00:00
{
2018-06-16 21:54:12 +00:00
mobj_t * lasttrail = K_FindLastTrailMobj ( player ) ;
2017-11-06 15:27:15 +00:00
2018-06-16 21:54:12 +00:00
if ( lasttrail )
{
newx = lasttrail - > x ;
newy = lasttrail - > y ;
2018-07-25 16:49:30 +00:00
newz = lasttrail - > z ;
2018-06-16 21:54:12 +00:00
}
else
{
// Drop it directly behind you.
fixed_t dropradius = FixedHypot ( player - > mo - > radius , player - > mo - > radius ) + FixedHypot ( mobjinfo [ mapthing ] . radius , mobjinfo [ mapthing ] . radius ) ;
2016-08-21 02:15:06 +00:00
2018-06-16 21:54:12 +00:00
newangle = player - > mo - > angle ;
newx = player - > mo - > x + P_ReturnThrustX ( player - > mo , newangle + ANGLE_180 , dropradius ) ;
newy = player - > mo - > y + P_ReturnThrustY ( player - > mo , newangle + ANGLE_180 , dropradius ) ;
2018-07-25 16:49:30 +00:00
newz = player - > mo - > z ;
2018-06-16 21:54:12 +00:00
}
2016-08-21 02:15:06 +00:00
2018-07-25 16:49:30 +00:00
mo = P_SpawnMobj ( newx , newy , newz , mapthing ) ;
2016-08-15 03:51:08 +00:00
2017-11-11 00:25:57 +00:00
if ( P_MobjFlip ( player - > mo ) < 0 )
mo - > z = player - > mo - > z + player - > mo - > height - mo - > height ;
2017-11-06 15:27:15 +00:00
mo - > threshold = 10 ;
2016-08-21 02:15:06 +00:00
P_SetTarget ( & mo - > target , player - > mo ) ;
2016-08-15 03:51:08 +00:00
2017-11-11 00:25:57 +00:00
if ( P_IsObjectOnGround ( player - > mo ) )
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
// This should set it for FOFs
P_TeleportMove ( mo , mo - > x , mo - > y , mo - > z ) ;
if ( P_MobjFlip ( mo ) > 0 )
{
if ( mo - > floorz > mo - > target - > z - mo - > height )
{
mo - > z = mo - > floorz ;
}
}
else
{
if ( mo - > ceilingz < mo - > target - > z + mo - > target - > height + mo - > height )
{
mo - > z = mo - > ceilingz - mo - > height ;
}
}
}
2016-08-21 02:15:06 +00:00
if ( mo )
{
if ( player - > mo - > eflags & MFE_VERTICALFLIP )
mo - > eflags | = MFE_VERTICALFLIP ;
}
}
2016-08-15 03:51:08 +00:00
}
2018-07-23 00:55:18 +00:00
2016-08-21 02:15:06 +00:00
return mo ;
2016-08-15 03:51:08 +00:00
}
2018-08-04 19:48:31 +00:00
static void K_DoThunderShield ( player_t * player )
2017-02-18 18:39:25 +00:00
{
S_StartSound ( player - > mo , sfx_s3k45 ) ;
2018-08-04 19:48:31 +00:00
//player->kartstuff[k_thunderanim] = 35;
2017-05-18 03:09:38 +00:00
P_NukeEnemies ( player - > mo , player - > mo , RING_DIST / 4 ) ;
2017-02-18 18:39:25 +00:00
}
2018-02-05 23:55:52 +00:00
static void K_DoHyudoroSteal ( player_t * player )
2016-08-15 03:51:08 +00:00
{
2016-08-21 02:15:06 +00:00
INT32 i , numplayers = 0 ;
INT32 playerswappable [ MAXPLAYERS ] ;
2018-01-08 20:48:19 +00:00
INT32 stealplayer = - 1 ; // The player that's getting stolen from
2016-08-21 02:15:06 +00:00
INT32 prandom = 0 ;
2018-08-04 19:48:31 +00:00
boolean sink = P_RandomChance ( FRACUNIT / 64 ) ;
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playeringame [ i ] & & players [ i ] . mo & & players [ i ] . mo - > health > 0 & & players [ i ] . playerstate = = PST_LIVE
2018-01-08 20:48:19 +00:00
& & player ! = & players [ i ] & & ! players [ i ] . exiting & & ! players [ i ] . spectator // Player in-game
// Can steal from this player
2018-06-15 06:18:43 +00:00
& & ( G_RaceGametype ( ) //&& players[i].kartstuff[k_position] < player->kartstuff[k_position])
2018-07-03 19:14:47 +00:00
| | ( G_BattleGametype ( ) & & players [ i ] . kartstuff [ k_bumper ] > 0 ) )
2016-08-21 02:15:06 +00:00
2018-01-08 20:48:19 +00:00
// Has an item
2018-02-05 23:55:52 +00:00
& & ( players [ i ] . kartstuff [ k_itemtype ]
& & players [ i ] . kartstuff [ k_itemamount ]
& & ! players [ i ] . kartstuff [ k_itemheld ] ) )
2016-08-21 02:15:06 +00:00
{
2018-01-08 20:48:19 +00:00
playerswappable [ numplayers ] = i ;
2016-08-21 02:15:06 +00:00
numplayers + + ;
}
}
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
prandom = P_RandomFixed ( ) ;
2018-06-15 06:18:43 +00:00
S_StartSound ( player - > mo , sfx_s3k92 ) ;
2016-08-15 03:51:08 +00:00
2018-08-31 17:18:19 +00:00
if ( sink & & numplayers > 0 & & cv_kitchensink . value ) // BEHOLD THE KITCHEN SINK
2018-06-25 05:36:21 +00:00
{
player - > kartstuff [ k_hyudorotimer ] = hyudorotime ;
player - > kartstuff [ k_stealingtimer ] = stealtime ;
player - > kartstuff [ k_itemtype ] = KITEM_KITCHENSINK ;
player - > kartstuff [ k_itemamount ] = 1 ;
player - > kartstuff [ k_itemheld ] = 0 ;
return ;
}
else if ( ( G_RaceGametype ( ) & & player - > kartstuff [ k_position ] = = 1 ) | | numplayers = = 0 ) // No-one can be stolen from? Oh well...
2016-08-21 02:15:06 +00:00
{
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_hyudorotimer ] = hyudorotime ;
player - > kartstuff [ k_stealingtimer ] = stealtime ;
2016-08-21 02:15:06 +00:00
return ;
}
else if ( numplayers = = 1 ) // With just 2 players, we just need to set the other player to be the one to steal from
{
2018-01-08 20:48:19 +00:00
stealplayer = playerswappable [ numplayers - 1 ] ;
2016-08-21 02:15:06 +00:00
}
else if ( numplayers > 1 ) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable [ prandom % ( numplayers - 1 ) ] ;
}
2016-08-15 03:51:08 +00:00
2018-01-08 20:48:19 +00:00
if ( stealplayer > - 1 ) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
2016-08-15 03:51:08 +00:00
{
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_hyudorotimer ] = hyudorotime ;
player - > kartstuff [ k_stealingtimer ] = stealtime ;
players [ stealplayer ] . kartstuff [ k_stolentimer ] = stealtime ;
2016-08-15 03:51:08 +00:00
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemtype ] = players [ stealplayer ] . kartstuff [ k_itemtype ] ;
player - > kartstuff [ k_itemamount ] = players [ stealplayer ] . kartstuff [ k_itemamount ] ;
player - > kartstuff [ k_itemheld ] = 0 ;
players [ stealplayer ] . kartstuff [ k_itemtype ] = KITEM_NONE ;
players [ stealplayer ] . kartstuff [ k_itemamount ] = 0 ;
players [ stealplayer ] . kartstuff [ k_itemheld ] = 0 ;
2018-06-15 06:18:43 +00:00
2018-06-15 07:02:05 +00:00
if ( P_IsLocalPlayer ( & players [ stealplayer ] ) & & ! splitscreen )
2018-06-15 06:18:43 +00:00
S_StartSound ( NULL , sfx_s3k92 ) ;
2016-08-21 02:15:06 +00:00
}
}
2016-08-15 03:51:08 +00:00
2018-03-31 04:44:03 +00:00
void K_DoSneaker ( player_t * player , boolean doPFlag )
2016-08-21 02:15:06 +00:00
{
2018-09-05 15:19:00 +00:00
const fixed_t prevboost = player - > kartstuff [ k_speedboost ] ;
2017-02-07 22:19:04 +00:00
if ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 )
2018-06-26 16:02:14 +00:00
S_StartSound ( player - > mo , sfx_cdfm01 ) ;
2017-02-07 22:19:04 +00:00
2018-09-07 03:49:51 +00:00
if ( ! player - > kartstuff [ k_sneakertimer ] )
{
mobj_t * overlay = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_BOOSTFLAME ) ;
P_SetTarget ( & overlay - > target , player - > mo ) ;
overlay - > destscale = player - > mo - > scale ;
P_SetScale ( overlay , player - > mo - > scale ) ;
}
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_sneakertimer ] = sneakertime ;
2017-02-07 22:19:04 +00:00
2016-08-21 02:15:06 +00:00
if ( doPFlag )
2018-09-10 05:47:23 +00:00
{
2016-08-21 02:15:06 +00:00
player - > pflags | = PF_ATTACKDOWN ;
2018-09-10 05:47:23 +00:00
K_PlayTauntSound ( player - > mo ) ;
}
2018-09-05 15:19:00 +00:00
K_GetKartBoostPower ( player ) ;
2018-09-06 17:02:08 +00:00
if ( player - > kartstuff [ k_speedboost ] > prevboost )
player - > kartstuff [ k_destboostcam ] = FRACUNIT ;
2016-08-21 02:15:06 +00:00
}
2018-06-07 23:39:45 +00:00
static void K_DoShrink ( player_t * player )
2016-08-21 02:15:06 +00:00
{
2018-06-11 05:51:50 +00:00
INT32 i ;
2018-02-10 21:01:09 +00:00
2018-06-15 06:18:43 +00:00
S_StartSound ( player - > mo , sfx_kc46 ) ; // Sound the BANG!
2016-08-21 02:15:06 +00:00
player - > pflags | = PF_ATTACKDOWN ;
2018-06-11 05:51:50 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
2017-02-26 22:37:52 +00:00
{
2018-06-11 05:51:50 +00:00
/*if (playeringame[i])
P_FlashPal ( & players [ i ] , PAL_NUKE , 10 ) ; */
2017-02-26 22:37:52 +00:00
2018-06-11 05:51:50 +00:00
if ( playeringame [ i ] & & players [ i ] . mo & & ! player - > spectator
& & players [ i ] . kartstuff [ k_position ] < player - > kartstuff [ k_position ] )
P_DamageMobj ( players [ i ] . mo , player - > mo , player - > mo , 64 ) ;
2016-08-15 03:51:08 +00:00
}
2016-08-21 02:15:06 +00:00
2017-03-02 22:59:35 +00:00
K_PlayTauntSound ( player - > mo ) ;
2016-08-15 03:51:08 +00:00
}
2018-06-07 23:39:45 +00:00
static void K_DoSPB ( player_t * victim , player_t * source )
2018-06-06 01:36:48 +00:00
{
2018-06-08 04:02:28 +00:00
//INT32 i;
2018-06-06 01:36:48 +00:00
S_StartSound ( victim - > mo , sfx_bkpoof ) ; // Sound the BANG!
2018-06-07 23:39:45 +00:00
/*for (i = 0; i < MAXPLAYERS; i++)
2018-06-06 01:36:48 +00:00
{
if ( playeringame [ i ] )
P_FlashPal ( & players [ i ] , PAL_NUKE , 10 ) ;
2018-06-07 23:39:45 +00:00
} */
2018-06-06 01:36:48 +00:00
if ( victim - > mo & & ! victim - > spectator )
P_DamageMobj ( victim - > mo , source - > mo , source - > mo , 65 ) ;
}
2018-07-17 01:27:50 +00:00
void K_DoPogoSpring ( mobj_t * mo , fixed_t vertispeed , boolean mute )
2017-11-07 07:36:27 +00:00
{
2018-08-23 16:53:29 +00:00
const fixed_t vscale = mapheaderinfo [ gamemap - 1 ] - > mobj_scale + ( mo - > scale - mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) ;
2018-07-14 00:45:18 +00:00
2017-11-19 07:37:28 +00:00
if ( mo - > player & & mo - > player - > spectator )
2017-11-07 07:36:27 +00:00
return ;
2017-11-19 07:37:28 +00:00
if ( mo - > eflags & MFE_SPRUNG )
2017-11-07 07:36:27 +00:00
return ;
# ifdef ESLOPE
2017-11-19 07:37:28 +00:00
mo - > standingslope = NULL ;
2017-11-07 07:36:27 +00:00
# endif
2017-11-19 07:37:28 +00:00
mo - > eflags | = MFE_SPRUNG ;
if ( mo - > eflags & MFE_VERTICALFLIP )
2017-11-07 07:36:27 +00:00
vertispeed * = - 1 ;
2017-11-19 07:37:28 +00:00
if ( vertispeed = = 0 )
{
fixed_t thrust ;
if ( mo - > player )
{
thrust = 3 * mo - > player - > speed / 2 ;
if ( thrust < 48 < < FRACBITS )
thrust = 48 < < FRACBITS ;
2017-11-23 02:40:17 +00:00
if ( thrust > 72 < < FRACBITS )
thrust = 72 < < FRACBITS ;
2018-07-14 00:45:18 +00:00
if ( mo - > player - > kartstuff [ k_pogospring ] ! = 2 )
{
if ( mo - > player - > kartstuff [ k_sneakertimer ] )
thrust = FixedMul ( thrust , 5 * FRACUNIT / 4 ) ;
else if ( mo - > player - > kartstuff [ k_invincibilitytimer ] )
thrust = FixedMul ( thrust , 9 * FRACUNIT / 8 ) ;
}
2017-11-19 07:37:28 +00:00
}
else
{
2018-06-20 00:20:06 +00:00
thrust = FixedDiv ( 3 * P_AproxDistance ( mo - > momx , mo - > momy ) / 2 , 5 * FRACUNIT / 2 ) ;
if ( thrust < 16 < < FRACBITS )
2018-01-08 20:48:19 +00:00
thrust = 16 < < FRACBITS ;
2018-06-20 00:20:06 +00:00
if ( thrust > 32 < < FRACBITS )
thrust = 32 < < FRACBITS ;
2017-11-19 07:37:28 +00:00
}
2018-06-20 00:20:06 +00:00
2018-08-23 16:53:29 +00:00
mo - > momz = FixedMul ( FINESINE ( ANGLE_22h > > ANGLETOFINESHIFT ) , FixedMul ( thrust , vscale ) ) ;
2017-11-19 07:37:28 +00:00
}
else
2018-08-23 16:53:29 +00:00
mo - > momz = FixedMul ( vertispeed , vscale ) ;
2017-11-19 07:37:28 +00:00
2018-07-17 01:27:50 +00:00
if ( ! mute )
S_StartSound ( mo , sfx_kc2f ) ;
2017-11-07 07:36:27 +00:00
}
2018-06-16 23:57:08 +00:00
void K_KillBananaChain ( mobj_t * banana , mobj_t * inflictor , mobj_t * source )
{
2018-08-06 15:19:07 +00:00
mobj_t * cachenext ;
killnext :
cachenext = banana - > hnext ;
2018-06-16 23:57:08 +00:00
if ( banana - > health )
{
if ( banana - > eflags & MFE_VERTICALFLIP )
banana - > z - = banana - > height ;
else
banana - > z + = banana - > height ;
S_StartSound ( banana , banana - > info - > deathsound ) ;
P_KillMobj ( banana , inflictor , source ) ;
P_SetObjectMomZ ( banana , 8 * FRACUNIT , false ) ;
if ( inflictor )
P_InstaThrust ( banana , R_PointToAngle2 ( inflictor - > x , inflictor - > y , banana - > x , banana - > y ) + ANGLE_90 , 16 * FRACUNIT ) ;
}
2018-08-06 15:19:07 +00:00
if ( ( banana = cachenext ) )
goto killnext ;
2018-06-16 23:57:08 +00:00
}
2018-08-24 14:14:18 +00:00
// Just for firing/dropping items.
void K_CleanHnextList ( mobj_t * work )
{
mobj_t * nextwork ;
if ( ! work )
return ;
work = work - > hnext ;
while ( work & & ! P_MobjWasRemoved ( work ) )
{
nextwork = work - > hnext ;
P_RemoveMobj ( work ) ;
work = nextwork ;
}
}
// Ditto.
void K_UpdateHnextList ( player_t * player )
{
mobj_t * work = player - > mo , * nextwork ;
if ( ! work )
return ;
work = work - > hnext ;
while ( work & & ! P_MobjWasRemoved ( work ) )
{
nextwork = work - > hnext ;
if ( work - > movedir > 0 & & work - > movedir > ( UINT16 ) player - > kartstuff [ k_itemamount ] )
P_RemoveMobj ( work ) ;
work = nextwork ;
}
}
// When an item in the hnext chain dies.
2018-06-27 19:58:43 +00:00
void K_RepairOrbitChain ( mobj_t * orbit )
{
mobj_t * cachenext = orbit - > hnext ;
// First, repair the chain
2018-07-01 08:36:09 +00:00
if ( orbit - > hnext & & orbit - > hnext - > health & & ! P_MobjWasRemoved ( orbit - > hnext ) )
2018-06-27 19:58:43 +00:00
{
P_SetTarget ( & orbit - > hnext - > hprev , orbit - > hprev ) ;
P_SetTarget ( & orbit - > hnext , NULL ) ;
}
2018-07-01 08:36:09 +00:00
if ( orbit - > hprev & & orbit - > hprev - > health & & ! P_MobjWasRemoved ( orbit - > hprev ) )
2018-06-27 19:58:43 +00:00
{
P_SetTarget ( & orbit - > hprev - > hnext , cachenext ) ;
P_SetTarget ( & orbit - > hprev , NULL ) ;
}
// Then recount to make sure item amount is correct
if ( orbit - > target & & orbit - > target - > player )
{
INT32 num = 0 ;
2018-06-28 00:20:19 +00:00
mobj_t * cur = orbit - > target - > hnext ;
mobj_t * prev = NULL ;
2018-06-27 19:58:43 +00:00
2018-06-28 00:20:19 +00:00
while ( cur & & ! P_MobjWasRemoved ( cur ) )
2018-06-27 19:58:43 +00:00
{
prev = cur ;
cur = cur - > hnext ;
2018-06-28 00:20:19 +00:00
if ( + + num > orbit - > target - > player - > kartstuff [ k_itemamount ] )
2018-06-27 19:58:43 +00:00
P_RemoveMobj ( prev ) ;
2018-06-28 00:20:19 +00:00
else
prev - > movedir = num ;
2018-06-27 19:58:43 +00:00
}
if ( orbit - > target - > player - > kartstuff [ k_itemamount ] ! = num )
orbit - > target - > player - > kartstuff [ k_itemamount ] = num ;
}
}
2018-08-24 14:14:18 +00:00
// Move the hnext chain!
2018-06-27 19:58:43 +00:00
static void K_MoveHeldObjects ( player_t * player )
{
if ( ! player - > mo )
return ;
if ( ! player - > mo - > hnext )
2018-07-04 23:06:45 +00:00
{
player - > kartstuff [ k_bananadrag ] = 0 ;
2018-08-15 13:40:06 +00:00
if ( player - > kartstuff [ k_eggmanheld ] )
player - > kartstuff [ k_eggmanheld ] = 0 ;
else if ( player - > kartstuff [ k_itemheld ] )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
}
2018-06-27 19:58:43 +00:00
return ;
2018-07-04 23:06:45 +00:00
}
2018-06-27 19:58:43 +00:00
2018-08-06 15:19:07 +00:00
if ( P_MobjWasRemoved ( player - > mo - > hnext ) )
{
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget ( & player - > mo - > hnext , NULL ) ;
player - > kartstuff [ k_bananadrag ] = 0 ;
2018-08-15 13:40:06 +00:00
if ( player - > kartstuff [ k_eggmanheld ] )
player - > kartstuff [ k_eggmanheld ] = 0 ;
else if ( player - > kartstuff [ k_itemheld ] )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
}
2018-08-06 15:19:07 +00:00
return ;
}
2018-06-27 19:58:43 +00:00
switch ( player - > mo - > hnext - > type )
{
2018-07-23 00:55:18 +00:00
case MT_ORBINAUT_SHIELD : // Kart orbit items
2018-06-27 19:58:43 +00:00
case MT_JAWZ_SHIELD :
{
mobj_t * cur = player - > mo - > hnext ;
2018-07-04 23:06:45 +00:00
player - > kartstuff [ k_bananadrag ] = 0 ; // Just to make sure
2018-06-28 00:20:19 +00:00
while ( cur & & ! P_MobjWasRemoved ( cur ) )
2018-06-27 19:58:43 +00:00
{
const fixed_t radius = FixedHypot ( player - > mo - > radius , player - > mo - > radius ) + FixedHypot ( cur - > radius , cur - > radius ) ; // mobj's distance from its Target, or Radius.
fixed_t z ;
2018-07-01 08:36:09 +00:00
if ( ! cur - > health )
{
cur = cur - > hnext ;
continue ;
}
2018-07-23 00:55:18 +00:00
cur - > color = player - > skincolor ;
2018-06-27 19:58:43 +00:00
cur - > angle - = ANGLE_90 ;
cur - > angle + = FixedAngle ( cur - > info - > speed ) ;
2018-08-30 20:10:25 +00:00
if ( cur - > extravalue1 < radius )
cur - > extravalue1 + = FixedMul ( P_AproxDistance ( cur - > extravalue1 , radius ) , FRACUNIT / 12 ) ;
if ( cur - > extravalue1 > radius )
cur - > extravalue1 = radius ;
2018-06-27 19:58:43 +00:00
// If the player is on the ceiling, then flip your items as well.
if ( player & & player - > mo - > eflags & MFE_VERTICALFLIP )
cur - > eflags | = MFE_VERTICALFLIP ;
else
cur - > eflags & = ~ MFE_VERTICALFLIP ;
// Shrink your items if the player shrunk too.
2018-08-30 20:10:25 +00:00
P_SetScale ( cur , ( cur - > destscale = FixedMul ( FixedDiv ( cur - > extravalue1 , radius ) , player - > mo - > scale ) ) ) ;
2018-06-27 19:58:43 +00:00
if ( P_MobjFlip ( cur ) > 0 )
z = player - > mo - > z ;
else
z = player - > mo - > z + player - > mo - > height - cur - > height ;
cur - > flags | = MF_NOCLIPTHING ; // temporarily make them noclip other objects so they can't hit anyone while in the player
P_TeleportMove ( cur , player - > mo - > x , player - > mo - > y , z ) ;
2018-08-30 20:10:25 +00:00
cur - > momx = FixedMul ( FINECOSINE ( cur - > angle > > ANGLETOFINESHIFT ) , cur - > extravalue1 ) ;
cur - > momy = FixedMul ( FINESINE ( cur - > angle > > ANGLETOFINESHIFT ) , cur - > extravalue1 ) ;
2018-06-27 19:58:43 +00:00
cur - > flags & = ~ MF_NOCLIPTHING ;
if ( ! P_TryMove ( cur , player - > mo - > x + cur - > momx , player - > mo - > y + cur - > momy , true ) )
P_SlideMove ( cur , true ) ;
if ( P_IsObjectOnGround ( player - > mo ) )
{
if ( P_MobjFlip ( cur ) > 0 )
{
if ( cur - > floorz > player - > mo - > z - cur - > height )
z = cur - > floorz ;
}
else
{
if ( cur - > ceilingz < player - > mo - > z + player - > mo - > height + cur - > height )
z = cur - > ceilingz - cur - > height ;
}
}
2018-08-30 20:28:01 +00:00
// Center it during the scale up animation
z + = ( FixedMul ( mobjinfo [ cur - > type ] . height , player - > mo - > scale - cur - > scale ) > > 1 ) * P_MobjFlip ( cur ) ;
2018-06-27 19:58:43 +00:00
cur - > z = z ;
cur - > momx = cur - > momy = 0 ;
cur - > angle + = ANGLE_90 ;
cur = cur - > hnext ;
}
}
break ;
case MT_BANANA_SHIELD : // Kart trailing items
case MT_SSMINE_SHIELD :
case MT_FAKESHIELD :
2018-09-04 23:14:44 +00:00
case MT_SINK_SHIELD :
2018-06-27 19:58:43 +00:00
{
mobj_t * cur = player - > mo - > hnext ;
mobj_t * targ = player - > mo ;
2018-09-05 00:51:16 +00:00
if ( P_IsObjectOnGround ( player - > mo ) & & player - > speed > 0 )
2018-07-10 22:16:53 +00:00
{
player - > kartstuff [ k_bananadrag ] + + ;
2018-07-25 16:49:30 +00:00
if ( player - > kartstuff [ k_bananadrag ] > TICRATE )
{
K_SpawnWipeoutTrail ( player - > mo , true ) ;
if ( leveltime % 6 = = 0 )
S_StartSound ( player - > mo , sfx_cdfm70 ) ;
}
2018-07-10 22:16:53 +00:00
}
2018-07-04 23:06:45 +00:00
2018-06-28 00:20:19 +00:00
while ( cur & & ! P_MobjWasRemoved ( cur ) )
2018-06-27 19:58:43 +00:00
{
2018-07-01 08:36:09 +00:00
const fixed_t radius = FixedHypot ( targ - > radius , targ - > radius ) + FixedHypot ( cur - > radius , cur - > radius ) ;
2018-06-27 19:58:43 +00:00
angle_t ang ;
2018-09-04 23:58:20 +00:00
fixed_t targx , targy , targz ;
fixed_t speed , dist ;
2018-07-01 08:36:09 +00:00
2018-08-13 21:46:51 +00:00
cur - > flags & = ~ MF_NOCLIPTHING ;
2018-07-01 08:36:09 +00:00
if ( ! cur - > health )
{
cur = cur - > hnext ;
continue ;
}
2018-06-27 19:58:43 +00:00
2018-08-30 20:36:46 +00:00
if ( cur - > extravalue1 < radius )
cur - > extravalue1 + = FixedMul ( P_AproxDistance ( cur - > extravalue1 , radius ) , FRACUNIT / 12 ) ;
if ( cur - > extravalue1 > radius )
cur - > extravalue1 = radius ;
2018-06-27 19:58:43 +00:00
if ( cur ! = player - > mo - > hnext )
{
targ = cur - > hprev ;
2018-08-30 20:36:46 +00:00
dist = cur - > extravalue1 / 4 ;
2018-06-27 19:58:43 +00:00
}
2018-08-30 20:36:46 +00:00
else
dist = cur - > extravalue1 / 2 ;
2018-06-27 19:58:43 +00:00
if ( ! targ | | P_MobjWasRemoved ( targ ) )
continue ;
2018-08-30 20:36:46 +00:00
// Shrink your items if the player shrunk too.
P_SetScale ( cur , ( cur - > destscale = FixedMul ( FixedDiv ( cur - > extravalue1 , radius ) , player - > mo - > scale ) ) ) ;
2018-06-27 19:58:43 +00:00
ang = targ - > angle ;
targx = targ - > x + P_ReturnThrustX ( cur , ang + ANGLE_180 , dist ) ;
targy = targ - > y + P_ReturnThrustY ( cur , ang + ANGLE_180 , dist ) ;
targz = targ - > z ;
speed = FixedMul ( R_PointToDist2 ( cur - > x , cur - > y , targx , targy ) , 3 * FRACUNIT / 4 ) ;
if ( P_IsObjectOnGround ( targ ) )
targz = cur - > floorz ;
cur - > angle = R_PointToAngle2 ( cur - > x , cur - > y , targx , targy ) ;
2018-07-27 00:12:42 +00:00
/*if (P_IsObjectOnGround(player->mo) && player->speed > 0 && player->kartstuff[k_bananadrag] > TICRATE
2018-07-25 16:49:30 +00:00
& & P_RandomChance ( min ( FRACUNIT / 2 , FixedDiv ( player - > speed , K_GetKartSpeed ( player , false ) ) / 2 ) ) )
{
if ( leveltime & 1 )
targz + = 8 * ( 2 * FRACUNIT ) / 7 ;
else
targz - = 8 * ( 2 * FRACUNIT ) / 7 ;
2018-07-27 00:12:42 +00:00
} */
2018-07-25 16:49:30 +00:00
2018-06-27 19:58:43 +00:00
if ( speed > dist )
P_InstaThrust ( cur , cur - > angle , speed - dist ) ;
2018-07-04 23:06:45 +00:00
P_SetObjectMomZ ( cur , FixedMul ( targz - cur - > z , 7 * FRACUNIT / 8 ) - gravity , false ) ;
2018-06-27 19:58:43 +00:00
if ( R_PointToDist2 ( cur - > x , cur - > y , targx , targy ) > 768 * FRACUNIT )
P_TeleportMove ( cur , targx , targy , cur - > z ) ;
cur = cur - > hnext ;
}
}
break ;
default :
break ;
}
}
2018-08-30 23:24:22 +00:00
player_t * K_FindJawzTarget ( mobj_t * actor , player_t * source )
{
fixed_t best = - 1 ;
player_t * wtarg = NULL ;
INT32 i ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
angle_t thisang ;
player_t * player ;
if ( ! playeringame [ i ] )
continue ;
player = & players [ i ] ;
if ( player - > spectator )
continue ; // spectator
if ( ! player - > mo )
continue ;
if ( player - > mo - > health < = 0 )
continue ; // dead
// Don't target yourself, stupid.
if ( player = = source )
continue ;
// Don't home in on teammates.
if ( G_GametypeHasTeams ( ) & & source - > ctfteam = = player - > ctfteam )
continue ;
2018-09-04 22:47:30 +00:00
// Invisible, don't bother
if ( player - > kartstuff [ k_hyudorotimer ] )
continue ;
2018-08-30 23:24:22 +00:00
// Find the angle, see who's got the best.
thisang = actor - > angle - R_PointToAngle2 ( actor - > x , actor - > y , player - > mo - > x , player - > mo - > y ) ;
if ( thisang > ANGLE_180 )
thisang = InvAngle ( thisang ) ;
if ( thisang > ANGLE_45 ) // Don't go for people who are behind you
continue ;
// Jawz only go after the person directly ahead of you in race... sort of literally now!
