mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-04-05 01:41:39 +00:00
Merge branch 'master' into sonicitems
This commit is contained in:
commit
07a18e5185
13 changed files with 207 additions and 101 deletions
|
@ -278,7 +278,8 @@ typedef enum
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|||
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
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k_lapanimation, // Used to make a swoopy lap lakitu, maybe other effects in the future
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k_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
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k_sounds, // Used this to stop and then force music restores as it hits zero
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k_voices, // Used to stop the player saying more voices than it should
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k_tauntvoices, // Used to specifically stop taunt voice spam
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k_boosting, // Determines if you're currently shroom-boosting
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k_floorboost, // Prevents Sneaker sounds for a breif duration when triggered by a floor panel
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@ -6237,11 +6237,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_DRIFTSPARK6",
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// Drift Smoke
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"S_DRIFTSMOKE1",
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"S_DRIFTSMOKE2",
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"S_DRIFTSMOKE3",
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"S_DRIFTSMOKE4",
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"S_DRIFTSMOKE5",
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"S_DRIFTDUST1",
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"S_DRIFTDUST2",
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"S_DRIFTDUST3",
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"S_DRIFTDUST4",
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// Lightning Shield Burst
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@ -7108,7 +7107,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SNEAKERTRAIL",
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"MT_SPARKLETRAIL",
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"MT_DRIFT",
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"MT_DRIFTSMOKE",
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"MT_DRIFTDUST",
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"MT_FAKESHIELD",
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"MT_FAKEITEM",
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@ -7544,7 +7543,8 @@ static const char *const KARTSTUFF_LIST[] = {
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"THROWDIR",
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"LAPANIMATION",
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"CARDANIMATION",
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"SOUNDS",
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"VOICES",
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"TAUNTVOICES",
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"BOOSTING",
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"FLOORBOOST",
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@ -68,7 +68,6 @@ typedef struct gr_vissprite_s
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struct gr_vissprite_s *prev;
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struct gr_vissprite_s *next;
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float x1, x2;
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float z1, z2;
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float tz, ty;
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lumpnum_t patchlumpnum;
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boolean flip;
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@ -79,6 +78,7 @@ typedef struct gr_vissprite_s
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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UINT8 *colormap;
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INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
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float z1, z2;
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} gr_vissprite_t;
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// --------
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@ -5190,7 +5190,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
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float tr_x, tr_y;
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float tz;
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float x1, x2;
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float z1, z2;
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float rightsin, rightcos;
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float this_scale;
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float gz, gzt;
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@ -5202,7 +5201,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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angle_t ang;
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INT32 heightsec, phs;
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const boolean papersprite = (thing->frame & FF_PAPERSPRITE);
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float ang_scale = 1.0f, ang_scalez = 0.0f;
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float z1, z2;
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if (!thing)
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return;
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@ -5257,31 +5256,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
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I_Error("sprframes NULL for sprite %d\n", thing->sprite);
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#endif
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if (papersprite)
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{
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// Use the actual view angle, rather than the angle formed
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// between the view point and the thing
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// this makes sure paper sprites always appear at the right angle!
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// Note: DO NOT do this in software mode version, it actually
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// makes papersprites look WORSE there (I know, I've tried)
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// Monster Iestyn - 13/05/17
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ang = dup_viewangle - thing->angle;
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ang_scale = FIXED_TO_FLOAT(FINESINE(ang>>ANGLETOFINESHIFT));
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ang_scalez = FIXED_TO_FLOAT(FINECOSINE(ang>>ANGLETOFINESHIFT));
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if (ang_scale < 0)
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{
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ang_scale = -ang_scale;
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ang_scalez = -ang_scalez;
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}
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}
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else if (sprframe->rotate != SRF_SINGLE)
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{
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if (thing->player)
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ang = R_PointToAngle (thing->x, thing->y) - thing->player->frameangle;
