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Whoops, accidental rename
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@ -1205,7 +1205,7 @@ static void K_PlayTauntSound(mobj_t *source)
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}
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}
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static void K_PlayVoiceSound(mobj_t *source)
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static void K_PlayOvertakeSound(mobj_t *source)
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{
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if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed
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return;
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