if ( G_RaceGametype ( ) )
{
if ( player - > kartstuff [ k_position ] > = source - > kartstuff [ k_position ] ) // Don't pay attention to people behind you
continue ;
if ( ( best = = - 1 ) | | ( player - > kartstuff [ k_position ] > best ) )
{
wtarg = player ;
best = player - > kartstuff [ k_position ] ;
}
}
else
{
fixed_t thisdist ;
fixed_t thisavg ;
if ( player - > kartstuff [ k_bumper ] < = 0 )
continue ;
2018-09-06 20:05:57 +00:00
// Z pos too high/low
if ( abs ( player - > mo - > z - ( actor - > z + actor - > momz ) ) > RING_DIST / 8 )
continue ;
2018-09-04 22:47:30 +00:00
thisdist = P_AproxDistance ( player - > mo - > x - ( actor - > x + actor - > momx ) , player - > mo - > y - ( actor - > y + actor - > momy ) ) ;
2018-08-30 23:24:22 +00:00
2018-09-06 20:05:57 +00:00
if ( thisdist > 2 * RING_DIST ) // Don't go for people who are too far away
2018-08-30 23:24:22 +00:00
continue ;
thisavg = ( AngleFixed ( thisang ) + thisdist ) / 2 ;
//CONS_Printf("got avg %d from player # %d\n", thisavg>>FRACBITS, i);
if ( ( best = = - 1 ) | | ( thisavg < best ) )
{
wtarg = player ;
best = thisavg ;
}
}
}
return wtarg ;
}
2018-06-06 01:36:48 +00:00
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\ param player player object passed from P_PlayerThink
\ param cmd control input from player
\ return void
*/
void K_KartPlayerThink ( player_t * player , ticcmd_t * cmd )
{
K_UpdateOffroad ( player ) ;
2018-09-04 19:11:14 +00:00
K_GetKartBoostPower ( player ) ;
2018-06-06 01:36:48 +00:00
2018-08-31 02:27:18 +00:00
if ( player - > kartstuff [ k_eggmanexplode ] ) // You're gonna diiiiie
2018-08-14 14:23:38 +00:00
{
2018-08-14 21:16:33 +00:00
const INT32 flashtime = 4 < < ( player - > kartstuff [ k_eggmanexplode ] / TICRATE ) ;
2018-08-14 14:23:38 +00:00
if ( player - > kartstuff [ k_eggmanexplode ] = = 1 | | ( player - > kartstuff [ k_eggmanexplode ] % ( flashtime / 2 ) ! = 0 ) )
{
player - > mo - > colorized = false ;
player - > mo - > color = player - > skincolor ;
}
else if ( player - > kartstuff [ k_eggmanexplode ] % flashtime = = 0 )
{
player - > mo - > colorized = true ;
player - > mo - > color = SKINCOLOR_BLACK ;
}
else
{
player - > mo - > colorized = true ;
player - > mo - > color = SKINCOLOR_CRIMSON ;
}
}
2018-08-31 02:27:18 +00:00
else if ( player - > kartstuff [ k_invincibilitytimer ] ) // setting players to use the star colormap and spawning afterimages
{
mobj_t * ghost ;
player - > mo - > colorized = true ;
ghost = P_SpawnGhostMobj ( player - > mo ) ;
ghost - > fuse = 4 ;
ghost - > frame | = FF_FULLBRIGHT ;
}
else if ( player - > kartstuff [ k_growshrinktimer ] ) // Ditto, for grow/shrink
2018-07-10 21:40:47 +00:00
{
if ( player - > kartstuff [ k_growshrinktimer ] % 5 = = 0 )
{
player - > mo - > colorized = true ;
2018-07-11 00:27:18 +00:00
player - > mo - > color = ( player - > kartstuff [ k_growshrinktimer ] < 0 ? SKINCOLOR_CREAMSICLE : SKINCOLOR_PERIWINKLE ) ;
2018-07-10 21:40:47 +00:00
}
else
{
player - > mo - > colorized = false ;
player - > mo - > color = player - > skincolor ;
}
}
2018-06-06 01:36:48 +00:00
else
{
player - > mo - > colorized = false ;
}
2018-08-31 02:27:18 +00:00
if ( player - > kartstuff [ k_dashpadcooldown ] ) // Twinkle Circuit inspired afterimages
{
mobj_t * ghost ;
ghost = P_SpawnGhostMobj ( player - > mo ) ;
ghost - > fuse = player - > kartstuff [ k_dashpadcooldown ] + 1 ;
ghost - > momx = player - > mo - > momx / ( player - > kartstuff [ k_dashpadcooldown ] + 1 ) ;
ghost - > momy = player - > mo - > momy / ( player - > kartstuff [ k_dashpadcooldown ] + 1 ) ;
ghost - > momz = player - > mo - > momz / ( player - > kartstuff [ k_dashpadcooldown ] + 1 ) ;
player - > kartstuff [ k_dashpadcooldown ] - - ;
}
2018-09-05 15:19:00 +00:00
// DKR style camera for boosting
if ( player - > kartstuff [ k_boostcam ] ! = 0 | | player - > kartstuff [ k_destboostcam ] ! = 0 )
{
if ( player - > kartstuff [ k_boostcam ] < player - > kartstuff [ k_destboostcam ]
& & player - > kartstuff [ k_destboostcam ] ! = 0 )
{
2018-09-08 22:45:57 +00:00
player - > kartstuff [ k_boostcam ] + = FRACUNIT / ( TICRATE / 4 ) ;
2018-09-05 15:19:00 +00:00
if ( player - > kartstuff [ k_boostcam ] > = player - > kartstuff [ k_destboostcam ] )
player - > kartstuff [ k_destboostcam ] = 0 ;
}
else
{
2018-09-08 22:45:57 +00:00
player - > kartstuff [ k_boostcam ] - = FRACUNIT / TICRATE ;
2018-09-05 15:19:00 +00:00
if ( player - > kartstuff [ k_boostcam ] < player - > kartstuff [ k_destboostcam ] )
player - > kartstuff [ k_boostcam ] = player - > kartstuff [ k_destboostcam ] = 0 ;
}
//CONS_Printf("cam: %d, dest: %d\n", player->kartstuff[k_boostcam], player->kartstuff[k_destboostcam]);
}
2018-06-25 10:58:23 +00:00
if ( player - > kartstuff [ k_spinouttimer ] )
{
2018-07-10 22:16:53 +00:00
if ( ( P_IsObjectOnGround ( player - > mo ) | | player - > kartstuff [ k_spinouttype ] = = 1 )
& & ( player - > kartstuff [ k_sneakertimer ] = = 0 ) )
2018-07-20 02:37:32 +00:00
{
2018-06-25 10:58:23 +00:00
player - > kartstuff [ k_spinouttimer ] - - ;
2018-07-20 02:37:32 +00:00
if ( player - > kartstuff [ k_wipeoutslow ] > 1 )
player - > kartstuff [ k_wipeoutslow ] - - ;
if ( player - > kartstuff [ k_spinouttimer ] = = 0 )
player - > kartstuff [ k_spinouttype ] = 0 ; // Reset type
}
2018-06-25 10:58:23 +00:00
}
2018-07-20 02:37:32 +00:00
else
2018-06-06 01:36:48 +00:00
{
2018-07-20 02:37:32 +00:00
if ( player - > kartstuff [ k_wipeoutslow ] = = 1 )
player - > mo - > friction = ORIG_FRICTION ;
player - > kartstuff [ k_wipeoutslow ] = 0 ;
if ( ! comeback )
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
else if ( player - > kartstuff [ k_comebacktimer ] )
{
player - > kartstuff [ k_comebacktimer ] - - ;
if ( P_IsLocalPlayer ( player ) & & player - > kartstuff [ k_bumper ] < = 0 & & player - > kartstuff [ k_comebacktimer ] < = 0 )
comebackshowninfo = true ; // client has already seen the message
}
2018-06-06 01:36:48 +00:00
}
2018-08-11 04:12:41 +00:00
if ( player - > kartstuff [ k_spinouttimer ] = = 0 & & player - > powers [ pw_flashing ] = = K_GetKartFlashing ( player ) )
2018-06-06 01:36:48 +00:00
player - > powers [ pw_flashing ] - - ;
2018-08-04 19:48:31 +00:00
/*if (player->kartstuff[k_thunderanim])
player - > kartstuff [ k_thunderanim ] - - ; */
2018-06-06 01:36:48 +00:00
2018-06-20 00:20:06 +00:00
if ( player - > kartstuff [ k_sneakertimer ] )
2018-06-07 23:39:45 +00:00
player - > kartstuff [ k_sneakertimer ] - - ;
2018-06-06 01:36:48 +00:00
if ( player - > kartstuff [ k_floorboost ] )
player - > kartstuff [ k_floorboost ] - - ;
if ( player - > kartstuff [ k_driftboost ] )
player - > kartstuff [ k_driftboost ] - - ;
2018-09-10 05:47:23 +00:00
if ( player - > kartstuff [ k_startboost ] )
player - > kartstuff [ k_startboost ] - - ;
2018-06-07 23:39:45 +00:00
if ( player - > kartstuff [ k_invincibilitytimer ] )
player - > kartstuff [ k_invincibilitytimer ] - - ;
2018-06-06 01:36:48 +00:00
if ( player - > kartstuff [ k_growshrinktimer ] > 0 )
player - > kartstuff [ k_growshrinktimer ] - - ;
if ( player - > kartstuff [ k_growshrinktimer ] < 0 )
player - > kartstuff [ k_growshrinktimer ] + + ;
if ( player - > kartstuff [ k_growshrinktimer ] = = 1 | | player - > kartstuff [ k_growshrinktimer ] = = - 1 )
{
2018-07-10 21:40:47 +00:00
if ( player - > kartstuff [ k_invincibilitytimer ] = = 0 )
player - > mo - > color = player - > skincolor ;
2018-06-06 01:36:48 +00:00
player - > mo - > destscale = mapheaderinfo [ gamemap - 1 ] - > mobj_scale ;
2018-07-12 05:31:33 +00:00
if ( cv_kartdebugshrink . value & & ! player - > bot )
player - > mo - > destscale = 6 * player - > mo - > destscale / 8 ;
2018-06-06 01:36:48 +00:00
P_RestoreMusic ( player ) ;
}
2018-06-07 23:39:45 +00:00
if ( player - > kartstuff [ k_stealingtimer ] = = 0 & & player - > kartstuff [ k_stolentimer ] = = 0
& & player - > kartstuff [ k_rocketsneakertimer ] )
player - > kartstuff [ k_rocketsneakertimer ] - - ;
if ( player - > kartstuff [ k_hyudorotimer ] )
player - > kartstuff [ k_hyudorotimer ] - - ;
2018-06-06 01:36:48 +00:00
2018-06-07 23:39:45 +00:00
if ( player - > kartstuff [ k_sadtimer ] )
player - > kartstuff [ k_sadtimer ] - - ;
2018-06-06 01:36:48 +00:00
2018-06-07 23:39:45 +00:00
if ( player - > kartstuff [ k_stealingtimer ] )
player - > kartstuff [ k_stealingtimer ] - - ;
2018-06-06 01:36:48 +00:00
2018-06-07 23:39:45 +00:00
if ( player - > kartstuff [ k_stolentimer ] )
player - > kartstuff [ k_stolentimer ] - - ;
2018-06-06 01:36:48 +00:00
if ( player - > kartstuff [ k_squishedtimer ] )
player - > kartstuff [ k_squishedtimer ] - - ;
if ( player - > kartstuff [ k_justbumped ] )
player - > kartstuff [ k_justbumped ] - - ;
if ( player - > kartstuff [ k_deathsentence ] )
{
if ( player - > kartstuff [ k_deathsentence ] = = 1 )
2018-06-08 04:02:28 +00:00
K_DoSPB ( player , & players [ spbplayer ] ) ;
2018-06-06 01:36:48 +00:00
player - > kartstuff [ k_deathsentence ] - - ;
}
2018-08-10 01:52:02 +00:00
if ( player - > kartstuff [ k_lapanimation ] )
player - > kartstuff [ k_lapanimation ] - - ;
2018-06-06 01:36:48 +00:00
if ( G_BattleGametype ( ) & & ( player - > exiting | | player - > kartstuff [ k_comebacktimer ] ) )
{
if ( player - > exiting )
{
if ( player - > exiting < 6 * TICRATE )
player - > kartstuff [ k_cardanimation ] + = ( ( 164 - player - > kartstuff [ k_cardanimation ] ) / 8 ) + 1 ;
2018-07-19 14:58:07 +00:00
else if ( player - > exiting = = 6 * TICRATE )
player - > kartstuff [ k_cardanimation ] = 0 ;
else if ( player - > kartstuff [ k_cardanimation ] < 2 * TICRATE )
player - > kartstuff [ k_cardanimation ] + + ;
2018-06-06 01:36:48 +00:00
}
else
{
if ( player - > kartstuff [ k_comebacktimer ] < 6 * TICRATE )
player - > kartstuff [ k_cardanimation ] - = ( ( 164 - player - > kartstuff [ k_cardanimation ] ) / 8 ) + 1 ;
else if ( player - > kartstuff [ k_comebacktimer ] < 9 * TICRATE )
player - > kartstuff [ k_cardanimation ] + = ( ( 164 - player - > kartstuff [ k_cardanimation ] ) / 8 ) + 1 ;
}
if ( player - > kartstuff [ k_cardanimation ] > 164 )
player - > kartstuff [ k_cardanimation ] = 164 ;
if ( player - > kartstuff [ k_cardanimation ] < 0 )
player - > kartstuff [ k_cardanimation ] = 0 ;
}
2018-07-18 22:20:08 +00:00
else if ( G_RaceGametype ( ) & & player - > exiting )
{
2018-07-19 14:58:07 +00:00
if ( player - > kartstuff [ k_cardanimation ] < 2 * TICRATE )
2018-07-18 22:20:08 +00:00
player - > kartstuff [ k_cardanimation ] + + ;
}
2018-06-06 01:36:48 +00:00
else
player - > kartstuff [ k_cardanimation ] = 0 ;
2018-06-08 23:56:39 +00:00
if ( player - > kartstuff [ k_voices ] )
player - > kartstuff [ k_voices ] - - ;
if ( player - > kartstuff [ k_tauntvoices ] )
player - > kartstuff [ k_tauntvoices ] - - ;
2018-06-06 01:36:48 +00:00
2018-07-03 19:14:47 +00:00
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] > 0 )
2018-07-01 08:36:09 +00:00
player - > kartstuff [ k_wanted ] + + ;
2018-07-17 02:51:31 +00:00
if ( P_IsObjectOnGround ( player - > mo ) )
player - > kartstuff [ k_waterskip ] = 0 ;
2018-07-27 00:12:42 +00:00
if ( player - > kartstuff [ k_instashield ] )
player - > kartstuff [ k_instashield ] - - ;
2018-08-12 00:19:09 +00:00
if ( player - > kartstuff [ k_eggmanexplode ] )
{
2018-08-12 10:45:48 +00:00
if ( player - > spectator | | ( G_BattleGametype ( ) & & ! player - > kartstuff [ k_bumper ] ) )
player - > kartstuff [ k_eggmanexplode ] = 0 ;
else
2018-08-12 00:19:09 +00:00
{
2018-08-12 10:45:48 +00:00
player - > kartstuff [ k_eggmanexplode ] - - ;
if ( player - > kartstuff [ k_eggmanexplode ] < = 0 )
{
mobj_t * eggsexplode ;
player - > powers [ pw_flashing ] = 0 ;
eggsexplode = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_BLUEEXPLOSION ) ;
if ( player - > kartstuff [ k_eggmanblame ] > = 0
& & player - > kartstuff [ k_eggmanblame ] < MAXPLAYERS
& & playeringame [ player - > kartstuff [ k_eggmanblame ] ]
& & ! players [ player - > kartstuff [ k_eggmanblame ] ] . spectator
& & players [ player - > kartstuff [ k_eggmanblame ] ] . mo )
P_SetTarget ( & eggsexplode - > target , players [ player - > kartstuff [ k_eggmanblame ] ] . mo ) ;
}
2018-08-12 00:19:09 +00:00
}
}
2018-06-06 01:36:48 +00:00
// ???
/*
if ( player - > kartstuff [ k_jmp ] > 1 & & onground )
{
S_StartSound ( player - > mo , sfx_spring ) ;
P_DoJump ( player , false ) ;
player - > mo - > momz * = player - > kartstuff [ k_jmp ] ;
player - > kartstuff [ k_jmp ] = 0 ;
}
*/
if ( player - > kartstuff [ k_comebacktimer ] )
player - > kartstuff [ k_comebackmode ] = 0 ;
2018-06-07 23:39:45 +00:00
if ( P_IsObjectOnGround ( player - > mo ) & & player - > mo - > momz < = 0 & & player - > kartstuff [ k_pogospring ] )
player - > kartstuff [ k_pogospring ] = 0 ;
2018-06-06 01:36:48 +00:00
if ( cmd - > buttons & BT_DRIFT )
player - > kartstuff [ k_jmp ] = 1 ;
else
player - > kartstuff [ k_jmp ] = 0 ;
2018-06-25 02:15:22 +00:00
// Respawn Checker
if ( player - > kartstuff [ k_respawn ] )
K_RespawnChecker ( player ) ;
2018-06-06 01:36:48 +00:00
// Roulette Code
2018-06-08 04:02:28 +00:00
K_KartItemRoulette ( player , cmd ) ;
2018-06-06 01:36:48 +00:00
2018-06-07 23:39:45 +00:00
// Stopping of the horrible invincibility SFX
if ( player - > mo - > health < = 0 | | player - > mo - > player - > kartstuff [ k_invincibilitytimer ] < = 0
| | player - > mo - > player - > kartstuff [ k_growshrinktimer ] > 0 ) // If you don't have invincibility (or grow is active too)
2018-06-06 01:36:48 +00:00
{
2018-06-07 23:39:45 +00:00
if ( S_SoundPlaying ( player - > mo , sfx_kinvnc ) ) // But the sound is playing
S_StopSoundByID ( player - > mo , sfx_kinvnc ) ; // Stop it
2018-06-06 01:36:48 +00:00
}
2018-06-07 23:39:45 +00:00
// And the same for the grow SFX
2018-06-06 01:36:48 +00:00
if ( ! ( player - > mo - > health > 0 & & player - > mo - > player - > kartstuff [ k_growshrinktimer ] > 0 ) ) // If you aren't big
{
2018-06-07 23:39:45 +00:00
if ( S_SoundPlaying ( player - > mo , sfx_kgrow ) ) // But the sound is playing
S_StopSoundByID ( player - > mo , sfx_kgrow ) ; // Stop it
2018-06-06 01:36:48 +00:00
}
2018-06-15 06:18:43 +00:00
// AAAAAAND handle the invincibility alarm
2018-06-07 23:39:45 +00:00
if ( player - > mo - > health > 0 & & ( player - > mo - > player - > kartstuff [ k_invincibilitytimer ] > 0
2018-06-06 01:36:48 +00:00
| | player - > mo - > player - > kartstuff [ k_growshrinktimer ] > 0 ) )
{
2018-06-15 00:18:29 +00:00
if ( leveltime % 13 = = 0 & & cv_kartinvinsfx . value & & ! P_IsLocalPlayer ( player ) )
2018-06-06 01:36:48 +00:00
S_StartSound ( player - > mo , sfx_smkinv ) ;
}
else if ( S_SoundPlaying ( player - > mo , sfx_smkinv ) )
S_StopSoundByID ( player - > mo , sfx_smkinv ) ;
// Plays the music after the starting countdown.
2018-06-25 02:15:22 +00:00
if ( P_IsLocalPlayer ( player ) & & leveltime = = ( starttime + ( TICRATE / 2 ) ) )
2018-06-07 23:39:45 +00:00
S_ChangeMusicInternal ( mapmusname , true ) ;
2018-06-06 01:36:48 +00:00
}
void K_KartPlayerAfterThink ( player_t * player )
{
2018-07-10 21:40:47 +00:00
if ( player - > kartstuff [ k_invincibilitytimer ]
2018-07-12 05:31:33 +00:00
| | ( player - > kartstuff [ k_growshrinktimer ] ! = 0 & & player - > kartstuff [ k_growshrinktimer ] % 5 = = 4 ) ) // 4 instead of 0 because this is afterthink!
2018-06-06 01:36:48 +00:00
{
player - > mo - > frame | = FF_FULLBRIGHT ;
}
else
{
if ( ! ( player - > mo - > state - > frame & FF_FULLBRIGHT ) )
player - > mo - > frame & = ~ FF_FULLBRIGHT ;
}
2018-06-27 19:58:43 +00:00
// Move held objects (Bananas, Orbinaut, etc)
K_MoveHeldObjects ( player ) ;
2018-08-30 23:24:22 +00:00
// Jawz reticule (seeking)
if ( player - > kartstuff [ k_itemtype ] = = KITEM_JAWZ & & player - > kartstuff [ k_itemheld ] )
{
player_t * targ = K_FindJawzTarget ( player - > mo , player ) ;
mobj_t * ret ;
if ( ! targ )
{
player - > kartstuff [ k_lastjawztarget ] = - 1 ;
return ;
}
ret = P_SpawnMobj ( targ - > mo - > x , targ - > mo - > y , targ - > mo - > z , MT_PLAYERRETICULE ) ;
P_SetTarget ( & ret - > target , targ - > mo ) ;
ret - > frame | = ( ( leveltime % 10 ) / 2 ) ;
ret - > tics = 1 ;
ret - > color = player - > skincolor ;
if ( targ - players ! = player - > kartstuff [ k_lastjawztarget ] )
{
if ( P_IsLocalPlayer ( player ) | | P_IsLocalPlayer ( targ ) )
S_StartSound ( NULL , sfx_s3k89 ) ;
else
S_StartSound ( targ - > mo , sfx_s3k89 ) ;
player - > kartstuff [ k_lastjawztarget ] = targ - players ;
}
}
else
{
player - > kartstuff [ k_lastjawztarget ] = - 1 ;
}
2018-06-06 01:36:48 +00:00
}
2017-11-11 03:28:20 +00:00
// Returns false if this player being placed here causes them to collide with any other player
// Used in g_game.c for match etc. respawning
// This does not check along the z because the z is not correctly set for the spawnee at this point
boolean K_CheckPlayersRespawnColliding ( INT32 playernum , fixed_t x , fixed_t y )
{
INT32 i ;
fixed_t p1radius = players [ playernum ] . mo - > radius ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( playernum = = i | | ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo | | players [ i ] . mo - > health < = 0
| | players [ i ] . playerstate ! = PST_LIVE | | ( players [ i ] . mo - > flags & MF_NOCLIP ) | | ( players [ i ] . mo - > flags & MF_NOCLIPTHING ) )
continue ;
if ( abs ( x - players [ i ] . mo - > x ) < ( p1radius + players [ i ] . mo - > radius )
& & abs ( y - players [ i ] . mo - > y ) < ( p1radius + players [ i ] . mo - > radius ) )
{
return false ;
}
}
return true ;
}
2017-03-07 18:31:37 +00:00
// countersteer is how strong the controls are telling us we are turning
2017-03-07 05:00:00 +00:00
// turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left
2017-03-07 18:31:37 +00:00
static INT16 K_GetKartDriftValue ( player_t * player , fixed_t countersteer )
2017-02-22 04:41:00 +00:00
{
2017-03-07 18:31:37 +00:00
INT16 basedrift , driftangle ;
2017-04-21 01:44:56 +00:00
fixed_t driftweight = player - > kartweight * 14 ; // 12
2017-03-07 01:05:18 +00:00
// If they aren't drifting or on the ground this doesn't apply
if ( player - > kartstuff [ k_drift ] = = 0 | | ! P_IsObjectOnGround ( player - > mo ) )
return 0 ;
2017-02-24 01:36:43 +00:00
2017-03-07 18:31:37 +00:00
if ( player - > kartstuff [ k_driftend ] ! = 0 )
2017-03-07 01:05:18 +00:00
{
2017-03-07 18:31:37 +00:00
return - 266 * player - > kartstuff [ k_drift ] ; // Drift has ended and we are tweaking their angle back a bit
2017-03-07 03:27:44 +00:00
}
2017-02-22 04:41:00 +00:00
2017-04-21 01:44:56 +00:00
//basedrift = 90*player->kartstuff[k_drift]; // 450
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
basedrift = 83 * player - > kartstuff [ k_drift ] - ( driftweight - 14 ) * player - > kartstuff [ k_drift ] / 5 ; // 415 - 303
2017-04-19 01:04:54 +00:00
driftangle = abs ( ( 252 - driftweight ) * player - > kartstuff [ k_drift ] / 5 ) ;
2017-02-22 04:41:00 +00:00
2017-04-19 01:04:54 +00:00
return basedrift + FixedMul ( driftangle , countersteer ) ;
2017-02-22 04:41:00 +00:00
}
2017-03-07 05:00:00 +00:00
INT16 K_GetKartTurnValue ( player_t * player , INT16 turnvalue )
{
fixed_t p_maxspeed = FixedMul ( K_GetKartSpeed ( player , false ) , 3 * FRACUNIT ) ;
fixed_t adjustangle = FixedDiv ( ( p_maxspeed > > 16 ) - ( player - > speed > > 16 ) , ( p_maxspeed > > 16 ) + player - > kartweight ) ;
2018-01-23 03:18:57 +00:00
if ( player - > spectator )
return turnvalue ;
2017-03-07 23:12:46 +00:00
if ( player - > kartstuff [ k_drift ] ! = 0 & & P_IsObjectOnGround ( player - > mo ) )
2017-03-07 05:00:00 +00:00
{
2017-03-07 18:31:37 +00:00
// If we're drifting we have a completely different turning value
2017-03-07 05:00:00 +00:00
if ( player - > kartstuff [ k_driftend ] = = 0 )
{
2017-03-07 18:31:37 +00:00
// 800 is the max set in g_game.c with angleturn
fixed_t countersteer = FixedDiv ( turnvalue * FRACUNIT , 800 * FRACUNIT ) ;
turnvalue = K_GetKartDriftValue ( player , countersteer ) ;
2017-03-07 05:00:00 +00:00
}
else
2017-03-07 18:31:37 +00:00
turnvalue = ( INT16 ) ( turnvalue + K_GetKartDriftValue ( player , FRACUNIT ) ) ;
return turnvalue ;
2017-03-07 05:00:00 +00:00
}
2017-03-07 18:31:37 +00:00
turnvalue = FixedMul ( turnvalue , adjustangle ) ; // Weight has a small effect on turning
2018-02-05 23:55:52 +00:00
if ( player - > kartstuff [ k_invincibilitytimer ] | | player - > kartstuff [ k_sneakertimer ] | | player - > kartstuff [ k_growshrinktimer ] > 0 )
2017-03-07 18:31:37 +00:00
turnvalue = FixedMul ( turnvalue , FixedDiv ( 5 * FRACUNIT , 4 * FRACUNIT ) ) ;
2017-03-07 05:00:00 +00:00
return turnvalue ;
}
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
fixed_t K_GetKartDriftSparkValue ( player_t * player )
2017-02-07 22:19:04 +00:00
{
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
UINT8 kartspeed = ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
? 1
: player - > kartspeed ;
return ( 26 * 4 + kartspeed * 2 + ( 9 - player - > kartweight ) ) * 8 ;
}
2017-11-20 00:39:40 +00:00
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
static void K_KartDrift ( player_t * player , boolean onground )
{
fixed_t dsone = K_GetKartDriftSparkValue ( player ) ;
fixed_t dstwo = dsone * 2 ;
2017-03-04 22:13:19 +00:00
2017-02-07 22:19:04 +00:00
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
// Drift Release (Moved here so you can't "chain" drifts)
2017-03-07 05:00:00 +00:00
if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
2017-02-07 22:19:04 +00:00
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
2017-02-24 01:36:43 +00:00
& & player - > kartstuff [ k_driftcharge ] < dsone
2017-02-07 22:19:04 +00:00
& & onground )
{
player - > kartstuff [ k_driftcharge ] = 0 ;
}
2017-03-07 05:00:00 +00:00
else if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
2017-02-07 22:19:04 +00:00
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
2017-02-24 01:36:43 +00:00
& & ( player - > kartstuff [ k_driftcharge ] > = dsone & & player - > kartstuff [ k_driftcharge ] < dstwo )
2017-02-07 22:19:04 +00:00
& & onground )
{
2017-02-19 17:18:43 +00:00
player - > kartstuff [ k_driftboost ] = 20 ;
2018-06-19 02:29:52 +00:00
S_StartSound ( player - > mo , sfx_s23c ) ;
2017-02-07 22:19:04 +00:00
player - > kartstuff [ k_driftcharge ] = 0 ;
}
2017-03-07 05:00:00 +00:00
else if ( ( player - > kartstuff [ k_drift ] ! = - 5 & & player - > kartstuff [ k_drift ] ! = 5 )
2017-02-07 22:19:04 +00:00
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
2017-02-24 01:36:43 +00:00
& & player - > kartstuff [ k_driftcharge ] > = dstwo
2017-02-07 22:19:04 +00:00
& & onground )
{
2017-04-19 01:04:54 +00:00
player - > kartstuff [ k_driftboost ] = 50 ;
2018-06-19 02:29:52 +00:00
S_StartSound ( player - > mo , sfx_s23c ) ;
2017-02-07 22:19:04 +00:00
player - > kartstuff [ k_driftcharge ] = 0 ;
}
// Drifting: left or right?
2018-06-05 21:12:42 +00:00
if ( ( player - > cmd . driftturn > 0 ) & & player - > speed > FixedMul ( 10 < < 16 , player - > mo - > scale ) & & player - > kartstuff [ k_jmp ] = = 1
2017-03-07 05:00:00 +00:00
& & ( player - > kartstuff [ k_drift ] = = 0 | | player - > kartstuff [ k_driftend ] = = 1 ) ) // && player->kartstuff[k_drift] != 1)
{
// Starting left drift
2017-02-07 22:19:04 +00:00
player - > kartstuff [ k_drift ] = 1 ;
2017-03-07 05:00:00 +00:00
player - > kartstuff [ k_driftend ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
2018-06-05 21:12:42 +00:00
else if ( ( player - > cmd . driftturn < 0 ) & & player - > speed > FixedMul ( 10 < < 16 , player - > mo - > scale ) & & player - > kartstuff [ k_jmp ] = = 1
2017-03-07 05:00:00 +00:00
& & ( player - > kartstuff [ k_drift ] = = 0 | | player - > kartstuff [ k_driftend ] = = 1 ) ) // && player->kartstuff[k_drift] != -1)
{
// Starting right drift
2017-02-07 22:19:04 +00:00
player - > kartstuff [ k_drift ] = - 1 ;
2017-03-07 05:00:00 +00:00
player - > kartstuff [ k_driftend ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
2017-02-07 22:19:04 +00:00
else if ( player - > kartstuff [ k_jmp ] = = 0 ) // || player->kartstuff[k_turndir] == 0)
2017-03-07 03:00:10 +00:00
{
2017-03-07 05:00:00 +00:00
// drift is not being performed so if we're just finishing set driftend and decrement counters
2017-03-07 03:00:10 +00:00
if ( player - > kartstuff [ k_drift ] > 0 )
2017-03-07 03:27:44 +00:00
{
2017-03-07 03:00:10 +00:00
player - > kartstuff [ k_drift ] - - ;
2017-03-07 03:27:44 +00:00
player - > kartstuff [ k_driftend ] = 1 ;
}
2017-03-07 03:00:10 +00:00
else if ( player - > kartstuff [ k_drift ] < 0 )
2017-03-07 03:27:44 +00:00
{
2017-03-07 03:00:10 +00:00
player - > kartstuff [ k_drift ] + + ;
2017-03-07 03:27:44 +00:00
player - > kartstuff [ k_driftend ] = 1 ;
}
else
player - > kartstuff [ k_driftend ] = 0 ;
2017-03-07 03:00:10 +00:00
}
2017-02-07 22:19:04 +00:00
// Incease/decrease the drift value to continue drifting in that direction
2018-06-20 00:20:06 +00:00
if ( player - > kartstuff [ k_spinouttimer ] = = 0 & & player - > kartstuff [ k_jmp ] = = 1 & & onground & & player - > kartstuff [ k_drift ] ! = 0 )
2017-02-07 22:19:04 +00:00
{
2018-06-05 21:12:42 +00:00
fixed_t driftadditive = 24 ;
2017-02-07 22:19:04 +00:00
2017-03-07 01:05:18 +00:00
if ( player - > kartstuff [ k_drift ] > = 1 ) // Drifting to the left
2017-02-07 22:19:04 +00:00
{
player - > kartstuff [ k_drift ] + + ;
2017-03-07 03:00:10 +00:00
if ( player - > kartstuff [ k_drift ] > 5 )
player - > kartstuff [ k_drift ] = 5 ;
2017-03-13 03:28:54 +00:00
2018-06-05 21:12:42 +00:00
if ( player - > cmd . driftturn > 0 ) // Inward
2018-09-08 07:24:32 +00:00
driftadditive + = abs ( player - > cmd . driftturn ) / 100 ;
2018-06-05 21:12:42 +00:00
if ( player - > cmd . driftturn < 0 ) // Outward
2018-09-08 07:24:32 +00:00
driftadditive - = abs ( player - > cmd . driftturn ) / 75 ;
2017-02-07 22:19:04 +00:00
}
2017-03-07 01:05:18 +00:00
else if ( player - > kartstuff [ k_drift ] < = - 1 ) // Drifting to the right
2017-02-07 22:19:04 +00:00
{
player - > kartstuff [ k_drift ] - - ;
2017-03-07 03:00:10 +00:00
if ( player - > kartstuff [ k_drift ] < - 5 )
player - > kartstuff [ k_drift ] = - 5 ;
2017-03-13 03:28:54 +00:00
2018-06-05 21:12:42 +00:00
if ( player - > cmd . driftturn < 0 ) // Inward
2018-09-08 07:24:32 +00:00
driftadditive + = abs ( player - > cmd . driftturn ) / 100 ;
2018-06-05 21:12:42 +00:00
if ( player - > cmd . driftturn > 0 ) // Outward
2018-09-08 07:24:32 +00:00
driftadditive - = abs ( player - > cmd . driftturn ) / 75 ;
2017-02-07 22:19:04 +00:00
}
2017-03-13 03:28:54 +00:00
// This spawns the drift sparks
2018-09-11 23:52:00 +00:00
if ( player - > kartstuff [ k_driftcharge ] + driftadditive > = dsone )
K_SpawnDriftSparks ( player ) ;
2017-03-13 03:28:54 +00:00
player - > kartstuff [ k_driftcharge ] + = driftadditive ;
player - > kartstuff [ k_driftend ] = 0 ;
2017-02-07 22:19:04 +00:00
}
// Stop drifting
if ( player - > kartstuff [ k_spinouttimer ] > 0 // banana peel
2018-01-15 21:14:45 +00:00
| | player - > speed < FixedMul ( 10 < < 16 , player - > mo - > scale ) ) // you're too slow!