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else
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ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
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}
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if (thing->player)
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ang = R_PointToAngle (thing->x, thing->y) - thing->player->frameangle;
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else
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ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
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if (sprframe->rotate == SRF_SINGLE)
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{
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@ -5289,6 +5267,14 @@ static void HWR_ProjectSprite(mobj_t *thing)
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rot = 0; //Fab: for vis->patch below
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lumpoff = sprframe->lumpid[0]; //Fab: see note above
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flip = sprframe->flip; // Will only be 0x00 or 0xFF
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if (papersprite && ang < ANGLE_180)
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{
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if (flip)
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flip = 0;
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else
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flip = 255;
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}
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}
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else
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{
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@ -5303,13 +5289,30 @@ static void HWR_ProjectSprite(mobj_t *thing)
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//Fab: lumpid is the index for spritewidth,spriteoffset... tables
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lumpoff = sprframe->lumpid[rot];
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flip = sprframe->flip & (1<<rot);
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if (papersprite && ang < ANGLE_180)
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{
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if (flip)
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flip = 0;
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else
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flip = 1<<rot;
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}
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}
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if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
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this_scale = this_scale * FIXED_TO_FLOAT(((skin_t *)thing->skin)->highresscale);
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rightsin = FIXED_TO_FLOAT(FINESINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
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rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
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if (papersprite)
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{
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rightsin = FIXED_TO_FLOAT(FINESINE((thing->angle)>>ANGLETOFINESHIFT));
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rightcos = FIXED_TO_FLOAT(FINECOSINE((thing->angle)>>ANGLETOFINESHIFT));
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}
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else
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{
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rightsin = FIXED_TO_FLOAT(FINESINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
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rightcos = FIXED_TO_FLOAT(FINECOSINE((viewangle + ANGLE_90)>>ANGLETOFINESHIFT));
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}
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if (flip)
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{
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x1 = (FIXED_TO_FLOAT(spritecachedinfo[lumpoff].width - spritecachedinfo[lumpoff].offset) * this_scale);
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@ -5323,10 +5326,6 @@ static void HWR_ProjectSprite(mobj_t *thing)
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z1 = tr_y + x1 * rightsin;
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z2 = tr_y - x2 * rightsin;
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if (papersprite && max(z1, z2) < ZCLIP_PLANE)
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return;
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x1 = tr_x + x1 * rightcos;
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x2 = tr_x - x2 * rightcos;
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21
src/info.c
21
src/info.c
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@ -55,7 +55,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
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"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
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//SRB2kart Sprites
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"SPRG","BSPR","RNDM","RPOP","KFRE","KINV","KINF","DRIF","DSMO","FITM",
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"SPRG","BSPR","RNDM","RPOP","KFRE","KINV","KINF","DRIF","DUST","FITM",
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"BANA","GSHE","JAWZ","SSMN","KRBM","BLIG","LIGH","SINK","SITR","KBLN",
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"LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
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"SACO","CRAB","SHAD","BUMP","FLEN","CLAS","PSHW","ARRO","ITEM","ITMI",
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@ -2578,11 +2578,10 @@ state_t states[NUMSTATES] =
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{SPR_DRIF, 4, 2, {NULL}, 0, 0, S_DRIFTSPARK6}, // S_DRIFTSPARK5
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{SPR_DRIF, 5, 2, {NULL}, 0, 0, S_DRIFTSPARK4}, // S_DRIFTSPARK6
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{SPR_DSMO, FF_TRANS50|0, 2, {NULL}, 0, 0, S_DRIFTSMOKE2}, // S_DRIFTSMOKE1
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{SPR_DSMO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_DRIFTSMOKE3}, // S_DRIFTSMOKE2
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{SPR_DSMO, FF_TRANS50|2, 2, {NULL}, 0, 0, S_DRIFTSMOKE4}, // S_DRIFTSMOKE3
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{SPR_DSMO, FF_TRANS50|3, 2, {NULL}, 0, 0, S_DRIFTSMOKE5}, // S_DRIFTSMOKE4
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{SPR_DSMO, FF_TRANS50|4, 2, {NULL}, 0, 0, S_NULL}, // S_DRIFTSMOKE5
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{SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
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{SPR_DUST, 1, 3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
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{SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
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{SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
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{SPR_NULL, 0, 10, {NULL}, 0, 0, S_KARTFIRE2}, // S_KARTFIRE1
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{SPR_KFRE, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARTFIRE3}, // S_KARTFIRE2
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@ -14376,9 +14375,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_DRIFTSMOKE
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{ // MT_DRIFTDUST
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-1, // doomednum
