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Item odds adjustment
Battle no longer does item scaling if you're ahead, only if you're behind. This means less bananas. Also, SPB increased odds, Shrink is less often.
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1 changed files with 32 additions and 34 deletions
66
src/k_kart.c
66
src/k_kart.c
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@ -466,9 +466,9 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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/*Jawz*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Jawz
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/*Mine*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Mine
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/*Ballhog*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 0, 1, 1, 2, 3, 4, 5, 4 }, // Self-Propelled Bomb
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/*Self-Propelled Bomb*/ { 0, 0, 1, 2, 3, 4, 5, 6, 5 }, // Self-Propelled Bomb
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/*Grow*/ { 0, 0, 0, 0, 0, 0, 1, 1, 2 }, // Grow
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 1, 1, 2 }, // Shrink
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/*Shrink*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 }, // Shrink
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/*Lightning Shield*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Hyudoro*/ { 0, 0, 0, 0, 1, 2, 1, 0, 0 }, // Hyudoro
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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@ -482,28 +482,28 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][6] =
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{
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//P-Odds 0 1 2 3 4 5
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/*Sneaker*/ { 3, 2, 2, 1, 0, 2 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 0 }, // Rocket Sneaker
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/*Invincibility*/ { 4, 2, 1, 0, 0, 2 }, // Invincibility
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/*Banana*/ { 0, 0, 2, 3, 3, 0 }, // Banana
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/*Eggman Monitor*/ { 0, 0, 2, 3, 5, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 0, 0, 3, 4, 5, 0 }, // Orbinaut
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/*Jawz*/ { 1, 3, 2, 2, 2, 2 }, // Jawz
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/*Mine*/ { 1, 3, 2, 2, 2, 2 }, // Mine
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/*Ballhog*/ { 1, 2, 1, 1, 1, 2 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 0 }, // Self-Propelled Bomb
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/*Grow*/ { 4, 2, 0, 0, 0, 2 }, // Grow
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/*Shrink*/ { 0, 0, 0, 0, 0, 0 }, // Shrink
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/*Lightning Shield*/ { 0, 0, 0, 0, 0, 0 }, // Lightning Shield
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/*Hyudoro*/ { 0, 0, 1, 1, 0, 0 }, // Hyudoro
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/*Pogo Spring*/ { 0, 0, 1, 1, 0, 0 }, // Pogo Spring
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Sneaker x3*/ { 2, 0, 0, 0, 0, 2 }, // Sneaker x3
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/*Banana x3*/ { 0, 1, 2, 2, 2, 1 }, // Banana x3
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/*Banana x10*/ { 1, 0, 0, 0, 0, 1 }, // Banana x10
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/*Orbinaut x3*/ { 0, 3, 1, 0, 0, 2 }, // Orbinaut x3
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/*Jawz x2*/ { 3, 2, 0, 0, 0, 2 } // Jawz x2
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//P-Odds 0 1 2 3
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/*Sneaker*/ { 3, 2, 2, 2 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0 }, // Rocket Sneaker
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/*Invincibility*/ { 4, 2, 1, 2 }, // Invincibility
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/*Banana*/ { 0, 0, 2, 0 }, // Banana
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/*Eggman Monitor*/ { 0, 0, 1, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 0, 1, 3, 0 }, // Orbinaut
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/*Jawz*/ { 1, 3, 2, 2 }, // Jawz
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/*Mine*/ { 1, 3, 2, 2 }, // Mine
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/*Ballhog*/ { 1, 2, 2, 2 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 0, 0, 0 }, // Self-Propelled Bomb
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/*Grow*/ { 4, 2, 1, 2 }, // Grow
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/*Shrink*/ { 0, 0, 0, 0 }, // Shrink
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/*Lightning Shield*/ { 0, 0, 0, 0 }, // Lightning Shield
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/*Hyudoro*/ { 0, 0, 1, 0 }, // Hyudoro
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/*Pogo Spring*/ { 0, 0, 1, 0 }, // Pogo Spring
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/*Kitchen Sink*/ { 0, 0, 0, 0 }, // Kitchen Sink
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/*Sneaker x3*/ { 2, 0, 0, 2 }, // Sneaker x3
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/*Banana x3*/ { 0, 1, 1, 1 }, // Banana x3
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/*Banana x10*/ { 1, 0, 0, 1 }, // Banana x10
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/*Orbinaut x3*/ { 0, 2, 1, 2 }, // Orbinaut x3
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/*Jawz x2*/ { 3, 2, 0, 2 } // Jawz x2
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};
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/** \brief Item Roulette for Kart
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@ -821,19 +821,17 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
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if (oddsvalid[0]) SETUPDISTTABLE(0,1);
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if (oddsvalid[1]) SETUPDISTTABLE(1,1);
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if (oddsvalid[2]) SETUPDISTTABLE(2,1);
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if (oddsvalid[3]) SETUPDISTTABLE(3,1);
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if (oddsvalid[4]) SETUPDISTTABLE(4,1);
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if (player->kartstuff[k_roulettetype] == 1 && oddsvalid[5]) // Player-controlled "Karma" items
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useodds = 5;
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if (player->kartstuff[k_roulettetype] == 1 && oddsvalid[3]) // Player-controlled "Karma" items
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useodds = 3;
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else
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{
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UINT8 wantedpos = (player->kartstuff[k_balloon]-avgballoon)+2; // 0 is two balloons below average, 2 is average, 4 is two balloons above average
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if (wantedpos > 4)
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wantedpos = 4;
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/*if (wantedpos < 0)
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wantedpos = 0;*/
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useodds = disttable[(wantedpos * distlen) / 5];
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SINT8 wantedpos = (player->kartstuff[k_balloon]-avgballoon)+2; // 0 is two balloons below average, 2 is average
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if (wantedpos > 2)
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wantedpos = 2;
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if (wantedpos < 0)
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wantedpos = 0;
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useodds = disttable[(wantedpos * distlen) / 3];
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}
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}
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else
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