2017-02-07 22:19:04 +00:00
{
player - > kartstuff [ k_drift ] = 0 ;
player - > kartstuff [ k_driftcharge ] = 0 ;
}
}
2017-02-13 04:24:49 +00:00
//
// K_KartUpdatePosition
//
static void K_KartUpdatePosition ( player_t * player )
2017-02-07 22:19:04 +00:00
{
2017-02-13 04:24:49 +00:00
fixed_t position = 1 ;
2017-12-22 15:16:41 +00:00
fixed_t oldposition = player - > kartstuff [ k_position ] ;
2017-02-13 04:24:49 +00:00
fixed_t i , ppcd , pncd , ipcd , incd ;
fixed_t pmo , imo ;
thinker_t * th ;
2017-02-17 20:14:55 +00:00
mobj_t * mo ;
2017-02-10 04:57:31 +00:00
2018-01-30 00:15:25 +00:00
if ( player - > spectator | | ! player - > mo )
return ;
2017-02-13 04:24:49 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
2018-01-30 00:15:25 +00:00
if ( ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo )
continue ;
2018-03-04 20:27:52 +00:00
if ( G_RaceGametype ( ) )
2017-02-13 04:24:49 +00:00
{
2018-01-30 00:15:25 +00:00
if ( ( ( ( players [ i ] . starpostnum ) + ( numstarposts + 1 ) * players [ i ] . laps ) >
2017-11-23 02:40:17 +00:00
( ( player - > starpostnum ) + ( numstarposts + 1 ) * player - > laps ) ) )
position + + ;
2018-01-30 00:15:25 +00:00
else if ( ( ( players [ i ] . starpostnum ) + ( numstarposts + 1 ) * players [ i ] . laps ) = =
( ( player - > starpostnum ) + ( numstarposts + 1 ) * player - > laps ) )
2017-11-23 02:40:17 +00:00
{
ppcd = pncd = ipcd = incd = 0 ;
2017-02-10 04:57:31 +00:00
2017-11-23 02:40:17 +00:00
player - > kartstuff [ k_prevcheck ] = players [ i ] . kartstuff [ k_prevcheck ] = 0 ;
player - > kartstuff [ k_nextcheck ] = players [ i ] . kartstuff [ k_nextcheck ] = 0 ;
2017-02-17 20:14:55 +00:00
2017-11-23 02:40:17 +00:00
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
for ( th = thinkercap . next ; th ! = & thinkercap ; th = th - > next )
{
if ( th - > function . acp1 ! = ( actionf_p1 ) P_MobjThinker ) // Not a mobj at all, shoo
continue ;
2017-02-17 02:33:00 +00:00
2017-11-23 02:40:17 +00:00
mo = ( mobj_t * ) th ;
2017-02-17 02:33:00 +00:00
2018-03-13 05:25:04 +00:00
if ( mo - > type ! = MT_BOSS3WAYPOINT ) // TODO: Change to 'MT_WAYPOINT'?
continue ;
2017-11-23 02:40:17 +00:00
pmo = P_AproxDistance ( P_AproxDistance ( mo - > x - player - > mo - > x ,
mo - > y - player - > mo - > y ) ,
mo - > z - player - > mo - > z ) / FRACUNIT ;
imo = P_AproxDistance ( P_AproxDistance ( mo - > x - players [ i ] . mo - > x ,
mo - > y - players [ i ] . mo - > y ) ,
mo - > z - players [ i ] . mo - > z ) / FRACUNIT ;
2017-02-17 02:33:00 +00:00
2017-11-23 02:40:17 +00:00
if ( mo - > health = = player - > starpostnum )
{
player - > kartstuff [ k_prevcheck ] + = pmo ;
ppcd + + ;
}
if ( mo - > health = = ( player - > starpostnum + 1 ) )
{
player - > kartstuff [ k_nextcheck ] + = pmo ;
pncd + + ;
}
if ( mo - > health = = players [ i ] . starpostnum )
{
players [ i ] . kartstuff [ k_prevcheck ] + = imo ;
ipcd + + ;
}
if ( mo - > health = = ( players [ i ] . starpostnum + 1 ) )
{
players [ i ] . kartstuff [ k_nextcheck ] + = imo ;
incd + + ;
}
2017-02-17 02:33:00 +00:00
}
2017-11-23 02:40:17 +00:00
if ( ppcd > 1 ) player - > kartstuff [ k_prevcheck ] / = ppcd ;
if ( pncd > 1 ) player - > kartstuff [ k_nextcheck ] / = pncd ;
if ( ipcd > 1 ) players [ i ] . kartstuff [ k_prevcheck ] / = ipcd ;
if ( incd > 1 ) players [ i ] . kartstuff [ k_nextcheck ] / = incd ;
if ( ( players [ i ] . kartstuff [ k_nextcheck ] > 0 | | player - > kartstuff [ k_nextcheck ] > 0 ) & & ! player - > exiting )
2017-02-17 02:33:00 +00:00
{
2017-11-23 02:40:17 +00:00
if ( ( players [ i ] . kartstuff [ k_nextcheck ] - players [ i ] . kartstuff [ k_prevcheck ] ) <
( player - > kartstuff [ k_nextcheck ] - player - > kartstuff [ k_prevcheck ] ) )
position + + ;
2017-02-17 02:33:00 +00:00
}
2017-11-23 02:40:17 +00:00
else if ( ! player - > exiting )
2017-02-17 02:33:00 +00:00
{
2017-11-23 02:40:17 +00:00
if ( players [ i ] . kartstuff [ k_prevcheck ] > player - > kartstuff [ k_prevcheck ] )
position + + ;
2017-02-17 02:33:00 +00:00
}
2017-11-23 02:40:17 +00:00
else
2017-02-17 02:33:00 +00:00
{
2017-11-23 02:40:17 +00:00
if ( players [ i ] . starposttime < player - > starposttime )
position + + ;
2017-02-17 02:33:00 +00:00
}
2017-02-13 04:24:49 +00:00
}
2017-11-23 02:40:17 +00:00
}
2018-03-04 20:27:52 +00:00
else if ( G_BattleGametype ( ) )
2017-11-23 02:40:17 +00:00
{
2018-07-02 21:57:22 +00:00
if ( player - > exiting ) // End of match standings
{
2018-07-18 19:23:46 +00:00
if ( players [ i ] . marescore > player - > marescore ) // Only score matters
2018-07-02 21:57:22 +00:00
position + + ;
}
else
{
2018-07-18 19:23:46 +00:00
if ( players [ i ] . kartstuff [ k_bumper ] = = player - > kartstuff [ k_bumper ] & & players [ i ] . marescore > player - > marescore )
2018-07-02 21:57:22 +00:00
position + + ;
2018-07-03 19:14:47 +00:00
else if ( players [ i ] . kartstuff [ k_bumper ] > player - > kartstuff [ k_bumper ] )
2018-07-02 21:57:22 +00:00
position + + ;
}
2017-02-13 04:24:49 +00:00
}
}
2017-11-30 22:34:48 +00:00
2018-06-25 02:15:22 +00:00
if ( leveltime < starttime | | oldposition = = 0 )
2017-12-22 15:16:41 +00:00
oldposition = position ;
if ( oldposition ! = position ) // Changed places?
2018-07-04 23:06:45 +00:00
player - > kartstuff [ k_positiondelay ] = 10 ; // Position number growth
2017-12-22 15:16:41 +00:00
2017-02-13 04:24:49 +00:00
player - > kartstuff [ k_position ] = position ;
2017-02-07 22:19:04 +00:00
}
2018-06-07 23:39:45 +00:00
2017-11-23 02:40:17 +00:00
//
// K_StripItems
//
2018-06-12 20:27:51 +00:00
void K_StripItems ( player_t * player )
2017-11-01 20:24:40 +00:00
{
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemtype ] = 0 ;
player - > kartstuff [ k_itemamount ] = 0 ;
player - > kartstuff [ k_itemheld ] = 0 ;
2017-11-05 06:43:47 +00:00
player - > kartstuff [ k_itemroulette ] = 0 ;
2018-06-07 23:39:45 +00:00
player - > kartstuff [ k_roulettetype ] = 0 ;
2018-06-12 20:27:51 +00:00
player - > kartstuff [ k_rocketsneakertimer ] = 0 ;
player - > kartstuff [ k_invincibilitytimer ] = 0 ;
player - > kartstuff [ k_growshrinktimer ] = 0 ;
player - > kartstuff [ k_eggmanheld ] = 0 ;
2018-08-12 00:54:08 +00:00
player - > kartstuff [ k_eggmanexplode ] = 0 ;
player - > kartstuff [ k_eggmanblame ] = 0 ;
2018-06-12 20:27:51 +00:00
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_hyudorotimer ] = 0 ;
player - > kartstuff [ k_stealingtimer ] = 0 ;
player - > kartstuff [ k_stolentimer ] = 0 ;
2018-06-12 20:27:51 +00:00
2018-08-04 19:48:31 +00:00
player - > kartstuff [ k_curshield ] = 0 ;
//player->kartstuff[k_thunderanim] = 0;
player - > kartstuff [ k_bananadrag ] = 0 ;
2018-06-12 20:27:51 +00:00
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_sadtimer ] = 0 ;
2018-08-24 14:14:18 +00:00
K_CleanHnextList ( player - > mo ) ;
2017-11-01 20:24:40 +00:00
}
2018-06-07 23:39:45 +00:00
2017-02-13 04:24:49 +00:00
//
// K_MoveKartPlayer
//
2017-03-07 01:05:18 +00:00
void K_MoveKartPlayer ( player_t * player , boolean onground )
2016-08-15 03:51:08 +00:00
{
2017-03-07 01:05:18 +00:00
ticcmd_t * cmd = & player - > cmd ;
2016-08-21 02:15:06 +00:00
boolean ATTACK_IS_DOWN = ( ( cmd - > buttons & BT_ATTACK ) & & ! ( player - > pflags & PF_ATTACKDOWN ) ) ;
2018-03-14 01:07:08 +00:00
boolean HOLDING_ITEM = ( player - > kartstuff [ k_itemheld ] | | player - > kartstuff [ k_eggmanheld ] ) ;
2018-02-05 23:55:52 +00:00
boolean NO_HYUDORO = ( player - > kartstuff [ k_stolentimer ] = = 0 & & player - > kartstuff [ k_stealingtimer ] = = 0 ) ;
2016-08-21 02:15:06 +00:00
2017-11-23 02:40:17 +00:00
K_KartUpdatePosition ( player ) ;
2017-02-13 04:24:49 +00:00
2018-06-07 18:56:26 +00:00
if ( ! player - > exiting )
2017-02-13 04:24:49 +00:00
{
2018-07-04 21:25:38 +00:00
if ( player - > kartstuff [ k_oldposition ] < player - > kartstuff [ k_position ] ) // But first, if you lost a place,
{
2017-02-13 04:24:49 +00:00
player - > kartstuff [ k_oldposition ] = player - > kartstuff [ k_position ] ; // then the other player taunts.
2018-07-04 21:25:38 +00:00
K_RegularVoiceTimers ( player ) ; // and you can't for a bit
}
2017-02-13 04:24:49 +00:00
else if ( player - > kartstuff [ k_oldposition ] > player - > kartstuff [ k_position ] ) // Otherwise,
{
2018-06-07 18:56:26 +00:00
K_PlayOvertakeSound ( player - > mo ) ; // Say "YOU'RE TOO SLOW!"
2017-02-13 04:24:49 +00:00
player - > kartstuff [ k_oldposition ] = player - > kartstuff [ k_position ] ; // Restore the old position,
}
2018-06-07 18:34:13 +00:00
}
2017-12-22 15:16:41 +00:00
2017-02-13 04:24:49 +00:00
if ( player - > kartstuff [ k_positiondelay ] )
player - > kartstuff [ k_positiondelay ] - - ;
2016-11-21 04:23:00 +00:00
if ( ( player - > pflags & PF_ATTACKDOWN ) & & ! ( cmd - > buttons & BT_ATTACK ) )
player - > pflags & = ~ PF_ATTACKDOWN ;
else if ( cmd - > buttons & BT_ATTACK )
2016-08-21 02:15:06 +00:00
player - > pflags | = PF_ATTACKDOWN ;
2017-02-17 20:14:55 +00:00
2018-07-22 04:31:02 +00:00
if ( player & & player - > mo & & player - > mo - > health > 0 & & ! player - > spectator & & ! ( player - > exiting | | mapreset ) & & player - > kartstuff [ k_spinouttimer ] = = 0 )
2016-08-21 02:15:06 +00:00
{
2018-06-18 04:42:53 +00:00
// First, the really specific, finicky items that function without the item being directly in your item slot.
2018-08-06 17:37:03 +00:00
// Karma item dropping
if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_comebackmode ] & & ! player - > kartstuff [ k_comebacktimer ] )
{
mobj_t * newitem ;
player - > kartstuff [ k_comebackmode ] = 0 ;
player - > kartstuff [ k_comebacktimer ] = comebacktime ;
S_StartSound ( player - > mo , sfx_s254 ) ;
newitem = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_RANDOMITEM ) ;
newitem - > flags2 = ( player - > mo - > flags2 & MF2_OBJECTFLIP ) ;
newitem - > fuse = 15 * TICRATE ; // selected randomly.
newitem - > threshold = 69 ; // selected "randomly".
}
2018-08-12 00:19:09 +00:00
// Eggman Monitor exploding
else if ( player - > kartstuff [ k_eggmanexplode ] )
{
if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_eggmanexplode ] < = 3 * TICRATE & & player - > kartstuff [ k_eggmanexplode ] > 1 )
player - > kartstuff [ k_eggmanexplode ] = 1 ;
}
2018-06-18 04:42:53 +00:00
// Eggman Monitor throwing
2018-08-06 17:37:03 +00:00
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_eggmanheld ] )
2016-08-21 02:15:06 +00:00
{
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , false , MT_FAKEITEM , - 1 , 0 ) ;
2017-05-13 15:14:26 +00:00
K_PlayTauntSound ( player - > mo ) ;
2018-03-14 01:07:08 +00:00
player - > kartstuff [ k_eggmanheld ] = 0 ;
2018-08-24 14:14:18 +00:00
K_CleanHnextList ( player - > mo ) ;
2017-05-13 15:14:26 +00:00
}
2018-06-18 04:42:53 +00:00
// Rocket Sneaker
2018-02-05 23:55:52 +00:00
else if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO
& & player - > kartstuff [ k_rocketsneakertimer ] > 1 )
2017-05-13 15:14:26 +00:00
{
2018-03-31 04:44:03 +00:00
K_DoSneaker ( player , true ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_rocketsneakertimer ] - = 5 ;
if ( player - > kartstuff [ k_rocketsneakertimer ] < 1 )
player - > kartstuff [ k_rocketsneakertimer ] = 1 ;
2016-08-21 02:15:06 +00:00
}
2018-08-15 13:40:06 +00:00
else if ( player - > kartstuff [ k_itemamount ] < = 0 )
{
player - > kartstuff [ k_itemamount ] = player - > kartstuff [ k_itemheld ] = 0 ;
}
2018-02-05 23:55:52 +00:00
else
2016-08-21 02:15:06 +00:00
{
2018-02-05 23:55:52 +00:00
switch ( player - > kartstuff [ k_itemtype ] )
{
case KITEM_SNEAKER :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO )
{
2018-03-31 04:44:03 +00:00
K_DoSneaker ( player , true ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_ROCKETSNEAKER :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO
& & player - > kartstuff [ k_rocketsneakertimer ] = = 0 )
{
2018-03-31 04:44:03 +00:00
K_DoSneaker ( player , true ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_rocketsneakertimer ] = itemtime ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_INVINCIBILITY :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO ) // Doesn't hold your item slot hostage normally, so you're free to waste it if you have multiple
{
2018-02-10 06:19:33 +00:00
if ( ! player - > kartstuff [ k_invincibilitytimer ] )
{
2018-06-10 20:10:24 +00:00
mobj_t * overlay = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_INVULNFLASH ) ;
2018-02-10 06:19:33 +00:00
P_SetTarget ( & overlay - > target , player - > mo ) ;
2018-02-10 21:01:09 +00:00
overlay - > destscale = player - > mo - > scale ;
P_SetScale ( overlay , player - > mo - > scale ) ;
2018-02-10 06:19:33 +00:00
}
2018-06-15 06:18:43 +00:00
player - > kartstuff [ k_invincibilitytimer ] = itemtime + ( 2 * TICRATE ) ; // 10 seconds
2018-07-18 20:40:04 +00:00
P_RestoreMusic ( player ) ;
if ( ! cv_kartinvinsfx . value & & ! P_IsLocalPlayer ( player ) )
S_StartSound ( player - > mo , sfx_kinvnc ) ;
2018-02-05 23:55:52 +00:00
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_BANANA :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
2018-06-16 23:57:08 +00:00
INT32 moloop ;
mobj_t * mo ;
2018-06-28 00:20:19 +00:00
mobj_t * prev = player - > mo ;
2018-02-05 23:55:52 +00:00
2018-06-18 04:42:53 +00:00
//K_PlayTauntSound(player->mo);
player - > kartstuff [ k_itemheld ] = 1 ;
2018-08-05 15:38:46 +00:00
S_StartSound ( player - > mo , sfx_s254 ) ;
2018-02-05 23:55:52 +00:00
2018-06-16 23:57:08 +00:00
for ( moloop = 0 ; moloop < player - > kartstuff [ k_itemamount ] ; moloop + + )
{
2018-07-12 05:31:33 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_BANANA_SHIELD ) ;
2018-08-15 13:40:06 +00:00
if ( ! mo )
{
player - > kartstuff [ k_itemamount ] = moloop ;
break ;
}
2018-08-13 21:46:51 +00:00
mo - > flags | = MF_NOCLIPTHING ;
2018-06-16 23:57:08 +00:00
mo - > threshold = 10 ;
mo - > movecount = player - > kartstuff [ k_itemamount ] ;
2018-08-24 14:14:18 +00:00
mo - > movedir = moloop + 1 ;
2018-06-16 23:57:08 +00:00
P_SetTarget ( & mo - > target , player - > mo ) ;
2018-06-28 00:20:19 +00:00
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
2018-06-16 23:57:08 +00:00
prev = mo ;
2018-02-05 23:55:52 +00:00
}
}
2018-06-18 04:42:53 +00:00
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_itemheld ] ) // Banana x3 thrown
2018-02-05 23:55:52 +00:00
{
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , false , MT_BANANA , - 1 , 0 ) ;
2018-02-05 23:55:52 +00:00
K_PlayTauntSound ( player - > mo ) ;
2018-08-24 14:14:18 +00:00
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player ) ;
2018-02-05 23:55:52 +00:00
}
break ;
2018-03-14 01:07:08 +00:00
case KITEM_EGGMAN :
2018-02-05 23:55:52 +00:00
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
mobj_t * mo ;
player - > kartstuff [ k_itemamount ] - - ;
2018-03-14 01:07:08 +00:00
player - > kartstuff [ k_eggmanheld ] = 1 ;
2018-08-05 15:38:46 +00:00
S_StartSound ( player - > mo , sfx_s254 ) ;
2018-07-12 05:31:33 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_FAKESHIELD ) ;
2018-02-05 23:55:52 +00:00
if ( mo )
{
2018-08-15 13:40:06 +00:00
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = 1 ;
2018-08-24 14:14:18 +00:00
mo - > movedir = 1 ;
2018-02-05 23:55:52 +00:00
P_SetTarget ( & mo - > target , player - > mo ) ;
2018-06-16 23:57:08 +00:00
P_SetTarget ( & player - > mo - > hnext , mo ) ;
2018-02-05 23:55:52 +00:00
}
}
break ;
case KITEM_ORBINAUT :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
2018-06-27 19:58:43 +00:00
angle_t newangle ;
2018-06-18 04:42:53 +00:00
INT32 moloop ;
2018-06-28 00:20:19 +00:00
mobj_t * mo = NULL ;
mobj_t * prev = player - > mo ;
2018-06-18 04:42:53 +00:00
2018-06-27 19:58:43 +00:00
//K_PlayTauntSound(player->mo);
2018-06-18 04:42:53 +00:00
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s3k3a ) ;
for ( moloop = 0 ; moloop < player - > kartstuff [ k_itemamount ] ; moloop + + )
2018-02-05 23:55:52 +00:00
{
2018-06-27 19:58:43 +00:00
newangle = FixedAngle ( ( ( 360 / player - > kartstuff [ k_itemamount ] ) * moloop ) * FRACUNIT ) + ANGLE_90 ;
2018-08-30 20:10:25 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_ORBINAUT_SHIELD ) ;
2018-08-15 13:40:06 +00:00
if ( ! mo )
{
player - > kartstuff [ k_itemamount ] = moloop ;
break ;
}
2018-08-13 21:46:51 +00:00
mo - > flags | = MF_NOCLIPTHING ;
2018-06-27 19:58:43 +00:00
mo - > angle = newangle ;
mo - > threshold = 10 ;
mo - > movecount = player - > kartstuff [ k_itemamount ] ;
2018-06-28 00:20:19 +00:00
mo - > movedir = mo - > lastlook = moloop + 1 ;
2018-07-23 00:55:18 +00:00
mo - > color = player - > skincolor ;
2018-06-27 19:58:43 +00:00
P_SetTarget ( & mo - > target , player - > mo ) ;
2018-06-28 00:20:19 +00:00
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
2018-06-27 19:58:43 +00:00
prev = mo ;
2018-06-18 04:42:53 +00:00
}
2018-02-05 23:55:52 +00:00
}
2018-06-18 04:42:53 +00:00
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_itemheld ] ) // Orbinaut x3 thrown
2018-02-05 23:55:52 +00:00
{
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , true , MT_ORBINAUT , 1 , 0 ) ;
2018-02-05 23:55:52 +00:00
K_PlayTauntSound ( player - > mo ) ;
2018-08-24 14:14:18 +00:00
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player ) ;
2018-02-05 23:55:52 +00:00
}
break ;
case KITEM_JAWZ :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
2018-06-27 19:58:43 +00:00
angle_t newangle ;
2018-06-18 04:42:53 +00:00
INT32 moloop ;
2018-06-28 00:20:19 +00:00
mobj_t * mo = NULL ;
mobj_t * prev = player - > mo ;
2018-06-18 04:42:53 +00:00
2018-06-27 19:58:43 +00:00
//K_PlayTauntSound(player->mo);
2018-06-18 04:42:53 +00:00
player - > kartstuff [ k_itemheld ] = 1 ;
S_StartSound ( player - > mo , sfx_s3k3a ) ;
for ( moloop = 0 ; moloop < player - > kartstuff [ k_itemamount ] ; moloop + + )
2018-02-05 23:55:52 +00:00
{
2018-06-27 19:58:43 +00:00
newangle = FixedAngle ( ( ( 360 / player - > kartstuff [ k_itemamount ] ) * moloop ) * FRACUNIT ) + ANGLE_90 ;
2018-08-30 20:10:25 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_JAWZ_SHIELD ) ;
2018-08-15 13:40:06 +00:00
if ( ! mo )
{
player - > kartstuff [ k_itemamount ] = moloop ;
break ;
}
2018-08-13 21:46:51 +00:00
mo - > flags | = MF_NOCLIPTHING ;
2018-06-27 19:58:43 +00:00
mo - > angle = newangle ;
mo - > threshold = 10 ;
mo - > movecount = player - > kartstuff [ k_itemamount ] ;
2018-06-28 00:20:19 +00:00
mo - > movedir = mo - > lastlook = moloop + 1 ;
2018-06-27 19:58:43 +00:00
P_SetTarget ( & mo - > target , player - > mo ) ;
2018-06-28 00:20:19 +00:00
P_SetTarget ( & mo - > hprev , prev ) ;
P_SetTarget ( & prev - > hnext , mo ) ;
2018-06-27 19:58:43 +00:00
prev = mo ;
2018-06-18 04:42:53 +00:00
}
2018-02-05 23:55:52 +00:00
}
2018-06-18 04:42:53 +00:00
else if ( ATTACK_IS_DOWN & & HOLDING_ITEM & & player - > kartstuff [ k_itemheld ] ) // Jawz thrown
2018-02-05 23:55:52 +00:00
{
if ( player - > kartstuff [ k_throwdir ] = = 1 | | player - > kartstuff [ k_throwdir ] = = 0 )
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , true , MT_JAWZ , 1 , 0 ) ;
2018-02-05 23:55:52 +00:00
else if ( player - > kartstuff [ k_throwdir ] = = - 1 ) // Throwing backward gives you a dud that doesn't home in
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , true , MT_JAWZ_DUD , - 1 , 0 ) ;
2018-02-05 23:55:52 +00:00
K_PlayTauntSound ( player - > mo ) ;
2018-08-24 14:14:18 +00:00
player - > kartstuff [ k_itemamount ] - - ;
K_UpdateHnextList ( player ) ;
2018-02-05 23:55:52 +00:00
}
break ;
case KITEM_MINE :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
mobj_t * mo ;
player - > kartstuff [ k_itemheld ] = 1 ;
2018-08-05 15:38:46 +00:00
S_StartSound ( player - > mo , sfx_s254 ) ;
2018-07-12 05:31:33 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_SSMINE_SHIELD ) ;
2018-02-05 23:55:52 +00:00
if ( mo )
2018-06-16 23:57:08 +00:00
{
2018-08-15 13:40:06 +00:00
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = 1 ;
2018-08-24 14:14:18 +00:00
mo - > movedir = 1 ;
2018-02-05 23:55:52 +00:00
P_SetTarget ( & mo - > target , player - > mo ) ;
2018-06-16 23:57:08 +00:00
P_SetTarget ( & player - > mo - > hnext , mo ) ;
}
2018-02-05 23:55:52 +00:00
}
2018-06-20 00:20:06 +00:00
else if ( ATTACK_IS_DOWN & & player - > kartstuff [ k_itemheld ] )
2018-02-05 23:55:52 +00:00
{
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , false , MT_SSMINE , 1 , 1 ) ;
2018-02-05 23:55:52 +00:00
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
player - > kartstuff [ k_itemheld ] = 0 ;
2018-08-24 14:14:18 +00:00
K_CleanHnextList ( player - > mo ) ;
2018-02-05 23:55:52 +00:00
}
break ;
case KITEM_BALLHOG :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
player - > kartstuff [ k_itemamount ] - - ;
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , true , MT_BALLHOG , 1 , 0 ) ;
2018-02-05 23:55:52 +00:00
S_StartSound ( player - > mo , sfx_mario7 ) ;
K_PlayTauntSound ( player - > mo ) ;
}
break ;
case KITEM_SPB :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
2018-06-08 04:02:28 +00:00
UINT8 ploop ;
UINT8 bestrank = 0 ;
fixed_t dist = 0 ;
for ( ploop = 0 ; ploop < MAXPLAYERS ; ploop + + )
{
fixed_t thisdist ;
if ( ! playeringame [ ploop ] | | players [ ploop ] . spectator )
continue ;
if ( & players [ ploop ] = = player )
continue ;
if ( ! players [ ploop ] . mo )
continue ;
if ( players [ ploop ] . exiting )
continue ;
thisdist = R_PointToDist2 ( player - > mo - > x , player - > mo - > y , players [ ploop ] . mo - > x , players [ ploop ] . mo - > y ) ;
if ( bestrank = = 0 | | players [ ploop ] . kartstuff [ k_position ] < bestrank )
{
bestrank = players [ ploop ] . kartstuff [ k_position ] ;
dist = thisdist ;
}
}
if ( dist = = 0 )
spbincoming = 6 * TICRATE ; // If you couldn't find anyone, just set an abritary timer
else
spbincoming = ( tic_t ) max ( 1 , FixedDiv ( dist , 64 * FRACUNIT ) / FRACUNIT ) ;
spbplayer = player - players ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemamount ] - - ;
2018-06-08 04:02:28 +00:00
K_PlayTauntSound ( player - > mo ) ;
2018-02-05 23:55:52 +00:00
}
break ;
2018-02-10 06:19:33 +00:00
case KITEM_GROW :
2018-02-05 23:55:52 +00:00
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO
2018-02-10 06:19:33 +00:00
& & player - > kartstuff [ k_growshrinktimer ] < = 0 ) // Grow holds the item box hostage
2018-02-05 23:55:52 +00:00
{
K_PlayTauntSound ( player - > mo ) ;
2018-06-11 05:51:50 +00:00
player - > mo - > scalespeed = FRACUNIT / TICRATE ;
2018-02-10 21:01:09 +00:00
player - > mo - > destscale = 3 * ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) / 2 ;
2018-07-12 05:31:33 +00:00
if ( cv_kartdebugshrink . value & & ! player - > bot )
player - > mo - > destscale = 6 * player - > mo - > destscale / 8 ;
2018-06-15 06:18:43 +00:00
player - > kartstuff [ k_growshrinktimer ] = itemtime + ( 4 * TICRATE ) ; // 12 seconds
2018-07-18 20:40:04 +00:00
P_RestoreMusic ( player ) ;
if ( ! cv_kartinvinsfx . value & & ! P_IsLocalPlayer ( player ) )
S_StartSound ( player - > mo , sfx_kgrow ) ;
2018-02-10 21:01:09 +00:00
S_StartSound ( player - > mo , sfx_kc5a ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
2018-02-10 06:19:33 +00:00
case KITEM_SHRINK :
2018-02-05 23:55:52 +00:00
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
2018-06-08 04:02:28 +00:00
K_DoShrink ( player ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
2018-08-04 19:48:31 +00:00
case KITEM_THUNDERSHIELD :
if ( player - > kartstuff [ k_curshield ] < = 0 )
{
mobj_t * shield = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_THUNDERSHIELD ) ;
P_SetTarget ( & shield - > target , player - > mo ) ;
player - > kartstuff [ k_curshield ] = 1 ;
}
2018-02-05 23:55:52 +00:00
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
2018-08-04 19:48:31 +00:00
K_DoThunderShield ( player ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
case KITEM_HYUDORO :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
{
player - > kartstuff [ k_itemamount ] - - ;
2018-08-05 15:38:46 +00:00
K_DoHyudoroSteal ( player ) ; // yes. yes they do.