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S_DRIFTSMOKE1, // spawnstate
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S_DRIFTDUST1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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@ -14393,13 +14392,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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20*FRACUNIT, // radius
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16*FRACUNIT, // height
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8*FRACUNIT, // radius
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15*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_FLOAT|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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13
src/info.h
13
src/info.h
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@ -584,7 +584,7 @@ typedef enum sprite
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SPR_KINV, // Invincibility sparkle trail
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SPR_KINF, // Invincibility flash
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SPR_DRIF, // Drift Sparks
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SPR_DSMO, // Drift Smoke
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SPR_DUST, // Drift Dust
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// Kart Items
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SPR_FITM, // Eggman Monitor
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|
@ -3079,11 +3079,10 @@ typedef enum state
|
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S_DRIFTSPARK6,
|
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|
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// Drift Smoke
|
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S_DRIFTSMOKE1,
|
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S_DRIFTSMOKE2,
|
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S_DRIFTSMOKE3,
|
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S_DRIFTSMOKE4,
|
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S_DRIFTSMOKE5,
|
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S_DRIFTDUST1,
|
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S_DRIFTDUST2,
|
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S_DRIFTDUST3,
|
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S_DRIFTDUST4,
|
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|
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// Magnet Burst
|
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|
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|
@ -3967,7 +3966,7 @@ typedef enum mobj_type
|
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MT_SNEAKERTRAIL,
|
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MT_SPARKLETRAIL,
|
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MT_DRIFT,
|
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MT_DRIFTSMOKE,
|
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MT_DRIFTDUST,
|
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|
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MT_FAKESHIELD,
|
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MT_FAKEITEM,
|
||||
|
|
145
src/k_kart.c
145
src/k_kart.c
|
@ -1123,7 +1123,49 @@ void K_KartMoveAnimation(player_t *player)
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|||
|
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static void K_PlayTauntSound(mobj_t *source)
|
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{
|
||||
if (source->player && source->player->kartstuff[k_tauntvoices]) // Prevents taunt sounds from playing every time the button is pressed
|
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return;
|
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|
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S_StartSound(source, sfx_taunt1+P_RandomKey(4));
|
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|
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if (source->player)
|
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{
|
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source->player->kartstuff[k_tauntvoices] = 6*TICRATE;
|
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source->player->kartstuff[k_voices] = 3*TICRATE;
|
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}
|
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}
|
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|
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static void K_PlayOvertakeSound(mobj_t *source)
|
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{
|
||||
if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
// 4 seconds from before race begins, 10 seconds afterwards
|
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if (leveltime < 14*TICRATE)
|
||||
return;
|
||||
|
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S_StartSound(source, sfx_slow);
|
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|
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if (source->player)
|
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{
|
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source->player->kartstuff[k_voices] = 3*TICRATE;
|
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|
||||
if (source->player->kartstuff[k_tauntvoices] < 3*TICRATE)
|
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source->player->kartstuff[k_tauntvoices] = 3*TICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_PlayHitEmSound(mobj_t *source)
|
||||
{
|
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S_StartSound(source, sfx_hitem);
|
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|
||||
if (source->player)
|
||||
{
|
||||
source->player->kartstuff[k_voices] = 3*TICRATE;
|
||||
|
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if (source->player->kartstuff[k_tauntvoices] < 3*TICRATE)
|
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source->player->kartstuff[k_tauntvoices] = 3*TICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
void K_MomentumToFacing(player_t *player)
|
||||
|
@ -1311,11 +1353,8 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
|
|||
|| (G_BattleGametype() && ((player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
||||
return;
|
||||
|
||||
if (source && source != player->mo && source->player && !source->player->kartstuff[k_sounds])
|
||||
{
|
||||
S_StartSound(source, sfx_hitem);
|
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source->player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
if (source && source != player->mo && source->player)
|
||||
K_PlayHitEmSound(source);
|
||||
|
||||
player->kartstuff[k_sneakertimer] = 0;
|
||||
player->kartstuff[k_driftboost] = 0;
|
||||
|
@ -1770,7 +1809,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void K_SpawnDriftTrail(player_t *player)
|
||||
void K_SpawnBoostTrail(player_t *player)
|
||||
{
|
||||
fixed_t newx;
|
||||
fixed_t newy;
|
||||
|
@ -1810,10 +1849,7 @@ void K_SpawnDriftTrail(player_t *player)
|
|||
ground -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale);
|
||||
}
|
||||
#endif
|
||||
if (player->kartstuff[k_drift] != 0 && player->kartstuff[k_sneakertimer] == 0)
|
||||
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
|
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else
|
||||
flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
|
||||
flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
|
||||
|
||||
P_SetTarget(&flame->target, player->mo);
|
||||
flame->angle = travelangle;
|
||||
|
@ -1868,6 +1904,67 @@ void K_SpawnSparkleTrail(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
// K_DriftDustHandling
|
||||
// Parameters:
|
||||
// spawner: The map object that is spawning the drift dust
|
||||
// Description: Spawns the drift dust for objects, players use rmomx/y, other objects use regular momx/y.
|
||||
// Also plays the drift sound.