2018-02-05 23:55:52 +00:00
}
break ;
case KITEM_POGOSPRING :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & onground & & NO_HYUDORO
& & ! player - > kartstuff [ k_pogospring ] )
{
K_PlayTauntSound ( player - > mo ) ;
2018-07-17 01:27:50 +00:00
K_DoPogoSpring ( player - > mo , 32 < < FRACBITS , false ) ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_pogospring ] = 1 ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
2018-06-25 05:36:21 +00:00
case KITEM_KITCHENSINK :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO )
2018-09-04 23:14:44 +00:00
{
mobj_t * mo ;
player - > kartstuff [ k_itemheld ] = 1 ;
2018-09-05 00:51:16 +00:00
S_StartSound ( player - > mo , sfx_s254 ) ;
2018-09-04 23:14:44 +00:00
mo = P_SpawnMobj ( player - > mo - > x , player - > mo - > y , player - > mo - > z , MT_SINK_SHIELD ) ;
if ( mo )
{
mo - > flags | = MF_NOCLIPTHING ;
mo - > threshold = 10 ;
mo - > movecount = 1 ;
mo - > movedir = 1 ;
P_SetTarget ( & mo - > target , player - > mo ) ;
P_SetTarget ( & player - > mo - > hnext , mo ) ;
}
}
else if ( ATTACK_IS_DOWN & & HOLDING_ITEM & & player - > kartstuff [ k_itemheld ] ) // Sink thrown
2018-06-25 05:36:21 +00:00
{
2018-09-04 23:58:20 +00:00
K_ThrowKartItem ( player , false , MT_SINK , 1 , 2 ) ;
2018-06-25 05:36:21 +00:00
K_PlayTauntSound ( player - > mo ) ;
player - > kartstuff [ k_itemamount ] - - ;
player - > kartstuff [ k_itemheld ] = 0 ;
2018-09-04 23:14:44 +00:00
K_CleanHnextList ( player - > mo ) ;
2018-06-25 05:36:21 +00:00
}
break ;
2018-02-05 23:55:52 +00:00
case KITEM_SAD :
if ( ATTACK_IS_DOWN & & ! HOLDING_ITEM & & NO_HYUDORO
& & ! player - > kartstuff [ k_sadtimer ] )
{
player - > kartstuff [ k_sadtimer ] = stealtime ;
player - > kartstuff [ k_itemamount ] - - ;
}
break ;
default :
break ;
}
2017-02-18 18:39:25 +00:00
}
2017-11-07 05:57:42 +00:00
2018-02-05 23:55:52 +00:00
// No more!
2018-08-24 14:14:18 +00:00
if ( ! player - > kartstuff [ k_itemamount ] )
{
player - > kartstuff [ k_itemheld ] = 0 ;
2018-02-05 23:55:52 +00:00
player - > kartstuff [ k_itemtype ] = KITEM_NONE ;
2018-08-24 14:14:18 +00:00
}
2017-11-07 05:57:42 +00:00
2018-08-04 19:48:31 +00:00
if ( player - > kartstuff [ k_itemtype ] ! = KITEM_THUNDERSHIELD )
player - > kartstuff [ k_curshield ] = 0 ;
2018-06-15 06:18:43 +00:00
if ( player - > kartstuff [ k_itemtype ] = = KITEM_SPB
| | player - > kartstuff [ k_itemtype ] = = KITEM_SHRINK
2018-07-01 08:36:09 +00:00
| | player - > kartstuff [ k_growshrinktimer ] < 0
2018-06-15 06:18:43 +00:00
| | spbincoming )
indirectitemcooldown = 20 * TICRATE ;
2018-02-05 23:55:52 +00:00
if ( player - > kartstuff [ k_hyudorotimer ] > 0 )
2016-08-21 02:15:06 +00:00
{
2018-06-06 22:36:39 +00:00
if ( splitscreen )
2016-08-21 02:15:06 +00:00
{
if ( leveltime & 1 )
player - > mo - > flags2 | = MF2_DONTDRAW ;
else
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
2018-06-06 22:36:39 +00:00
2018-06-07 23:39:45 +00:00
if ( player - > kartstuff [ k_hyudorotimer ] > = ( 1 * TICRATE / 2 ) & & player - > kartstuff [ k_hyudorotimer ] < = hyudorotime - ( 1 * TICRATE / 2 ) )
2018-06-06 22:36:39 +00:00
{
if ( player = = & players [ secondarydisplayplayer ] )
player - > mo - > eflags | = MFE_DRAWONLYFORP2 ;
else if ( player = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
player - > mo - > eflags | = MFE_DRAWONLYFORP3 ;
else if ( player = = & players [ fourthdisplayplayer ] & & splitscreen > 2 )
player - > mo - > eflags | = MFE_DRAWONLYFORP4 ;
else
player - > mo - > eflags | = MFE_DRAWONLYFORP1 ;
}
else
player - > mo - > eflags & = ~ ( MFE_DRAWONLYFORP1 | MFE_DRAWONLYFORP2 | MFE_DRAWONLYFORP3 | MFE_DRAWONLYFORP4 ) ;
2016-08-21 02:15:06 +00:00
}
else
2018-06-06 22:36:39 +00:00
{
if ( player = = & players [ displayplayer ]
2018-06-07 23:39:45 +00:00
| | ( player ! = & players [ displayplayer ] & & ( player - > kartstuff [ k_hyudorotimer ] < ( 1 * TICRATE / 2 ) | | player - > kartstuff [ k_hyudorotimer ] > hyudorotime - ( 1 * TICRATE / 2 ) ) ) )
2018-06-06 22:36:39 +00:00
{
if ( leveltime & 1 )
player - > mo - > flags2 | = MF2_DONTDRAW ;
else
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
}
else
player - > mo - > flags2 | = MF2_DONTDRAW ;
}
2016-08-21 02:15:06 +00:00
2018-02-05 23:55:52 +00:00
player - > powers [ pw_flashing ] = player - > kartstuff [ k_hyudorotimer ] ; // We'll do this for now, let's people know about the invisible people through subtle hints
2016-08-21 02:15:06 +00:00
}
2018-02-05 23:55:52 +00:00
else if ( player - > kartstuff [ k_hyudorotimer ] = = 0 )
2016-08-21 02:15:06 +00:00
{
2017-11-06 04:18:58 +00:00
player - > mo - > flags2 & = ~ MF2_DONTDRAW ;
2018-06-06 22:36:39 +00:00
player - > mo - > eflags & = ~ ( MFE_DRAWONLYFORP1 | MFE_DRAWONLYFORP2 | MFE_DRAWONLYFORP3 | MFE_DRAWONLYFORP4 ) ;
2017-11-06 04:18:58 +00:00
}
2017-11-13 03:48:32 +00:00
2018-07-03 19:14:47 +00:00
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 ) // dead in match? you da bomb
2017-11-06 04:18:58 +00:00
{
K_StripItems ( player ) ;
player - > mo - > flags2 | = MF2_SHADOW ;
2018-06-16 04:00:46 +00:00
player - > powers [ pw_flashing ] = player - > kartstuff [ k_comebacktimer ] ;
2017-11-06 04:18:58 +00:00
}
2018-07-03 19:14:47 +00:00
else if ( G_RaceGametype ( ) | | player - > kartstuff [ k_bumper ] > 0 )
2017-11-06 04:18:58 +00:00
{
player - > mo - > flags2 & = ~ MF2_SHADOW ;
2016-08-21 02:15:06 +00:00
}
2017-11-05 06:43:47 +00:00
}
2018-08-31 01:51:27 +00:00
/*if (player->kartstuff[k_growshrinktimer] > 1)
player - > powers [ pw_flashing ] = 2 ; */
2016-08-21 02:15:06 +00:00
// Friction
if ( player - > speed > 0 & & cmd - > forwardmove = = 0 & & player - > mo - > friction = = 59392 )
2017-11-20 00:39:40 +00:00
player - > mo - > friction + = 4608 ;
2016-08-21 02:15:06 +00:00
if ( player - > speed > 0 & & cmd - > forwardmove < 0 & & player - > mo - > friction = = 59392 )
2017-11-20 00:39:40 +00:00
player - > mo - > friction + = 1608 ;
2018-07-03 19:14:47 +00:00
if ( G_BattleGametype ( ) & & player - > kartstuff [ k_bumper ] < = 0 )
2017-11-20 00:39:40 +00:00
{
player - > mo - > friction + = 1228 ;
if ( player - > mo - > friction > FRACUNIT )
player - > mo - > friction = FRACUNIT ;
if ( player - > mo - > friction < 0 )
player - > mo - > friction = 0 ;
player - > mo - > movefactor = FixedDiv ( ORIG_FRICTION , player - > mo - > friction ) ;
if ( player - > mo - > movefactor < FRACUNIT )
player - > mo - > movefactor = 19 * player - > mo - > movefactor - 18 * FRACUNIT ;
else
player - > mo - > movefactor = FRACUNIT ; //player->mo->movefactor = ((player->mo->friction - 0xDB34)*(0xA))/0x80;
if ( player - > mo - > movefactor < 32 )
player - > mo - > movefactor = 32 ;
}
2018-07-21 02:51:18 +00:00
if ( player - > kartstuff [ k_spinouttimer ] & & player - > kartstuff [ k_wipeoutslow ] )
2018-07-20 20:13:02 +00:00
{
2018-07-21 02:51:18 +00:00
player - > mo - > friction - = FixedMul ( 1228 , player - > kartstuff [ k_offroad ] ) ;
if ( player - > kartstuff [ k_wipeoutslow ] = = 1 )
player - > mo - > friction - = 4912 ;
2018-07-20 20:13:02 +00:00
}
2016-08-21 02:15:06 +00:00
2017-03-07 01:05:18 +00:00
K_KartDrift ( player , onground ) ;
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
2018-06-25 02:15:22 +00:00
if ( player - > speed < 2 & & leveltime > starttime & & cmd - > buttons & BT_ACCELERATE & & cmd - > buttons & BT_BRAKE & & cmd - > driftturn ! = 0 )
2016-08-21 02:15:06 +00:00
{
2017-03-07 01:05:18 +00:00
if ( leveltime % 20 = = 0 )
2016-08-21 02:15:06 +00:00
S_StartSound ( player - > mo , sfx_mkslid ) ;
}
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
// Squishing
2018-06-07 23:39:45 +00:00
// If a Grow player or a sector crushes you, get flattened instead of being killed.
2016-08-15 03:51:08 +00:00
2016-08-21 02:15:06 +00:00
if ( player - > kartstuff [ k_squishedtimer ] < = 0 )
{
player - > mo - > flags & = ~ MF_NOCLIP ;
}
else
{
player - > mo - > flags | = MF_NOCLIP ;
player - > mo - > momx = 0 ;
player - > mo - > momy = 0 ;
}
2018-06-25 02:15:22 +00:00
// Play the starting countdown sounds
2018-06-28 00:51:02 +00:00
if ( player = = & players [ displayplayer ] ) // Don't play louder in splitscreen
{
if ( ( leveltime = = starttime - ( 3 * TICRATE ) ) | | ( leveltime = = starttime - ( 2 * TICRATE ) ) | | ( leveltime = = starttime - TICRATE ) )
S_StartSound ( NULL , sfx_s3ka7 ) ;
if ( leveltime = = starttime )
2018-06-30 00:15:42 +00:00
{
2018-06-28 00:51:02 +00:00
S_StartSound ( NULL , sfx_s3kad ) ;
2018-06-30 00:15:42 +00:00
S_StopMusic ( ) ; // The GO! sound stops the level start ambience
}
2018-06-28 00:51:02 +00:00
}
2018-06-25 02:15:22 +00:00
2016-08-21 02:15:06 +00:00
// Start charging once you're given the opportunity.
2018-06-30 00:15:42 +00:00
if ( leveltime > = starttime - ( 2 * TICRATE ) & & leveltime < = starttime )
2018-07-04 21:25:38 +00:00
{
2018-06-30 00:15:42 +00:00
if ( cmd - > buttons & BT_ACCELERATE )
player - > kartstuff [ k_boostcharge ] + + ;
else
player - > kartstuff [ k_boostcharge ] = 0 ;
}
2018-06-25 02:15:22 +00:00
2016-08-21 02:15:06 +00:00
// Increase your size while charging your engine.
2018-06-25 02:15:22 +00:00
if ( leveltime < starttime + 10 )
2018-07-12 05:31:33 +00:00
{
2018-03-30 01:43:02 +00:00
player - > mo - > destscale = ( mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) + ( player - > kartstuff [ k_boostcharge ] * 131 ) ;
2018-07-12 05:31:33 +00:00
if ( cv_kartdebugshrink . value & & ! player - > bot )
player - > mo - > destscale = 6 * player - > mo - > destscale / 8 ;
}
2016-08-21 02:15:06 +00:00
// Determine the outcome of your charge.
2018-06-25 02:15:22 +00:00
if ( leveltime > starttime & & player - > kartstuff [ k_boostcharge ] )
2016-08-21 02:15:06 +00:00
{
2018-08-05 15:38:46 +00:00
// Not even trying?
if ( player - > kartstuff [ k_boostcharge ] < 35 )
{
if ( player - > kartstuff [ k_boostcharge ] > 17 )
S_StartSound ( player - > mo , sfx_cdfm00 ) ; // chosen instead of a conventional skid because it's more engine-like
}
2016-08-21 02:15:06 +00:00
// Get an instant boost!
2018-08-05 15:38:46 +00:00
else if ( player - > kartstuff [ k_boostcharge ] < = 50 )
2016-08-21 02:15:06 +00:00
{
2018-09-10 05:47:23 +00:00
player - > kartstuff [ k_startboost ] = ( 50 - player - > kartstuff [ k_boostcharge ] ) + 20 ;
if ( player - > kartstuff [ k_boostcharge ] < = 36 )
2018-06-26 16:02:14 +00:00
{
2018-09-10 05:47:23 +00:00
player - > kartstuff [ k_startboost ] = 0 ;
K_DoSneaker ( player , false ) ;
player - > kartstuff [ k_sneakertimer ] = 70 ; // PERFECT BOOST!!
if ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 ) // Let everyone hear this one
S_StartSound ( player - > mo , sfx_s25f ) ;
2018-06-26 16:02:14 +00:00
}
2018-09-10 05:47:23 +00:00
else if ( ( ! player - > kartstuff [ k_floorboost ] | | player - > kartstuff [ k_floorboost ] = = 3 ) & & P_IsLocalPlayer ( player ) )
{
if ( player - > kartstuff [ k_boostcharge ] < = 40 )
S_StartSound ( player - > mo , sfx_cdfm01 ) ; // You were almost there!
else
S_StartSound ( player - > mo , sfx_s23c ) ; // Nope, better luck next time.
}
2016-08-21 02:15:06 +00:00
}
// You overcharged your engine? Those things are expensive!!!
2018-03-30 01:43:02 +00:00
else if ( player - > kartstuff [ k_boostcharge ] > 50 )
2017-02-07 22:19:04 +00:00
{
player - > powers [ pw_nocontrol ] = 40 ;
2018-06-30 22:18:13 +00:00
//S_StartSound(player->mo, sfx_kc34);
S_StartSound ( player - > mo , sfx_s3k83 ) ;
player - > pflags | = PF_SKIDDOWN ; // cheeky pflag reuse
2017-02-07 22:19:04 +00:00
}
2016-08-21 02:15:06 +00:00
player - > kartstuff [ k_boostcharge ] = 0 ;
}
2016-08-15 03:51:08 +00:00
}
2018-07-01 08:36:09 +00:00
void K_CalculateBattleWanted ( void )
{
2018-09-05 00:16:42 +00:00
UINT8 numingame = 0 , numplaying = 0 , numwanted = 0 ;
2018-07-03 19:14:47 +00:00
SINT8 bestbumperplayer = - 1 , bestbumper = - 1 ;
2018-07-01 08:36:09 +00:00
SINT8 camppos [ MAXPLAYERS ] ; // who is the biggest camper
UINT8 ties = 0 , nextcamppos = 0 ;
2018-07-03 19:14:47 +00:00
boolean setbumper = false ;
2018-07-01 08:36:09 +00:00
UINT8 i , j ;
if ( ! G_BattleGametype ( ) )
{
for ( i = 0 ; i < 4 ; i + + )
battlewanted [ i ] = - 1 ;
return ;
}
2018-07-04 01:12:25 +00:00
wantedcalcdelay = wantedfrequency ;
2018-07-01 08:36:09 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
camppos [ i ] = - 1 ; // initialize
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
UINT8 position = 1 ;
if ( ! playeringame [ i ] | | players [ i ] . spectator ) // Not playing
continue ;
if ( players [ i ] . exiting ) // We're done, don't calculate.
return ;
2018-09-05 00:16:42 +00:00
numplaying + + ;
2018-07-03 19:14:47 +00:00
if ( players [ i ] . kartstuff [ k_bumper ] < = 0 ) // Not alive, so don't do anything else
2018-07-01 08:36:09 +00:00
continue ;
2018-07-01 19:25:10 +00:00
numingame + + ;
2018-07-03 19:14:47 +00:00
if ( bestbumper = = - 1 | | players [ i ] . kartstuff [ k_bumper ] > bestbumper )
2018-07-01 08:36:09 +00:00
{
2018-07-03 19:14:47 +00:00
bestbumper = players [ i ] . kartstuff [ k_bumper ] ;
bestbumperplayer = i ;
2018-07-01 08:36:09 +00:00
}
2018-07-03 19:14:47 +00:00
else if ( players [ i ] . kartstuff [ k_bumper ] = = bestbumper )
bestbumperplayer = - 1 ; // Tie, no one has best bumper.
2018-07-01 08:36:09 +00:00
for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] | | players [ j ] . spectator )
continue ;
2018-07-03 19:14:47 +00:00
if ( players [ j ] . kartstuff [ k_bumper ] < = 0 )
2018-07-01 08:36:09 +00:00
continue ;
if ( j = = i )
continue ;
2018-07-18 19:23:46 +00:00
if ( players [ j ] . kartstuff [ k_wanted ] = = players [ i ] . kartstuff [ k_wanted ] & & players [ j ] . marescore > players [ i ] . marescore )
2018-07-01 08:36:09 +00:00
position + + ;
else if ( players [ j ] . kartstuff [ k_wanted ] > players [ i ] . kartstuff [ k_wanted ] )
position + + ;
}
position - - ; // Make zero based
while ( camppos [ position ] ! = - 1 ) // Port priority!
position + + ;
camppos [ position ] = i ;
}
2018-09-05 00:16:42 +00:00
if ( numplaying < = 2 | | ( numingame < = 2 & & bestbumper = = 1 ) ) // In 1v1s then there's no need for WANTED. In bigger netgames, don't show anyone as WANTED when they're equally matched.
2018-07-01 08:36:09 +00:00
numwanted = 0 ;
else
numwanted = min ( 4 , 1 + ( ( numingame - 2 ) / 4 ) ) ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( i + 1 > numwanted ) // Not enough players for this slot to be wanted!
battlewanted [ i ] = - 1 ;
2018-07-03 19:14:47 +00:00
else if ( bestbumperplayer ! = - 1 & & ! setbumper ) // If there's a player who has an untied bumper lead over everyone else, they are the first to be wanted.
2018-07-01 08:36:09 +00:00
{
2018-07-03 19:14:47 +00:00
battlewanted [ i ] = bestbumperplayer ;
setbumper = true ; // Don't set twice
2018-07-01 08:36:09 +00:00
}
else
{
2018-07-03 19:14:47 +00:00
// Don't accidentally set the same player, if the bestbumperplayer is also a huge camper.
while ( bestbumperplayer ! = - 1 & & camppos [ nextcamppos ] ! = - 1
& & bestbumperplayer = = camppos [ nextcamppos ] )
2018-07-02 21:57:22 +00:00
nextcamppos + + ;
// Do not add *any* more people if there's too many times that are tied with others.
2018-07-01 08:36:09 +00:00
// This could theoretically happen very easily if people don't hit each other for a while after the start of a match.
2018-07-01 19:25:10 +00:00
// (I will be sincerely impressed if more than 2 people tie after people start hitting each other though)
2018-07-01 08:36:09 +00:00
if ( camppos [ nextcamppos ] = = - 1 // Out of entries
2018-07-02 21:57:22 +00:00
| | ties > = ( numwanted - i ) ) // Already counted ties
2018-07-01 08:36:09 +00:00
{
battlewanted [ i ] = - 1 ;
continue ;
}
2018-07-02 21:57:22 +00:00
if ( ties < ( numwanted - i ) )
2018-07-01 08:36:09 +00:00
{
ties = 0 ; // Reset
for ( j = 0 ; j < 2 ; j + + )
{
if ( camppos [ nextcamppos + ( j + 1 ) ] = = - 1 ) // Nothing beyond, cancel
break ;
if ( players [ camppos [ nextcamppos ] ] . kartstuff [ k_wanted ] = = players [ camppos [ nextcamppos + ( j + 1 ) ] ] . kartstuff [ k_wanted ] )
ties + + ;
}
}
2018-07-02 21:57:22 +00:00
if ( ties < ( numwanted - i ) ) // Is it still low enough after counting?
2018-07-01 08:36:09 +00:00
{
battlewanted [ i ] = camppos [ nextcamppos ] ;
nextcamppos + + ;
}
else
battlewanted [ i ] = - 1 ;
}
}
}
2018-07-03 19:14:47 +00:00
void K_CheckBumpers ( void )
2017-10-22 07:06:35 +00:00
{
UINT8 i ;
2017-10-22 21:26:43 +00:00
UINT8 numingame = 0 ;
2018-02-09 00:58:10 +00:00
SINT8 winnernum = - 1 ;
2018-07-01 03:35:38 +00:00
INT32 winnerscoreadd = 0 ;
2017-12-28 23:37:25 +00:00
2017-12-19 01:59:04 +00:00
if ( ! multiplayer )
2017-11-05 06:43:47 +00:00
return ;
2018-03-04 20:27:52 +00:00
if ( ! G_BattleGametype ( ) )
2017-11-05 06:43:47 +00:00
return ;
if ( gameaction = = ga_completed )
2017-10-22 07:06:35 +00:00
return ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
2017-10-25 20:15:47 +00:00
if ( ! playeringame [ i ] | | players [ i ] . spectator ) // not even in-game
2017-10-22 07:06:35 +00:00
continue ;
2017-11-14 01:45:57 +00:00
if ( players [ i ] . exiting ) // we're already exiting! stop!
return ;
2017-10-22 21:26:43 +00:00
numingame + + ;
2018-07-18 19:23:46 +00:00
winnerscoreadd + = players [ i ] . marescore ;
2017-10-22 07:06:35 +00:00
2018-07-03 19:14:47 +00:00
if ( players [ i ] . kartstuff [ k_bumper ] < = 0 ) // if you don't have any bumpers, you're probably not a winner
2017-10-22 21:26:43 +00:00
continue ;
else if ( winnernum > - 1 ) // TWO winners? that's dumb :V
return ;
2018-07-01 03:35:38 +00:00
2017-10-22 07:06:35 +00:00
winnernum = i ;
2018-07-18 19:23:46 +00:00
winnerscoreadd - = players [ i ] . marescore ;
2017-10-22 07:06:35 +00:00
}
2018-07-22 22:15:11 +00:00
if ( numingame < = 1 )
return ;
2017-10-22 21:26:43 +00:00
2018-07-01 03:35:38 +00:00
if ( winnernum > - 1 & & playeringame [ winnernum ] )
2017-10-26 23:37:13 +00:00
{
2018-07-18 19:23:46 +00:00
players [ winnernum ] . marescore + = winnerscoreadd ;
2018-07-01 03:35:38 +00:00
CONS_Printf ( M_GetText ( " %s recieved %d point%s for winning! \n " ) , player_names [ winnernum ] , winnerscoreadd , ( winnerscoreadd = = 1 ? " " : " s " ) ) ;
2017-10-26 23:37:13 +00:00
}
2017-10-22 21:26:43 +00:00
2018-07-12 23:04:37 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + ) // This can't go in the earlier loop because winning adds points
K_KartUpdatePosition ( & players [ i ] ) ;
for ( i = 0 ; i < MAXPLAYERS ; i + + ) // and it can't be merged with this loop because it needs to be all updated before exiting... multi-loops suck...
2017-11-14 01:45:57 +00:00
P_DoPlayerExit ( & players [ i ] ) ;
2017-10-22 07:06:35 +00:00
}
2018-07-20 23:11:36 +00:00
void K_CheckSpectateStatus ( void )
{
2018-08-09 21:59:52 +00:00
UINT8 respawnlist [ MAXPLAYERS ] ;
2018-07-21 15:45:08 +00:00
UINT8 i , numingame = 0 , numjoiners = 0 ;
2018-07-20 23:11:36 +00:00
2018-07-21 15:45:08 +00:00
// Get the number of players in game, and the players to be de-spectated.
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
2018-07-20 23:11:36 +00:00
2018-07-21 15:45:08 +00:00
if ( ! players [ i ] . spectator )
{
2018-07-20 23:11:36 +00:00
numingame + + ;
2018-07-22 04:31:02 +00:00
if ( gamestate ! = GS_LEVEL ) // Allow if you're not in a level
2018-07-21 19:54:05 +00:00
continue ;
2018-07-22 04:31:02 +00:00
if ( players [ i ] . exiting ) // DON'T allow if anyone's exiting
return ;
if ( numingame < 2 | | leveltime < starttime | | mapreset ) // Allow if the match hasn't started yet
2018-08-09 21:59:52 +00:00
continue ;
2018-09-10 08:29:37 +00:00
if ( leveltime > 20 * TICRATE ) // DON'T allow if the match is 20 seconds in
return ;
2018-07-22 04:31:02 +00:00
if ( G_RaceGametype ( ) & & players [ i ] . laps ) // DON'T allow if the race is at 2 laps
2018-07-20 23:11:36 +00:00
return ;
2018-07-21 15:45:08 +00:00
continue ;
}
else if ( ! ( players [ i ] . pflags & PF_WANTSTOJOIN ) )
continue ;
2018-07-20 23:11:36 +00:00
2018-07-21 15:45:08 +00:00
respawnlist [ numjoiners + + ] = i ;
}
2018-07-20 23:11:36 +00:00
2018-07-21 15:45:08 +00:00
// literally zero point in going any further if nobody is joining
if ( ! numjoiners )
return ;
2018-07-20 23:11:36 +00:00
2018-07-21 19:54:05 +00:00
// Reset the match if you're in an empty server
2018-07-22 04:31:02 +00:00
if ( ! mapreset & & gamestate = = GS_LEVEL & & leveltime > = starttime & & ( numingame < 2 & & numingame + numjoiners > = 2 ) )
2018-07-21 19:54:05 +00:00
{
2018-07-22 04:31:02 +00:00
S_ChangeMusicInternal ( " chalng " , false ) ; // COME ON
mapreset = 3 * TICRATE ; // Even though only the server uses this for game logic, set for everyone for HUD in the future
2018-07-21 19:54:05 +00:00
}
2018-07-20 23:11:36 +00:00
2018-07-21 15:45:08 +00:00
// Finally, we can de-spectate everyone!
for ( i = 0 ; i < numjoiners ; i + + )
P_SpectatorJoinGame ( & players [ respawnlist [ i ] ] ) ;
2018-07-20 23:11:36 +00:00
}
2016-08-15 03:51:08 +00:00
//}
//{ SRB2kart HUD Code
# define NUMPOSNUMS 10
2017-02-17 20:14:55 +00:00
# define NUMPOSFRAMES 7 // White, three blues, three reds
2018-07-12 05:31:33 +00:00
# define NUMWINFRAMES 6 // Red, yellow, green, cyan, blue, purple
2016-08-15 03:51:08 +00:00
//{ Patch Definitions
static patch_t * kp_nodraw ;
2018-02-05 23:55:52 +00:00
2016-08-15 03:51:08 +00:00
static patch_t * kp_timesticker ;
static patch_t * kp_timestickerwide ;
static patch_t * kp_lapsticker ;
static patch_t * kp_lapstickernarrow ;
2017-12-24 00:14:06 +00:00
static patch_t * kp_splitlapflag ;
2018-07-03 19:14:47 +00:00
static patch_t * kp_bumpersticker ;
static patch_t * kp_bumperstickerwide ;
2017-11-14 01:45:57 +00:00
static patch_t * kp_karmasticker ;
2017-12-24 01:55:23 +00:00
static patch_t * kp_splitkarmabomb ;
2017-11-14 01:45:57 +00:00
static patch_t * kp_timeoutsticker ;
2018-02-05 23:55:52 +00:00
2018-06-25 02:15:22 +00:00
static patch_t * kp_startcountdown [ 8 ] ;
2018-07-18 22:20:08 +00:00
static patch_t * kp_racefinish [ 2 ] ;
2018-02-05 23:55:52 +00:00
2016-08-15 03:51:08 +00:00
static patch_t * kp_positionnum [ NUMPOSNUMS ] [ NUMPOSFRAMES ] ;
2017-11-13 03:48:32 +00:00
static patch_t * kp_winnernum [ NUMPOSFRAMES ] ;
2018-02-05 23:55:52 +00:00
2016-08-15 03:51:08 +00:00
static patch_t * kp_facenull ;
static patch_t * kp_facefirst ;
static patch_t * kp_facesecond ;
static patch_t * kp_facethird ;
static patch_t * kp_facefourth ;
2018-02-05 23:55:52 +00:00
2018-07-03 19:14:47 +00:00
static patch_t * kp_rankbumper ;
static patch_t * kp_ranknobumpers ;
2018-02-05 23:55:52 +00:00
2017-11-14 01:45:57 +00:00
static patch_t * kp_battlewin ;
2018-07-18 22:42:34 +00:00
static patch_t * kp_battlecool ;
2017-11-14 01:45:57 +00:00
static patch_t * kp_battlelose ;
static patch_t * kp_battlewait ;
static patch_t * kp_battleinfo ;
2018-07-01 08:36:09 +00:00
static patch_t * kp_wanted ;
2018-02-05 23:55:52 +00:00
2018-06-29 00:54:06 +00:00
static patch_t * kp_itembg [ 4 ] ;
2018-08-12 14:15:55 +00:00
static patch_t * kp_itemtimer [ 2 ] ;
2018-06-29 00:54:06 +00:00
static patch_t * kp_itemmulsticker [ 2 ] ;
2018-02-05 23:55:52 +00:00
static patch_t * kp_itemx ;
2018-06-29 00:54:06 +00:00
static patch_t * kp_sneaker [ 2 ] ;
static patch_t * kp_rocketsneaker [ 2 ] ;
static patch_t * kp_invincibility [ 13 ] ;
static patch_t * kp_banana [ 2 ] ;
static patch_t * kp_eggman [ 2 ] ;
2018-08-10 02:52:22 +00:00
static patch_t * kp_orbinaut [ 5 ] ;
2018-06-29 00:54:06 +00:00
static patch_t * kp_jawz [ 2 ] ;
static patch_t * kp_mine [ 2 ] ;
static patch_t * kp_ballhog [ 2 ] ;
static patch_t * kp_selfpropelledbomb [ 2 ] ;
static patch_t * kp_grow [ 2 ] ;
static patch_t * kp_shrink [ 2 ] ;
2018-08-04 19:48:31 +00:00
static patch_t * kp_thundershield [ 2 ] ;
2018-06-29 00:54:06 +00:00
static patch_t * kp_hyudoro [ 2 ] ;
static patch_t * kp_pogospring [ 2 ] ;
static patch_t * kp_kitchensink [ 2 ] ;
static patch_t * kp_sadface [ 2 ] ;
2018-02-05 23:55:52 +00:00
2018-02-10 06:19:33 +00:00
static patch_t * kp_check [ 6 ] ;
2016-08-15 03:51:08 +00:00
2018-06-07 23:39:45 +00:00
static patch_t * kp_spbwarning [ 2 ] ;
2018-08-12 14:15:55 +00:00
static patch_t * kp_eggnum [ 4 ] ;
2016-08-15 03:51:08 +00:00
2018-06-26 20:12:42 +00:00
static patch_t * kp_fpview [ 3 ] ;
2018-07-15 22:13:36 +00:00
static patch_t * kp_inputwheel [ 5 ] ;
2018-06-26 20:12:42 +00:00
2018-07-22 04:31:02 +00:00
static patch_t * kp_challenger [ 25 ] ;
2018-08-10 01:52:02 +00:00
static patch_t * kp_lapanim_lap [ 7 ] ;
static patch_t * kp_lapanim_final [ 11 ] ;
static patch_t * kp_lapanim_number [ 10 ] [ 3 ] ;
static patch_t * kp_lapanim_emblem ;
2016-08-15 03:51:08 +00:00
void K_LoadKartHUDGraphics ( void )
{
INT32 i , j ;
char buffer [ 9 ] ;
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
// Null Stuff
kp_nodraw = W_CachePatchName ( " K_TRNULL " , PU_HUDGFX ) ;
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
// Stickers
kp_timesticker = W_CachePatchName ( " K_STTIME " , PU_HUDGFX ) ;
kp_timestickerwide = W_CachePatchName ( " K_STTIMW " , PU_HUDGFX ) ;
kp_lapsticker = W_CachePatchName ( " K_STLAPS " , PU_HUDGFX ) ;
kp_lapstickernarrow = W_CachePatchName ( " K_STLAPN " , PU_HUDGFX ) ;
2017-12-24 00:14:06 +00:00
kp_splitlapflag = W_CachePatchName ( " K_SPTLAP " , PU_HUDGFX ) ;
2018-07-18 22:20:08 +00:00
kp_bumpersticker = W_CachePatchName ( " K_STBALN " , PU_HUDGFX ) ;
kp_bumperstickerwide = W_CachePatchName ( " K_STBALW " , PU_HUDGFX ) ;
2017-11-14 01:45:57 +00:00
kp_karmasticker = W_CachePatchName ( " K_STKARM " , PU_HUDGFX ) ;
2017-12-24 01:55:23 +00:00
kp_splitkarmabomb = W_CachePatchName ( " K_SPTKRM " , PU_HUDGFX ) ;
2017-11-14 01:45:57 +00:00
kp_timeoutsticker = W_CachePatchName ( " K_STTOUT " , PU_HUDGFX ) ;
2017-02-17 20:14:55 +00:00
2018-06-25 02:15:22 +00:00
// Starting countdown
kp_startcountdown [ 0 ] = W_CachePatchName ( " K_CNT3A " , PU_HUDGFX ) ;
kp_startcountdown [ 1 ] = W_CachePatchName ( " K_CNT2A " , PU_HUDGFX ) ;
kp_startcountdown [ 2 ] = W_CachePatchName ( " K_CNT1A " , PU_HUDGFX ) ;
kp_startcountdown [ 3 ] = W_CachePatchName ( " K_CNTGOA " , PU_HUDGFX ) ;
kp_startcountdown [ 4 ] = W_CachePatchName ( " K_CNT3B " , PU_HUDGFX ) ;
kp_startcountdown [ 5 ] = W_CachePatchName ( " K_CNT2B " , PU_HUDGFX ) ;
kp_startcountdown [ 6 ] = W_CachePatchName ( " K_CNT1B " , PU_HUDGFX ) ;
kp_startcountdown [ 7 ] = W_CachePatchName ( " K_CNTGOB " , PU_HUDGFX ) ;
2017-06-03 22:19:06 +00:00
2018-07-18 22:20:08 +00:00
kp_racefinish [ 0 ] = W_CachePatchName ( " K_FINA " , PU_HUDGFX ) ;
kp_racefinish [ 1 ] = W_CachePatchName ( " K_FINB " , PU_HUDGFX ) ;
2016-08-15 03:51:08 +00:00
// Position numbers
2018-07-07 22:49:34 +00:00
sprintf ( buffer , " K_POSNxx " ) ;
2016-08-15 03:51:08 +00:00
for ( i = 0 ; i < NUMPOSNUMS ; i + + )
{
2018-07-07 22:49:34 +00:00
buffer [ 6 ] = ' 0 ' + i ;
2016-08-15 03:51:08 +00:00
for ( j = 0 ; j < NUMPOSFRAMES ; j + + )
{
2018-07-07 22:49:34 +00:00
//sprintf(buffer, "K_POSN%d%d", i, j);
buffer [ 7 ] = ' 0 ' + j ;
2016-08-15 03:51:08 +00:00
kp_positionnum [ i ] [ j ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2016-08-12 01:42:11 +00:00
}
2017-11-13 03:48:32 +00:00
2018-07-15 22:13:36 +00:00
sprintf ( buffer , " K_POSNWx " ) ;
2018-07-12 05:31:33 +00:00
for ( i = 0 ; i < NUMWINFRAMES ; i + + )
2017-11-13 03:48:32 +00:00
{
2018-07-15 22:13:36 +00:00
buffer [ 7 ] = ' 0 ' + i ;
2017-11-13 03:48:32 +00:00
kp_winnernum [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2016-08-15 03:51:08 +00:00
kp_facenull = W_CachePatchName ( " K_PFACE0 " , PU_HUDGFX ) ;
kp_facefirst = W_CachePatchName ( " K_PFACE1 " , PU_HUDGFX ) ;
kp_facesecond = W_CachePatchName ( " K_PFACE2 " , PU_HUDGFX ) ;
kp_facethird = W_CachePatchName ( " K_PFACE3 " , PU_HUDGFX ) ;
kp_facefourth = W_CachePatchName ( " K_PFACE4 " , PU_HUDGFX ) ;
2017-02-17 20:14:55 +00:00
2018-02-05 23:55:52 +00:00
// Extra ranking icons
2018-07-18 19:23:46 +00:00
kp_rankbumper = W_CachePatchName ( " K_BLNICO " , PU_HUDGFX ) ;
2018-07-03 19:14:47 +00:00
kp_ranknobumpers = W_CachePatchName ( " K_NOBLNS " , PU_HUDGFX ) ;
2018-02-05 23:55:52 +00:00
2017-11-14 01:45:57 +00:00
// Battle graphics
kp_battlewin = W_CachePatchName ( " K_BWIN " , PU_HUDGFX ) ;
2018-07-18 22:42:34 +00:00
kp_battlecool = W_CachePatchName ( " K_BCOOL " , PU_HUDGFX ) ;
2017-11-14 01:45:57 +00:00
kp_battlelose = W_CachePatchName ( " K_BLOSE " , PU_HUDGFX ) ;
kp_battlewait = W_CachePatchName ( " K_BWAIT " , PU_HUDGFX ) ;
kp_battleinfo = W_CachePatchName ( " K_BINFO " , PU_HUDGFX ) ;
2018-07-01 08:36:09 +00:00
kp_wanted = W_CachePatchName ( " K_WANTED " , PU_HUDGFX ) ;
2017-11-14 01:45:57 +00:00
2016-08-15 03:51:08 +00:00
// Kart Item Windows
2018-06-29 00:54:06 +00:00
kp_itembg [ 0 ] = W_CachePatchName ( " K_ITBG " , PU_HUDGFX ) ;
kp_itembg [ 1 ] = W_CachePatchName ( " K_ITBGD " , PU_HUDGFX ) ;
2018-08-12 14:15:55 +00:00
kp_itemtimer [ 0 ] = W_CachePatchName ( " K_ITIMER " , PU_HUDGFX ) ;
2018-06-29 00:54:06 +00:00
kp_itemmulsticker [ 0 ] = W_CachePatchName ( " K_ITMUL " , PU_HUDGFX ) ;
2018-02-05 23:55:52 +00:00
kp_itemx = W_CachePatchName ( " K_ITX " , PU_HUDGFX ) ;
2018-06-29 00:54:06 +00:00
kp_sneaker [ 0 ] = W_CachePatchName ( " K_ITSHOE " , PU_HUDGFX ) ;
kp_rocketsneaker [ 0 ] = W_CachePatchName ( " K_ITRSHE " , PU_HUDGFX ) ;
2018-07-15 22:13:36 +00:00
sprintf ( buffer , " K_ITINVx " ) ;
2018-02-05 23:55:52 +00:00
for ( i = 0 ; i < 7 ; i + + )
{
2018-07-15 22:13:36 +00:00
buffer [ 7 ] = ' 1 ' + i ;
2018-02-05 23:55:52 +00:00
kp_invincibility [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2018-06-29 00:54:06 +00:00
kp_banana [ 0 ] = W_CachePatchName ( " K_ITBANA " , PU_HUDGFX ) ;
kp_eggman [ 0 ] = W_CachePatchName ( " K_ITEGGM " , PU_HUDGFX ) ;
2018-08-10 02:52:22 +00:00
sprintf ( buffer , " K_ITORBx " ) ;
for ( i = 0 ; i < 4 ; i + + )
{
buffer [ 7 ] = ' 1 ' + i ;
kp_orbinaut [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2018-06-29 00:54:06 +00:00
kp_jawz [ 0 ] = W_CachePatchName ( " K_ITJAWZ " , PU_HUDGFX ) ;
kp_mine [ 0 ] = W_CachePatchName ( " K_ITMINE " , PU_HUDGFX ) ;
kp_ballhog [ 0 ] = W_CachePatchName ( " K_ITBHOG " , PU_HUDGFX ) ;
kp_selfpropelledbomb [ 0 ] = W_CachePatchName ( " K_ITSPB " , PU_HUDGFX ) ;
kp_grow [ 0 ] = W_CachePatchName ( " K_ITGROW " , PU_HUDGFX ) ;
kp_shrink [ 0 ] = W_CachePatchName ( " K_ITSHRK " , PU_HUDGFX ) ;
2018-08-04 19:48:31 +00:00
kp_thundershield [ 0 ] = W_CachePatchName ( " K_ITTHNS " , PU_HUDGFX ) ;
2018-06-29 00:54:06 +00:00
kp_hyudoro [ 0 ] = W_CachePatchName ( " K_ITHYUD " , PU_HUDGFX ) ;
kp_pogospring [ 0 ] = W_CachePatchName ( " K_ITPOGO " , PU_HUDGFX ) ;
kp_kitchensink [ 0 ] = W_CachePatchName ( " K_ITSINK " , PU_HUDGFX ) ;
kp_sadface [ 0 ] = W_CachePatchName ( " K_ITSAD " , PU_HUDGFX ) ;
// Splitscreen
kp_itembg [ 2 ] = W_CachePatchName ( " K_ISBG " , PU_HUDGFX ) ;
kp_itembg [ 3 ] = W_CachePatchName ( " K_ISBGD " , PU_HUDGFX ) ;
2018-08-12 14:15:55 +00:00
kp_itemtimer [ 1 ] = W_CachePatchName ( " K_ISIMER " , PU_HUDGFX ) ;
2018-06-29 00:54:06 +00:00
kp_itemmulsticker [ 1 ] = W_CachePatchName ( " K_ISMUL " , PU_HUDGFX ) ;
kp_sneaker [ 1 ] = W_CachePatchName ( " K_ISSHOE " , PU_HUDGFX ) ;
kp_rocketsneaker [ 1 ] = W_CachePatchName ( " K_ISRSHE " , PU_HUDGFX ) ;
2018-07-15 22:13:36 +00:00
sprintf ( buffer , " K_ISINVx " ) ;
2018-06-29 00:54:06 +00:00
for ( i = 0 ; i < 6 ; i + + )
{
2018-07-15 22:13:36 +00:00
buffer [ 7 ] = ' 1 ' + i ;
2018-06-29 00:54:06 +00:00
kp_invincibility [ i + 7 ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
kp_banana [ 1 ] = W_CachePatchName ( " K_ISBANA " , PU_HUDGFX ) ;
kp_eggman [ 1 ] = W_CachePatchName ( " K_ISEGGM " , PU_HUDGFX ) ;
2018-08-10 02:52:22 +00:00
kp_orbinaut [ 4 ] = W_CachePatchName ( " K_ISORBN " , PU_HUDGFX ) ;
2018-06-29 00:54:06 +00:00
kp_jawz [ 1 ] = W_CachePatchName ( " K_ISJAWZ " , PU_HUDGFX ) ;
kp_mine [ 1 ] = W_CachePatchName ( " K_ISMINE " , PU_HUDGFX ) ;
kp_ballhog [ 1 ] = W_CachePatchName ( " K_ISBHOG " , PU_HUDGFX ) ;
kp_selfpropelledbomb [ 1 ] = W_CachePatchName ( " K_ISSPB " , PU_HUDGFX ) ;
kp_grow [ 1 ] = W_CachePatchName ( " K_ISGROW " , PU_HUDGFX ) ;
kp_shrink [ 1 ] = W_CachePatchName ( " K_ISSHRK " , PU_HUDGFX ) ;
2018-08-04 19:48:31 +00:00
kp_thundershield [ 1 ] = W_CachePatchName ( " K_ISTHNS " , PU_HUDGFX ) ;
2018-06-29 00:54:06 +00:00
kp_hyudoro [ 1 ] = W_CachePatchName ( " K_ISHYUD " , PU_HUDGFX ) ;
kp_pogospring [ 1 ] = W_CachePatchName ( " K_ISPOGO " , PU_HUDGFX ) ;
kp_kitchensink [ 1 ] = W_CachePatchName ( " K_ISSINK " , PU_HUDGFX ) ;
kp_sadface [ 1 ] = W_CachePatchName ( " K_ISSAD " , PU_HUDGFX ) ;
2016-08-15 03:51:08 +00:00
2017-11-02 04:35:10 +00:00
// CHECK indicators
2018-07-15 22:13:36 +00:00
sprintf ( buffer , " K_CHECKx " ) ;
2018-02-10 06:19:33 +00:00
for ( i = 0 ; i < 6 ; i + + )
{
2018-07-15 22:13:36 +00:00
buffer [ 7 ] = ' 1 ' + i ;
2018-02-10 06:19:33 +00:00
kp_check [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2018-06-06 01:36:48 +00:00
2018-06-07 23:39:45 +00:00
// SPB warning
kp_spbwarning [ 0 ] = W_CachePatchName ( " K_SPBW1 " , PU_HUDGFX ) ;
kp_spbwarning [ 1 ] = W_CachePatchName ( " K_SPBW2 " , PU_HUDGFX ) ;
2018-06-26 20:12:42 +00:00
2018-08-12 14:15:55 +00:00
// Eggman warning numbers
sprintf ( buffer , " K_EGGNx " ) ;
for ( i = 0 ; i < 4 ; i + + )
{
buffer [ 6 ] = ' 0 ' + i ;
kp_eggnum [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2018-06-26 20:12:42 +00:00
// First person mode
kp_fpview [ 0 ] = W_CachePatchName ( " VIEWA0 " , PU_HUDGFX ) ;
kp_fpview [ 1 ] = W_CachePatchName ( " VIEWB0D0 " , PU_HUDGFX ) ;
kp_fpview [ 2 ] = W_CachePatchName ( " VIEWC0E0 " , PU_HUDGFX ) ;
2018-07-15 22:13:36 +00:00
// Input UI Wheel
sprintf ( buffer , " K_WHEELx " ) ;
for ( i = 0 ; i < 5 ; i + + )
{
buffer [ 7 ] = ' 0 ' + i ;
kp_inputwheel [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2018-07-22 04:31:02 +00:00
// HERE COMES A NEW CHALLENGER
sprintf ( buffer , " K_CHALxx " ) ;
for ( i = 0 ; i < 25 ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( ( i + 1 ) / 10 ) ;
buffer [ 7 ] = ' 0 ' + ( ( i + 1 ) % 10 ) ;
kp_challenger [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
2018-08-10 01:52:02 +00:00
// Lap start animation
sprintf ( buffer , " K_LAP0x " ) ;
for ( i = 0 ; i < 7 ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( i + 1 ) ;
kp_lapanim_lap [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " K_LAPFxx " ) ;
for ( i = 0 ; i < 11 ; i + + )
{
buffer [ 6 ] = ' 0 ' + ( ( i + 1 ) / 10 ) ;
buffer [ 7 ] = ' 0 ' + ( ( i + 1 ) % 10 ) ;
kp_lapanim_final [ i ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
sprintf ( buffer , " K_LAPNxx " ) ;
for ( i = 0 ; i < 10 ; i + + )
{
buffer [ 6 ] = ' 0 ' + i ;
for ( j = 0 ; j < 3 ; j + + )
{
buffer [ 7 ] = ' 0 ' + ( j + 1 ) ;
kp_lapanim_number [ i ] [ j ] = ( patch_t * ) W_CachePatchName ( buffer , PU_HUDGFX ) ;
}
}
kp_lapanim_emblem = ( patch_t * ) W_CachePatchName ( " K_LAPE00 " , PU_HUDGFX ) ;
2016-08-12 01:42:11 +00:00
}
2018-08-31 17:18:19 +00:00
// For the item toggle menu
const char * K_GetItemPatch ( UINT8 item , boolean small )
{
switch ( item )
{
case KITEM_SNEAKER :
case KRITEM_TRIPLESNEAKER :
return ( small ? " K_ISSHOE " : " K_ITSHOE " ) ;
case KITEM_ROCKETSNEAKER :
return ( small ? " K_ISRSHE " : " K_ITRSHE " ) ;
case KITEM_INVINCIBILITY :
return ( small ? " K_ISINV1 " : " K_ITINV1 " ) ;
case KITEM_BANANA :
case KRITEM_TRIPLEBANANA :
case KRITEM_TENFOLDBANANA :
return ( small ? " K_ISBANA " : " K_ITBANA " ) ;
case KITEM_EGGMAN :
return ( small ? " K_ISEGGM " : " K_ITEGGM " ) ;
case KITEM_ORBINAUT :
return ( small ? " K_ISORBN " : " K_ITORB1 " ) ;
case KITEM_JAWZ :
case KRITEM_DUALJAWZ :
return ( small ? " K_ISJAWZ " : " K_ITJAWZ " ) ;
case KITEM_MINE :
return ( small ? " K_ISMINE " : " K_ITMINE " ) ;
case KITEM_BALLHOG :
return ( small ? " K_ISBHOG " : " K_ITBHOG " ) ;
case KITEM_SPB :
return ( small ? " K_ISSPB " : " K_ITSPB " ) ;
case KITEM_GROW :
return ( small ? " K_ISGROW " : " K_ITGROW " ) ;
case KITEM_SHRINK :
return ( small ? " K_ISSHRK " : " K_ITSHRK " ) ;
case KITEM_THUNDERSHIELD :
return ( small ? " K_ISTHNS " : " K_ITTHNS " ) ;
case KITEM_HYUDORO :
return ( small ? " K_ISHYUD " : " K_ITHYUD " ) ;
case KITEM_POGOSPRING :
return ( small ? " K_ISPOGO " : " K_ITPOGO " ) ;
case KITEM_KITCHENSINK :
return ( small ? " K_ISSINK " : " K_ITSINK " ) ;
case KRITEM_TRIPLEORBINAUT :
return ( small ? " K_ISORBN " : " K_ITORB3 " ) ;
case KRITEM_QUADORBINAUT :
return ( small ? " K_ISORBN " : " K_ITORB4 " ) ;
default :
return ( small ? " K_ISSAD " : " K_ITSAD " ) ;
}
}
2016-08-12 01:42:11 +00:00
//}
2016-08-15 03:51:08 +00:00
INT32 ITEM_X , ITEM_Y ; // Item Window
INT32 TIME_X , TIME_Y ; // Time Sticker
INT32 LAPS_X , LAPS_Y ; // Lap Sticker
2017-12-22 15:16:41 +00:00
INT32 SPDM_X , SPDM_Y ; // Speedometer
2016-08-15 03:51:08 +00:00
INT32 POSI_X , POSI_Y ; // Position Number
INT32 FACE_X , FACE_Y ; // Top-four Faces
2018-06-25 02:15:22 +00:00
INT32 STCD_X , STCD_Y ; // Starting countdown
2017-11-06 22:31:52 +00:00
INT32 CHEK_Y ; // CHECK graphic
2017-12-19 06:55:33 +00:00
INT32 MINI_X , MINI_Y ; // Minimap
2018-06-07 23:39:45 +00:00
INT32 SPBW_X , SPBW_Y ; // SPB warning
2018-07-01 08:36:09 +00:00
INT32 WANT_X , WANT_Y ; // Battle WANTED poster
2016-08-15 03:51:08 +00:00
static void K_initKartHUD ( void )
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Item window graphic is 41 x 33
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Time Sticker graphic is 116 x 11
Time Font is a solid block of ( 8 x [ 12 ) x 14 ] , equal to 96 x 14
Therefore , timestamp is 116 x 14 altogether
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of ( 3 x [ 12 ) x 14 ] , equal to 36 x 14
Therefore , lapstamp is 80 x 20 altogether
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Position numbers are 43 x 53
2017-02-17 20:14:55 +00:00
Faces are 32 x 32
2016-08-15 03:51:08 +00:00
Faces draw downscaled at 16 x 16
Therefore , the allocated space for them is 16 x 67 altogether
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
- - - -
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
ORIGINAL CZ64 SPLITSCREEN :
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Item window :
if ( ! splitscreen ) { ICONX = 139 ; ICONY = 20 ; }
else { ICONX = BASEVIDWIDTH - 315 ; ICONY = 60 ; }
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Time : 236 , STRINGY ( 12 )
Lap : BASEVIDWIDTH - 304 , STRINGY ( BASEVIDHEIGHT - 189 )
2017-02-17 20:14:55 +00:00
*/
2017-12-18 01:42:17 +00:00
// Single Screen (defaults)
// Item Window
2018-02-05 23:55:52 +00:00
ITEM_X = 5 ; // 5
ITEM_Y = 5 ; // 5
2017-12-18 01:42:17 +00:00
// Level Timer
2018-02-05 23:55:52 +00:00
TIME_X = BASEVIDWIDTH - 148 ; // 172
TIME_Y = 9 ; // 9
2017-12-18 01:42:17 +00:00
// Level Laps
2018-02-05 23:55:52 +00:00
LAPS_X = 9 ; // 9
LAPS_Y = BASEVIDHEIGHT - 29 ; // 171
2017-12-18 01:42:17 +00:00
// Speedometer
2018-02-05 23:55:52 +00:00
SPDM_X = 9 ; // 9
SPDM_Y = BASEVIDHEIGHT - 45 ; // 155
2017-12-18 01:42:17 +00:00
// Position Number
2018-02-08 03:33:27 +00:00
POSI_X = BASEVIDWIDTH - 9 ; // 268
POSI_Y = BASEVIDHEIGHT - 9 ; // 138
2017-12-18 01:42:17 +00:00
// Top-Four Faces
2018-02-05 23:55:52 +00:00
FACE_X = 9 ; // 9
FACE_Y = 92 ; // 92
2018-06-25 02:15:22 +00:00
// Starting countdown
STCD_X = BASEVIDWIDTH / 2 ; // 9
STCD_Y = BASEVIDHEIGHT / 2 ; // 92
2017-12-18 01:42:17 +00:00
// CHECK graphic
2018-02-05 23:55:52 +00:00
CHEK_Y = BASEVIDHEIGHT ; // 200
2017-12-19 06:55:33 +00:00
// Minimap
2018-02-06 00:08:49 +00:00
MINI_X = BASEVIDWIDTH - 50 ; // 270
2018-02-08 03:33:27 +00:00
MINI_Y = ( BASEVIDHEIGHT / 2 ) - 16 ; // 84
2018-06-06 01:36:48 +00:00
// Blue Shell warning
2018-07-01 08:36:09 +00:00
SPBW_X = BASEVIDWIDTH / 2 ; // 270
SPBW_Y = BASEVIDHEIGHT - 24 ; // 176
// Battle WANTED poster
2018-07-01 18:11:48 +00:00
WANT_X = BASEVIDWIDTH - 55 ; // 270
WANT_Y = BASEVIDHEIGHT - 71 ; // 176
2017-12-18 01:42:17 +00:00
2017-12-19 01:59:04 +00:00
if ( splitscreen ) // Splitscreen
2016-08-15 03:51:08 +00:00
{
2018-02-05 23:55:52 +00:00
ITEM_X = 5 ;
2018-06-29 00:54:06 +00:00
ITEM_Y = 3 ;
2017-02-17 20:14:55 +00:00
2017-12-18 01:42:17 +00:00
LAPS_Y = ( BASEVIDHEIGHT / 2 ) - 24 ;
2017-02-17 20:14:55 +00:00
2017-12-19 06:55:33 +00:00
POSI_Y = ( BASEVIDHEIGHT / 2 ) - 2 ;
2018-06-25 02:15:22 +00:00
STCD_Y = BASEVIDHEIGHT / 4 ;
2017-12-19 06:55:33 +00:00
MINI_Y = ( BASEVIDHEIGHT / 2 ) ;
2017-02-17 20:14:55 +00:00
2018-06-07 23:39:45 +00:00
SPBW_Y = ( BASEVIDHEIGHT / 2 ) - 8 ;
2018-06-06 01:36:48 +00:00
2018-07-01 08:36:09 +00:00
WANT_X = BASEVIDWIDTH - 8 ;
WANT_Y = ( BASEVIDHEIGHT / 2 ) - 12 ;
2017-12-19 01:59:04 +00:00
if ( splitscreen > 1 ) // 3P/4P Small Splitscreen
2017-12-18 01:42:17 +00:00
{
2018-06-29 00:54:06 +00:00
ITEM_X = - 9 ;
ITEM_Y = - 8 ;
2017-02-17 20:14:55 +00:00
2017-12-24 00:14:06 +00:00
LAPS_X = 3 ;
LAPS_Y = ( BASEVIDHEIGHT / 2 ) - 13 ;
2017-11-06 22:31:52 +00:00
2017-12-24 00:14:06 +00:00
POSI_X = ( BASEVIDWIDTH / 2 ) - 3 ;
2017-12-19 06:55:33 +00:00
2018-06-25 02:15:22 +00:00
STCD_X = BASEVIDWIDTH / 4 ;
2017-12-19 06:55:33 +00:00
MINI_X = ( 3 * BASEVIDWIDTH / 4 ) ;
MINI_Y = ( 3 * BASEVIDHEIGHT / 4 ) ;
2018-06-07 23:39:45 +00:00
SPBW_X = BASEVIDWIDTH / 4 ;
2018-06-06 01:36:48 +00:00
2018-07-01 08:36:09 +00:00
WANT_X = ( BASEVIDWIDTH / 2 ) - 8 ;
2017-12-27 02:36:03 +00:00
if ( splitscreen > 2 ) // 4P-only
2017-12-19 06:55:33 +00:00
{
MINI_X = ( BASEVIDWIDTH / 2 ) ;
MINI_Y = ( BASEVIDHEIGHT / 2 ) ;
}
2017-12-18 01:42:17 +00:00
}
2016-08-15 03:51:08 +00:00
}
2018-06-28 18:07:04 +00:00
if ( timeinmap > 113 )
hudtrans = cv_translucenthud . value ;
else if ( timeinmap > 105 )
hudtrans = ( ( ( ( INT32 ) timeinmap ) - 105 ) * cv_translucenthud . value ) / ( 113 - 105 ) ;
else
hudtrans = 0 ;
2016-08-15 03:51:08 +00:00
}
2017-12-25 15:05:36 +00:00
INT32 K_calcSplitFlags ( INT32 snapflags )
2016-08-15 03:51:08 +00:00
{
2017-12-19 01:59:04 +00:00
INT32 splitflags = 0 ;
2017-02-17 20:14:55 +00:00
2017-12-24 14:19:59 +00:00
if ( splitscreen = = 0 )
2017-12-19 01:59:04 +00:00
return snapflags ;
2017-02-17 20:14:55 +00:00
2017-12-18 06:02:53 +00:00
if ( stplyr ! = & players [ displayplayer ] )
2017-12-18 01:42:17 +00:00
{
2017-12-19 01:59:04 +00:00
if ( splitscreen = = 1 & & stplyr = = & players [ secondarydisplayplayer ] )
2017-12-24 14:19:59 +00:00
{
2017-12-18 01:42:17 +00:00
splitflags | = V_SPLITSCREEN ;
2017-12-24 14:19:59 +00:00
}
2017-12-19 01:59:04 +00:00
else if ( splitscreen > 1 )
2017-12-18 06:02:53 +00:00
{
if ( stplyr = = & players [ thirddisplayplayer ] | | stplyr = = & players [ fourthdisplayplayer ] )
splitflags | = V_SPLITSCREEN ;
if ( stplyr = = & players [ secondarydisplayplayer ] | | stplyr = = & players [ fourthdisplayplayer ] )
splitflags | = V_HORZSCREEN ;
}
2017-12-18 01:42:17 +00:00
}
2017-12-19 01:59:04 +00:00
if ( splitflags & V_SPLITSCREEN )
snapflags & = ~ V_SNAPTOTOP ;
else
snapflags & = ~ V_SNAPTOBOTTOM ;
2017-12-24 14:19:59 +00:00
if ( splitscreen > 1 )
{
if ( splitflags & V_HORZSCREEN )
snapflags & = ~ V_SNAPTOLEFT ;
else
snapflags & = ~ V_SNAPTORIGHT ;
}
2017-12-19 01:59:04 +00:00
return ( splitflags | snapflags ) ;
}
2018-02-05 23:55:52 +00:00
static void K_drawKartItem ( void )
2016-08-15 03:51:08 +00:00
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
2018-06-29 00:54:06 +00:00
const UINT8 offset = ( ( splitscreen > 1 ) ? 1 : 0 ) ;
2016-08-15 03:51:08 +00:00
patch_t * localpatch = kp_nodraw ;
2018-08-14 21:16:33 +00:00
patch_t * localbg = ( ( offset ) ? kp_itembg [ 2 ] : kp_itembg [ 0 ] ) ;
patch_t * localinv = ( ( offset ) ? kp_invincibility [ ( ( leveltime % ( 6 * 3 ) ) / 3 ) + 7 ] : kp_invincibility [ ( leveltime % ( 7 * 3 ) ) / 3 ] ) ;
2018-06-07 23:39:45 +00:00
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOTOP | V_SNAPTOLEFT ) ;
2018-08-14 21:16:33 +00:00
const INT32 numberdisplaymin = ( ( ! offset & & stplyr - > kartstuff [ k_itemtype ] = = KITEM_ORBINAUT ) ? 5 : 2 ) ;
2018-08-14 14:23:38 +00:00
INT32 itembar = 0 ;
2017-12-24 14:19:59 +00:00
2018-02-05 23:55:52 +00:00
if ( stplyr - > kartstuff [ k_itemroulette ] )
2017-12-24 14:19:59 +00:00
{
2018-02-05 23:55:52 +00:00
switch ( ( stplyr - > kartstuff [ k_itemroulette ] % ( 13 * 3 ) ) / 3 )
2016-08-15 03:51:08 +00:00
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
2018-08-10 02:52:22 +00:00
case 0 : localpatch = kp_sneaker [ offset ] ; break ; // Sneaker
case 1 : localpatch = kp_banana [ offset ] ; break ; // Banana
case 2 : localpatch = kp_orbinaut [ 3 + offset ] ; break ; // Orbinaut
case 3 : localpatch = kp_mine [ offset ] ; break ; // Mine
case 4 : localpatch = kp_grow [ offset ] ; break ; // Grow
case 5 : localpatch = kp_hyudoro [ offset ] ; break ; // Hyudoro
case 6 : localpatch = kp_rocketsneaker [ offset ] ; break ; // Rocket Sneaker
case 7 : localpatch = kp_jawz [ offset ] ; break ; // Jawz
case 8 : localpatch = kp_selfpropelledbomb [ offset ] ; break ; // Self-Propelled Bomb
case 9 : localpatch = kp_shrink [ offset ] ; break ; // Shrink
case 10 : localpatch = localinv ; break ; // Invincibility
case 11 : localpatch = kp_eggman [ offset ] ; break ; // Eggman Monitor
case 12 : localpatch = kp_ballhog [ offset ] ; break ; // Ballhog
case 13 : localpatch = kp_thundershield [ offset ] ; break ; // Thunder Shield
//case 14: localpatch = kp_pogospring[offset]; break; // Pogo Spring
//case 15: localpatch = kp_kitchensink[offset]; break; // Kitchen Sink
2017-02-17 20:14:55 +00:00
default : break ;
2016-08-15 03:51:08 +00:00
}
2018-02-05 23:55:52 +00:00
}
else
{
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make sneakers line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Hyudoro is first, because we're drawing it on top of the player's current item
2018-06-19 02:43:23 +00:00
if ( stplyr - > kartstuff [ k_stolentimer ] > 0 )
2016-08-15 03:51:08 +00:00
{
2018-02-05 23:55:52 +00:00
if ( leveltime & 2 )
2018-06-29 00:54:06 +00:00
localpatch = kp_hyudoro [ offset ] ;
2018-08-24 14:14:18 +00:00
else
2018-02-05 23:55:52 +00:00
localpatch = kp_nodraw ;
}
2018-06-19 02:43:23 +00:00
else if ( ( stplyr - > kartstuff [ k_stealingtimer ] > 0 ) & & ( leveltime & 2 ) )
{
2018-06-29 00:54:06 +00:00
localpatch = kp_hyudoro [ offset ] ;
2018-06-19 02:43:23 +00:00
}
2018-08-12 00:19:09 +00:00
else if ( stplyr - > kartstuff [ k_eggmanexplode ] > 1 )
{
if ( leveltime & 1 )
localpatch = kp_eggman [ offset ] ;
2018-08-24 14:14:18 +00:00
else
2018-08-12 00:19:09 +00:00
localpatch = kp_nodraw ;
}
2018-02-05 23:55:52 +00:00
else if ( stplyr - > kartstuff [ k_rocketsneakertimer ] > 1 )
{
2018-08-14 14:23:38 +00:00
itembar = stplyr - > kartstuff [ k_rocketsneakertimer ] ;
2018-02-05 23:55:52 +00:00
if ( leveltime & 1 )
2018-06-29 00:54:06 +00:00
localpatch = kp_rocketsneaker [ offset ] ;
2018-08-24 14:14:18 +00:00
else
2018-02-05 23:55:52 +00:00
localpatch = kp_nodraw ;
}
else if ( stplyr - > kartstuff [ k_growshrinktimer ] > 1 )
{
if ( leveltime & 1 )
2018-06-29 00:54:06 +00:00
localpatch = kp_grow [ offset ] ;
2018-08-24 14:14:18 +00:00
else
2018-02-05 23:55:52 +00:00
localpatch = kp_nodraw ;
}
else if ( stplyr - > kartstuff [ k_sadtimer ] > 0 )
{
if ( leveltime & 2 )
2018-06-29 00:54:06 +00:00
localpatch = kp_sadface [ offset ] ;
2018-08-24 14:14:18 +00:00
else
2018-02-05 23:55:52 +00:00
localpatch = kp_nodraw ;
2016-08-15 03:51:08 +00:00
}
2018-02-05 23:55:52 +00:00
else
{
2018-08-24 14:14:18 +00:00
if ( stplyr - > kartstuff [ k_itemamount ] < = 0 )
2018-02-05 23:55:52 +00:00
return ;
2017-02-17 20:14:55 +00:00
2018-02-05 23:55:52 +00:00
switch ( stplyr - > kartstuff [ k_itemtype ] )
{
2018-06-29 00:54:06 +00:00
case KITEM_SNEAKER : localpatch = kp_sneaker [ offset ] ; break ;
case KITEM_ROCKETSNEAKER : localpatch = kp_rocketsneaker [ offset ] ; break ;
case KITEM_INVINCIBILITY : localpatch = localinv ; localbg = kp_itembg [ offset + 1 ] ; break ;
case KITEM_BANANA : localpatch = kp_banana [ offset ] ; break ;
case KITEM_EGGMAN : localpatch = kp_eggman [ offset ] ; break ;
2018-08-10 02:52:22 +00:00
case KITEM_ORBINAUT :
2018-08-14 21:16:33 +00:00
localpatch = kp_orbinaut [ ( offset ? 4
2018-08-10 02:52:22 +00:00
: min ( stplyr - > kartstuff [ k_itemamount ] - 1 , 3 ) ) ] ;
break ;
2018-06-29 00:54:06 +00:00
case KITEM_JAWZ : localpatch = kp_jawz [ offset ] ; break ;
case KITEM_MINE : localpatch = kp_mine [ offset ] ; break ;
case KITEM_BALLHOG : localpatch = kp_ballhog [ offset ] ; break ;
case KITEM_SPB : localpatch = kp_selfpropelledbomb [ offset ] ; break ;
case KITEM_GROW : localpatch = kp_grow [ offset ] ; break ;
case KITEM_SHRINK : localpatch = kp_shrink [ offset ] ; break ;
2018-08-04 19:48:31 +00:00
case KITEM_THUNDERSHIELD : localpatch = kp_thundershield [ offset ] ; break ;
2018-06-29 00:54:06 +00:00
case KITEM_HYUDORO : localpatch = kp_hyudoro [ offset ] ; break ;
case KITEM_POGOSPRING : localpatch = kp_pogospring [ offset ] ; break ;
case KITEM_KITCHENSINK : localpatch = kp_kitchensink [ offset ] ; break ;
case KITEM_SAD : localpatch = kp_sadface [ offset ] ; break ;
2018-02-05 23:55:52 +00:00
default : return ;
}
2018-09-10 06:48:10 +00:00
if ( stplyr - > kartstuff [ k_itemheld ] & & ! ( leveltime & 1 ) )
localpatch = kp_nodraw ;
2018-02-05 23:55:52 +00:00
}
}
2017-12-24 00:14:06 +00:00
2017-12-27 02:36:03 +00:00
V_DrawScaledPatch ( ITEM_X , ITEM_Y , V_HUDTRANS | splitflags , localbg ) ;
2017-12-24 00:14:06 +00:00
2018-02-05 23:55:52 +00:00
// Then, the numbers:
2018-08-14 21:16:33 +00:00
if ( stplyr - > kartstuff [ k_itemamount ] > = numberdisplaymin & & ! stplyr - > kartstuff [ k_itemroulette ] )
2017-12-24 14:19:59 +00:00
{
2018-06-29 00:54:06 +00:00
V_DrawScaledPatch ( ITEM_X , ITEM_Y , V_HUDTRANS | splitflags , kp_itemmulsticker [ offset ] ) ;
2018-02-05 23:55:52 +00:00
V_DrawScaledPatch ( ITEM_X , ITEM_Y , V_HUDTRANS | splitflags , localpatch ) ;
2018-08-14 21:16:33 +00:00
if ( offset )
2018-06-29 00:54:06 +00:00
V_DrawString ( ITEM_X + 24 , ITEM_Y + 31 , V_ALLOWLOWERCASE | V_HUDTRANS | splitflags , va ( " x%d " , stplyr - > kartstuff [ k_itemamount ] ) ) ;
else
{
V_DrawScaledPatch ( ITEM_X + 28 , ITEM_Y + 41 , V_HUDTRANS | splitflags , kp_itemx ) ;
V_DrawKartString ( ITEM_X + 38 , ITEM_Y + 36 , V_HUDTRANS | splitflags , va ( " %d " , stplyr - > kartstuff [ k_itemamount ] ) ) ;
2018-07-04 21:25:38 +00:00
}
2016-08-15 03:51:08 +00:00
}
2017-06-03 22:19:06 +00:00
else
2018-02-05 23:55:52 +00:00
V_DrawScaledPatch ( ITEM_X , ITEM_Y , V_HUDTRANS | splitflags , localpatch ) ;
2018-08-12 00:19:09 +00:00
2018-08-14 14:23:38 +00:00
// Extensible meter, currently only used for rocket sneaker...