|
||||
// Other objects should be angled towards where they're trying to go so they don't randomly spawn dust
|
||||
// Do note that most of the function won't run in odd intervals of frames
|
||||
void K_DriftDustHandling(mobj_t *spawner)
|
||||
{
|
||||
angle_t anglediff;
|
||||
const INT16 spawnrange = spawner->radius>>FRACBITS;
|
||||
|
||||
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
|
||||
return;
|
||||
|
||||
if (spawner->player)
|
||||
{
|
||||
angle_t playerangle;
|
||||
|
||||
if (spawner->player->speed < 5<<FRACBITS)
|
||||
return;
|
||||
|
||||
if (spawner->player->cmd.forwardmove < 0)
|
||||
{
|
||||
playerangle = spawner->angle+ANGLE_180;
|
||||
}
|
||||
else
|
||||
{
|
||||
playerangle = spawner->angle;
|
||||
}
|
||||
anglediff = abs(playerangle - R_PointToAngle2(0, 0, spawner->player->rmomx, spawner->player->rmomy));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (P_AproxDistance(spawner->momx, spawner->momy) < 5<<FRACBITS)
|
||||
return;
|
||||
|
||||
anglediff = abs(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy));
|
||||
}
|
||||
|
||||
if (anglediff > ANGLE_180)
|
||||
anglediff = InvAngle(anglediff);
|
||||
|
||||
if (anglediff > ANG10*4) // Trying to turn further than 40 degrees
|
||||
{
|
||||
fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
||||
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
|
||||
INT32 speedrange = 2;
|
||||
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
|
||||
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*FRACUNIT/4);
|
||||
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*FRACUNIT/4);
|
||||
dust->momz = P_MobjFlip(spawner) * P_RandomRange(1, 4)<<FRACBITS;
|
||||
dust->scale = spawner->scale/2;
|
||||
dust->destscale = spawner->scale * 3;
|
||||
if (leveltime % 6 == 0)
|
||||
{
|
||||
S_StartSound(spawner, sfx_screec);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean minethrow)
|
||||
{
|
||||
mobj_t *mo;
|
||||
|
@ -2108,11 +2205,7 @@ void K_DoSneaker(player_t *player, boolean doPFlag)
|
|||
if (doPFlag)
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
|
||||
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
|
||||
static void K_DoShrink(player_t *player)
|
||||
|
@ -2144,11 +2237,7 @@ static void K_DoShrink(player_t *player)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
return;
|
||||
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
|
||||
static void K_DoSPB(player_t *victim, player_t *source)
|
||||
|
@ -2343,8 +2432,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
|||
else
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
|
||||
if (player->kartstuff[k_sounds])
|
||||
player->kartstuff[k_sounds]--;
|
||||
if (player->kartstuff[k_voices])
|
||||
player->kartstuff[k_voices]--;
|
||||
|
||||
if (player->kartstuff[k_tauntvoices])
|
||||
player->kartstuff[k_tauntvoices]--;
|
||||
|
||||
// ???
|
||||
/*
|
||||
|
@ -2766,17 +2858,16 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
/*if (!player->kartstuff[k_positiondelay] && !player->exiting)
|
||||
if (!player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
|
||||
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
|
||||
{
|
||||
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
|
||||
K_PlayOvertakeSound(player->mo); // Say "YOU'RE TOO SLOW!"
|
||||
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
|
||||
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_positiondelay])
|
||||
player->kartstuff[k_positiondelay]--;
|
||||
|
@ -3418,12 +3509,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
|||
S_StartSound(player->mo, sfx_sboost);
|
||||
|
||||
player->kartstuff[k_sneakertimer] = -((21*(player->kartstuff[k_boostcharge]*player->kartstuff[k_boostcharge]))/425)+131; // max time is 70, min time is 7; yay parabooolas
|
||||
|
||||
if (!player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
|
||||
{
|
||||
K_PlayTauntSound(player->mo);
|
||||
player->kartstuff[k_sounds] = 50;
|
||||
}
|
||||
}
|
||||
// You overcharged your engine? Those things are expensive!!!