2018-08-15 13:05:13 +00:00
if ( itembar & & hudtrans )
2018-08-12 14:15:55 +00:00
{
2018-08-14 14:23:38 +00:00
const INT32 barlength = ( splitscreen > 1 ? 12 : 24 ) ;
2018-08-12 14:15:55 +00:00
const INT32 max = itemtime ; // timer's normal highest value
2018-08-14 21:16:33 +00:00
const INT32 length = min ( barlength , ( itembar * barlength ) / max ) ;
const INT32 height = ( offset ? 1 : 2 ) ;
const INT32 x = ( offset ? 17 : 11 ) , y = ( offset ? 27 : 35 ) ;
2018-08-12 14:15:55 +00:00
V_DrawScaledPatch ( ITEM_X + x , ITEM_Y + y , V_HUDTRANS | splitflags , kp_itemtimer [ offset ] ) ;
2018-08-14 14:23:38 +00:00
// The left dark "AA" edge
2018-08-15 13:05:13 +00:00
V_DrawFill ( ITEM_X + x + 1 , ITEM_Y + y + 1 , ( length = = 2 ? 2 : 1 ) , height , 12 | splitflags ) ;
2018-08-12 14:15:55 +00:00
// The bar itself
2018-08-14 14:23:38 +00:00
if ( length > 2 )
2018-08-12 14:15:55 +00:00
{
2018-08-15 13:05:13 +00:00
V_DrawFill ( ITEM_X + x + length , ITEM_Y + y + 1 , 1 , height , 12 | splitflags ) ; // the right one
2018-08-14 14:23:38 +00:00
if ( height = = 2 )
2018-08-15 13:05:13 +00:00
V_DrawFill ( ITEM_X + x + 2 , ITEM_Y + y + 2 , length - 2 , 1 , 8 | splitflags ) ; // the dulled underside
V_DrawFill ( ITEM_X + x + 2 , ITEM_Y + y + 1 , length - 2 , 1 , 120 | splitflags ) ; // the shine
2018-08-12 14:15:55 +00:00
}
2018-08-12 00:19:09 +00:00
}
2018-08-12 14:15:55 +00:00
// Quick Eggman numbers
if ( stplyr - > kartstuff [ k_eggmanexplode ] > 1 /*&& stplyr->kartstuff[k_eggmanexplode] <= 3*TICRATE*/ )
V_DrawScaledPatch ( ITEM_X + 17 , ITEM_Y + 13 , V_HUDTRANS | splitflags , kp_eggnum [ min ( 3 , G_TicsToSeconds ( stplyr - > kartstuff [ k_eggmanexplode ] ) ) ] ) ;
2016-08-15 03:51:08 +00:00
}
static void K_drawKartTimestamp ( void )
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
2018-07-19 13:39:46 +00:00
INT32 TIME_XB , splitflags = V_HUDTRANS | K_calcSplitFlags ( V_SNAPTOTOP | V_SNAPTORIGHT ) ;
tic_t drawtime = stplyr - > realtime ;
if ( cv_timelimit . value & & timelimitintics > 0 )
{
2018-07-19 13:59:38 +00:00
if ( drawtime > = timelimitintics )
2018-07-19 13:39:46 +00:00
drawtime = 0 ;
else
drawtime = timelimitintics - drawtime ;
}
2016-08-15 03:51:08 +00:00
2018-07-15 22:13:36 +00:00
V_DrawScaledPatch ( TIME_X , TIME_Y , splitflags , kp_timestickerwide ) ;
2016-08-15 03:51:08 +00:00
TIME_XB = TIME_X + 33 ;
2018-07-19 13:39:46 +00:00
if ( drawtime / ( 60 * TICRATE ) < 100 ) // 99:99:99 only
2016-08-15 03:51:08 +00:00
{
// zero minute
2018-07-19 13:39:46 +00:00
if ( drawtime / ( 60 * TICRATE ) < 10 )
2016-08-15 03:51:08 +00:00
{
2018-07-15 22:13:36 +00:00
V_DrawKartString ( TIME_XB , TIME_Y + 3 , splitflags , va ( " 0 " ) ) ;
2016-08-15 03:51:08 +00:00
// minutes time 0 __ __
2018-07-19 13:39:46 +00:00
V_DrawKartString ( TIME_XB + 12 , TIME_Y + 3 , splitflags , va ( " %d " , drawtime / ( 60 * TICRATE ) ) ) ;
2016-08-15 03:51:08 +00:00
}
// minutes time 0 __ __
else
2018-07-19 13:39:46 +00:00
V_DrawKartString ( TIME_XB , TIME_Y + 3 , splitflags , va ( " %d " , drawtime / ( 60 * TICRATE ) ) ) ;
2016-08-15 03:51:08 +00:00
// apostrophe location _'__ __
2018-07-15 22:13:36 +00:00
V_DrawKartString ( TIME_XB + 24 , TIME_Y + 3 , splitflags , va ( " ' " ) ) ;
2016-08-15 03:51:08 +00:00
// zero second _ 0_ __
2018-07-19 13:39:46 +00:00
if ( ( drawtime / TICRATE % 60 ) < 10 )
2016-08-15 03:51:08 +00:00
{
2018-07-15 22:13:36 +00:00
V_DrawKartString ( TIME_XB + 36 , TIME_Y + 3 , splitflags , va ( " 0 " ) ) ;
2016-08-15 03:51:08 +00:00
// seconds time _ _0 __
2018-07-19 13:39:46 +00:00
V_DrawKartString ( TIME_XB + 48 , TIME_Y + 3 , splitflags , va ( " %d " , drawtime / TICRATE % 60 ) ) ;
2016-08-15 03:51:08 +00:00
}
// zero second _ 00 __
else
2018-07-19 13:39:46 +00:00
V_DrawKartString ( TIME_XB + 36 , TIME_Y + 3 , splitflags , va ( " %d " , drawtime / TICRATE % 60 ) ) ;
2016-08-15 03:51:08 +00:00
// quotation mark location _ __"__
2018-07-15 22:13:36 +00:00
V_DrawKartString ( TIME_XB + 60 , TIME_Y + 3 , splitflags , va ( " \" " ) ) ;
2016-08-15 03:51:08 +00:00
// zero tick _ __ 0_
2018-07-19 13:39:46 +00:00
if ( G_TicsToCentiseconds ( drawtime ) < 10 )
2016-08-15 03:51:08 +00:00
{
2018-07-15 22:13:36 +00:00
V_DrawKartString ( TIME_XB + 72 , TIME_Y + 3 , splitflags , va ( " 0 " ) ) ;
2016-08-15 03:51:08 +00:00
// tics _ __ _0
2018-07-19 13:39:46 +00:00
V_DrawKartString ( TIME_XB + 84 , TIME_Y + 3 , splitflags , va ( " %d " , G_TicsToCentiseconds ( drawtime ) ) ) ;
2016-08-15 03:51:08 +00:00
}
// zero tick _ __ 00
2018-07-19 13:39:46 +00:00
if ( G_TicsToCentiseconds ( drawtime ) > = 10 )
V_DrawKartString ( TIME_XB + 72 , TIME_Y + 3 , splitflags , va ( " %d " , G_TicsToCentiseconds ( drawtime ) ) ) ;
2018-07-15 22:13:36 +00:00
}
2018-07-19 13:39:46 +00:00
else if ( ( drawtime / TICRATE ) & 1 )
2018-07-15 22:13:36 +00:00
V_DrawKartString ( TIME_XB , TIME_Y + 3 , splitflags , va ( " 99'59 \" 99 " ) ) ;
if ( modeattacking ) // emblem time!
{
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
INT32 workx = TIME_XB + 96 , worky = TIME_Y + 18 ;
2018-07-16 20:36:27 +00:00
SINT8 curemb = 0 ;
patch_t * emblempic [ 3 ] = { NULL , NULL , NULL } ;
UINT8 * emblemcol [ 3 ] = { NULL , NULL , NULL } ;
2018-07-15 22:13:36 +00:00
emblem_t * emblem = M_GetLevelEmblems ( gamemap ) ;
while ( emblem )
{
char targettext [ 9 ] ;
switch ( emblem - > type )
{
case ET_TIME :
{
2018-07-16 20:36:27 +00:00
static boolean canplaysound = true ;
2018-07-15 22:13:36 +00:00
tic_t timetoreach = emblem - > var ;
2018-07-16 20:36:27 +00:00
if ( emblem - > collected )
{
emblempic [ curemb ] = W_CachePatchName ( M_GetEmblemPatch ( emblem ) , PU_CACHE ) ;
emblemcol [ curemb ] = R_GetTranslationColormap ( TC_DEFAULT , M_GetEmblemColor ( emblem ) , GTC_CACHE ) ;
if ( + + curemb = = 3 )
break ;
goto bademblem ;
}
2018-07-15 22:13:36 +00:00
snprintf ( targettext , 9 , " %i:%02i.%02i " ,
G_TicsToMinutes ( timetoreach , false ) ,
G_TicsToSeconds ( timetoreach ) ,
G_TicsToCentiseconds ( timetoreach ) ) ;
if ( stplyr - > realtime > timetoreach )
{
splitflags = ( splitflags & ~ V_HUDTRANS ) | V_HUDTRANSHALF ;
2018-07-16 20:36:27 +00:00
if ( canplaysound )
2018-07-15 22:13:36 +00:00
{
S_StartSound ( NULL , sfx_s3k72 ) ; //sfx_s26d); -- you STOLE fizzy lifting drinks
2018-07-16 20:36:27 +00:00
canplaysound = false ;
2018-07-15 22:13:36 +00:00
}
}
2018-07-16 20:36:27 +00:00
else if ( ! canplaysound )
canplaysound = true ;
2018-07-15 22:13:36 +00:00
targettext [ 8 ] = 0 ;
}
break ;
default :
goto bademblem ;
}
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
V_DrawRightAlignedString ( workx , worky , splitflags , targettext ) ;
2018-07-16 20:36:27 +00:00
workx - = 69 ; // i SWEAR i wasn't aiming for this
V_DrawSmallScaledPatch ( workx + 4 , worky , splitflags , W_CachePatchName ( " NEEDIT " , PU_CACHE ) ) ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
2018-07-16 20:36:27 +00:00
break ;
2018-07-15 22:13:36 +00:00
bademblem :
emblem = M_GetLevelEmblems ( - 1 ) ;
}
2018-07-16 20:36:27 +00:00
while ( curemb - - )
{
workx - = 16 ;
V_DrawSmallMappedPatch ( workx + 4 , worky , splitflags , emblempic [ curemb ] , emblemcol [ curemb ] ) ;
}
2016-08-15 03:51:08 +00:00
}
}
static void K_DrawKartPositionNum ( INT32 num )
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
2017-02-17 20:14:55 +00:00
2017-12-22 15:16:41 +00:00
INT32 X = POSI_X ;
2016-08-15 03:51:08 +00:00
INT32 W = SHORT ( kp_positionnum [ 0 ] [ 0 ] - > width ) ;
2017-12-19 06:55:33 +00:00
fixed_t scale = FRACUNIT ;
2016-08-15 03:51:08 +00:00
patch_t * localpatch = kp_positionnum [ 0 ] [ 0 ] ;
2017-12-19 01:59:04 +00:00
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTORIGHT ) ;
2017-11-06 22:31:52 +00:00
2017-12-24 00:14:06 +00:00
if ( stplyr - > kartstuff [ k_positiondelay ] | | stplyr - > exiting )
2018-08-10 01:52:02 +00:00
scale * = 2 ;
2017-12-27 02:36:03 +00:00
if ( splitscreen )
2017-12-22 15:16:41 +00:00
scale / = 2 ;
W = FixedMul ( W < < FRACBITS , scale ) > > FRACBITS ;
2016-08-15 03:51:08 +00:00
// Special case for 0
if ( ! num )
{
2017-12-27 02:36:03 +00:00
V_DrawFixedPatch ( X < < FRACBITS , POSI_Y < < FRACBITS , scale , V_HUDTRANSHALF | splitflags , kp_positionnum [ 0 ] [ 0 ] , NULL ) ;
2016-08-15 03:51:08 +00:00
return ;
}
I_Assert ( num > = 0 ) ; // This function does not draw negative numbers
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
// Draw the number
while ( num )
{
2017-11-13 03:48:32 +00:00
if ( stplyr - > exiting & & num = = 1 ) // 1st place winner? You get rainbows!!
2018-07-12 05:31:33 +00:00
localpatch = kp_winnernum [ ( leveltime % ( NUMWINFRAMES * 3 ) ) / 3 ] ;
2018-06-05 06:41:55 +00:00
else if ( stplyr - > laps + 1 > = cv_numlaps . value | | stplyr - > exiting ) // Check for the final lap, or won
2016-08-15 03:51:08 +00:00
{
// Alternate frame every three frames
switch ( leveltime % 9 )
{
case 1 : case 2 : case 3 :
Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-21 00:11:09 +00:00
if ( K_IsPlayerLosing ( stplyr ) )
2016-08-15 03:51:08 +00:00
localpatch = kp_positionnum [ num % 10 ] [ 4 ] ;
2017-02-17 02:33:00 +00:00
else
localpatch = kp_positionnum [ num % 10 ] [ 1 ] ;
2016-08-15 03:51:08 +00:00
break ;
case 4 : case 5 : case 6 :
Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-21 00:11:09 +00:00
if ( K_IsPlayerLosing ( stplyr ) )
2016-08-15 03:51:08 +00:00
localpatch = kp_positionnum [ num % 10 ] [ 5 ] ;
2017-02-17 02:33:00 +00:00
else
localpatch = kp_positionnum [ num % 10 ] [ 2 ] ;
2016-08-15 03:51:08 +00:00
break ;
case 7 : case 8 : case 9 :
Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-21 00:11:09 +00:00
if ( K_IsPlayerLosing ( stplyr ) )
2016-08-15 03:51:08 +00:00
localpatch = kp_positionnum [ num % 10 ] [ 6 ] ;
2017-02-17 02:33:00 +00:00
else
localpatch = kp_positionnum [ num % 10 ] [ 3 ] ;
2016-08-15 03:51:08 +00:00
break ;
default :
localpatch = kp_positionnum [ num % 10 ] [ 0 ] ;
break ;
}
}
else
localpatch = kp_positionnum [ num % 10 ] [ 0 ] ;
2017-02-17 20:14:55 +00:00
2017-12-27 02:36:03 +00:00
V_DrawFixedPatch ( X < < FRACBITS , POSI_Y < < FRACBITS , scale , V_HUDTRANSHALF | splitflags , localpatch , NULL ) ;
2017-12-19 06:55:33 +00:00
X - = W ;
2016-08-15 03:51:08 +00:00
num / = 10 ;
}
}
2018-07-22 15:16:03 +00:00
static boolean K_drawKartPositionFaces ( void )
2016-08-15 03:51:08 +00:00
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
INT32 Y = FACE_Y + 9 ; // +9 to offset where it's being drawn if there are more than one
INT32 i , j , ranklines ;
boolean completed [ MAXPLAYERS ] ;
INT32 rankplayer [ MAXPLAYERS ] ;
2018-07-22 15:16:03 +00:00
INT32 bumperx , numplayersingame = 0 ;
2016-08-15 03:51:08 +00:00
UINT8 * colormap ;
patch_t * localpatch = kp_facenull ;
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
ranklines = 0 ;
memset ( completed , 0 , sizeof ( completed ) ) ;
memset ( rankplayer , 0 , sizeof ( rankplayer ) ) ;
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
2018-07-22 15:16:03 +00:00
{
2016-08-15 03:51:08 +00:00
rankplayer [ i ] = - 1 ;
2017-02-17 20:14:55 +00:00
2018-07-22 15:16:03 +00:00
if ( ! playeringame [ i ] | | players [ i ] . spectator | | ! players [ i ] . mo )
2018-01-23 03:18:57 +00:00
continue ;
2018-07-22 15:16:03 +00:00
numplayersingame + + ;
}
if ( numplayersingame < = 1 )
return true ;
for ( j = 0 ; j < numplayersingame ; j + + )
{
2016-08-15 03:51:08 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
2018-01-23 03:18:57 +00:00
if ( playeringame [ i ] & & completed [ i ] = = false & & players [ i ] . mo & & ! players [ i ] . spectator
2016-08-15 03:51:08 +00:00
& & ( rankplayer [ ranklines ] < 0 | | players [ i ] . kartstuff [ k_position ] < players [ rankplayer [ ranklines ] ] . kartstuff [ k_position ] ) )
{
rankplayer [ ranklines ] = i ;
}
}
2018-07-18 19:23:46 +00:00
i = rankplayer [ ranklines ] ;
completed [ i ] = true ;
if ( ranklines = = 4 )
break ; // Only draw the top 4 players
2016-08-15 03:51:08 +00:00
ranklines + + ;
}
2017-02-17 20:14:55 +00:00
2016-08-15 03:51:08 +00:00
Y - = ( 9 * ranklines ) ;
for ( i = 0 ; i < ranklines ; i + + )
{
if ( players [ rankplayer [ i ] ] . spectator ) continue ; // Spectators are ignored
2018-01-30 00:15:25 +00:00
if ( ! players [ rankplayer [ i ] ] . mo ) continue ;
2016-08-15 03:51:08 +00:00
2018-07-03 19:14:47 +00:00
bumperx = FACE_X + 18 ;
2017-11-30 00:35:37 +00:00
2018-07-18 19:23:46 +00:00
if ( players [ rankplayer [ i ] ] . mo - > color )
2016-08-15 03:51:08 +00:00
{
colormap = R_GetTranslationColormap ( players [ rankplayer [ i ] ] . skin , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
2018-02-05 00:00:36 +00:00
if ( players [ rankplayer [ i ] ] . mo - > colorized )
2018-02-06 00:08:49 +00:00
colormap = R_GetTranslationColormap ( TC_RAINBOW , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
2018-02-05 00:00:36 +00:00
else
colormap = R_GetTranslationColormap ( players [ rankplayer [ i ] ] . skin , players [ rankplayer [ i ] ] . mo - > color , GTC_CACHE ) ;
2018-07-18 19:23:46 +00:00
V_DrawSmallMappedPatch ( FACE_X , Y , V_HUDTRANS | V_SNAPTOLEFT , faceprefix [ players [ rankplayer [ i ] ] . skin ] , colormap ) ;
if ( G_BattleGametype ( ) & & players [ rankplayer [ i ] ] . kartstuff [ k_bumper ] > 0 )
2017-11-30 00:35:37 +00:00
{
2018-07-18 19:23:46 +00:00
for ( j = 0 ; j < players [ rankplayer [ i ] ] . kartstuff [ k_bumper ] ; j + + )
2017-11-30 00:35:37 +00:00
{
2018-07-18 19:23:46 +00:00
V_DrawSmallMappedPatch ( bumperx , Y + 10 , V_HUDTRANS | V_SNAPTOLEFT , kp_rankbumper , colormap ) ;
bumperx + = 3 ;
2017-11-30 00:35:37 +00:00
}
}
2016-08-15 03:51:08 +00:00
}
2017-11-30 00:35:37 +00:00
2016-08-15 03:51:08 +00:00
// Draws the little number over the face
2017-02-13 04:24:49 +00:00
switch ( players [ rankplayer [ i ] ] . kartstuff [ k_position ] )
2016-08-15 03:51:08 +00:00
{
case 1 : localpatch = kp_facefirst ; break ;
case 2 : localpatch = kp_facesecond ; break ;
case 3 : localpatch = kp_facethird ; break ;
case 4 : localpatch = kp_facefourth ; break ;
default : break ;
}
2017-11-30 00:35:37 +00:00
2018-07-18 19:23:46 +00:00
if ( G_BattleGametype ( ) & & players [ rankplayer [ i ] ] . kartstuff [ k_bumper ] < = 0 )
V_DrawSmallScaledPatch ( FACE_X - 2 , Y , V_HUDTRANS | V_SNAPTOLEFT , kp_ranknobumpers ) ;
2016-08-15 03:51:08 +00:00
else
2018-07-18 19:23:46 +00:00
V_DrawSmallScaledPatch ( FACE_X , Y , V_HUDTRANS | V_SNAPTOLEFT , localpatch ) ;
2017-11-30 00:35:37 +00:00
2016-08-15 03:51:08 +00:00
Y + = 18 ;
}
2018-07-22 15:16:03 +00:00
return false ;
2016-08-15 03:51:08 +00:00
}
2017-11-06 22:31:52 +00:00
static void K_drawKartLaps ( void )
{
2017-12-19 01:59:04 +00:00
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTOLEFT ) ;
2017-11-06 22:31:52 +00:00
2017-12-24 00:14:06 +00:00
if ( splitscreen > 1 )
{
2017-12-27 02:36:03 +00:00
V_DrawScaledPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_splitlapflag ) ;
2017-11-06 22:31:52 +00:00
2017-12-24 00:14:06 +00:00
if ( stplyr - > exiting )
2017-12-27 02:36:03 +00:00
V_DrawString ( LAPS_X + 13 , LAPS_Y + 1 , V_HUDTRANS | splitflags , " FIN " ) ;
2017-12-24 00:14:06 +00:00
else
2017-12-27 02:36:03 +00:00
V_DrawString ( LAPS_X + 13 , LAPS_Y + 1 , V_HUDTRANS | splitflags , va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) ) ;
2017-12-24 00:14:06 +00:00
}
2017-11-06 22:31:52 +00:00
else
2017-12-24 00:14:06 +00:00
{
2017-12-27 02:36:03 +00:00
V_DrawScaledPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_lapsticker ) ;
2017-12-24 00:14:06 +00:00
if ( stplyr - > exiting )
2017-12-27 02:36:03 +00:00
V_DrawKartString ( LAPS_X + 33 , LAPS_Y + 3 , V_HUDTRANS | splitflags , " FIN " ) ;
2017-12-24 00:14:06 +00:00
else
2017-12-27 02:36:03 +00:00
V_DrawKartString ( LAPS_X + 33 , LAPS_Y + 3 , V_HUDTRANS | splitflags , va ( " %d/%d " , stplyr - > laps + 1 , cv_numlaps . value ) ) ;
2017-12-24 00:14:06 +00:00
}
2017-11-06 22:31:52 +00:00
}
2017-03-08 00:28:31 +00:00
static void K_drawKartSpeedometer ( void )
{
2017-03-09 20:29:17 +00:00
fixed_t convSpeed ;
2017-12-19 01:59:04 +00:00
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTOLEFT ) ;
2017-12-18 01:42:17 +00:00
2018-06-15 00:18:29 +00:00
if ( cv_kartspeedometer . value = = 1 ) // Kilometers
2017-03-09 20:29:17 +00:00
{
2018-01-15 21:14:45 +00:00
convSpeed = FixedDiv ( FixedMul ( stplyr - > speed , 142371 ) , mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) / FRACUNIT ; // 2.172409058
2017-12-27 02:36:03 +00:00
V_DrawKartString ( SPDM_X , SPDM_Y , V_HUDTRANS | splitflags , va ( " %3d km/h " , convSpeed ) ) ;
2017-03-09 20:29:17 +00:00
}
2018-06-15 00:18:29 +00:00
else if ( cv_kartspeedometer . value = = 2 ) // Miles
2017-03-09 20:29:17 +00:00
{
2018-01-15 21:14:45 +00:00
convSpeed = FixedDiv ( FixedMul ( stplyr - > speed , 88465 ) , mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) / FRACUNIT ; // 1.349868774
2017-12-27 02:36:03 +00:00
V_DrawKartString ( SPDM_X , SPDM_Y , V_HUDTRANS | splitflags , va ( " %3d mph " , convSpeed ) ) ;
2017-03-09 20:29:17 +00:00
}
2018-06-15 00:18:29 +00:00
else if ( cv_kartspeedometer . value = = 3 ) // Fracunits
2017-03-13 02:44:31 +00:00
{
2018-01-15 21:14:45 +00:00
convSpeed = FixedDiv ( stplyr - > speed , mapheaderinfo [ gamemap - 1 ] - > mobj_scale ) / FRACUNIT ;
2018-01-16 23:02:16 +00:00
V_DrawKartString ( SPDM_X , SPDM_Y , V_HUDTRANS | splitflags , va ( " %3d fu/t " , convSpeed ) ) ;
2017-03-13 02:44:31 +00:00
}
2017-03-08 00:28:31 +00:00
}
2018-07-03 19:14:47 +00:00
static void K_drawKartBumpersOrKarma ( void )
2017-11-14 01:45:57 +00:00
{
2018-01-23 03:18:57 +00:00
UINT8 * colormap = R_GetTranslationColormap ( TC_DEFAULT , stplyr - > skincolor , 0 ) ;
2017-12-19 01:59:04 +00:00
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTOLEFT ) ;
2017-11-14 01:45:57 +00:00
2017-12-24 01:55:23 +00:00
if ( splitscreen > 1 )
2017-11-14 01:45:57 +00:00
{
2018-07-03 19:14:47 +00:00
if ( stplyr - > kartstuff [ k_bumper ] < = 0 )
2017-12-24 01:55:23 +00:00
{
2017-12-27 02:36:03 +00:00
V_DrawMappedPatch ( LAPS_X , LAPS_Y - 1 , V_HUDTRANS | splitflags , kp_splitkarmabomb , colormap ) ;
V_DrawString ( LAPS_X + 13 , LAPS_Y + 1 , V_HUDTRANS | splitflags , va ( " %d/3 " , stplyr - > kartstuff [ k_comebackpoints ] ) ) ;
2017-12-24 01:55:23 +00:00
}
else
{
2018-07-03 19:14:47 +00:00
V_DrawMappedPatch ( LAPS_X , LAPS_Y - 1 , V_HUDTRANS | splitflags , kp_rankbumper , colormap ) ;
V_DrawString ( LAPS_X + 13 , LAPS_Y + 1 , V_HUDTRANS | splitflags , va ( " %d/%d " , stplyr - > kartstuff [ k_bumper ] , cv_kartbumpers . value ) ) ;
2017-12-24 01:55:23 +00:00
}
2017-11-14 01:45:57 +00:00
}
else
{
2018-07-03 19:14:47 +00:00
if ( stplyr - > kartstuff [ k_bumper ] < = 0 )
2017-11-14 01:45:57 +00:00
{
2017-12-27 02:36:03 +00:00
V_DrawMappedPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_karmasticker , colormap ) ;
2017-12-28 23:37:25 +00:00
V_DrawKartString ( LAPS_X + 59 , LAPS_Y + 3 , V_HUDTRANS | splitflags , va ( " %d/3 " , stplyr - > kartstuff [ k_comebackpoints ] ) ) ;
2017-11-14 01:45:57 +00:00
}
else
{
2018-07-03 19:14:47 +00:00
if ( stplyr - > kartstuff [ k_bumper ] > 9 & & cv_kartbumpers . value > 9 )
V_DrawMappedPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_bumperstickerwide , colormap ) ;
2017-12-24 01:55:23 +00:00
else
2018-07-03 19:14:47 +00:00
V_DrawMappedPatch ( LAPS_X , LAPS_Y , V_HUDTRANS | splitflags , kp_bumpersticker , colormap ) ;
V_DrawKartString ( LAPS_X + 47 , LAPS_Y + 3 , V_HUDTRANS | splitflags , va ( " %d/%d " , stplyr - > kartstuff [ k_bumper ] , cv_kartbumpers . value ) ) ;
2017-11-14 01:45:57 +00:00
}
}
}
2018-06-07 23:39:45 +00:00
static void K_drawSPBWarning ( void )
2018-06-06 01:36:48 +00:00
{
patch_t * localpatch = kp_nodraw ;
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM ) ;
if ( ! ( stplyr - > kartstuff [ k_deathsentence ] > 0
2018-06-07 23:39:45 +00:00
| | ( spbincoming > 0 & & spbincoming < 2 * TICRATE & & stplyr - > kartstuff [ k_position ] = = 1 ) ) )
2018-06-06 01:36:48 +00:00
return ;
if ( leveltime % 8 > 3 )
2018-06-07 23:39:45 +00:00
localpatch = kp_spbwarning [ 1 ] ;
2018-06-06 01:36:48 +00:00
else
2018-06-07 23:39:45 +00:00
localpatch = kp_spbwarning [ 0 ] ;
2018-06-06 01:36:48 +00:00
2018-06-07 23:39:45 +00:00
V_DrawScaledPatch ( SPBW_X , SPBW_Y , splitflags , localpatch ) ;
2018-06-06 01:36:48 +00:00
}
2017-11-05 06:43:47 +00:00
fixed_t K_FindCheckX ( fixed_t px , fixed_t py , angle_t ang , fixed_t mx , fixed_t my )
2017-11-02 04:35:10 +00:00
{
2017-11-05 06:43:47 +00:00
fixed_t dist , x ;
2017-11-17 05:48:36 +00:00
fixed_t range = RING_DIST / 3 ;
2017-11-05 06:43:47 +00:00
angle_t diff ;
2017-11-02 04:35:10 +00:00
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
range * = gamespeed + 1 ;
2017-11-06 04:18:58 +00:00
2017-11-05 06:43:47 +00:00
dist = abs ( R_PointToDist2 ( px , py , mx , my ) ) ;
2017-11-06 04:18:58 +00:00
if ( dist > range )
2017-11-02 04:35:10 +00:00
return - 320 ;
2017-11-05 06:43:47 +00:00
diff = R_PointToAngle2 ( px , py , mx , my ) - ang ;
2017-11-02 04:35:10 +00:00
2017-11-05 06:43:47 +00:00
if ( diff < ANGLE_90 | | diff > ANGLE_270 )
2017-11-02 04:35:10 +00:00
return - 320 ;
else
2017-12-13 23:01:26 +00:00
x = ( FixedMul ( FINETANGENT ( ( ( diff + ANGLE_90 ) > > ANGLETOFINESHIFT ) & 4095 ) , 160 < < FRACBITS ) + ( 160 < < FRACBITS ) ) > > FRACBITS ;
2017-11-02 04:35:10 +00:00
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
if ( mirrormode )
2017-12-13 23:01:26 +00:00
x = 320 - x ;
2017-12-19 01:59:04 +00:00
if ( splitscreen > 1 )
2017-12-18 06:02:53 +00:00
x / = 2 ;
2017-11-02 04:35:10 +00:00
2017-12-13 23:01:26 +00:00
return x ;
2017-11-02 04:35:10 +00:00
}
2018-07-01 08:36:09 +00:00
static void K_drawKartWanted ( void )
{
UINT8 i , numwanted = 0 ;
2018-07-01 18:11:48 +00:00
UINT8 * colormap = NULL ;
2018-07-01 08:36:09 +00:00
2018-07-01 18:11:48 +00:00
if ( splitscreen ) // Can't fit the poster on screen, sadly
2018-07-01 08:36:09 +00:00
{
2018-07-01 18:11:48 +00:00
if ( K_IsPlayerWanted ( stplyr ) & & leveltime % 10 > 3 )
2018-07-01 08:36:09 +00:00
V_DrawRightAlignedString ( WANT_X , WANT_Y , K_calcSplitFlags ( V_SNAPTOBOTTOM | V_SNAPTORIGHT | V_HUDTRANS | V_REDMAP ) , " WANTED " ) ;
return ;
2018-07-01 18:11:48 +00:00
}
2018-07-01 08:36:09 +00:00
for ( i = 0 ; i < 4 ; i + + )
{
if ( battlewanted [ i ] = = - 1 )
break ;
numwanted + + ;
}
if ( numwanted < = 0 )
return ;
2018-07-01 18:11:48 +00:00
if ( battlewanted [ 0 ] ! = - 1 )
colormap = R_GetTranslationColormap ( 0 , players [ battlewanted [ 0 ] ] . skincolor , GTC_CACHE ) ;
V_DrawFixedPatch ( WANT_X < < FRACBITS , WANT_Y < < FRACBITS , FRACUNIT , V_HUDTRANS | V_SNAPTORIGHT | V_SNAPTOBOTTOM , kp_wanted , colormap ) ;
2018-07-01 08:36:09 +00:00
for ( i = 0 ; i < numwanted ; i + + )
{
2018-07-01 18:11:48 +00:00
INT32 x = WANT_X + 7 , y = WANT_Y + 20 ;
2018-07-01 08:36:09 +00:00
fixed_t scale = FRACUNIT / 2 ;
player_t * p = & players [ battlewanted [ i ] ] ;
if ( battlewanted [ i ] = = - 1 )
break ;
if ( numwanted = = 1 )
{
2018-07-01 18:11:48 +00:00
x + + ; //y++;
2018-07-01 08:36:09 +00:00
scale = FRACUNIT ;
}
2018-07-01 18:11:48 +00:00
else
{
if ( i & 1 )
x + = 18 ;
if ( i > 1 )
y + = 17 ;
}
2018-07-01 08:36:09 +00:00
if ( players [ battlewanted [ i ] ] . skincolor = = 0 )
2018-07-01 19:15:45 +00:00
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , V_HUDTRANS | V_SNAPTORIGHT | V_SNAPTOBOTTOM , faceprefix [ p - > skin ] , NULL ) ;
2018-07-01 08:36:09 +00:00
else
{
2018-07-01 18:11:48 +00:00
colormap = R_GetTranslationColormap ( TC_RAINBOW , p - > skincolor , GTC_CACHE ) ;
2018-07-01 19:15:45 +00:00
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , V_HUDTRANS | V_SNAPTORIGHT | V_SNAPTOBOTTOM , faceprefix [ p - > skin ] , colormap ) ;
2018-07-01 08:36:09 +00:00
}
}
}
2017-11-02 04:35:10 +00:00
static void K_drawKartPlayerCheck ( void )
{
INT32 i ;
UINT8 * colormap ;
2017-11-06 22:31:52 +00:00
INT32 x ;
2017-11-02 04:35:10 +00:00
2017-12-19 01:59:04 +00:00
INT32 splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM ) ;
2017-12-18 01:42:17 +00:00
2018-02-10 06:19:33 +00:00
if ( ! stplyr - > mo | | stplyr - > spectator )
2017-11-02 04:35:10 +00:00
return ;
2017-11-06 22:31:52 +00:00
if ( stplyr - > awayviewtics )
2017-11-02 04:35:10 +00:00
return ;
2018-01-23 03:18:57 +00:00
if ( camspin )
return ;
2017-11-02 04:35:10 +00:00
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
2018-06-12 21:14:32 +00:00
UINT8 pnum = 0 ;
2018-07-22 15:16:03 +00:00
if ( & players [ i ] = = stplyr )
continue ;
2018-02-10 06:19:33 +00:00
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
if ( ! players [ i ] . mo )
2017-11-02 04:35:10 +00:00
continue ;
2018-02-05 23:55:52 +00:00
if ( ( players [ i ] . kartstuff [ k_invincibilitytimer ] < = 0 ) & & ( leveltime & 2 ) )
2018-02-10 06:19:33 +00:00
pnum + + ; // white frames
if ( players [ i ] . kartstuff [ k_itemtype ] = = KITEM_GROW | | players [ i ] . kartstuff [ k_growshrinktimer ] > 0 )
pnum + = 4 ;
else if ( players [ i ] . kartstuff [ k_itemtype ] = = KITEM_INVINCIBILITY | | players [ i ] . kartstuff [ k_invincibilitytimer ] )
pnum + = 2 ;
2017-11-05 06:43:47 +00:00
2017-11-06 22:31:52 +00:00
x = K_FindCheckX ( stplyr - > mo - > x , stplyr - > mo - > y , stplyr - > mo - > angle , players [ i ] . mo - > x , players [ i ] . mo - > y ) ;
2017-11-02 04:35:10 +00:00
if ( x < = 320 & & x > = 0 )
{
if ( x < 14 )
x = 14 ;
else if ( x > 306 )
x = 306 ;
2017-11-06 22:31:52 +00:00
2018-01-23 03:18:57 +00:00
colormap = R_GetTranslationColormap ( TC_DEFAULT , players [ i ] . mo - > color , 0 ) ;
2018-02-10 06:19:33 +00:00
V_DrawMappedPatch ( x , CHEK_Y , V_HUDTRANS | splitflags , kp_check [ pnum ] , colormap ) ;
2017-11-02 04:35:10 +00:00
}
}
}
2017-12-19 06:55:33 +00:00
void K_LoadIconGraphics ( char * facestr , INT32 skinnum )
{
char namelump [ 9 ] ;
// hack: make sure base face name is no more than 8 chars
if ( strlen ( facestr ) > 8 )
facestr [ 8 ] = ' \0 ' ;
strcpy ( namelump , facestr ) ; // copy base name
iconprefix [ skinnum ] = W_CachePatchName ( namelump , PU_HUDGFX ) ;
iconfreed [ skinnum ] = false ;
}
#if 0 //unused
static void K_UnLoadIconGraphics ( INT32 skinnum )
{
Z_Free ( iconprefix [ skinnum ] ) ;
iconfreed [ skinnum ] = true ;
}
# endif
2017-12-24 00:14:06 +00:00
void K_ReloadSkinIconGraphics ( void )
{
INT32 i ;
for ( i = 0 ; i < numskins ; i + + )
K_LoadIconGraphics ( skins [ i ] . iconprefix , i ) ;
}
2018-07-01 18:29:13 +00:00
static void K_drawKartMinimapHead ( mobj_t * mo , INT32 x , INT32 y , INT32 flags , patch_t * AutomapPic )
2017-12-19 06:55:33 +00:00
{
2018-02-08 03:33:27 +00:00
// amnum xpos & ypos are the icon's speed around the HUD.
// The number being divided by is for how fast it moves.
// The higher the number, the slower it moves.
// am xpos & ypos are the icon's starting position. Withouht
// it, they wouldn't 'spawn' on the top-right side of the HUD.
2018-07-01 18:29:13 +00:00
UINT8 skin = 0 ;
2018-07-07 01:53:37 +00:00
fixed_t amnumxpos , amnumypos ;
INT32 amxpos , amypos ;
2018-02-08 03:33:27 +00:00
node_t * bsp = & nodes [ numnodes - 1 ] ;
fixed_t maxx , minx , maxy , miny ;
2018-07-07 01:53:37 +00:00
fixed_t mapwidth , mapheight ;
fixed_t xoffset , yoffset ;
fixed_t xscale , yscale , zoom ;
2018-07-08 21:51:44 +00:00
if ( mo - > skin )
skin = ( ( skin_t * ) mo - > skin ) - skins ;
2018-02-08 03:33:27 +00:00
maxx = maxy = INT32_MAX ;
minx = miny = INT32_MIN ;
minx = bsp - > bbox [ 0 ] [ BOXLEFT ] ;
maxx = bsp - > bbox [ 0 ] [ BOXRIGHT ] ;
miny = bsp - > bbox [ 0 ] [ BOXBOTTOM ] ;
maxy = bsp - > bbox [ 0 ] [ BOXTOP ] ;
if ( bsp - > bbox [ 1 ] [ BOXLEFT ] < minx )
minx = bsp - > bbox [ 1 ] [ BOXLEFT ] ;
if ( bsp - > bbox [ 1 ] [ BOXRIGHT ] > maxx )
maxx = bsp - > bbox [ 1 ] [ BOXRIGHT ] ;
if ( bsp - > bbox [ 1 ] [ BOXBOTTOM ] < miny )
miny = bsp - > bbox [ 1 ] [ BOXBOTTOM ] ;
if ( bsp - > bbox [ 1 ] [ BOXTOP ] > maxy )
maxy = bsp - > bbox [ 1 ] [ BOXTOP ] ;
// You might be wondering why these are being bitshift here
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
// map boundaries and sizes will ALWAYS be whole numbers thankfully
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
minx > > = FRACBITS ;
maxx > > = FRACBITS ;
miny > > = FRACBITS ;
maxy > > = FRACBITS ;
2018-07-07 01:53:37 +00:00
mapwidth = maxx - minx ;
mapheight = maxy - miny ;
2018-02-08 03:33:27 +00:00
// These should always be small enough to be bitshift back right now
2018-07-07 01:53:37 +00:00
xoffset = ( minx + mapwidth / 2 ) < < FRACBITS ;
yoffset = ( miny + mapheight / 2 ) < < FRACBITS ;
2018-02-08 03:33:27 +00:00
2018-07-07 01:53:37 +00:00
xscale = FixedDiv ( AutomapPic - > width , mapwidth ) ;
yscale = FixedDiv ( AutomapPic - > height , mapheight ) ;
zoom = FixedMul ( min ( xscale , yscale ) , FRACUNIT - FRACUNIT / 20 ) ;
2018-02-08 03:33:27 +00:00
2018-07-01 18:29:13 +00:00
amnumxpos = ( FixedMul ( mo - > x , zoom ) - FixedMul ( xoffset , zoom ) ) ;
amnumypos = - ( FixedMul ( mo - > y , zoom ) - FixedMul ( yoffset , zoom ) ) ;
2018-02-08 03:33:27 +00:00
2018-07-22 15:16:03 +00:00
if ( mirrormode )
amnumxpos = - amnumxpos ;
2018-07-01 18:29:13 +00:00
amxpos = amnumxpos + ( ( x + AutomapPic - > width / 2 - ( iconprefix [ skin ] - > width / 2 ) ) < < FRACBITS ) ;
amypos = amnumypos + ( ( y + AutomapPic - > height / 2 - ( iconprefix [ skin ] - > height / 2 ) ) < < FRACBITS ) ;
2018-02-08 03:33:27 +00:00
2018-07-22 15:16:03 +00:00
// do we want this? it feels unnecessary. easier to just modify the amnumxpos?
/*if (mirrormode)
2018-02-08 03:33:27 +00:00
{
flags | = V_FLIP ;
2018-07-01 18:29:13 +00:00
amxpos = - amnumxpos + ( ( x + AutomapPic - > width / 2 + ( iconprefix [ skin ] - > width / 2 ) ) < < FRACBITS ) ;
2018-07-22 15:16:03 +00:00
} */
2018-02-08 03:33:27 +00:00
2018-07-01 18:29:13 +00:00
if ( ! mo - > color ) // 'default' color
V_DrawSciencePatch ( amxpos , amypos , flags , iconprefix [ skin ] , FRACUNIT ) ;
2018-02-08 03:33:27 +00:00
else
{
UINT8 * colormap ;
2018-07-01 18:29:13 +00:00
if ( mo - > colorized )
colormap = R_GetTranslationColormap ( TC_RAINBOW , mo - > color , 0 ) ;
2018-02-08 03:33:27 +00:00
else
2018-07-01 18:29:13 +00:00
colormap = R_GetTranslationColormap ( skin , mo - > color , 0 ) ;
V_DrawFixedPatch ( amxpos , amypos , FRACUNIT , flags , iconprefix [ skin ] , colormap ) ;
2018-02-08 03:33:27 +00:00
}
}
static void K_drawKartMinimap ( void )
{
2017-12-19 06:55:33 +00:00
INT32 lumpnum ;
patch_t * AutomapPic ;
INT32 i = 0 ;
2017-12-22 21:24:20 +00:00
INT32 x , y ;
2018-06-28 18:07:04 +00:00
INT32 minimaptrans , splitflags = ( splitscreen ? 0 : V_SNAPTORIGHT ) ;
2018-06-30 15:01:03 +00:00
boolean dop1later = false ;
2017-12-19 06:55:33 +00:00
// Draw the HUD only when playing in a level.
// hu_stuff needs this, unlike st_stuff.
2017-12-22 21:24:20 +00:00
if ( ! ( Playing ( ) & & gamestate = = GS_LEVEL ) )
return ;
2017-12-19 06:55:33 +00:00
2017-12-24 00:14:06 +00:00
if ( stplyr ! = & players [ displayplayer ] )
return ;
2017-12-22 21:24:20 +00:00
lumpnum = W_CheckNumForName ( va ( " %sR " , G_BuildMapName ( gamemap ) ) ) ;
2017-12-19 06:55:33 +00:00
2017-12-22 21:24:20 +00:00
if ( lumpnum ! = - 1 )
2017-12-24 00:14:06 +00:00
AutomapPic = W_CachePatchName ( va ( " %sR " , G_BuildMapName ( gamemap ) ) , PU_HUDGFX ) ;
2017-12-22 21:24:20 +00:00
else
return ; // no pic, just get outta here
2017-12-19 06:55:33 +00:00
2018-02-05 03:59:36 +00:00
x = MINI_X - ( AutomapPic - > width / 2 ) ;
y = MINI_Y - ( AutomapPic - > height / 2 ) ;
2017-12-19 06:55:33 +00:00
2018-06-28 18:07:04 +00:00
if ( timeinmap > 105 )
{
minimaptrans = ( splitscreen ? 10 : cv_kartminimap . value ) ;
if ( timeinmap < = 113 )
minimaptrans = ( ( ( ( INT32 ) timeinmap ) - 105 ) * minimaptrans ) / ( 113 - 105 ) ;
if ( ! minimaptrans )
return ;
}
else
return ;
minimaptrans = ( ( 10 - minimaptrans ) < < FF_TRANSSHIFT ) ;
splitflags | = minimaptrans ;
2017-12-27 02:36:03 +00:00
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
if ( mirrormode )
2018-02-05 03:59:36 +00:00
V_DrawScaledPatch ( x + ( AutomapPic - > width ) , y , splitflags | V_FLIP , AutomapPic ) ;
2017-12-22 21:24:20 +00:00
else
2018-02-05 03:59:36 +00:00
V_DrawScaledPatch ( x , y , splitflags , AutomapPic ) ;
2017-12-27 02:36:03 +00:00
2018-03-27 22:22:33 +00:00
if ( ! splitscreen )
2018-02-08 03:33:27 +00:00
{
splitflags & = ~ minimaptrans ;
splitflags | = V_HUDTRANSHALF ;
}
2017-12-19 06:55:33 +00:00
2018-06-04 20:19:36 +00:00
// let offsets transfer to the heads, too!
if ( mirrormode )
x + = SHORT ( AutomapPic - > leftoffset ) ;
else
x - = SHORT ( AutomapPic - > leftoffset ) ;
y - = SHORT ( AutomapPic - > topoffset ) ;
2018-06-30 15:01:03 +00:00
// Player's tiny icons on the Automap. (drawn opposite direction so player 1 is drawn last in splitscreen)
2018-07-01 18:29:13 +00:00
if ( ghosts )
2017-12-22 21:24:20 +00:00
{
2018-07-01 18:29:13 +00:00
demoghost * g = ghosts ;
while ( g )
2018-06-30 15:01:03 +00:00
{
2018-07-01 18:29:13 +00:00
K_drawKartMinimapHead ( g - > mo , x , y , splitflags , AutomapPic ) ;
g = g - > next ;
2018-06-30 15:01:03 +00:00
}
2018-07-01 18:29:13 +00:00
if ( ! stplyr - > mo | | stplyr - > spectator ) // do we need the latter..?
return ;
dop1later = true ;
}
else
{
for ( i = MAXPLAYERS - 1 ; i > = 0 ; i - - )
2018-06-30 15:01:03 +00:00
{
2018-07-01 18:29:13 +00:00
if ( ! playeringame [ i ] )
continue ;
if ( ! players [ i ] . mo | | players [ i ] . spectator )
2018-06-30 15:01:03 +00:00
continue ;
2018-07-01 18:29:13 +00:00
if ( ! splitscreen & & i = = displayplayer )
{
dop1later = true ; // Do displayplayer later
continue ;
}
2018-07-03 19:14:47 +00:00
if ( G_BattleGametype ( ) & & players [ i ] . kartstuff [ k_bumper ] < = 0 )
2018-07-01 18:29:13 +00:00
continue ;
if ( players [ i ] . kartstuff [ k_hyudorotimer ] > 0 )
{
if ( ! ( ( players [ i ] . kartstuff [ k_hyudorotimer ] < 1 * TICRATE / 2
| | players [ i ] . kartstuff [ k_hyudorotimer ] > hyudorotime - ( 1 * TICRATE / 2 ) )
& & ! ( leveltime & 1 ) ) )
continue ;
}
K_drawKartMinimapHead ( players [ i ] . mo , x , y , splitflags , AutomapPic ) ;
}
2017-12-19 06:55:33 +00:00
}
2018-02-08 03:33:27 +00:00
2018-06-30 15:01:03 +00:00
if ( ! dop1later )
return ; // Don't need this
2018-02-08 03:33:27 +00:00
splitflags & = ~ V_HUDTRANSHALF ;
splitflags | = V_HUDTRANS ;
2018-07-01 18:29:13 +00:00
K_drawKartMinimapHead ( stplyr - > mo , x , y , splitflags , AutomapPic ) ;
2017-12-19 06:55:33 +00:00
}
2018-07-19 14:58:07 +00:00
static void K_drawKartStartCountdown ( void )
{
INT32 pnum = 0 , splitflags = K_calcSplitFlags ( 0 ) ; // 3
if ( leveltime > = starttime - ( 2 * TICRATE ) ) // 2
pnum + + ;
if ( leveltime > = starttime - TICRATE ) // 1
pnum + + ;
if ( leveltime > = starttime ) // GO!
pnum + + ;
if ( ( leveltime % ( 2 * 5 ) ) / 5 ) // blink
pnum + = 4 ;
if ( splitscreen )
V_DrawSmallScaledPatch ( STCD_X - ( SHORT ( kp_startcountdown [ pnum ] - > width ) / 4 ) , STCD_Y - ( SHORT ( kp_startcountdown [ pnum ] - > height ) / 4 ) , splitflags , kp_startcountdown [ pnum ] ) ;
else
V_DrawScaledPatch ( STCD_X - ( SHORT ( kp_startcountdown [ pnum ] - > width ) / 2 ) , STCD_Y - ( SHORT ( kp_startcountdown [ pnum ] - > height ) / 2 ) , splitflags , kp_startcountdown [ pnum ] ) ;
}
static void K_drawKartFinish ( void )
{
INT32 pnum = 0 , splitflags = K_calcSplitFlags ( 0 ) ;
if ( ! stplyr - > kartstuff [ k_cardanimation ] | | stplyr - > kartstuff [ k_cardanimation ] > = 2 * TICRATE )
return ;
if ( ( stplyr - > kartstuff [ k_cardanimation ] % ( 2 * 5 ) ) / 5 ) // blink
pnum = 1 ;
2018-07-20 11:37:09 +00:00
if ( splitscreen > 1 )
2018-07-19 14:58:07 +00:00
{
V_DrawTinyScaledPatch ( STCD_X - ( SHORT ( kp_racefinish [ pnum ] - > width ) / 8 ) , STCD_Y - ( SHORT ( kp_racefinish [ pnum ] - > height ) / 8 ) , splitflags , kp_racefinish [ pnum ] ) ;
return ;
}
{
2018-07-20 11:37:09 +00:00
INT32 scaleshift = ( FRACBITS - splitscreen ) ; // FRACUNIT or FRACUNIT/2
INT32 x = ( ( vid . width < < FRACBITS ) / vid . dupx ) , xval = ( SHORT ( kp_racefinish [ pnum ] - > width ) < < scaleshift ) ;
2018-07-19 14:58:07 +00:00
x = ( ( TICRATE - stplyr - > kartstuff [ k_cardanimation ] ) * ( xval > x ? xval : x ) ) / TICRATE ;
2018-07-20 11:37:09 +00:00
if ( splitscreen & & stplyr = = & players [ secondarydisplayplayer ] )
x = - x ;
V_DrawFixedPatch ( x + ( STCD_X < < FRACBITS ) - ( SHORT ( kp_racefinish [ pnum ] - > width ) < < ( scaleshift - 1 ) ) ,
( STCD_Y < < FRACBITS ) - ( SHORT ( kp_racefinish [ pnum ] - > height ) < < ( scaleshift - 1 ) ) ,
( 1 < < scaleshift ) ,
splitflags , kp_racefinish [ pnum ] , NULL ) ;
2018-07-19 14:58:07 +00:00
}
}
2017-11-17 05:48:36 +00:00
static void K_drawBattleFullscreen ( void )
2017-11-14 01:45:57 +00:00
{
2017-12-24 00:14:06 +00:00
INT32 x = BASEVIDWIDTH / 2 ;
2017-11-29 07:07:22 +00:00
INT32 y = - 64 + ( stplyr - > kartstuff [ k_cardanimation ] ) ; // card animation goes from 0 to 164, 164 is the middle of the screen
2018-03-27 22:22:33 +00:00
INT32 splitflags = V_SNAPTOTOP ; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
2017-12-25 15:05:36 +00:00
fixed_t scale = FRACUNIT ;
2017-11-29 06:09:46 +00:00
2017-12-19 01:59:04 +00:00
if ( splitscreen )
2017-11-29 07:07:22 +00:00
{
2017-12-19 01:59:04 +00:00
if ( ( splitscreen = = 1 & & stplyr = = & players [ secondarydisplayplayer ] )
2018-03-27 22:22:33 +00:00
| | ( splitscreen > 1 & & ( stplyr = = & players [ thirddisplayplayer ]
| | ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 ) ) ) )
{
2017-11-29 07:07:22 +00:00
y = 232 - ( stplyr - > kartstuff [ k_cardanimation ] / 2 ) ;
2018-03-27 22:22:33 +00:00
splitflags = V_SNAPTOBOTTOM ;
}
2017-11-29 07:07:22 +00:00
else
y = - 32 + ( stplyr - > kartstuff [ k_cardanimation ] / 2 ) ;
2017-11-14 01:45:57 +00:00
2017-12-24 00:14:06 +00:00
if ( splitscreen > 1 )
2017-11-17 05:48:36 +00:00
{
2017-12-28 23:37:25 +00:00
scale / = 2 ;
2018-03-27 22:22:33 +00:00
if ( stplyr = = & players [ secondarydisplayplayer ]
| | ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 ) )
2017-12-24 00:14:06 +00:00
x = 3 * BASEVIDWIDTH / 4 ;
2017-11-17 05:48:36 +00:00
else
2017-12-24 00:14:06 +00:00
x = BASEVIDWIDTH / 4 ;
2017-11-17 05:48:36 +00:00
}
2017-11-14 01:45:57 +00:00
else
2017-11-17 05:48:36 +00:00
{
2017-12-24 00:14:06 +00:00
if ( stplyr = = & players [ secondarydisplayplayer ] )
x = BASEVIDWIDTH - 96 ;
2017-11-17 05:48:36 +00:00
else
2017-12-24 00:14:06 +00:00
x = 96 ;
2017-11-17 05:48:36 +00:00
}
2017-11-14 01:45:57 +00:00
}
2017-12-24 00:14:06 +00:00
if ( stplyr - > exiting )
{
2017-12-25 15:05:36 +00:00
if ( stplyr = = & players [ displayplayer ] )
2018-06-26 14:14:59 +00:00
V_DrawFadeScreen ( 0xFF00 , 16 ) ;
2018-07-19 14:58:07 +00:00
if ( stplyr - > exiting < 6 * TICRATE )
{
if ( stplyr - > kartstuff [ k_position ] = = 1 )
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , kp_battlewin , NULL ) ;
else if ( splitscreen < 2 )
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , ( K_IsPlayerLosing ( stplyr ) ? kp_battlelose : kp_battlecool ) , NULL ) ;
}
else
K_drawKartFinish ( ) ;
2017-12-24 00:14:06 +00:00
}
2018-07-03 19:14:47 +00:00
else if ( stplyr - > kartstuff [ k_bumper ] < = 0 & & stplyr - > kartstuff [ k_comebacktimer ] & & comeback )
2017-11-14 01:45:57 +00:00
{
2018-07-30 20:53:54 +00:00
UINT16 t = stplyr - > kartstuff [ k_comebacktimer ] / ( 10 * TICRATE ) ;
INT32 txoff , adjust = ( splitscreen > 1 ) ? 4 : 6 ; // normal string is 8, kart string is 12, half of that for ease
2017-12-25 15:05:36 +00:00
INT32 ty = ( BASEVIDHEIGHT / 2 ) + 66 ;
2017-11-17 05:48:36 +00:00
2018-07-30 20:53:54 +00:00
txoff = adjust ;
while ( t )
2017-11-17 05:48:36 +00:00
{
2018-07-30 20:53:54 +00:00
txoff + = adjust ;
t / = 10 ;
2017-11-17 05:48:36 +00:00
}
2017-12-25 15:05:36 +00:00
if ( splitscreen )
{
2018-07-19 14:58:07 +00:00
if ( splitscreen > 1 )
2017-12-25 15:05:36 +00:00
ty = ( BASEVIDHEIGHT / 4 ) + 33 ;
if ( ( splitscreen = = 1 & & stplyr = = & players [ secondarydisplayplayer ] )
2018-03-27 22:22:33 +00:00
| | ( stplyr = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
| | ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 ) )
2017-12-25 15:05:36 +00:00
ty + = ( BASEVIDHEIGHT / 2 ) ;
}
2018-02-28 03:07:20 +00:00
else
2018-06-26 14:14:59 +00:00
V_DrawFadeScreen ( 0xFF00 , 16 ) ;
2017-12-25 15:05:36 +00:00
2018-02-08 22:13:06 +00:00
if ( ! comebackshowninfo )
2018-03-27 22:22:33 +00:00
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , kp_battleinfo , NULL ) ;
2017-11-14 01:45:57 +00:00
else
2018-03-27 22:22:33 +00:00
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , scale , splitflags , kp_battlewait , NULL ) ;
2017-11-29 07:07:22 +00:00
2017-12-24 01:55:23 +00:00
if ( splitscreen > 1 )
2018-07-30 20:53:54 +00:00
V_DrawString ( x - txoff , ty , 0 , va ( " %d " , stplyr - > kartstuff [ k_comebacktimer ] / TICRATE ) ) ;
2017-12-25 15:05:36 +00:00
else
{
2018-03-28 20:17:04 +00:00
V_DrawFixedPatch ( x < < FRACBITS , ty < < FRACBITS , scale , 0 , kp_timeoutsticker , NULL ) ;
2017-12-25 15:05:36 +00:00
V_DrawKartString ( x - txoff , ty , 0 , va ( " %d " , stplyr - > kartstuff [ k_comebacktimer ] / TICRATE ) ) ;
}
2017-11-14 01:45:57 +00:00
}
2018-07-22 15:16:03 +00:00
if ( netgame & & ! stplyr - > spectator & & timeinmap > 113 ) // FREE PLAY?