|
||||
else if (player->kartstuff[k_boostcharge] > 50)
|
||||
|
|
|
@ -29,7 +29,8 @@ void K_ExplodePlayer(player_t *player, mobj_t *source);
|
|||
void K_StealBalloon(player_t *player, player_t *victim, boolean force);
|
||||
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
|
||||
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
|
||||
void K_SpawnDriftTrail(player_t *player);
|
||||
void K_SpawnBoostTrail(player_t *player);
|
||||
void K_DriftDustHandling(mobj_t *spawner);
|
||||
void K_SpawnSparkleTrail(player_t *player);
|
||||
void K_DoSneaker(player_t *player, boolean doPFlag);
|
||||
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed);
|
||||
|
|
|
@ -2080,13 +2080,23 @@ static int lib_kSpawnKartExplosion(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_kSpawnDriftTrail(lua_State *L)
|
||||
static int lib_kSpawnBoostTrail(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
K_SpawnDriftTrail(player);
|
||||
K_SpawnBoostTrail(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_kDriftDustHandling(lua_State *L)
|
||||
{
|
||||
mobj_t *spawner = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
NOHUD
|
||||
if (!spawner)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
K_DriftDustHandling(spawner);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -2344,7 +2354,8 @@ static luaL_Reg lib[] = {
|
|||
{"K_ExplodePlayer",lib_kExplodePlayer},
|
||||
{"K_StealBalloon",lib_kStealBalloon},
|
||||
{"K_SpawnKartExplosion",lib_kSpawnKartExplosion},
|
||||
{"K_SpawnDriftTrail",lib_kSpawnDriftTrail},
|
||||
{"K_SpawnBoostTrail",lib_kSpawnBoostTrail},
|
||||
{"K_DriftDustHandling",lib_kDriftDustHandling},
|
||||
{"K_SpawnSparkleTrail",lib_kSpawnSparkleTrail},
|
||||
{"K_DoSneaker",lib_kDoSneaker},
|
||||
{"K_DoPogoSpring",lib_kDoPogoSpring},
|
||||
|
|
|
@ -7996,6 +7996,13 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
|
||||
P_InstaThrust(mobj, mobj->angle, topspeed);
|
||||
|
||||
if (mobj->tracer)
|
||||
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
|
||||
else
|
||||
mobj->angle = R_PointToAngle2(0, 0, mobj->momx, mobj->momy);
|
||||
|
||||
K_DriftDustHandling(mobj);
|
||||
|
||||
sec2 = P_ThingOnSpecial3DFloor(mobj);
|
||||
if ((sec2 && GETSECSPECIAL(sec2->special, 3) == 1)
|
||||
|| (P_IsObjectOnRealGround(mobj, mobj->subsector->sector)
|
||||
|
|
16
src/p_user.c
16
src/p_user.c
|
@ -1689,14 +1689,14 @@ void P_DoPlayerExit(player_t *player)
|
|||
else if (!countdown)
|
||||
countdown = cv_countdowntime.value*TICRATE + 1; // Use cv_countdowntime
|
||||
|
||||
/*
|
||||
|
||||
if (circuitmap)
|
||||
{
|
||||
if (player->kartstuff[k_position] <= 3)
|
||||
S_StartSound(player->mo, sfx_kwin);
|
||||
else
|
||||
if (K_IsPlayerLosing(player))
|
||||
S_StartSound(player->mo, sfx_klose);
|
||||
}*/
|
||||
else
|
||||
S_StartSound(player->mo, sfx_kwin);
|
||||
}
|
||||
|
||||
if (P_IsLocalPlayer(player) && cv_inttime.value > 0)
|
||||
{
|
||||
|
@ -6922,8 +6922,10 @@ static void P_MovePlayer(player_t *player)
|
|||
////////////////////////////
|
||||
|
||||
// SRB2kart - Drifting smoke and fire
|
||||
if ((player->kartstuff[k_drift] != 0 || player->kartstuff[k_sneakertimer] > 0) && onground && (leveltime & 1))
|
||||
K_SpawnDriftTrail(player);
|
||||
if (player->kartstuff[k_sneakertimer] > 0 && onground && (leveltime & 1))
|
||||
K_SpawnBoostTrail(player);
|
||||
|
||||
K_DriftDustHandling(player->mo);
|
||||
|
||||
/* // SRB2kart - nadah
|
||||
// If the player isn't on the ground, make sure they aren't in a "starting dash" position.
|
||||
|
|
|
@ -805,6 +805,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"vroom", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"boing", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"smkinv", false, 140, 16, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
{"screec", false, 52, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||
|
||||
// SRB2kart - Skin sounds
|
||||
{"kwin", false, 64, 0, -1, NULL, 0, SKSWIN, -1, LUMPERROR},
|
||||
|
|
|
@ -877,6 +877,7 @@ typedef enum
|
|||
sfx_vroom,
|
||||
sfx_boing,
|
||||
sfx_smkinv,
|
||||
sfx_screec,
|
||||
|
||||
sfx_kwin,
|
||||
sfx_klose,
|
||||
|
|
Loading…
Reference in a new issue