{
UINT8 i ;
// check to see if there's anyone else at all
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( i = = displayplayer )
continue ;
if ( playeringame [ i ] & & ! stplyr - > spectator )
return ;
}
K_drawKartFreePlay ( leveltime ) ;
}
2017-11-14 01:45:57 +00:00
}
2018-06-26 20:12:42 +00:00
static void K_drawKartFirstPerson ( void )
{
2018-07-18 00:23:22 +00:00
static INT32 pnum [ 4 ] , turn [ 4 ] , drift [ 4 ] ;
INT32 pn = 0 , tn = 0 , dr = 0 ;
INT32 target = 0 , splitflags = K_calcSplitFlags ( V_SNAPTOBOTTOM ) ;
2018-06-26 20:12:42 +00:00
INT32 x = BASEVIDWIDTH / 2 , y = BASEVIDHEIGHT ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
fixed_t scale ;
UINT8 * colmap = NULL ;
2018-06-26 20:12:42 +00:00
ticcmd_t * cmd = & stplyr - > cmd ;
2018-07-18 20:40:04 +00:00
if ( stplyr - > spectator | | ! stplyr - > mo | | ( stplyr - > mo - > flags2 & MF2_DONTDRAW ) )
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
return ;
2018-06-26 20:12:42 +00:00
if ( stplyr = = & players [ secondarydisplayplayer ] & & splitscreen )
2018-07-18 00:23:22 +00:00
{ pn = pnum [ 1 ] ; tn = turn [ 1 ] ; dr = drift [ 1 ] ; }
2018-06-26 20:12:42 +00:00
else if ( stplyr = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
2018-07-18 00:23:22 +00:00
{ pn = pnum [ 2 ] ; tn = turn [ 2 ] ; dr = drift [ 2 ] ; }
2018-06-26 20:12:42 +00:00
else if ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 )
2018-07-18 00:23:22 +00:00
{ pn = pnum [ 3 ] ; tn = turn [ 3 ] ; dr = drift [ 3 ] ; }
2018-06-26 20:12:42 +00:00
else
2018-07-18 00:23:22 +00:00
{ pn = pnum [ 0 ] ; tn = turn [ 0 ] ; dr = drift [ 0 ] ; }
2018-06-26 20:12:42 +00:00
if ( splitscreen )
{
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
y > > = 1 ;
2018-06-26 20:12:42 +00:00
if ( splitscreen > 1 )
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
x > > = 1 ;
2018-06-26 20:12:42 +00:00
}
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
{
if ( stplyr - > speed < FixedMul ( stplyr - > runspeed , stplyr - > mo - > scale ) & & ( leveltime & 1 ) & & ! splitscreen )
y + + ;
2018-07-19 15:07:14 +00:00
// the following isn't EXPLICITLY right, it just gets the result we want, but i'm too lazy to look up the right way to do it
if ( stplyr - > mo - > flags2 & MF2_SHADOW )
splitflags | = FF_TRANS80 ;
else if ( stplyr - > mo - > frame & FF_TRANSMASK )
splitflags | = ( stplyr - > mo - > frame & FF_TRANSMASK ) ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
}
2018-06-26 20:12:42 +00:00
if ( cmd - > driftturn > 400 ) // strong left turn
target = 2 ;
else if ( cmd - > driftturn < - 400 ) // strong right turn
target = - 2 ;
else if ( cmd - > driftturn > 0 ) // weak left turn
target = 1 ;
else if ( cmd - > driftturn < 0 ) // weak right turn
target = - 1 ;
else // forward
target = 0 ;
2018-07-22 15:16:03 +00:00
if ( mirrormode )
target = - target ;
2018-06-26 20:12:42 +00:00
if ( pn < target )
pn + + ;
else if ( pn > target )
pn - - ;
if ( pn < 0 )
splitflags | = V_FLIP ; // right turn
2018-07-15 22:13:36 +00:00
target = abs ( pn ) ;
if ( target > 2 )
target = 2 ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
x < < = FRACBITS ;
y < < = FRACBITS ;
2018-07-18 00:23:22 +00:00
if ( tn ! = cmd - > driftturn / 50 )
tn - = ( tn - ( cmd - > driftturn / 50 ) ) / 8 ;
if ( dr ! = stplyr - > kartstuff [ k_drift ] * 16 )
dr - = ( dr - ( stplyr - > kartstuff [ k_drift ] * 16 ) ) / 8 ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
if ( splitscreen = = 1 )
{
scale = ( 2 * FRACUNIT ) / 3 ;
y + = FRACUNIT / ( vid . dupx < vid . dupy ? vid . dupx : vid . dupy ) ; // correct a one-pixel gap on the screen view (not the basevid view)
}
else if ( splitscreen )
scale = FRACUNIT / 2 ;
2018-06-26 20:12:42 +00:00
else
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
scale = FRACUNIT ;
if ( stplyr - > mo )
{
fixed_t dsone = K_GetKartDriftSparkValue ( stplyr ) ;
fixed_t dstwo = dsone * 2 ;
# ifndef DONTLIKETOASTERSFPTWEAKS
{
2018-07-18 00:23:22 +00:00
const angle_t ang = R_PointToAngle2 ( 0 , 0 , stplyr - > rmomx , stplyr - > rmomy ) - stplyr - > frameangle ;
// yes, the following is correct. no, you do not need to swap the x and y.
fixed_t xoffs = - P_ReturnThrustY ( stplyr - > mo , ang , ( BASEVIDWIDTH < < ( FRACBITS - 2 ) ) / 2 ) ;
fixed_t yoffs = - ( P_ReturnThrustX ( stplyr - > mo , ang , 4 * FRACUNIT ) - 4 * FRACUNIT ) ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
if ( splitscreen )
xoffs = FixedMul ( xoffs , scale ) ;
2018-07-18 00:23:22 +00:00
xoffs - = ( tn ) * scale ;
xoffs - = ( dr ) * scale ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
if ( stplyr - > frameangle = = stplyr - > mo - > angle )
{
const fixed_t mag = FixedDiv ( stplyr - > speed , 10 * stplyr - > mo - > scale ) ;
if ( mag < FRACUNIT )
{
xoffs = FixedMul ( xoffs , mag ) ;
if ( ! splitscreen )
yoffs = FixedMul ( yoffs , mag ) ;
}
}
2018-07-18 00:23:22 +00:00
if ( stplyr - > mo - > momz > 0 ) // TO-DO: Draw more of the kart so we can remove this if!
yoffs + = stplyr - > mo - > momz / 3 ;
2018-07-22 15:16:03 +00:00
if ( mirrormode )
x - = xoffs ;
else
x + = xoffs ;
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
if ( ! splitscreen )
y + = yoffs ;
}
// drift sparks!
if ( ( leveltime & 1 ) & & ( stplyr - > kartstuff [ k_driftcharge ] > = dstwo ) )
colmap = R_GetTranslationColormap ( TC_RAINBOW , SKINCOLOR_TANGERINE , 0 ) ;
else if ( ( leveltime & 1 ) & & ( stplyr - > kartstuff [ k_driftcharge ] > = dsone ) )
colmap = R_GetTranslationColormap ( TC_RAINBOW , SKINCOLOR_SAPPHIRE , 0 ) ;
else
# endif
// invincibility/grow/shrink!
if ( stplyr - > mo - > colorized & & stplyr - > mo - > color )
colmap = R_GetTranslationColormap ( TC_RAINBOW , stplyr - > mo - > color , 0 ) ;
}
V_DrawFixedPatch ( x , y , scale , splitflags , kp_fpview [ target ] , colmap ) ;
2018-06-26 20:12:42 +00:00
if ( stplyr = = & players [ secondarydisplayplayer ] & & splitscreen )
2018-07-18 00:23:22 +00:00
{ pnum [ 1 ] = pn ; turn [ 1 ] = tn ; drift [ 1 ] = dr ; }
2018-06-26 20:12:42 +00:00
else if ( stplyr = = & players [ thirddisplayplayer ] & & splitscreen > 1 )
2018-07-18 00:23:22 +00:00
{ pnum [ 2 ] = pn ; turn [ 2 ] = tn ; drift [ 2 ] = dr ; }
2018-06-26 20:12:42 +00:00
else if ( stplyr = = & players [ fourthdisplayplayer ] & & splitscreen > 2 )
2018-07-18 00:23:22 +00:00
{ pnum [ 3 ] = pn ; turn [ 3 ] = tn ; drift [ 3 ] = dr ; }
2018-06-26 20:12:42 +00:00
else
2018-07-18 00:23:22 +00:00
{ pnum [ 0 ] = pn ; turn [ 0 ] = tn ; drift [ 0 ] = dr ; }
2018-06-26 20:12:42 +00:00
}
2018-07-15 22:13:36 +00:00
// doesn't need to ever support 4p
static void K_drawInput ( void )
{
static INT32 pn = 0 ;
INT32 target = 0 , splitflags = ( V_SNAPTOBOTTOM | V_SNAPTORIGHT ) ;
INT32 x = BASEVIDWIDTH - 32 , y = BASEVIDHEIGHT - 24 , offs , col ;
const INT32 accent1 = splitflags | colortranslations [ stplyr - > skincolor ] [ 5 ] ;
const INT32 accent2 = splitflags | colortranslations [ stplyr - > skincolor ] [ 9 ] ;
ticcmd_t * cmd = & stplyr - > cmd ;
if ( timeinmap < = 105 )
return ;
if ( timeinmap < 113 )
{
INT32 count = ( ( INT32 ) ( timeinmap ) - 105 ) ;
offs = 64 ;
while ( count - - > 0 )
offs > > = 1 ;
x + = offs ;
}
# define BUTTW 8
# define BUTTH 11
# define drawbutt(xoffs, butt, symb)\
if ( stplyr - > cmd . buttons & butt ) \
{ \
offs = 2 ; \
col = accent1 ; \
} \
else \
{ \
offs = 0 ; \
col = accent2 ; \
V_DrawFill ( x + ( xoffs ) , y + BUTTH , BUTTW - 1 , 2 , splitflags | 31 ) ; \
} \
V_DrawFill ( x + ( xoffs ) , y + offs , BUTTW - 1 , BUTTH , col ) ; \
V_DrawFixedPatch ( ( x + 1 + ( xoffs ) ) < < FRACBITS , ( y + offs + 1 ) < < FRACBITS , FRACUNIT , splitflags , tny_font [ symb - HU_FONTSTART ] , NULL )
drawbutt ( - 2 * BUTTW , BT_ACCELERATE , ' A ' ) ;
drawbutt ( - BUTTW , BT_BRAKE , ' B ' ) ;
drawbutt ( 0 , BT_DRIFT , ' D ' ) ;
drawbutt ( BUTTW , BT_ATTACK , ' I ' ) ;
# undef drawbutt
2018-08-09 21:59:52 +00:00
# undef BUTTW
# undef BUTTH
2018-07-15 22:13:36 +00:00
y - = 1 ;
if ( ! cmd - > driftturn ) // no turn
target = 0 ;
else // turning of multiple strengths!
{
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
target = ( ( abs ( cmd - > driftturn ) - 1 ) / 125 ) + 1 ;
2018-07-15 22:13:36 +00:00
if ( target > 4 )
target = 4 ;
if ( cmd - > driftturn < 0 )
target = - target ;
}
if ( pn ! = target )
{
if ( abs ( pn - target ) = = 1 )
pn = target ;
else if ( pn < target )
pn + = 2 ;
else //if (pn > target)
pn - = 2 ;
}
if ( pn < 0 )
{
splitflags | = V_FLIP ; // right turn
x - - ;
}
target = abs ( pn ) ;
if ( target > 4 )
target = 4 ;
if ( ! stplyr - > skincolor )
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , FRACUNIT , splitflags , kp_inputwheel [ target ] , NULL ) ;
else
{
UINT8 * colormap ;
colormap = R_GetTranslationColormap ( 0 , stplyr - > skincolor , 0 ) ;
V_DrawFixedPatch ( x < < FRACBITS , y < < FRACBITS , FRACUNIT , splitflags , kp_inputwheel [ target ] , colormap ) ;
}
}
2018-07-22 04:31:02 +00:00
static void K_drawChallengerScreen ( void )
{
// This is an insanely complicated animation.
static UINT8 anim [ 52 ] = {
0 , 0 , 1 , 1 , 2 , 2 , 3 , 3 , 4 , 4 , 5 , 5 , 6 , 6 , 7 , 7 , 8 , 8 , 9 , 9 , 10 , 10 , 11 , 11 , 12 , 12 , 13 , 13 , // frame 1-14, 2 tics: HERE COMES A NEW slides in
14 , 14 , 14 , 14 , 14 , 14 , // frame 15, 6 tics: pause on the W
15 , 16 , 17 , 18 , // frame 16-19, 1 tic: CHALLENGER approaches screen
19 , 20 , 19 , 20 , 19 , 20 , 19 , 20 , 19 , 20 , // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
21 , 22 , 23 , 24 // frame 22-25, 1 tic: CHALLENGER turns gold
} ;
const UINT8 offset = min ( 52 - 1 , ( 3 * TICRATE ) - mapreset ) ;
V_DrawFadeScreen ( 0xFF00 , 16 ) ; // Fade out
V_DrawScaledPatch ( 0 , 0 , 0 , kp_challenger [ anim [ offset ] ] ) ;
}
2018-08-10 01:52:02 +00:00
static void K_drawLapStartAnim ( void )
2018-06-17 22:10:42 +00:00
{
2018-08-10 01:52:02 +00:00
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80 - stplyr - > kartstuff [ k_lapanimation ] ;
V_DrawScaledPatch ( BASEVIDWIDTH / 2 + ( 32 * max ( 0 , stplyr - > kartstuff [ k_lapanimation ] - 76 ) ) ,
64 - ( 32 * max ( 0 , progress - 76 ) ) ,
0 , kp_lapanim_emblem ) ;
if ( stplyr - > laps = = ( UINT8 ) ( cv_numlaps . value - 1 ) )
{
V_DrawScaledPatch ( 27 - ( 32 * max ( 0 , progress - 76 ) ) ,
40 ,
0 , kp_lapanim_final [ min ( progress / 2 , 10 ) ] ) ;
if ( progress / 2 - 12 > = 0 )
{
V_DrawScaledPatch ( 194 + ( 32 * max ( 0 , progress - 76 ) ) ,
40 ,
0 , kp_lapanim_lap [ min ( progress / 2 - 12 , 6 ) ] ) ;
}
}
2018-06-17 22:10:42 +00:00
else
2018-08-10 01:52:02 +00:00
{
V_DrawScaledPatch ( 61 - ( 32 * max ( 0 , progress - 76 ) ) ,
40 ,
0 , kp_lapanim_lap [ min ( progress / 2 , 6 ) ] ) ;
if ( progress / 2 - 8 > = 0 )
{
V_DrawScaledPatch ( 194 + ( 32 * max ( 0 , progress - 76 ) ) ,
40 ,
0 , kp_lapanim_number [ ( ( ( UINT32 ) stplyr - > laps + 1 ) / 10 ) ] [ min ( progress / 2 - 8 , 2 ) ] ) ;
if ( progress / 2 - 10 > = 0 )
{
V_DrawScaledPatch ( 221 + ( 32 * max ( 0 , progress - 76 ) ) ,
40 ,
0 , kp_lapanim_number [ ( ( ( UINT32 ) stplyr - > laps + 1 ) % 10 ) ] [ min ( progress / 2 - 10 , 2 ) ] ) ;
}
}
}
2018-06-17 22:10:42 +00:00
}
2018-07-22 15:16:03 +00:00
void K_drawKartFreePlay ( UINT32 flashtime )
{
2018-07-30 20:53:54 +00:00
// no splitscreen support because it's not FREE PLAY if you have more than one player in-game
2018-07-22 15:16:03 +00:00
if ( ( flashtime % TICRATE ) < TICRATE / 2 )
return ;
2018-07-30 20:53:54 +00:00
V_DrawKartString ( ( BASEVIDWIDTH - ( LAPS_X + 1 ) ) - ( 12 * 9 ) , // mirror the laps thingy
LAPS_Y + 3 , V_SNAPTOBOTTOM | V_SNAPTORIGHT , " FREE PLAY " ) ;
2018-07-22 15:16:03 +00:00
}
2018-08-29 18:28:28 +00:00
static void K_drawDistributionDebugger ( void )
{
patch_t * items [ NUMKARTRESULTS ] = {
kp_sadface [ 1 ] ,
kp_sneaker [ 1 ] ,
kp_rocketsneaker [ 1 ] ,
kp_invincibility [ 7 ] ,
kp_banana [ 1 ] ,
kp_eggman [ 1 ] ,
kp_orbinaut [ 4 ] ,
kp_jawz [ 1 ] ,
kp_mine [ 1 ] ,
kp_ballhog [ 1 ] ,
kp_selfpropelledbomb [ 1 ] ,
kp_grow [ 1 ] ,
kp_shrink [ 1 ] ,
kp_thundershield [ 1 ] ,
kp_hyudoro [ 1 ] ,
kp_pogospring [ 1 ] ,
kp_kitchensink [ 1 ] ,
kp_sneaker [ 1 ] ,
kp_banana [ 1 ] ,
kp_banana [ 1 ] ,
kp_orbinaut [ 4 ] ,
kp_orbinaut [ 4 ] ,
kp_jawz [ 1 ]
} ;
INT32 useodds = 0 ;
INT32 pingame = 0 , bestbumper = 0 ;
INT32 i ;
INT32 x = - 9 , y = - 9 ;
if ( stplyr ! = & players [ displayplayer ] ) // only for p1
return ;
// The only code duplication from the Kart, just to avoid the actual item function from calculating pingame twice
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] | | players [ i ] . spectator )
continue ;
pingame + + ;
if ( players [ i ] . kartstuff [ k_bumper ] > bestbumper )
bestbumper = players [ i ] . kartstuff [ k_bumper ] ;
}
useodds = K_FindUseodds ( stplyr , 0 , pingame , bestbumper ) ;
for ( i = 1 ; i < NUMKARTRESULTS ; i + + )
{
const INT32 itemodds = K_KartGetItemOdds ( useodds , i , 0 ) ;
if ( itemodds < = 0 )
continue ;
V_DrawScaledPatch ( x , y , V_HUDTRANS | V_SNAPTOTOP , items [ i ] ) ;
V_DrawThinString ( x + 11 , y + 31 , V_HUDTRANS | V_SNAPTOTOP , va ( " %d " , itemodds ) ) ;
// Display amount for multi-items
if ( i > = NUMKARTITEMS )
{
INT32 amount ;
switch ( i )
{
case KRITEM_TENFOLDBANANA :
amount = 10 ;
break ;
case KRITEM_QUADORBINAUT :
amount = 4 ;
break ;
case KRITEM_DUALJAWZ :
amount = 2 ;
break ;
default :
amount = 3 ;
break ;
}
V_DrawString ( x + 24 , y + 31 , V_ALLOWLOWERCASE | V_HUDTRANS | V_SNAPTOTOP , va ( " x%d " , amount ) ) ;
}
x + = 32 ;
if ( x > = 297 )
{
x = - 9 ;
y + = 32 ;
}
}
V_DrawString ( 0 , 0 , V_HUDTRANS | V_SNAPTOTOP , va ( " USEODDS %d " , useodds ) ) ;
}
2018-08-10 01:52:02 +00:00
static void K_drawCheckpointDebugger ( void )
{
2018-08-29 18:28:28 +00:00
if ( stplyr ! = & players [ displayplayer ] ) // only for p1
return ;
2018-08-10 01:52:02 +00:00
if ( ( numstarposts / 2 + stplyr - > starpostnum ) > = numstarposts )
V_DrawString ( 8 , 184 , 0 , va ( " Checkpoint: %d / %d (Can finish) " , stplyr - > starpostnum , numstarposts ) ) ;
else
V_DrawString ( 8 , 184 , 0 , va ( " Checkpoint: %d / %d (Skip: %d) " , stplyr - > starpostnum , numstarposts , ( numstarposts / 2 + stplyr - > starpostnum ) ) ) ;
V_DrawString ( 8 , 192 , 0 , va ( " Waypoint dist: Prev %d, Next %d " , stplyr - > kartstuff [ k_prevcheck ] , stplyr - > kartstuff [ k_nextcheck ] ) ) ;
}
2016-08-15 03:51:08 +00:00
void K_drawKartHUD ( void )
{
2018-07-22 15:16:03 +00:00
boolean isfreeplay = false ;
2016-08-15 03:51:08 +00:00
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD ( ) ;
2017-02-17 20:14:55 +00:00
2018-07-01 03:35:38 +00:00
// Draw that fun first person HUD! Drawn ASAP so it looks more "real".
2018-06-26 20:12:42 +00:00
if ( ( stplyr = = & players [ displayplayer ] & & ! camera . chase )
| | ( ( splitscreen & & stplyr = = & players [ secondarydisplayplayer ] ) & & ! camera2 . chase )
| | ( ( splitscreen > 1 & & stplyr = = & players [ thirddisplayplayer ] ) & & ! camera3 . chase )
| | ( ( splitscreen > 2 & & stplyr = = & players [ fourthdisplayplayer ] ) & & ! camera4 . chase ) )
K_drawKartFirstPerson ( ) ;
2018-06-26 15:33:54 +00:00
// Draw a white fade on level opening
if ( leveltime < 15 & & stplyr = = & players [ displayplayer ] )
2018-06-26 14:14:59 +00:00
{
2018-06-28 14:47:56 +00:00
if ( leveltime < = 5 )
2018-07-01 03:35:38 +00:00
V_DrawFill ( 0 , 0 , BASEVIDWIDTH , BASEVIDHEIGHT , 120 ) ; // Pure white on first few frames, to hide SRB2's awful level load artifacts
2018-06-26 14:14:59 +00:00
else
V_DrawFadeScreen ( 120 , 15 - leveltime ) ; // Then gradually fade out from there
}
2018-06-26 15:33:54 +00:00
if ( splitscreen = = 2 ) // Player 4 in 3P is the minimap :p
2018-03-28 19:28:50 +00:00
K_drawKartMinimap ( ) ;
2017-11-14 01:45:57 +00:00
// Draw full screen stuff that turns off the rest of the HUD
2018-07-22 04:31:02 +00:00
if ( mapreset )
{
K_drawChallengerScreen ( ) ;
return ;
}
2018-03-04 20:27:52 +00:00
if ( ( G_BattleGametype ( ) )
2017-12-18 01:42:17 +00:00
& & ( stplyr - > exiting
2018-07-03 19:14:47 +00:00
| | ( stplyr - > kartstuff [ k_bumper ] < = 0
2017-12-18 01:42:17 +00:00
& & stplyr - > kartstuff [ k_comebacktimer ]
Lots of changes
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
2018-01-16 03:31:14 +00:00
& & comeback
2017-12-18 01:42:17 +00:00
& & stplyr - > playerstate = = PST_LIVE ) ) )
2017-11-14 01:45:57 +00:00
{
2017-11-17 05:48:36 +00:00
K_drawBattleFullscreen ( ) ;
return ;
2017-11-14 01:45:57 +00:00
}
2018-06-25 02:15:22 +00:00
// Draw the CHECK indicator before the other items, so it's overlapped by everything else
2018-07-02 00:55:01 +00:00
if ( cv_kartcheck . value & & ! splitscreen & & ! players [ displayplayer ] . exiting )
2018-06-25 02:15:22 +00:00
K_drawKartPlayerCheck ( ) ;
2017-12-22 21:24:20 +00:00
2018-03-27 22:22:33 +00:00
if ( splitscreen = = 0 & & cv_kartminimap . value )
K_drawKartMinimap ( ) ; // 3P splitscreen is handled above
2017-12-18 01:42:17 +00:00
2018-02-05 23:55:52 +00:00
// Draw the item window
K_drawKartItem ( ) ;
2017-10-22 07:06:35 +00:00
2018-07-01 08:36:09 +00:00
// Draw WANTED status
if ( G_BattleGametype ( ) )
K_drawKartWanted ( ) ;
2017-12-18 01:42:17 +00:00
// If not splitscreen, draw...
2017-12-27 02:36:03 +00:00
if ( ! splitscreen )
2017-12-18 01:42:17 +00:00
{
2017-12-27 02:36:03 +00:00
// Draw the timestamp
K_drawKartTimestamp ( ) ;
2017-12-22 15:16:41 +00:00
if ( ! modeattacking )
{
// The top-four faces on the left
2018-07-22 15:16:03 +00:00
isfreeplay = K_drawKartPositionFaces ( ) ;
2017-12-22 15:16:41 +00:00
}
}
2018-01-23 03:18:57 +00:00
if ( ! stplyr - > spectator ) // Bottom of the screen elements, don't need in spectate mode
2017-11-23 02:40:17 +00:00
{
2018-03-04 20:27:52 +00:00
if ( G_RaceGametype ( ) ) // Race-only elements
2017-12-28 23:37:25 +00:00
{
2018-01-23 03:18:57 +00:00
// Draw the lap counter
K_drawKartLaps ( ) ;
2017-12-28 23:37:25 +00:00
2018-01-23 03:18:57 +00:00
if ( ! splitscreen )
{
// Draw the speedometer
// TODO: Make a better speedometer.
K_drawKartSpeedometer ( ) ;
}
2018-07-22 15:16:03 +00:00
if ( isfreeplay )
;
else if ( ! modeattacking )
2018-01-23 03:18:57 +00:00
{
// Draw the numerical position
K_DrawKartPositionNum ( stplyr - > kartstuff [ k_position ] ) ;
}
2018-07-22 15:16:03 +00:00
else //if (!(demoplayback && hu_showscores))
{
// Draw the input UI
K_drawInput ( ) ;
}
2018-06-06 01:36:48 +00:00
// You're about to DIEEEEE
2018-06-07 23:39:45 +00:00
K_drawSPBWarning ( ) ;
2018-01-23 03:18:57 +00:00
}
2018-03-04 20:27:52 +00:00
else if ( G_BattleGametype ( ) ) // Battle-only
2017-12-24 00:14:06 +00:00
{
2018-01-23 03:18:57 +00:00
// Draw the hits left!
2018-07-03 19:14:47 +00:00
K_drawKartBumpersOrKarma ( ) ;
2017-12-24 00:14:06 +00:00
}
2016-08-15 03:51:08 +00:00
}
2018-06-17 22:10:42 +00:00
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
// Draw the countdowns after everything else.
2018-06-25 02:15:22 +00:00
if ( leveltime > = starttime - ( 3 * TICRATE )
& & leveltime < starttime + TICRATE )
2018-07-19 14:58:07 +00:00
K_drawKartStartCountdown ( ) ;
2018-07-18 00:21:36 +00:00
else if ( countdown & & ( ! splitscreen | | ! stplyr - > exiting ) )
Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
* Dontdraw-ness, transparency, and colorization match the player's object!
* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
* Countdowns now play the drowning music again.
* Removed/disabled extraenous P_RestoreMusics.
* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 19:19:30 +00:00
{
char * countstr = va ( " %d " , countdown / TICRATE ) ;
if ( splitscreen > 1 )
V_DrawCenteredString ( BASEVIDWIDTH / 4 , LAPS_Y + 1 , K_calcSplitFlags ( 0 ) , countstr ) ;
else
{
INT32 karlen = strlen ( countstr ) * 6 ; // half of 12
V_DrawKartString ( ( BASEVIDWIDTH / 2 ) - karlen , LAPS_Y + 3 , K_calcSplitFlags ( 0 ) , countstr ) ;
}
}
2018-06-25 02:15:22 +00:00
2018-08-10 01:52:02 +00:00
// Race overlays
if ( G_RaceGametype ( ) )
{
if ( stplyr - > exiting )
K_drawKartFinish ( ) ;
else if ( stplyr - > kartstuff [ k_lapanimation ] & & ! splitscreen )
K_drawLapStartAnim ( ) ;
}
2018-07-22 15:16:03 +00:00
// Draw FREE PLAY.
if ( isfreeplay & & ! stplyr - > spectator & & timeinmap > 113 )
K_drawKartFreePlay ( leveltime ) ;
2018-08-10 01:52:02 +00:00
2018-08-29 18:28:28 +00:00
if ( cv_kartdebugdistribution . value )
K_drawDistributionDebugger ( ) ;
2018-08-10 01:52:02 +00:00
if ( cv_kartdebugcheckpoint . value )
K_drawCheckpointDebugger ( ) ;
2016-08-15 03:51:08 +00:00
}
2016-08-12 01:42:11 +00:00
2016-08-15 03:51:08 +00:00
//}